Factions | |||
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NAME | RARITY | MP'S | TYPE |
Agburanar Roused | R | 4 | Dragon Faction |
Unique. Manifestation of Agburanar. Playable at Caves of lund if the influence check is greater than 12. Modifications: influencer discards a major item (+3) or a greater item (+6). All attacks by manifestations of Agburanar against any of your companies are canceled. Any company moving in Withered Heath, Northern Rhovanion, Grey Mountain Narrows, and/or Iron Hills faces one attack: Dragon Ñ two strikes at 15/9 prowess/body. | |||
Balchoth | R | 2 | Man Faction |
Unique. Playable at Raider-hold if the influence check is greater than 8. Standard Modifications: Easterlings (+2), Men of Dorwinion (-2). | |||
Beornings | R | 3 | Man Faction |
Unique. Manifestation of hero Beornings. Playable at Beorn's House if the influence check is greater than 9. | |||
Black Trolls | U | 1 | Troll Faction |
Unique. Playable at Cirith Gorgor or Barad-džr if the influence check is greater than 10. Once in play, the number required to influence this faction is 0. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. 3 or more factions controlled by the same leader give 2 extra marshalling points. Standard Modifications: Morgul Orcs (+2), Orcs of Gundabad (-2). | |||
Dunlendings | R | 4 | Man Faction |
Unique. Manifestation of hero Dunlendings. Playable at Dunnish Clan-hold if the influence check is greater than 9. Standard Modifications: Hillmen (+2). | |||
Easterlings | F | 2 | Man Faction |
Unique. Manifestation of hero Easterlings. Playable at Easterling Camp if the influence check is greater than 8. Standard Modifications: Balchoth (+2), Wain-easterlings (+2), Men of Dorwinion (-2). | |||
Goblins of Goblin-gate | F | 2 | Orc Faction |
Unique. Playable at Goblin-gate if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. Standard Modifications: Grey Mountain Goblins (+2). | |||
Grey Mountain Goblins | F | 3 | Orc Faction |
Unique. Playable at Gondmaeglom if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. Standard Modifications: Orcs of Gundabad (+2), Goblins of Goblin-gate (+2). | |||
Half-trolls | U | 1 | Troll Faction |
Unique. Playable at Cirith Ungol or Barad-dur if the influence check is greater than 9. Once in play, the number required to influence this faction is 0. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. 3 or more factions controlled by the same leader give 2 extra faction marshalling points. Standard Modifications: Variags of Khand (+2). | |||
Hill Trolls | R | 2 | Troll Faction |
Unique. Playable at Ettenmoors if the influence check is greater than 9. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Stone-trolls (+2). | |||
Hillmen | R | 4 | Man Faction |
Unique. Manifestation of hero Hillmen. Playable at Cameth Brin if the influence check is greater than 10. Standard Modifications: Dunlendings (+2), Angmarim (+2). | |||
Ice-orcs | R | 4 | Orc Faction |
Unique. Playable at any Ruins & Lairs ²êS³ in Forochel or Withered Heath if the influence check is greater than 10. Once in play, the number required to influence this faction is zero. Standard Modifications: Wargs of the Forochel (+2). | |||
Men of Dorwinion | F | 3 | Man Faction |
Unique. Manifestation of hero Men of Dorwinion. Playable at Shrel-Kain if the influence check is greater than 10. Standard Modifications: Easterlings (-2), Balchoth (-2). | |||
Misty Mountain Wargs | U | 2 | Wolf Faction |
Unique. Playable at Ettenmoors if the influence check is greater than 9. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Goblins of Goblin-gate (+2), Wargs of Forochel (+2). | |||
Nurniags | U | 2 | Man Faction |
Unique. Playable at Nurniag Camp if the influence check is greater than 9. Standard Modifications: Nuriags (+2), Balchoth (-2), Variags of Khand (+2). | |||
Orcs of Angmar | U | 2 | Orc Faction |
Unique. Playable at Mount Gram if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. Standard Modifications: Morgul-orcs (+2), Orcs of Gundabad (-2). | |||
Orcs of Gorgoroth | U | 1 | Orc Faction |
Unique. Playable at Barad-džr if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Orcs of Udžn (+2), Orcs of Mirkwood (-2). | |||
Orcs of Gundabad | F | 3 | Orc Faction |
Unique. Playable at Mount Gundabad if the influence check is greater than 9. Once in play, the number required to influence this faction is zero. Standard Modifications: Grey Mountain Goblins (+2), Orcs of Angmar (-2). | |||
Orcs of Mirkwood | F | 2 | Orc Faction |
Unique. Playable at Sarn Goriwing if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. Standard Modifications: Orcs of Red Eye (-2), Orcs of Gorgoroth (+2). | |||
Orcs of Moria | F | 3 | Orc Faction |
