Lunar-SSS
Walkthrough
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Walkthrough:
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Here is the main portion of the Strategy Guide. I'm going to
cover the entire story in full detail, and cover every secret
and hint I can possibly find.
--Chapter 1: The Journey Begins--
Alex is admiring Dragonmaster Dyne's grave. Watch the great
anime intro of Nall. Nall will come and tell you that Luna is
waiting for you to sing with her for the Festival. As you leave
to go to the village, Ramus comes to you. Ramus tells you that
there is treasure in the White Dragon Cave, and he wants you to
come along with him. Alex and Nall are pondering what Luna will
think about this. Ramus leaves to make preparations (and to eat
food ^_^). Head south to the village.
Burg
Item info: Dagger, Fire Ring, Garbage Can Lid (red chest)
What's going on in Burg:
Burg is an average town, living in memorizes of past triumphs
of the hero Dragonmaster Dyne. Most people talk about how Alex
is following in Dyne's footsteps, and he's going out on his
first adventure.
First of all, you can go to the various houses and get some
chests. Alex's home has some blue chests on the second level
of the house, but you'll need to ask his parents for permission
to get them. Take the chests, then go into the various houses
and talk to all of the people here.
When you're ready, go north of the village to the springs, where
Luna is singing. Watch the cool Anime scene of Luna and Alex
doing the song together. Alex and Nall will eventually explain
that they are going with Ramus to get the Dragon Diamond in the
White Dragon Cave. Luna doesn't want Alex to get into danger, so
she says that she'll come along on the adventure. After you get
Luna, go back to Alex's house, and his parents will give Alex a
Dagger, and Luna a Sling. These will be useful weapons for the
first part of the next dungeon.
When you're ready, head to the village enterance, and Ramus will
be waiting for you. Ramus says that he's ready to leave for the
White Dragon Cave. Exit out of the village.
When you're on the world map, you can attempt to go West to the
Weird Woods, but there is mist covering it, so you will head
back for now. Go north of the village and curve around the
mountains to the White Dragon Cave.
White Dragon Cave
Item Info: Herb x4, Star Light, 250 Silver, Dragon Ring,
Dragon Diamond
Monster Info: Slime, Mutant Fly, Synapse Guard, Albino Baboon
Watch out for the Albino Baboons and Synapse Guards. The
Albino Baboons will use "Ice Punch" for about 30 damage
at lower levels, and the Synapse Guards will do a normal
attack to you for about 20 damage at lower levels. For
these reasons, Luna will need to heal your characters
often. I suggest taking this cave in stages; make several
trips to the cave for experience and money, and then go
back to Burg to rest several times. This way, you won't
run out of HP and MP, you'll have money for some of the
better weapons in Burg, and you'll be leveled up so you
can go through the cave normally.
Once you're about level 6, head through the dungeon. After
a bit of traveling in the dungeon, you'll be Introduced
(in an anime sequence) to the white dragon, Quark. Quark
will tell Alex that he resembles Dragonmaster Dyne in that
it was similar when Dragonmaster Dyne made went on his first
adventure. Ramus is scared of Quark, but eventually asks him
about the Dragon Diamond. Quark says that if you bring him
the Dragon Ring from the far depths of the cave, he'll give
you the Dragon Diamond. Leave Quark's screen and head into
the main part of the cave.
When you're about level 7, head west (where a block of ice
was previously blocking the way), and you can go farther
into the cave. Go through the next passageway to a room
with blocks of ice. There is an Albino Baboon here. To get
past this room, get in the line of the ice blocks and the
baboon, and when the baboon sees you, he'll charge. Move
away from the Baboon when he is charging. If you are lined
up with the blocks of ice, he'll break the ice and you'll
be able to pass. If the baboon attacks from you, run away
fast, because if you defeat that baboon, you'll have to
exit a few screens and come back later, since there will
be no way to break the ice.
After you break the ice, go to the next screen of the
cave, and you'll have to break more ice. The Dragon Ring
is the item to the West that's totally surrounded in ice.
Use the same strategy you used in the previous room with
the baboon to break the ice. Also, in this room, to the
south of this room is a chest also surrounded by ice, it
has 250 Silver.
Anyway, after you have the Dragon Ring, go back to Quark,
and he'll give you the Dragon Diamond, as promised. Ramus
is very excited for getting it. Quark tells you to visit
his brothers, Red, Blue, and Black. He also notes that
Alex has eyes similar to Dragonmaster Dyne, and that he
can tell that Alex really wants to become a Dragonmaster
just like Dyne.
Once you have the Dragon Diamond, go back to town. The
Characters say they are tired, to go to the statue in the
middle of town and heal up. After you heal, go to the item
shop. Ramus will try to sell the Dragon Diamond, but the
clerk says that he doesn't even have enough money for such
a large diamond. The clerk suggests that you try to sell
it at Meribia.
