Minion Resources
- Blasting Fire
- Rarity: C4
- MP: 1
- CP: 1
- Special Item
- Technology. Playable at a tapped or untapped Shadow-hold, Dark-hold, or a
site with a Dwarf automatic-attack. Discard to cancel all automatic-attacks at
a site against the bearer's company, any influence attempts against factions
at the site this turn are modified by +2.
- The Black Council
- Rarity: R3
- MP: 1
- Permanent-event
- Playable during your organization phase in your marshalling points pile
if your Ringwraith is in a Darkhaven and you have more marshalling points than
your opponent and your opponent is a Ringwraith. Cannot be duplicated on a
given turn.
- Counterfeit
- Rarity: R3
- Permanent-event
- Magic. Spirit-magic. Playable on an Orc character in a spirit-magic using
character's company. The Orc is considered to be a Half-orc for all purposes.
Unless he is a Ringwraith, the spirit-magic using character makes a corruption
check modified by -3. Discard if the Orc character is in a company that does
not contain a spirit-magic using character.
- Crept Along Cleverly
- Rarity: C4
- Short-event
- Ranger only. Cancels a Wolf, Animal, Spider, Dragon, Drake, or Undead
attack against a ranger's company.
- The Fiery Blade
- Rarity: R3
- Permanent-event
- Playable on your Ringwraith or a Ringwraith follower. Each strike against
the Ringwraith receives -1 body (-2 body and -2 prowess against The Witch-
king). Discard The Fiery Blade after a strike against the Ringwraith fails or
if the Ringwraith has Morgul-blade. Cannot be duplicated.
- Govern the Storms
- Rarity: R3
- Short-event
- Magic. Sorcery. Cancel all hazard effects for the rest of the turn that:
force a sorcery-using character's company to return to its site of origin or
would tap its current or new site. Unless he is a Ringwraith, the sorcery
using character makes a corruption check modified by -4.
- Liquid Fire
- Rarity:R3
- MP: 1
- CP: 1
- Special Item
- Technology. Playable at a tapped or untapped Shadow-hold, Dark-hold, or a
site with a Dwarf automatic-attack. Discard to cause all strikes from all
attacks of a non-Dragon, non-Nazgžl, non-Balrog creature keyed to a site to
fail (resulting body checks for the creature are modified by -2).
- Mechanical Bow
- Rarity: C4
- MP: 1
- Pr/Bd: +2/-1
- CP: 1
- Major Item
- Weapon. Technology. -1 to bearer's body. Warrior only: +2 prowess to a
maximum of 8; -1 to the body of any strike its bearer faces if he taps to face
the strike.
- Open to the Summons
- Rarity: U3
- Permanent-event
- Playable on a minion company. One agent minion may be played with target
company at a DarkhavenÑplace this card with the agent. -1 to his mind to a
minimum of 1. This card may be played with a starting company in lieu of a
minor item. When played as such, reveal it when starting companies are
determined as if it were a character. Cannot be duplicated on a given
character.
- Piercing All Shadows
- Rarity: U3
- 3
- Permanent-event
- Playable during the organization phase on a ranger. Target ranger may tap
to cancel all hazard effects for the rest of the turn that: force his company
to return to its site of origin or that tap his company's current or new site.
If so tapped, target ranger makes a corruption check. Cannot be duplicated in
a given company.
- Poison of his Voice
- Rarity: U3
- Short-event
- Magic. Spirit-magic. Playable on a hazard permanent-event on a character
in a spirit-magic-using character's company. Discard target hazard.
Alternatively, playable on a spirit-magic-using Fallen-wizard. -6 to his stage
points (to a minimum of 3) for the rest of the turn. Unless the spirit-magic-
user is a Ringwraith, he makes a corruption check modified by -3.
- Sojourn in Shadows
- Rarity: R3
- Short-event
- Magic. Shadow-magic. Playable before strikes are assigned on a character
facing an attack in a shadow-magic using character's company. Target character
cannot be assigned a strike from the attack. Unless he is a Ringwraith, the
shadow-magic using character makes a corruption check modified by -4.
- Vile Fumes
- Rarity: U4
- MP: 1
- CP: 1
- Special Item
- Technology. Playable at a tapped or untapped Shadow-hold, Dark-hold, or a
site with a Dwarf automatic-attack. Discard during the site phase at a Border-
hold or Shadow-hold to make all versions of the site Ruins & Lairs. Its normal
automatic-attacks are replaced with: GasÑeach character faces 1 strike with 7
prowess (cannot be canceled). Keep Vile Fumes with the site until the site is
discarded or returned to its location deck.
- White Light Broken
- Rarity: U3
- Short-event
- Magic. Sorcery. Playable on a sorcery-using character. All of his
corruption checks are modified by +2 for the rest of the turn.
Alternatively, playable on a sorcery-using Fallen-wizard. -4 to his stage
points (to a minimum of 3) for the rest of the turn.
Unless the sorcery-user is a Ringwraith, he makes a corruption check.