Me:tW Hazard Event cards
Arouse Denizens
TYPE: Hazard
RARITY: CA2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 4
The prowess of one automatic-attack at a Ruins and Lairs [R]
site is increased by 3 until the end of the turn. Cannot be
duplicated at a given site.
Arouse Minions
TYPE: Hazard
RARITY: CA2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 3
The prowess of one automatic-attack at a Shadow-hold [S] or
Dark-hold [D] site is increased by 3 until the end of the turn.
Cannot be duplicated at a given site.
Awaken Denizens
TYPE: Hazard
RARITY: CA2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 3
The number of strikes for each automatic-attack at a Ruins &
Lairs [R] site is doubled. Cannot be duplicated.
Awaken Minions
TYPE: Hazard
RARITY: CA2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 2
The number of strikes for each automatic-attack at a Shadow-hold
[S] site or at a Dark-hold [D] site is doubled. Cannot be
duplicated.
Awaken the Earth's Fire
TYPE: Hazard
RARITY: U
CLASS: Short-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 7
Environment. Modify the prowess of one auto-attack at a
Shadow-hold [S] or Dark-hold [D] site by +2. Alternatively, if
Doors of Night is in play, treat one Shadow-land [s] as a
Dark-domain [d] until end of the turn. Cannot be duplicated.
Balrog of Moria
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 5
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Rob Alexander
RANDOM#: 11
Unique. The Balrod appears in Moria. The Moria site gains a
second automatic-attack of 1 strike with 18 prowess and no body.
If this 2nd automatic attack is defeated, this permanent-event
is removed from play (i.e., the Balrog is defeated). If your
opponent defeats this 2nd automatic-attack, he receives the
marshalling points. In addition, unless Galadriel is at Lorien
or she is not in play, Lorien is considered a Free-hold [F] (for
purposes of healing and playing hazards). +2 prowess to all
automatic-attacks at sites in Hollin, Redhorn Gate, and Wold &
Foothills.
Bane of the Ithil-stone
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Jeffrey Reitz
RANDOM#: 11
Corruption points for Palantiri are doubled. Automatically
cancels any effect that causes a player to search through or
look at any portion of a play deck or a discard pile outside of
the normal sequence of play. Discard Bane of the Ithil-stone
whenever a play deck is exhausted. Cannot be duplicated.
Call of Home
TYPE: Hazard
RARITY: CA2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Randy Gallegos
RANDOM#: 10
Playable on a non-Wizard character that is not the bearer of The
One Ring. The character's player must make a roll (or draw a
#); return the character to the player's hand if the result plus
his unused general influence is less than 10. Any one item held
by a character removed in this fashion may automatically be
transferred to another character in his company.
Call of the Sea
TYPE: Hazard
RARITY: U
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Mark Poole
RANDOM#: 10
Playable on a Elf character. The character's player must make a
roll (or draw a #). Return the character to the player's hand
if this result plus his unused general influence is less than
10. This result is modified by -3 if the character's company
moved this turn using a site path containing a Coastal Sea [c].
Any one item held by a character removed in this fashion may
automatically be transferred to another character in his
company.
Choking Shadows
TYPE: Hazard
RARITY: CA
CLASS: Short-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 7
Environment. Modify the prowess of one automatic-attack at a
Ruins & Lairs [R] site by +2. Alternatively, if Doors of Night
is in play, treat one Wilderness [w] as a Shadow-land [s] or one
Ruins & Lairs [R] as a Shadow-hold [S] until the end of the
turn. Cannot be duplicated.
Clouds
TYPE: Hazard
RARITY: R
CLASS: Long-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Rob Alexander
RANDOM#: 7
Environment. If Doors of Night is in play, the prowess of each
hazard creature is modified by +2. Cannot be duplicated.
Despair of the Heart
TYPE: Hazard
RARITY: CA
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Angus McBride
RANDOM#: 10
Corruption. A non-Wizard, non-Hobbit character receives 2
corruption points. Target character makes a corruption check
each time a character in his company becomes wounded. Cannot be
duplicated on a given character. During his organization phase,
a character with this card may tap to attempt to remove it.