On the way back to Alex's house, Ramus will stop to talk
to Alex, and he says that he wants to talk to him alone,
so Luna goes to Alex's house for the time being. Ramus asks
Alex if he wants to go to Meribia with him to try to sell
the diamond. Ramus also suggests that Alex doesn't tell
Luna about it, because she'll never let you go. Tell Ramus
you want to help him. Alex will agree. Leave the town, and
head to Weird Woods. While going through a bit of the
forest, Ramus gets scared, and eventually runs out, towards
town. When you go out of the woods, Ramus will say that he's
sorry he got so sick in the cave. He'll note that it's
getting dark, go back to the town for the night.
Ramus leaves for his house for the night. Go back to Alex's
house and talk to Luna. Luna will figure out what happened,
and she'll be mad at you. Talk to your parents. Your parents
will say that you should care for Luna, and your father will
encourage you to go on a journey. Talk to Luna again, and
she'll forgive you. After you talked to Luna for the second
time, again talk to your parents. You'll say that you'll be
leaving in the morning for your adventure. In the middle of
the night, Luna hears Alex playing the Ocarina, and she'll
walk up to Dragomaster Dyne's memorial. Alex and Luna will
talk about their future together, and wonder what's to come.
--Chapter 2: Beginning of an Adventure--
In the morning, you'll say your last goodbye to your parents,
and you'll be on your journey. Get the best equipment for
your characters, heal up, and head west out of town. Go west
to Weird Woods.
Weird Woods
Item Info: Antidote x 6, Herb x 4, Wrath Ring (red chest)
Monster Info: Flytrapper, Goblin, Gorgon, Scyth Spore
If you're at level 8 or so, these enemies are cake. You're
really not going to have to heal much here.
Eventually when traveling through Weird Woods, you'll
be surrounded by goblins. A man will come out of the forest
and come to your aid. He will join your party for this battle.
Laike does about 300 damage to each enemy, and can usually
attack three times before any other of your characters can
attack once. This battle is going to be hard to lose.
After the battle is over, the man introduces himself as Laike
(in a cool Anime scene). Laike will set up a fire for the night,
and your characters will gather around it. When the characters
wake up, Laike will be gone. Ramus suggests that you get out
of the forest quickly and head south to Saith.
After you exit out of Weird Woods, head west across the small
bridge, then follow the mountains to the southeast. You'll come
across a port town, Saith.
Saith
Item Info: Protection Ring (red chest)
What's going on in Saith:
Saith is the sister city of Burg. People talk about how they
haven't seen travelers for ages, and that your group must
have strength. A few people suggest that a youth Alex's age
is staying here. People say that the ship isn't currently sailing
because of technical difficulties. Others mention how Brett is
the best gambler ever, and that he beat the captain out of his
Sea Chart.
I suggest you visit the weapon shop first. The new weapons
here are great, and will be useful for your next venture. You
probably won't need healing items, so don't waste your money
on them if you don't.
When you're ready, go to the house by the dock, to the very
south, and talk to the captain. The captain is angry since the
gambler, Brett, beat him gambling, and took his Sea Chart
from him. The captain tells you to talk to the dockmaster
about it. The dockmaster says that Brett is probably hanging
out at the town's bar, gloating away. Head to the bar. When
at the bar, talk to Brett, and he'll say that if you gamble, you'll
win the Sea Chart. You attempt to gamble with Brett, and no
matter what you call, "heads", or "tails", he'll win the first two
times. Ramus realizes that Brett is using a double-sided coin,
and then Ramus wagers the Dragon Diamond. Brett accepts
instantly. Brett's plan backfires when Ramus uses his own trick
again him. After losing, Brett says that he traded the Sea Chart
to an old woman to the forest northwest of Saith. He gives you
the Fortune Cane, what he got from the woman. In return for
giving you the cane, he asks that you don't tell anyone about
his cheating. ^_^
When you're ready for another short dungeon, head to the
northwest of Saith, to a forest area with a home in the middle
on the world map.
Sea Hag Forest
Item Info: Herb x 3, Monster Chest x 4, Star Light, 400 Silver
Monster Info: Killer Fly, Killer Wasp, Mantle Rapper, Mutant Ant
This area is also easy if you are at high enough levels. Being
level 10 really helps here. Most of the enemies here poison
you, so make sure Luna has enough MP to cast Purity when
needed.
After you get past the main part of the forest, you hear someone
calling to help them from a trap. As you approach the trap, you
find someone stuck under it. The group pulls the trap off, and
you'll get to watch another cool Anime scene introducing Nash.
Nash tells you that he is a level three apprentice in the Magic
Guild in Vane. He also tells you that he has been studying from
Ghaleon, one of the four heroes. Nash joins the group and tells
you to go visit the old hag. Nash is also looking for a girl from
Burg that is a good singer, and when he hears it is Luna, he is
surprised. He says that he'd like to hear Luna sing sometime.
Head one screen north, and you'll get to the old hag's house.
