Creatures | |||||
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NAME | RARITY | MP'S | P/B | Playable Region/Sites | |
Ambusher | C | 1 | 10/- | f b | |
Men. Two strikes. Attacker chooses defending characters. | |||||
Arthadan Rangers | U | 2* | 10/6 | ||
Dnedain. Each character in the company faces one strike (detainment against covert and hero companies). May be played keyed to Arthedain, Rhudaur, Cardolan, Hollin, and The Shire; and may also be played at sites in these regions. May not be played against a company containing a character with Bree as a home site. | |||||
Barrow-wight | U | 1 | 12/Š | s d S D | |
Undead. One strike. After the attack, each character wounded by Barrow-wight makes a corruption check modified by -2. | |||||
Beorning Toll | R | 2* | 11/6 | ||
Men. Each character in the company faces one strike (detainment against covert and hero companies). May be played keyed to Anduin Vales, Wold & Foothills, High Pass, and Redhorn Gate; and may also be played at non-Haven sites in these regions. May not be played against a company containing a character with BeornÕs House as a home site. | |||||
The Border-watch | C | 1* | 7/- | f b B F | |
Men. Five strikes (two strikes and detainment against hero companies). | |||||
Brigands | C | 1 | 8/- | b w | |
Men. Two strikes. If any strike of Brigands wounds a character, the company must immediately discard one item (of defenderÕs choice). | |||||
Cave Worm | C | 1 | 16/- | ||
Drake. One strike. May be played keyed to Redhorn Gate, High Pass, Gap of Isen, Angmar, Gundabad, Grey Mountain Narrows, Withered Heath, Nmeriador, and Iron Hills. | |||||
Cave-drake | C | 1 | 10/- | w w r | |
Dragon. Two strikes. Attacker chooses defending characters. | |||||
Corpse-candle | C | 1 | 7/- | w s d S D | |
Undead. One strike. If this attack is not canceled, every character in the company makes a corruption check before defending characters are selected. | |||||
Dire Wolves | C | 1 | 8/- | w w s | |
Wolves. Four strikes. | |||||
Elf-lord Revealed in Wrath | R | 3* | 15/9 | w w | |
Elf. One strike (detainment against hero companies). +4 prowess versus Ringwraiths. If Doors of Night is not in play, may also be played keyed to Shadow-lands. | |||||
Elves upon Errantry | C | 1* | 9/- | w w b f | |
Elves. Four strikes (playable only against minion companies). | |||||
Ent in Search of the Entwives | U | 1* | 14/8 | w w b f | |
Awakened Plant. One strike (detainment against covert and hero companies). If Doors of Night is not in play, may also be played keyed to Shadow-lands. | |||||
Ghosts | C | 1 | 9/- | s d S D | |
Undead. Three strikes. After attack, each character wounded by Ghosts makes a corruption check modified by -1. | |||||
Ghouls | C | 1 | 7/- | s d S D | |
Undead. Five strikes. | |||||
Giant | C | 1 | 13/- | w w | |
Giant. One strike. | |||||
Giant Spiders | C | 1 | 10/- | w w | |
Spiders. Two strikes. If the body check for a non-Wizard, non-Ringwraith character wounded by Giant Spiders equals his body, the character is discarded. May also be played keyed to Heart of Mirkwood, Southern Mirkwood, Western Mirkwood, and Woodland Realm; and may also be played at Ruins & Lairs, Shadow-holds, and Dark-holds in these regions. | |||||
Gondorian Rangers | C | 2* | 9/6 | ||
Dnedain. Each character in the company faces one strike (detainment against covert and hero companies). May be played keyed to Ithilien, Dagorlad, Harondor, Mouths of the Anduin, and Brown Lands; and may also be played at sites in these regions. May not be played against a company containing a character with Henneth Annn as a home site. | |||||
Hobgoblins | C | 1 | 10/- | w w | |
Orcs. Two strikes. | |||||