Make a roll (or draw a #): if this result is greater than 4,
discard this card.
Doors of Night
TYPE: Hazard
RARITY: F5
CLASS: Permanent-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Melissa Benson
RANDOM#: 7
Environment. All resource environment cards in play are
immediately discarded, and all resource environment effects are
canceled. Cannot be duplicated.
Dragon's Desolation
TYPE: Hazard
RARITY: U
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Edward Beard, Jr.
RANDOM#: 9
The prowess of one Dragon attack is modified by +2 or one Dragon
hazard creature may be played at a Ruins & Lairs [R] that has
two Wildernesses [w] in its site path (only one Wilderness [w]
is required if Doors of Night is in play).
Drowning Seas
TYPE: Hazard
RARITY: U
CLASS: Short-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 6
Environment. Playable on a company that moved this turn to a
site with a Coastal Sea [c] in its site path. Target company
loses one item of its choice and its player must randomly
discard two cards from his hand. Alternatively, if Doors of
Night is in play, target company must immediately return to its
site of origin.
Eye of Sauron
TYPE: Hazard
RARITY: R
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Edward Beard, Jr.
RANDOM#: 9
The prowess of each automatic-attack is increased by one. If
Doors of Night is in play, the prowess of each automatic-attack
is increased by three.
Fell Beast
TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Edward Beard, Jr.
RANDOM#: 4
The number of strikes of one Nazgul hazard creature is increased
by one and its prowess is decreased by 2. Attacker chooses
defending characters. Additionally, target Nazgul may be played
keyed to a Shadow-land [s] or Shadow-hold [S]. Cannot be
duplicated on a given Nazgul.
Fell Winter
TYPE: Hazard
RARITY: CA
CLASS: Long-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 6
Environment. Each Border-hold [B] receives an automatic-attack:
Wolves -- strikes with 7 prowess. Additionally, if Doors of
Night is in play, treat all Free-domains [f] as Border-lands [b]
and all Border-lands [b] as Wildernesses [w]. Cannot be
duplicated.
Foul Fumes
TYPE: Hazard
RARITY: CA
CLASS: Long-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 6
Environment. Each moving company that has a Shadow-land [s] or
a Dark-domain [d] in its site-path must return to its site of
origin unless it contains a ranger. Additionally, if Doors of
Night is in play, each non-Haven site in play with a Shadow-land
[s] or a Dark-domain [d] in its site path is tapped. Cannot be
duplicated.
Fury of the Iron Crown
TYPE: Hazard
RARITY: P
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 8
Unique. May not be played if The Iron Crown is in play. The
prowess of one strike of an attack by an Orc, Troll, Man, or
Nazgul creature is increased by +4. After the attack is
resolved, if the creature is not a Nazgul: the creature is
removed from play (defender receives the marshalling points);
and, in addition, if the defender has The Iron Crown in his
hand, he may immediately play it with a character in the
defending company.
Gloom
TYPE: Hazard
RARITY: CA
CLASS: Short-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Darryl Elliott
RANDOM#: 6
Environment. Playable only on a company that is moving this
turn. One character (attacker's choice) in that company suffers
-1 to his prowess until the end of the turn. Alternatively, if
Doors of Night is in play, treat one Border-land [b] as a
Wilderness [w] or one Border-hold [B] as a Ruins & Lairs [R]
until the end of the turn. Cannot be duplicated.
Greed
TYPE: Hazard
RARITY: CA
CLASS: Short-event
SUBCLASS: Site
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Stefano Baldo
RANDOM#: 9
Playable on a site. Until the end of the turn, each non-Hobbit,
non-Wizard character at the site must make a corruption check
each time an item is played at the site. The character playing
an item need not make a corruption check. When a character
makes one of these corruption checks, it is modified by
subtracting the corruption points that the item would normally
give the character if he controlled the item. Cannot be
duplicated on a given site.
Long Winter
TYPE: Hazard
RARITY: CA
CLASS: Long-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ken Meyer, Jr.