In the hag's house, you can go downstairs and look at the
cauldron. After you see that, go upstairs, and the hag says
that she'll give you the Sea Chart in return for Nash's Water
Cane. Nash prizes the Water Cane since it was given to him
from Ghaleon, but Luna urges him to, so he gives it away.
The group then receives the Sea Chart. Also, if you talk to
the Sea Hag a few more times, she will take the Fortune Cane
from you. Don't worry, though, if you return here later in the
game, she'll give you a much better weapon.
If you return to the Sea Hag's house later in the game, you
can also find a Silver Light in the red chest.
Head back to Saith. When you enter, you will hear that a
monster is eating away at the ship! Go to the dock house
and talk to the captain again, he'll give you the details.
Tell him that you'll help destroy the monster.
Boss: Saline Slimer
Weak to Sword Attacks
This guy is actually pretty tough. Two problems are that
he has an slime attack where he leaves your characterin a
slime, and that character can't do anything for a few
rounds, and he also heals about 90 HP each round. A
good strategy to use here is to use the Vigor Sword Skill
on Alex, make Luna cast Cascade Song on Ramus, use
Nash's Thunder Punch Spell, and have Ramus attack.
After Alex has Vigor, use his Sword Dance repeatedly, it
does about 200 damage to Saline Slimer, and takes less MP
than Explosion Staff.
When you beat the monster, the captain says that he'll
take the group to Meribia for free for all of their troubles,
after the ship's crew cleans the ship. That night, Luna is
depressed. She says she doesn't want to go along, and she
wants to look after Alex's parents. The next morning, Luna
will come to the ship to see you off. At the last moment,
Alex convinces Luna to come with the group, and pulls her
onto the boat just in time.
This is the end of the demo.
--Chatper 3: Meribia--
In the middle of the night, Alex finds that Luna is not in
the bunk. Alex goes out to the deck, and you get to view a
very special anime scene. After the boat ride is over, you
will arrive in Meribia.
Meribia
Item Info: 2000 Silver (red chest), Silver Light (red chest)
What's going on in Meribia:
Meribia is a large, busy city that is known for its huge shops
and city life. There are many people that live here that do
not like the busy city life, but others that do. Burg is a big
city that will take some time to explore.
When you arrive at Meribia, Nash says that he had a certain
important matter that he needs to attend to, so he'll leave the
group for the time being. Ramus also leaves the group, saying
that he's going to sell the Dragon Diamond the group found as
soon as possible.
First of all, you'll want to have the best weapons and armor
for your characters. Go to the weapon and armor shops on
Black Rose Street. If you don't have enough money to buy the
best weapons and armor here, you'll have to earn some Silver
first, but you'll definitely want to have the best weapons
and armor for the upcoming period of the game.
After you have finished talking to everyone and exploring
the city, enter through the main door to the castle and you
will encounter Master Mel, one of the four heroes. After
introducing himself, he will challenge you to a fight. Don't
worry about beating him, because it isn't that important. If
you do beat him, though, you get 100 experience.
Boss: Master Mel
Weak to Sword Attacks.
Basically, just have Alex use Vigor on himself. Then, just
keep throwing out Sword Dance. If you do it enough times, you
will beat him and get the 100 experience.
After the battle, go west to the shops, and you'll encounter
Nash and Royce (the female fortune teller). She will tell you
your fortune, and the outcome is fairly surprising. Go back
to Black Rose Street. Head to the item shop here. You will see
that Ramus is negotiating with a man behind the counter for
the Dragon Diamond. The item shop owner says the he will pay
2,000 Silver for it. Ramus hands over the Dragon Diamond, and
Nall will notice that it is taking a long time for the man to
get the money. Nall inspects behind the counter, and finds
that the man is gone! After close inspection, you will find a
hole that leads to the Meribia Sewers. It's time to get your
Dragon Diamond back!
Sewers of Meribia
Item Info: Star Light x 3, 250 Silver x 2, Herb, Antidote x 2,
Star Light (in the basement of Mel's Mansion), Fortune Ring
(also in the basement of Mel's Mansion)
Enemy Info: Ammonia, Evil Wisp, Grog Snake
The sewers are not too tough to counquer, but you'll want to
be at least level 13 14 before heading to beat the boss. This
is a good area in the beginning of the game to level up,
since there is a statue in the area itself, so you can just
keep gaining levels until you feel you're set. None of the
enemies here will pose much of a threat. The sewers isn't a
really long dungeon, but there are several dead-ends and
treasures, so feel free to explore. Make sure to use the
statue in Meribia to heal, and come back until you are level
14.
Once you feel you're set for the boss, heal one last time at
the statue, and then avoid enemies to conserve MP.
Boss: Water Dragon
Weak to Sword Attacks.