Unique. Playable at Moria if the influence check is greater than 10. Once in play, the number required to influence this faction is zero. Standard Modifications: Goblins of Goblin-gate (+2), Orcs of Dol Guldur (-2). | |||
Orcs of the Ash Mountains | U | 1 | Orc Faction |
Unique. Playable at Cirith Gorgor if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Orcs of the Ephel Dœath (-2), Snaga-hai (+2). | |||
Orcs of the Ephel Dœath | U | 1 | Orc Faction |
Unique. Playable at Cirith Ungol if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Snaga-hai (+2), Orcs of Angmar (-2). | |||
Orcs of the Red Eye | U | 1 | Orc Faction |
Unique. Playable at Barad-džr if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Orcs of Mirkwood (-2), Orcs of Udun (-2), Uruk-hai (+2). | |||
Orcs of Udun | U | 1 | Orc Faction |
Unique. Playable at Cirith Gorgor if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Orcs of Gorgoroth (+2), Orcs of the Red Eye (-2). | |||
Scatha Roused | R | 5 | Dragon Faction |
Unique. Manifestation of Scatha. Playable at Gondmaeglom Êif the influence check is greater than 13. Modifications: influencer discards a major item (+3) or a greater item (+6). All attacks by manifestations of Scatha against any of your companies are canceled. Any company moving in Withered Heath, Woodland Realm, Northern Rhovanion, and/or Grey Mountain Narrows faces one attack: Dragon Ñ three strikes at 15/9 prowess/body. | |||
Scorba Roused | R | 3 | Dragon Faction |
Unique. Manifestation of Scorba. Playable at Zarak Dum if the influence check is greater than 11. Modifications: influencer discards a major item (+3) or a greater item (+6). All attacks by manifestations of Scorba against any of your companies are canceled. Any company moving in Angmar, Gundabad, and/or Forochel faces one attack: Dragon - three strikes at 12/8 prowess/body (attacker chooses defending characters). | |||
Smaug Roused | R | 5 | Dragon Faction |
Unique. Manifestation of Smaug. Playable at The Lonely Mountain if the influence check is greater than 12. Modifications: influencer discards a major item (+3) or a greater item (+6). All attacks by manifestations of Smaug against any of your companies are canceled. Any company moving in Withered Heath, Northern Rhovanion, Grey Mountain Narrows, and/or Iron Hills faces one attack: Dragon Ñ two strikes at 17/8 prowess/body (attacker chooses defending characters). | |||
Snaga-hai | C | 1 | Orc Faction |
Playable at any tapped or untapped Shadow-hold ²êS³ if the influence check is greater than 9. Once in play, the number required to influence this faction is zero. | |||
Southrons | F | 2 | Man Faction |
Unique. Manifestation of hero Southrons. Playable at Southron Oasis if the influence check is greater than 8. Standard Modifications: Haradrim (+2), Asdriags (-2). | |||
Stone Trolls | U | 2 | Troll Faction |
Unique. Playable at Ettenmoors if the influence check is greater than 10. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Black Trolls (+2). | |||
Umbarean Corsairs | U | 2 | Man Faction |
Unique. Playable at Gobel M’rlond if the influence check is greater than 8. Standard Modifications: Black Nœmen—reans (+2), Southrons (+2). | |||
Ungol-orc | U | 1 | Orc Faction |
Unique. Playable at Cirith Ungol if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Uruk-hai (+2), Morgul-orcs (-2). | |||
Uruk-hai | R | 2 | Orc Faction |
Unique. Playable at Barad-džr, Cirith Gorgor, or Cirith Ungol if the influence check is greater than 11. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. 3 or more factions controlled by the same leader give 2 extra marshalling points. Standard Modifications: Any other Orc Faction (-2; applied only once). | |||
Variags of Khand | F | 2 | Man Faction |
Unique. Manifestation of hero Variags of Khand. Playable at Variag Camp if the influence check is greater than 8. Standard Modifications: Nurniags (+2), Haradrim (-2). | |||
Wargs of the Forochel | R | 3 | Wolf Faction |
Unique. Playable at Lossadan Cairn if the influence check is greater than 10. Once in play, the number required to influence this faction is zero. Standard Modifications: Ice-orcs (+2), Misty Mountain Wargs (+2). | |||
White Mountain Wolves | R | 3 | Wolf Faction |
Unique. Playable at Stone-circle if the influence check is greater than 10. Once in play, the number required to influence this faction is zero. Standard Modifications: Dunlendings (+2). | |||
Woodmen | F | 3 | Man Faction |
Unique. Manifestation of hero Woodmen. Playable at Woodmen Town if the influence check is greater than 10. | |||
Woses of the Eryn Vorn | R | 3 | Man Faction |
Unique. Playable at The Worthy Hills if the influence check is greater than 11. |