RANDOM#: 6
Environment. Each moving company that has at least two
Wildernesses [w] in its site path must return to its site of
origin unless it contains a ranger. Additionally, if Doors of
Night is in play, each non-Haven site in play with at least two
Wildernesses [w] in its site path is tapped. Cannot be
duplicated.
Lost at Sea
TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS: Movement
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Randy Asplund-Faith
RANDOM#: 11
Playable on a company that is moving this turn. If the company
has a Coastal Sea [c] in its site path, it may do nothing at the
site during its site phase.
Lost in Border-lands
TYPE: Hazard
RARITY: CA
CLASS: Short-event
SUBCLASS: Movement
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Kevin Ward
RANDOM#: 2
Playable on a company that is moving this turn. You may play
one additional hazard on target campany for each Border-land [b]
in its site path.
Lost in Dark-domains
TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS: Movement
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Mark Poole
RANDOM#: 4
Playable on a company that is moving this turn. If the company
has a Dark-domain [d] in its site path, its hazard limit is
doubled until the end of the turn.
Lost in Free-domains
TYPE: Hazard
RARITY: CA
CLASS: Short-event
SUBCLASS: Movement
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Kevin Ward
RANDOM#: 12
Playable on a company that is moving this turn. If the company
has a Free-domain [f] in its site path, it may do nothing at the
site during its site phase.
Lost in Shadow-lands
TYPE: Hazard
RARITY: CA
CLASS: Short-event
SUBCLASS: Movement
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ken Meyer, Jr.
RANDOM#: 3
Playable on a company that is moving this turn. You may play
one additional hazard on target company for each Shadow-land [s]
in its site path.
Lost in the Wilderness
TYPE: Hazard
RARITY: CA
CLASS: Short-event
SUBCLASS: Movement
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Randy Asplund-Faith
RANDOM#: 3
Playable on a company that is moving this turn. You may play
one additional hazard on target company for each Wilderness [w]
in its site path.
Lure of Creation
TYPE: Hazard
RARITY: U
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Ron Rousselle II
RANDOM#: 9
Corruption. A revealed Wizard receives 2 corruption points and
makes a corruption check at the end of any movement/hazard phase
in a turn during which his company moved to a Haven [H]. Cannot
be duplicated on a given Wizard. During his organization phase,
a Wizard with this card may tap to attempt to remove it. Make a
roll (or draw a #): if this result is greater than 6, discard
this card.
Lure of Expedience
TYPE: Hazard
RARITY: CA
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Kevin Ward
RANDOM#: 8
Corruption. Does not affect Hobbits and Wizards. A character
receives 2 corruption points. Target character makes a
corruption check each time a character in his company gains an
item. Cannot be duplicated on a given character. During his
organization phase, a character with this card may tap to
attempt to remove it. Make a roll (or draw a #): if this result
is greater than 5, discard this card.
Lure of Nature
TYPE: Hazard
RARITY: CA2
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Quinton Hoover
RANDOM#: 8
Corruption. Does not affect Hobbits and Dwarves. A character
receives 2 corruption points. Target character makes one
corruption check after all other hazards have been played for
each Wilderness [w] in the site path that his company moved
through that turn. Cannot be duplicated on a given character.
During his organization phase, a character with this card may
tap to attempt to remove it. Make a roll (or draw a #): if this
result is greater than 4, discard this card.
Lure of Power
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Dameon Willich
RANDOM#: 8
The next non-Hobbit character to make a successful influence
attempt (e.g. against a faction, an opponent's character, etc.)
must immediately make a corruption check modified by -4.
Discard this card after this corruption check.
Lure of the Senses
TYPE: Hazard
RARITY: CA
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Ron Rousselle II
RANDOM#: 8
Corruption. A character receives 2 corruption points. Target
character makes a corruption check at the end of his untap phase
if he is at a Haven [H]. Cannot be duplicated on a given
character. During his organization phase, a character with this
card may tap to attempt to remove it. Make a roll (or draw a
#): if this results is greater than 6, discard this card.