Aqua Lizard isn't a very tough enemy at all if you are level
14. A good strategy is to have Alex cast Vigor on himself,
while Luna uses Cascade on Alex. When powered up, your Sword
Dance attack will do a large amount of damage to Aqua Lizard,
and it shouldn't be too hard. Keep Luna healing the party and
just attack with Ramus. Ramus will only be able to hit the
Water Dragon with a bow, though, so make sure you get one for
him ahead of time. The main idea is to pump Alex up, since
Ramus and Luna won't be able to do much physically. Also note
that the boss is in the water, so you can't use a character's
normal attacks on it.
Once you beat the Aqua Lizard, you will find the store owner.
The store owner offers to give you 500 of the 2,000 Silver
pieces, but the party gets mad. Ramus ends up with both 500
Silver and the entire store. ^_^ Ramus takes control of the
store, and the previous store owner becomes the assistant.
When you come out of the sewers, Nash says that it would be a
good time to travel to Vane so Nash can learn magic from the
city's Magic Guild. When you are ready, head out the northern
exit of Meribia and onto the world map.
--Chapter 4: Vane--
When on the world map, Nash tells you to follow the trail
through the Katarina Zone so you can get to Vane. Once you
follow the trail, you will come upon the entrance to Vane.
The guard at the station recognizes Nash, but he says that
Nash can not bring friends unless they have permission from
Phacia. The guard tells you that Phacia can be found at the
Goddess Shrine slightly to the west. Head out onto the world
map again, and go to the tower to the west.
What's going on in the Goddess Tower:
People are praying for the good of the country. There are
priestesses that are training here, and some talk about how
Jessica is a striking young girl that will prove to be an
excellent priestess someday.
When you enter the tower, the girl on the outside of the
tower asks you if you if you want to "rest" or "pray". Pick
"rest" to heal your characters. Then, select "pray". You
will now be able to enter the tower. When you go past the
first room, Phacia will greet you. Nash will talk to her
about giving permission, and Phacia will give you the item
you need to enter Vane - the Application. As you are heading
out, Phacia notes that she knows Luna is a talented singer,
and asks if Luna will come back and sing for her sometime.
Luna says she will, but she needs practice. Head onto the
world map again and back to the station to get to Vane.
When you get to the station, Nash hands the Application over.
Nash says that since this is your first time entering Vane,
you have to take a magic test to prove how strong you are.
Nash leaves to go to the Magic Guild, and tells you to meet
him there when you finish the test.
Magic Test
Item Info: 250 Silver x 3, Healing Ring
Enemy Info: Death Shroom, Gunfoot, Ice Mongrel, Slumber Moth
Watch out for the Ice Mongrels. They usually run away, but
if they don't, you can only do 1 damage to them with normal
attacks, so either run away from them or use Alex's sword
attacks to defeat them. The Gunfoots have a strong beam
magic attack that does about 25 damage to both Alex and
Luna, but they can be taken out with a normal attack from
Alex. Other than that, the enemies here won't pose too much
of a threat.
The Magic Test is not very hard. The only hard part of the
dungeon is that your characters cannot use any items at all.
This shouldn't be a problem, though, since Luna is a good
healer, and there are several priests along the way that
will heal your characters. The monsters sometimes come in
large groups, but keep in mind that you *will* be able to
heal sometimes, so don't worry about taking damage.
There is a priest about midway through the dungeon that
offers to heal you, but only once. If you need healing, use
this now, but you can always come back later to be healed.
Once you get to the next priest that offers to heal you, go
into the next room, kill all of the enemies here, and then
let him heal you. This makes it easy to get to the boss in
the next room without having any damage done to you. After
you are healed, go back into the next room and save. Now,
head to the west, and fight the boss of the Magic Test,
Truffle Troubler.
Boss: Truffle Troubler
Weak to Sword Dance
The Truffle Troubler is actually one of the easier bosses
in Lunar. In the first round, have Alex use Vigor and Luna use
Cascade Song on Alex. The idea is to pump Alex up so he does
about 300 damage for each of his Sword Dance attacks. After he
is enahanced with both Vigor and Cascade Song, have him use
Sword Dance each round. Truffle Troubler usually uses a magic
attack each round that does about 35 damage to both Alex and
Luna, but this is easily countered if you use Luna's Tranquil
Song to heal both Alex and Luna at the same time. After about
five or six Sword Dance attacks, Truffle Troubler will die.
*Truffle Troubler's Attack Arsenal:
Flash Bolt: When Truffle Troubler is floating in place with
lightning bolts forming around him, he'll use Flash Bolt,
and attack that hits one character for a heavy amount of
damage.
Mad Spark: When the bottom of Trubble Troubler becomes a small
group of rotating spikes, it will use Mad Spark, an attack
in which Truffle Troubler shoots tentacles out of the ground
to do damage to both Alex and Luna.
After you beat Truffle Troubler, you will be able to enter
the magical city of Vane.
Vane
Item Info: Soap (red chest)
What's going on in Vane:
Vane is a magical city that has been a home to magicians
everyone, especially magicians-in-learning that have come to
study the ways of becoming experienced in magic. Students
come to the city and enrol in the Magic Guild, and become a
skilled magician in the ways of the guild.
