Me:tW Hazard Creature cards

Abductor

TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: sS
STRIKES: 1
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: Dameon Willich
RANDOM#: 12
Men. One Strike. Each non-Wizard defending character wounded by the Abductor is discarded.

Adunaphel

TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 15
BODY: 10
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 11
Unique. Nazgul (7th). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Brown Lands, Dagorlad, Gorgoroth, and Western Mirkwood; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Adunaphel becomes a short-event and causes any one character to tap.

Agburanar

TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Dragon
MP: 4
PLAYABLE:
STRIKES: 2
PROWESS: 15
BODY: 9
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 11
Unique. May be played at Caves of Ulund. Dragon. Two strikes. If Doors of Night is in play, may also be played keyed to Grey Mountain Narrows, Iron Hills, Northern Rhovanion, and Withered Heath; and may also be played at sites in these regions.

Akhorahil

TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 16
BODY: 9
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 10
Unique. Nazgul (5th). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Harondor, Horse Plains, Gorgoroth, and Khand; and may also be played at sites in those regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Akhorahil becomes a short-event and modifies any one character's body by -1 for the rest of this turn.

Ambusher

TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: fb
STRIKES: 2
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 10
Men. Two strikes. Attacker chooses defending characters.

Assassin

TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: BF
STRIKES: 1
PROWESS: 11
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 10
Men. Three attacks (of one strike each) all against the same character. Attacker chooses defending character. One or two of these attacks may be canceled by tapping one character (not the defending character) in the defender's company for each attack canceled.

Barrow-wight

TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Undead
MP: 1
PLAYABLE: sdSD
STRIKES: 1
PROWESS: 12
BODY: 0
CORRUPTION: 0
ARTIST: Lori Deitrick
RANDOM#: 9
Undead. One strike. After the attack, each character wounded by Barrow-wight makes a corruption check modified by -2.

Bert (Burat)

TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Troll
MP: 1
PLAYABLE: wsS
STRIKES: 1
PROWESS: 12
BODY: 0
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 9
Unique. Troll. One strike. If played after "William" or "Tom" and if keyed to the same site path against the same company, each character wounded by "Bert" must discard all non-special items he bears.

Brigands

TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: bw
STRIKES: 2
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 9
Men. Two strikes. If any strike of Brigands wounds a character, the company must immediately discard one item (of defender's choice).

Cave-drake

TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Dragon
MP: 1
PLAYABLE: 2R
STRIKES: 2
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: David Deitrick
RANDOM#: 8
Dragon. Two strikes. Attacker chooses defending characters. Two Wildernesses [w] in site path are required.

Corpse-candle

TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Undead
MP: 1
PLAYABLE: wsdSD
STRIKES: 1
PROWESS: 7
BODY: 0
CORRUPTION: 0
ARTIST: Kaja Foglio
RANDOM#: 8
Undead. One strike. Before a defending character is selected, every character in the company makes a corruption check.

Corsairs of Umbar

TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: c
STRIKES: 5
PROWESS: 9
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 8
Men. Five strikes. May also be played keyed to Andrast, Anfalas, Belfalas, Cardolan, Enedhwaith, Harondor, Lindon, Lebennin, and Old Pukel-land; and may also be played at Ruins & Lairs [R] and Shadow-holds [S] in these regions. May also be played at any site in Elven Shores, Eriadoran Coast, Andrast Coast, Bay of Belfalas, or Mouths of the Anduin.

Crebain

TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Animals
MP: 1
PLAYABLE: bwsdRSD
STRIKES: 0
PROWESS: 5
BODY: 0
CORRUPTION: 0
ARTIST: Stefano Baldo
RANDOM#: 8
Animals. Each character in the company faces one strike. After the attack, the defender must reveal one random card from his hand for each character in the defending company.

Daelomin

TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Dragon
MP: 4
PLAYABLE:
STRIKES: 3
PROWESS: 13
BODY: 8
CORRUPTION: 0
ARTIST: David Martin
RANDOM#: 8
Unique. May be played at Dancing Spire. Dragon. Three strikes. Attacker chooses defending characters. If Doors of Night is in play, may also be played keyed to Grey Mountain Narrows, Iron Hills, Northern Rhovanion, and Withered Heath; and may also be played at site in these regions.