Minions Stir
TYPE: Hazard
RARITY: U
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 8
The number of strikes and prowess of each Orc and Troll attack
is increased by one (by two for Orces if Doors of Night is in
play). Cannot be duplicated.
Morgul Night
TYPE: Hazard
RARITY: R
CLASS: Long-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Rob Alexander
RANDOM#: 5
Environment. Playable only if Doors of Night is in play, treat
all Wildernesses [w] as Shadow-lands [s] and all Shadow-lands
[s] as Dark-domains [d]. Cannot be duplicated.
Morgul-horse
TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Mark Poole
RANDOM#: 7
This card allows you to place a tapped Nazgul permanent-event
back into your hand instead of discarding it. Alternatively,
allows a Nazgul to be played keyed to a Shadow-land [s].
Morgul-knife
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 4
ARTIST: Liz Danforth
RANDOM#: 7
A Nazgul's prowess is modified by +2. Discard if attack doesn't
wound a character. Corruption. One character (attacker's
choice) wounded by an attack modified by this card receives 4
corruption points (place this card under the character). If at
a Haven during his untap phase, a character with this card may
attempt to remove it (but he may not untap or heal). Make a
roll (or draw a #): if this result is greater than 4, discard
this card. Cannot be duplicated on a given Nazgul.
Muster Disperses
TYPE: Hazard
RARITY: CA
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Stefano Baldo
RANDOM#: 7
Affects a faction already in play. The faction's player makes a
roll (or draws a #), the faction is discarded if the result plus
his unused general influence is less than 11.
New Moon
TYPE: Hazard
RARITY: U
CLASS: Short-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 5
Environment. Tap one Elf character. Alternatively, if Doors of
Night is in play, treat one Free-domain [f] as a Border-land [b]
or one Free-hold [F] as a Border-hold [B] until the end of the
turn. Cannot be duplicated.
Night
TYPE: Hazard
RARITY: CA
CLASS: Long-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 5
Environment. The prowess of each non-ranger Dunadan is modified
by -1. Additionally, if Doors of Night is in play, the
prowesses of all attacks are modified by +1 and the prowess of
each Man and Dunadan is modified by -1. Cannot be duplicated.
Plague of Wights
TYPE: Hazard
RARITY: U
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Randy Asplund-Faith
RANDOM#: 7
The prowess of all Undead attacks is increased by one.
Additionally, if Doors of Night is in play, the number of
strikes for each Undead attack is doubled. Cannot be
duplicated.
River
TYPE: Hazard
RARITY: CA2
CLASS: Short-event
SUBCLASS: Site
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 6
Playable on a site. A company without a ranger that has moved
to this site this turn must do nothing during its site phase.
Siege
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE: BF
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 6
Playable on a Border-hold [B] or Free-hold [F] site. A company
at this site must face an Orc attack of three strikes at 7
prowess at the beginning of its site phase. At the end of the
organization phase, a company at a site with Siege on it must
make a roll (or draw a #) andsubtract one from the result for
every non-scout character it contains. If this result is less
than 5, the company may not move this turn. Discard when the
site card is discarded or when the site card is returned to the
location deck. Cannot be duplicated on a given site.
Snowstorm
TYPE: Hazard
RARITY: R
CLASS: Long-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 5
Environment. Playable only if Doors of Night is in play. Each
moving company with a Wilderness [w] in its site path must
return to its site of origin. Cannot be duplicated.
Storms of Osse
TYPE: Hazard
RARITY: R
CLASS: Long-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 4
Environment. Playable only if Doors of Night is in play. Each
non-haven site in play with a Coastal Sea in its site path is
tapped. Cannot be duplicated.
The Balance of Things
TYPE: Hazard
RARITY: R
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Donato Giancola
RANDOM#: 12
Unique. Each character has the corruption points doubled for
one of his sources of corruption (the player controlling the
character chooses).