Horse-lords | C | 2* | 10/6 | ||
Men. Each character in the company faces one strike (detainment against covert and hero companies). May be played keyed to Rohan, Wold & Foothills, Gap of Isen, and Anrien; and may also be played at non-Haven sites in these regions. May not be played against a company containing a character with Edoras as a home site. | |||||
Huorn | C | 1 | 10/- | w | |
Awakened Plant. One strike. May also be played at Dradan Forest, Old Forest, and Wellinghall. May also be played keyed to Heart of Mirkwood, Southern Mirkwood, Western Mirkwood, and Woodland Realm; and may also be played at Ruins & Lairs and Shadow-holds in these regions. | |||||
Land-drake | C | 1 | 8/- | w r | |
Drake. One strike. Attacker chooses defending characters. | |||||
Landroval | R | 2* | 12/6 | w w b s | |
Unique. Animal. Two strikes (playable only against an overt minion company). Attacker chooses defending characters. | |||||
Lawless Men | C | 1 | 9/- | b w s | |
Men. Two strikes. | |||||
Lesser Spiders | C | 1 | 7/- | w s r | |
Spiders. Four strikes. | |||||
Marsh-drake | C | 1 | 11/- | c s | |
Drake. Two strikes. | |||||
Orc-raiders | C | 1 | 6/- | b w r | |
Orcs. Four strikes. | |||||
Orc-warband | C | 1 | 4/- | w s d r S D | |
Orcs. Five strikes. If played on a company that has already faced an Orc attack this turn, Orc-warband receives +3 prowess. | |||||
Orc-watch | C | 1 | 9/- | s d S D | |
Orcs. Three strikes. | |||||
Pirates | R | 1 | 7/- | w c r | |
Men. Three strikes. If any strike of Pirates wounds a character, the company must immediately discard one item (of defenderÕs choice). Pirates receives +2 prowess when keyed to Coastal Seas. | |||||
Sellswords Between Charters | C | 1 | 11/- | B S | |
Men. Two strikes. | |||||
Slayer | C | 2 | 11/- | b B | |
Slayer. Two attacks (of one strike each) against the same character. Attacker chooses defending character. The defender may tap any one character in the company to cancel one of these attacks. | |||||
Sons of Kings | C | 2* | 10/- | f b B F | |
Dnedain. Three strikes (playable only against minion companies). | |||||
Stirring Bones | C | 1 | 9/- | w w s d r S | |
Undead. Two strikes. | |||||
Thranduil's Folk | R | 2* | 10/6 | ||
Elves. Each character in the company faces one strike (detainment against covert and hero companies). May be played keyed to Woodland Realm, Western Mirkwood, Heart of Mirkwood, Northern Rhovanion, and Grey Mountain Narrows; and may also be played at sites in these regions. May not be played against a company containing a character with ThranduilÕs Halls as a home site. | |||||
Thunder's Companion | C | 1 | 9/- | w w | |
Giants. Three strikes. | |||||
True Fire-drake | C | 1 | 13/- | w w w | |
Drake. Two strikes. Only two Wildernesses in site path are required if Doors of Night is in play. | |||||
Uruk-lieutenant | R | 1 | 9/- | w s r S | |
Orc. One strike. If played on a company that has already faced an Orc attack this turn, Uruk-lieutenant receives +3 prowess. Orc-lieutenant receives an additional +3 prowess if played on a company that has already faced Uruk-lieutenant this turn. | |||||
Wandering Eldar | R | 1* | 9/- | w w b | |
Elves. Each character in the company faces one strike (detainment against covert and hero companies). If Doors of Night is not in play, may also be played keyed to Free-domains. | |||||
Wargs | C | 1 | 9/- | b w s | |
Wolves. Two strikes. | |||||
Watcher in the Water | U | 1 | 8/- | w w c | |
Animal. Each character in the company faces one strike. May also be played at Moria. | |||||
Wild Trolls | C | 1 | 10/- | w w r | |
Trolls. Two strikes.
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