Dwar of Waw

TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 15
BODY: 10
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 7
Unique. Nazgul (3rd). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Harondor, Imlad Morgul, Gorgoroth, and Ithilien; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Dwar of Waw becomes a short-event and gives +1 prowess to all Wolf, Spider and Animal attacks until the end of the turn.

Fell Turtle

TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Animals
MP: 1
PLAYABLE: c
STRIKES: 1
PROWESS: 15
BODY: 0
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 7
Animals. One strike. If any strike is successful, the defending company must return to its site of origin (defending characters are wounded normally).

Ghosts

TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Undead
MP: 1
PLAYABLE: sdSD
STRIKES: 3
PROWESS: 9
BODY: 0
CORRUPTION: 0
ARTIST: Ron Spencer
RANDOM#: 7
Undead. Three strikes. After attack, each character wounded by the Gosts makes a corruption check modified by -1.

Ghouls

TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Undead
MP: 1
PLAYABLE: sdSD
STRIKES: 5
PROWESS: 7
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 7
Undead. Five strikes.

Giant

TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Giant
MP: 1
PLAYABLE: 2
STRIKES: 1
PROWESS: 13
BODY: 0
CORRUPTION: 0
ARTIST: Dameon Willich
RANDOM#: 7
Giant. One strike. Two Wildernesses [w] in the site path are required.

Giant Spiders

TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Spiders
MP: 1
PLAYABLE: 2
STRIKES: 2
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: April Lee
RANDOM#: 9
Spiders. Two strikes. If the body check for a non-Wizard character wounded by Giant Spiders equals the character's body, the character is discarded. May also be played keyed to Heart of Mirkwood, Southern Mirkwood, Western Mirkwood, and Woodland Realm; and may also be played at Ruins & Lairs [R], Shadow-holds [S], and Dark-holds [D] in these regions. Two Wildernesses [w] in site path are otherwise required.

Half-trolls of Far Harad

TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Trolls
MP: 1
PLAYABLE: sdSD
STRIKES: 2
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: Heather Hudson
RANDOM#: 6
Trolls. Two strikes.

Hoarmurath of Dir

TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 15
BODY: 9
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 6
Unique. Nazgul (6th). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Dagorlad, Ithilien, Gorgoroth, and Khand; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Hoarmurath of Dir becomes a short-event and gives +1 strike to any one attack.

Huorn

TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Awakened Plant
MP: 1
PLAYABLE: w
STRIKES: 1
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: April Lee
RANDOM#: 6
Awakened Plant. One strike. May also be played at Druadan Forest, Old Forest, and Wellinghall. May also be played keyed to Heart of Mirkwood, Sothern Mirkwood, Western Mirkwood, and Woodland Realm; and may also be played at Ruins & Lairs [R] and Shadow-holds [S] in these regions.

Indur Dawndeath

TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 15
BODY: 10
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 6
Unique. Nazgul (4th). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Harondor, Imlad Morgul, Gorgoroth, and Khand; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Indur Dwandeath becomes a short-event and makes any wounded character discard an item (but not a ring).

Khamul the Easterling

TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 6
PLAYABLE: dD
STRIKES: 1
PROWESS: 18
BODY: 8
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 6
Unique. Nazgul (2nd). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Brown Lands, Heart of Mirkwood, Gorgoroth, and Southern Mirkwood; may also be played at sites in those regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Khamul the Easterling becomes a short-event and forces opponent to discard one card of his choice for every Nazgul permanent-event in play (including this one).

Leucaruth

TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Dragon
MP: 4
PLAYABLE:
STRIKES: 2
PROWESS: 16
BODY: 8
CORRUPTION: 0
ARTIST: Pat Morrissey
RANDOM#: 5
Unique. May be played at Irerock. Dragon. Two strikes. If Doors of Night is in play, may also be played keyed to Grey Mountain Narrows, Iron Hills, Northern Rhovanion, and Withered Heath; and may also be played at sites in these regions.

Mouth of Sauron

TYPE: Hazard
RARITY: R
CLASS: Creature/Short-event
SUBCLASS: Man
MP: 3
PLAYABLE: dD
STRIKES: 1
PROWESS: 13
BODY: 8
CORRUPTION: 0
ARTIST: Donato Giancola
RANDOM#: 5
Unique. Man. May be played as a hazard creature (with one strike) or as a short-event. If played as a short-event, bring any hazard card from your discard pile back into your hand.