The Burden of Time
TYPE: Hazard
RARITY: U
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Donato Giancola
RANDOM#: 11
Corruption. Playable on an Elf not in a Haven [H]. Target Elf
receives 2 corruption points and must make a corruption check
during each of his untap phases if he is not in a Haven. Cannot
be duplicated on a given Elf. During his organization phase, an
Elf with this card may tap to attempt to remove it. Make a roll
(or draw a #): if this result is greater than 7, discard this
card.
The Nazgul are Abroad
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 7
Nazgul may attack the company containing the bearer of The One
Ring at any site that is not a Free-hold [F] or Haven [H].
Nazgul may attack any company possessing any ring in a
Shadow-land [s] or Shadow-hold [S]. If Doors of Night is in
play, at the end of each turn, each player may return one Nazgul
permanent-event from his discard pile to his hand. Cannot be
duplicated.
The Pale Sword
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 6
ARTIST: Randy Asplund-Faith
RANDOM#: 7
Unique. A Nazgul's prowess is modified by +1; if used with the
Witch-king of Angmar, his prowess is increased by +1 plus the
number of Nazgul permanent-events in play. Discard if attack
doesn't wound a character. Corruption. One character wounded
by an attack modified by this card receives 6 corruption points
(place this card under the character). If at a haven [H] during
his untap phase, a character with this card may attempt to
remove it instead of untapping or healing. Make a roll (or draw
a #): if this result is greater than 5, discard this card. May
not be duplicated on a given Nazgul.
The Precious
TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Randy Gallegos
RANDOM#: 6
A character in the same company as The One Ring (not the bearer
himself) must make a corruption check modified by -2. If he
fails, discard The One Ring along with the target character.
The Ring's Betrayal
TYPE: Hazard
RARITY: U
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 6
The bearer of a Ring must make a corruption check modified by
-2. If the bearer fails this corruption check, his Ring is
discarded, but he remains in play.
The Will of Sauron
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 5
Playable only if Doors of Night is in play. All hazard
long-events remain in play until this card is discarded.
Discard this card when Doors of Night leaves play, or when any
play deck is exhausted. When this card is discarded, all hazard
long-events are discarded. Cannot be duplicated.
The Will of the Ring
TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Donato Giancola
RANDOM#: 5
The bearer of The One Ring makes a corruption check modified by
-4.
Tookish Blood
TYPE: Hazard
RARITY: CB
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: April Lee
RANDOM#: 6
Playable on a Hobbit character. The Hobbit's player must make a
roll (or draw a #); return the Hobbit to the player's hand if
the result plus his unused general influence is less then 11.
If the Hobbit is removed from play, one of his items may be
transferred to another character in his company; any other cards
under his control are discarded. Alternatively, this card can
be played as a resource card. For the rest of the turn, the
target Hobbit cannot be discarded or returned to its owner's
hand for any reason.
Traitor
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 10
When the next character fails a corruption check, he becomes a
"traitor" and an attack is immediately made against a character
in the traitor's company. The character to be attacked is
chosen by the player who does not control the traitor's company.
The prowess of the attack is equal to the prowess of the traitor
plus 10. Any resulting body check is modified by +1. After the
attack, this card is discarded and the corruption of the traitor
is resolved normally (i.e. he is discarded or removed from
play).
Twilight
TYPE: Hazard
RARITY: CA2
CLASS: Short-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Lori Deitrick
RANDOM#: 4
Environment. One environment card in play is immediately
discarded. This card may also be played as a resource. This
card may be played at any time during any player's turn.
Wake of War
TYPE: Hazard
RARITY: U
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Randy Gallegos
RANDOM#: 5
The number of strikes and prowess of each Wolf, Spider, and
Animal attack are increased by one (by two for Wolves if Doors
of Night is in play). Cannot be duplicated.
Weariness of the Heart
TYPE: Hazard
RARITY: CA2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Lori Deitrick
RANDOM#: 5
The prowess of a character is modified by -1 until the end of
the turn. Alternatively, the target character is forced to make
a corruption check. Cannot be duplicated.
Words of Power and Terror
TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ronald Chironna
RANDOM#: 4
Modify the prowess of all characters in a company attacked by a
Nazgul by -1 until the end of the turn. Cannot be duplicated on
a given company.