When you first enter Vane, you will want to stop by all of
the shops and buy the best weapons and armor you can afford.
There are special pendants for sale here for 12000 Silver,
and you'll eventually want to get them, but chances are, you
won't even be able to now. Purchase the best equippment here,
and head to the Magic Guild. Nash will be there waiting for
you. Nash will say that you should speak with Ghaleon before
leaving Vane, because he is one of the four legendary heroes,
and can give you insight on becoming a Dragonmaster.
Now, in the castle, Nash says that he will show Luna (and
only Luna) around the castle portion of Vane. Nash takes Luna
into another room, and tells Luna about Vane. Walk out into
the door behind. You will then get to watch an awesome anime
scene introducing Ghaleon. Luna apologizes for intruding, and
Ghaleon tells her not to worry about it.
Now, the scene flashes back to Alex. Walk into one of the
rooms, and you'll meet Mia. Once you meet Mia, Nash runs in,
telling Alex that they shouldn't bother Mia, since she is
very important because her mother is the guildmaster of Vane.
Mia says she doesn't mind, and that Alex and Nall were being
kind to her. Nash tells you to go and meet with Ghaleon. Go
to the second floor, and into the door. You will now see yet
another great anime scene introducing Ghaleon to the rest of
the characters.
Ghaleon asks you about becoming a Dragonmasters, and asks if
you will investigate a supposed new Dragonmaster that has
supposedly been born in the town of Lann. You now get to pick
whether you want to help Ghaleon or stay in Vane and learn
magic. It doesn't matter what you choose, as you will have to
do the next mission anyway. You must now leave for Lann to
investigate the supposed new Dragonmaster.
--Chapter 5: The Fake Dragonmaster--
Buy whatever you need to from Vane for your characters, and
head west, toward Nanza. You will need to cross the Nanza
Barrier in order to get to Lann.
Nanza Pass
Item Info: [Confusing Chest] x 2, Herb x 2, 50 Silver x 2
Enemy Info: Antorian, Death Mutt, Giga Wisp, Mud Cyclops
The enemies on the Nanza Pass should be no trouble for you
at this point in the game. The enemies here aren't even much
tougher then the enemies you fought in the Magic Test of
Vane. Just make sure to watch your HP, and heal in battle
when you need it. Especially try to keep Alex alive in all
battles.
When you cross the first part of Nanza Pass, you will arrive
at the Nanza Barrier.
Nanza Barrier
Item Info: Diamond Necklace (red chest)
What's Going on in Nanza Barrier:
People here speak about how Kyle, their leader, is stronger
than anyone else they have ever seen. Citizens also speak
about how Kyle likes to get drunk often, but is a great guy
down inside. People seem to indicate that Kyle is actually
drunk at the moment.
Once you get into Nanza Barrier, talk to all of the people.
If you try to take the exit to the west, the guard will stop
you, and tell you that you need permission from Kyle himself
to pass. Also, make sure you talk to the guard twice.
Go to the second level. Go into the tower on the right side.
Go all the way up to the top, and you will find Kyle, drunk,
laying on the ground. Talk to him, and he just say nonsense.
Leave this tower, and come back. The girl that was in the
room with Kyle will say that he has gone to the cafeteria to
get something to eat. Go all the way to the bottom of the
same tower you are in. You will find Kyle, in bed. Talk to
the people here, and leave the tower again. Now, enter back
into the same tower, and go back down to the cafeteria again.
This time, go into the jail area. You will see a nice anime
scene of Kyle sleeping, and then waking up, drunkenly, then
going back to sleep. The guard in the jail tells you that he
will give you permission to cross the Nanza Barrier if you
leave now. Now, you can get past the guard and head into the
second part of Nanza Pass.
Nanza Pass
Item Info: [Confusion Box], Star Light
Enemy Info: Antorian, Death Mutt, Giga Wisp, Mud Cyclops
The enemies here are the same as you faced in the other part
of the Nanza Pass, so don't worry about them. This area is
really short, as you will be on the world map in no time.
Once you arrive on the world map, head west, to the village
of Lann.
Lann
Item Info: Silver Light (red chest)
What's going on in Lann:
The people in Lann speak of how the supposed Dragonmaster
from their town has been stealing food from the people. Even
though the people know he is doing wrong, they still believe
he is a real Dragonmaster. You will hear about how he lives
on Lann Island.
When you enter Lann, go to the mayor's house. You will find
Jessica, and you will view another great anime scene that
introduces her. Jessica will say that she knows that if it
were a real Dragonmaster, he wouldn't be stealing from the
town. Jessica asks if you'll help in finding the supposed
Dragonmaster, and you agree. Jessica now joins the party.