Mumak (Oliphant)

TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Animals
MP: 1
PLAYABLE:
STRIKES: 2
PROWESS: 12
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 5
Animals. May be played keyed to Dagorlad, Gorgoroth, Horse Plains, Ithilien, Khand, Nurn, Udun; and may also be played at sites in these regions. May also be played (on the same turn and on the same company as Corsairs of Umbar) keyed to Andrast, Anfalas, Belfalas, Lebennin; and at Ruins & Lairs [R] and Shadow-holds [S] in these regions.

Neeker-breekers

TYPE: Hazard
RARITY: P
CLASS: Creature
SUBCLASS: Animals
MP: 1
PLAYABLE: bwsdR
STRIKES: -1
PROWESS: 7
BODY: 0
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 8
Animals. Each character in the company faces one strike. His prowess against such a strike is equal to his mind attribute. Any character that would normally be wounded is only tapped intstead - no body checks are made.

Old Man Willow

TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Awakened Plant
MP: 1
PLAYABLE: 2
STRIKES: 1
PROWESS: 13
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 5
Awakened Plant. One strike. 15 prowess against Hobbits. May also be played keyed to Fangorn, Heart of Mirkwood, Southern Mirkwood, and Western Mirkwood; and may also be played at Ruins & Lairs [R], Shadow-holds [S], and Dark-holds [D] in these regions. Also playable at Old Forest and Druadan Forest. Two Wildernesses [w] in site path are required.

Olog-hai (Trolls)

TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Trolls
MP: 2
PLAYABLE: sdD
STRIKES: 3
PROWESS: 10
BODY: 5
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 4


Orc-guard

TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: sdSD
STRIKES: 5
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Dameon Willich
RANDOM#: 4
Orcs. Five strikes.

Orc-lieutenant

TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: wsdRSD
STRIKES: 1
PROWESS: 7
BODY: 0
CORRUPTION: 0
ARTIST: Jo Hartwig
RANDOM#: 4
Orcs. One strike. If played on a company that has already faced an Orc attack this turn, Orc-lieutenant receives +4 prowess.

Orc-patrol

TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: wsdRSD
STRIKES: 3
PROWESS: 6
BODY: 0
CORRUPTION: 0
ARTIST: Brian Snoddy
RANDOM#: 3
Orcs. Three strikes.

Orc-raiders

TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: bwR
STRIKES: 4
PROWESS: 6
BODY: 0
CORRUPTION: 0
ARTIST: Heather Hudson
RANDOM#: 3
Orcs. Four strikes.

Orc-warband

TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: wsdRSD
STRIKES: 5
PROWESS: 4
BODY: 0
CORRUPTION: 0
ARTIST: Heather Hudson
RANDOM#: 2
Orcs. Five strikes. If played on a company that has already faced an Orc attack this turn, Orc-warband receives +3 prowess.

Orc-warriors

TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: bwR
STRIKES: 3
PROWESS: 7
BODY: 0
CORRUPTION: 0
ARTIST: Brian Snoddy
RANDOM#: 12
Orcs. Three strikes.

Orc-watch

TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: sdSD
STRIKES: 3
PROWESS: 9
BODY: 0
CORRUPTION: 0
ARTIST: Dameon Willich
RANDOM#: 11
Orcs. Three strikes.

Pick-pocket

TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: FB
STRIKES: 1
PROWESS: 11
BODY: 0
CORRUPTION: 0
ARTIST: Ronald Shuey
RANDOM#: 9
Men. One strike. Attacker chooses the defending characters. For each successful strike, an item the defending character bears must be discarded (defender's choice); he is not harmed.

Pukel-men

TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Pukel-creature
MP: 1
PLAYABLE: SD
STRIKES: 2
PROWESS: 11
BODY: 0
CORRUPTION: 0
ARTIST: Kaja Foglio
RANDOM#: 11
Pukel-creature. Two strikes. May also be played at Ruins & Lairs [R] sites in the following regions: Andrast, Anfalas, Anorien, Dunland, Enedhwaith, Gap of Isen, Lamedon, Old Pukel Gap, Old Pukel Land, and Rohan.

Ren the Unclean

TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 15
BODY: 10
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 10
Unique. Nazgul (8th). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Dagorlad, Ithilien, Gorgoroth, and Horse Plains; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Ren the Unclean becomes a short-event: each character in play must make a corruption check.