When you have bought all of the items here that you need,
head to the southwestern part of the town. There, you can
talk to a man, and you will forcively borrow his boat. :)
Lann Island
Item Info: 300 Silver x 3, [Confusion Box] x 5, 500 Silver,
Fresh Ring
Enemy Info: Barrel Snake, Monocrop, Nightmare, The Deep
Lann Island really won't be hard at all, since you now
have two healers in Jessica and Luna, and Alex and Jessica
are both pretty powerful physically. If you want to gain
levels, you can take trips from here to Lann, but you more
than likely won't need to anyway.
When you get to the end of the Island, you will find the
supposed Dragonmaster, next to his tent. He tells you that
he is a real Dragonmaster, and then summons a huge toad
that he calls his "dragon". ^_^ You must now fight him.
Boss: Dragon Master Zoc
Weak to Sword Dance
Zoc is a fairly tough battle. If you are low on HP and MP,
you should use your items and then save before you fight
him. You will definitely want Alex to have full MP for
this particular battle. You will want to use the same type
of strategy you have been using to this point. Make Alex
cast Vigor on himself in the first round, and have Luna
use Cascade Song on him as well. Now, Alex will be really
strong, and you can just dish out Sword Dance attacks for
the next few rounds until he dies. I also recommend using
Cascade Song on Jessica when you have a free round, since
Jessica is rather weak defensively at this point. After a
few rounds of Sword Dance, he should be down.
Zoc apologizes for stealing food from the people of Lann,
and being a fake Dragonmaster. Zoc says that he found a
toad and called it his dragon, and has lived the fantasy
of being a Dragonmaster ever since. Anyway, you can now
go back to Lann village.
When you get back to Lann, Phacia will be there to greet
you. Phacia tells you that there was reported to be a new
Dragonmaster, and your group tells her about how Zoc was
a fake, and how you took care of him. Phacia then leaves.
The entire party is surprised that Jessica doesn't know
who Phacia is, even though Jessica trains at the Goddess
Shrine.
After you have taken care of the fake Dragonmaster ordeal,
you can head back to Vane, taking the route through the
Nanza Barrier.
--Chapter 6: Vane's Intent--
When you get back to Vane, you will be granted an audience
with Lemia, Vane's guildmaster. You will now meet Lemia,
but Lemia believes you are the fake Dragonmasters, and she
sends you to prison. Mia opposes her mother, but Alex is
still carried away by the guards.
Once in jail, you will here another prisoner, and the voice
will be familiar. Mia now comes to rescue Alex, says that
she is sorry for what her mother has done. Mia tells Alex
that her mother used to be the kindest woman ever, but as
of late, she has been very angry and hateful to people.
Mia now gives you Althena's Mirror, an item that she says
will reveal the true form of people, showing either good
or evil. As you are leaving the cell, you will stop to help
the other prisoner. You notice that the woman has a strange
device on her head. Mia insists that you help her.
Now, your quest is to get through the Crystal Tower of Vane
to find out what is going on.
Crystal Tower
Item Info: 500 Silver, 750 Silver, Star Light, 250 Silver,
Angel Ring
Enemy Info: Blood Lord, Neutronitor, Plasma Fiend, Reflector
Fight your way up the levels of the Crystal Tower. You only
have Alex and Mia here, but it shouldn't be too hard. Mia
has some excellent magic spells that will do a lot of damage
in the tower. Mia also has a lot of magic points, but you
still may need to use a few Star Light items here.
Once you make your way to the top of the tower, you will
find a Magic Guild meeting taking place between Ghaleon,
Lemia, Royce, and Phacia. Lemia gets very angry at Mia for
introding, and even casts a spell on her. Lemia asks for
Ghaleon to complete the ritual and offer his strength for
the magic guild, but Ghaleon refuses, and protects Mia.
Mia now uses Althena's Mirror. At first, nothing happens,
but the prisoner you have been carrying emerges from the
device as the real Lemia! The fake Lemia is now revealed
as the dark sorcerer, Xenobia. You will see a nice anime
scene showing the Vile Tribe. Xenobia leaves you with four
Ultragoyles to fight.
Boss: Ultragoyle (4)
No strengths/weaknesses
You need to use the same strategy you've been using so far.
All you need to do is pump up Alex offensively with Vigor,
and then rip at the enemy with the Sword Dance attack. Mia
will also support you with offensive magic. The Ultragoyles
you fight here are almost like normal enemies, but they are
quite strong. They shouldn't pose much of a threat.
After all of this is over, Ghaleon apologizes, saying that
he knew nothing about what he was doing for the fake Lemia.
Ghaleon now takes you to Vane again.
In Ghaleon's room, Ghaleon tells you that he should now seek
the power of the dragons to save Vane from the Vile Tribe.
Ghaleon asks if the ground will escort him to Burg, and to
lead him to Quark. Alex agrees, and Ghaleon tells him that
he will be waiting for the group at Mel's mansion in Meribia.
Go back to Meribia, and to Mel's mansion. Ghaleon will be
waiting for you here, talking to Mel. Mel encourages you to
save the world from the clutches of the Vile Tribe, and is
sorry he cannot help you. Take the ship back to Saith. Once
you are here, you must go back through the Weird Woods to
get to Burg. Ghaleon has four spells that do about 200 HP
damage to all of the enemies, is on level 99, and has about
450 HP, so don't worry about getting killed. :)
Once you get through Weird Woods, you can stop back at Burg,
but your destination is the White Dragon Cave to meet up
with Quark, the White Dragon. Head to the Dragon Cave to the
east. Once you get to Quark, the White Dragon first commends
Ghaleon, and comments that he could be the next Dragonmaster.
Then, you will see a startling anime scene. Ghaleon reveals
himself as the Magic Emperor. Ghaleon now casts a spell on
Quark, and Quark is rendered powerless in a forcefield, and
then dies. Ghaleon then says that he shall rule the world
and create a new empire, and take Luna as his queen. Ghaleon
abducts Luna, and then casts a spell on Alex, and Alex is
knocked unconsious. When you wake up, you will be back in
your home at Burg. At first you don't know what happened, but
your father tells you that a man named Laike saved you, and
is at Dyne's memorial.
Go to Dyne's memorial. Laike will be there waiting for you.
Alex thanks Laike greatly for saving him, but wonders why he
was in the cave to begin with. Laike tells Alex that it is a
secret. Laike tells Alex that he must get revenge for what
has happened, and tells him he must become a Dragonmaster.
Laike now gives you the Dragon Wings, an item that allows you
to fly back to any city that you have already been to. Go to
Meribia.
Meribia
Enemy Info: Gargoyle, Guardian, Shadow Lord
When you get to Meribia, you will see that it is taken over
by monsters. You will now join with Jessica in a battle,
and then Jessica explains what happened. You probably won't
want to do much fighting in this area. Use the statue to heal
yourself, then save, and make a run for Mel's mansion. It
doesn't really matter if you run into a few battles, just so
you get there in one piece.
When you go into Mel's mansion, you will find out that Mel
has went on top of the roof to fight off the monsters. When
you get there, you will find the Vile Tribe. Xenobia attempts
to use a spell on Jessica, but Mel steps in front of the it.
Mel then turns into stone. The last thing Mel tells Alex to
do is take care of his daughter. Jessica is deeply saddened,
and moves Mel to a room. Jessica vows to never forgive the
Magic Emperor, and Jessica joins Alex.
Your next destination is Vane again, but make sure to save
before leaving, because you'll have to fight a boss right as
you enter. When go get to Vane, you will meet up with Nash
and Mia to fight a monster that has ambushed Vane.
Boss: Vile Crustacean
Weak to Sword Dance
Yet again, you will rely on Alex totally for this battle. Use
Vigor in the first round, then beat away with Sword Dance. The
other characters will be almost useless in this battle, since
they hardly do any damage at all to the boss. Just make sure
Jessica is always healing when you need it. Make Nash use a
normal attack or Thunder magic, but it won't do much damage
either way. It is vital that Alex survives here, so make sure
he is always at high HP. Also, use a Star Light on Alex if he
uses all of his MP up.
After you destroy the Vile Crustacean, Jessica and Nash will
join the party, and the group will vow to get revenge on the
Magic Emperor (Ghaleon) for what he has done. You can now
talk to Lemia about what happened. Lemia is sick, and doesn't
remember most of what happened. Mia now joins the group.
Lemia tells you that to get to the other dragons, you must
first pass through the Nanza Barrier, but this time, you must
head south of Nanza. Fly back to Nanza. Right when you enter,
you will find a woman being attacked by several demons, along
with Xenobia. Xenobia tells the group not to move, or she
will destroy the woman. You decide not to move. You will now
she a great anime scene. The "woman" will reveal herself as
Kyle, and Kyle will slay the demons easily. Jessica now talks
to Kyle about how they need to find the other dragons, and
Kyle agrees to join the group.
The south end of the Nanza pass is very short, so just head
south until you come to the town of Reza.
Reza
Item Info: Silver Light (red chest)
What's going on in Reza:
Mostly everyone here speaks of the Thieves Guild here and
how thieves are running around, stealing other people's
items. Most people will recommend that you become a thief
yourself.
When you first enter the town, your group will split up.
Someone has quickly run past Nall. When you check all of
your items, you will find that someone has stolen your
Dragon Wings. You hear from the person in the bar that if
you successfully become a thief, the thief that stole your
item must return it to you. You now set out to become a
member of the Thieves Guild. You have to pass the test to
become a thief.
Your next destination is Meryod. Head east, through Meryod
Woods.
Meryod Woods
Item Info: 1000 Silver x 2, Fortune Ring (red chest)
Enemy Info: Brain Licker, Chrono Gorgon, Graggen, Killer
Buzz
The enemies here will mostly not pose a problem, except for
the Killer Buzz enemies. These bee-type enemies can do a
lot of damage using the "Poison Sting" attack. You will want
to have Jessica ready to heal here at all times, since the
Poison Sting attack can do about 90 damage to any of your
characters.