Rogrog

TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Troll
MP: 2
PLAYABLE: dSD
STRIKES: 1
PROWESS: 13
BODY: 8
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 10
Unique. Troll. One strike.

Shelob

TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Spider
MP: 6
PLAYABLE:
STRIKES: 1
PROWESS: 18
BODY: 9
CORRUPTION: 0
ARTIST: Randy Gallegos
RANDOM#: 10
Unique. Spider. May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may be played at any site in Imlad Morgul or Gorgoroth. If Doors of Night is in play, Shelob may be played as a permanent-event that gives +1 prowess and +1 strikes to all Spider and Animal attacks. She may opt to attack from a permanent-event state and receive these bonuses, but her attack counts as one against the hazard limit. Discard when Shelob attacks or when Doors of Night leaves play.

Silent Watcher

TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Pukel-creature
MP: 1
PLAYABLE: SD
STRIKES: -1
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Mark Poole
RANDOM#: 9
Pukel-creature. Each character in the company faces one strike.

Slayer

TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS:
MP: 2
PLAYABLE: bB
STRIKES: 2
PROWESS: 11
BODY: 0
CORRUPTION: 0
ARTIST: David Deitrick
RANDOM#: 9
Two attacks (of one strike each) against the same character. Attacker chooses defending character. The defender may tap one character in the same company to cancel one of these attacks.

Smaug

TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Dragon
MP: 5
PLAYABLE:
STRIKES: 2
PROWESS: 17
BODY: 8
CORRUPTION: 0
ARTIST: David Deitrick
RANDOM#: 9
Unique. May be played at The Lonely Mountain. Dragon. Two strikes. Attacker chooses defending character. If Doors of Night is in play, may also be played keyed to Grey Mountain Narrows, Iron Hills, Northern Rhovanion, and Withered Heath; and may also be played at sites in these regions.

The Great Goblin

TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Orc
MP: 2
PLAYABLE: D
STRIKES: 1
PROWESS: 12
BODY: 7
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 7
Unique. Orc. One strike. May also be played on a company moving from Rivendell to Lorien or from Lorien to Rivendell. May also be played keyed to High Pass and at sites in High Pass.

Thief

TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: bB
STRIKES: 1
PROWESS: 15
BODY: 0
CORRUPTION: 0
ARTIST: Christina Wald
RANDOM#: 8
Men. One strike. For each successful strike, an item held by the defending company must be discarded (defender's choice); the defending character is not harmed.

Tom (Tuma)

TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Troll
MP: 1
PLAYABLE: 2
STRIKES: 1
PROWESS: 13
BODY: 0
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 8
Unique. Troll. One strike. If played after "Bert" or "William" and if keyed to the same site path against the same company, each character wounded by "Tom" must discard all non-special items he bears. Two Wildernesses [w] in site path are required.

Uvatha the Horseman

TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 15
BODY: 9
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 7
Unique. Nazgul (9th). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Harondor, Horse Plains, Gorgoroth, and Khand; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Uvatha the Horseman becomes a short-event and you may bring one hazard creature from your discard pile to your hand.

Wargs

TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Wolves
MP: 1
PLAYABLE: bws
STRIKES: 2
PROWESS: 9
BODY: 0
CORRUPTION: 0
ARTIST: Susan Van Camp
RANDOM#: 8
Wolves. Two strikes.

Watcher in the Water

TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Animal
MP: 1
PLAYABLE: 2c
STRIKES: -1
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Kevin Ward
RANDOM#: 8
Animal. Each character in the company faces one strike. May also be played at Moria. Two Wildernesses [w] in the site path are required.

William (Wuluag)

TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Troll
MP: 1
PLAYABLE: wsdSD
STRIKES: 1
PROWESS: 11
BODY: 0
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 8
Unique. Troll. One strike. If played after "Bert" or "Tom" and if keyed to the same site path against the same company, each character wounded by "William" must discard all non-special items he bears.

Witch-king of Angmar

TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 6
PLAYABLE: dD
STRIKES: 1
PROWESS: 17
BODY: 12
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 7
Unique. Nazgul (1st). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Angmar, Gundabad, Gorgoroth, and Imlad Morgul; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Witch-king of Angmar becomes a long-event and causes all Shadow-holds [S] to become Dark-holds [D].

Wolves

TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Wolves
MP: 1
PLAYABLE: bw
STRIKES: 3
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Susan Van Camp
RANDOM#: 7
Wolves. Three strikes.

1