You may want to gain a few levels here, but don't stay too
long. Head through the woods, and you'll be near the town
of Meryod.
Meryod
Item Info: Silver Light (red chest)
What's going on in Meryod:
Meryod is a town made of all bridges. The people here don't
visit the rest of the world , and they act like rednecks. :)
The town is built on all bridges, and some people warn you
about how some of the bridges are becoming weak.
When you first get into Meryod, talk to the people here. You
can also buy some armor here, and also a few items from the
item shop. In the item shop, you can also purchase a special
ring that raises your attack power, but it costs 12000 Silver.
Now, walk to the east across a bridge. Your group will notice
that there are cracks in the bridge, and your group will fall
into the water, and the bridge will be shattered.
When you emerge from the water, go and get the other members
of the group. When you get Jessica, Nash, and Mia, you hear
from the people here that Kyle went off to the bar. At the
bar, Kyle gives you the "Old Notebook", an item that has the
hidden password you will need for the next dungeon. You won't
be able to get across to the other part of the land at this
time. You will now need to pass the test to the south, at the
Damon Spire.
As you are leaving through the Meryod Woods, though, you will
find that Mel is here, and he is still turned to stone! You
wonder how he could have gotten all the way over here. Mel does
not seem to act usual, though, since he asks Jessica to die
him. Mel turns all of your characters except Jessica to stone.
Kyle then breaks through the stone, and Kyle vows to protect
Jessica, since he knows that this Mel is an imposter. You will
now have to fight Plaster Mel.
Boss: Plaster Mell
Weak to sword attacks.
Mel won't really be hard at all. Just keep using your Power
Slash sword attack. You can also power your offense up with
Kyle's "Power Up" spell. This will cause you to do much more
damage each turn.
Royce will then appear, and tell you that you ruined her plans.
Royce will leave angrily. After you get through the woods, head
south to the Damon Spire.
Before heading to the Damon Spire, though, you'll want to have
all of this equipment on your characters:
Alex: Samurai Blade, Chain Mail, Silver Shield, Iron Helmet,
Healing Ring, Fire Ring
Nash: Ethereal Cane, Sorceror's Robe, Silver Bracelet, Fruity
Bandana, Mia's Bromide
Mia: Ethereal Cane, Sorceror's Robe, Silver Armlet, Headband,
Fresh Ring
Kyle: Bastard Sword, Steel Armor, Steel Shield, Steel Helmet
Jessica: Flail, Purity Clothes, Silver Armlet, Headband, Devil
Pendant
This equipment should be enough to help you through the Spire.
Notice that Kyle won't need any accessories because he is very
strong both offensively and defensively, but if you have the
money, get some for him.
Damon Spire
Item Info: Empty x 4, Star Light x 4, Sage's Clothes, Spirit
Bandana, Ice Pendant
Enemy Info: Bat Knight, Kill Roller, Mummy, Rufus
The enemies in here have certain strengths and weaknesses.
The Mummies andc Bat Knights can only be affected by your
elemental attack magic, and the Rufus monsters can only be
affected by your physical attack magic. The enemies should
not be too hard if you know their weaknesses. Also, this is
a good place to build up levels, since the enemies here give
a lot of experience points.
When you first enter the tower, you will given the first
test. You will say that Intelligence is Strength and Wisdom
is Power. You will then be able to travel through the first
floor of the dungeon.
During the next test, the man will ask you another question.
You will have to make several decisions like this through the
dungeon. It doesn't matter what character you pick for any of
them, though, since you will be able to try again if you fail
on them. Anyway, you should chose Mia for the first test. The
man now lets you go up to the next level.
Fight the enemies on the next level, and make sure to look out
for the treasures here. The man will then asks you the second
question as you are approaching the stairs. The correct choice
here is Nash. You can now go up to the next floor.
On the next floor, the test is rather unusual. At the stairs,
you find a man clutching his stomach in pain. At first he tells
you that nothing is wrong, but then he tells you to heal him.
Jessica wonders what she should do. Chose to heal the man before
heading up to the next level.
In the next test, the man tells you that you need to leave one
character behind so that the other characters can proceed. You
have to chose which ally you want to leave behind. The answer
here is to keep saying that you refuse to send anyone away, and
that all members helped in getting to the top. The man tells you
that you made a wise decision, and you can move up a floor.
The test on the next floor is to mold something out of clay.
The man says that if he likes what you make, he will let you
pass, but if he doesn't, you may not. You have a new decision
to make, you must chose who you want to start molding the clay.
The correct choice here is Alex. He will make a clay image of
Luna out of the clay.
You will now be able to get to the top of the tower. At the
top of the tower, the man commends you on your efforts, and
he will tell you that you have passed the test. He also tells
you that you should read all the books in the room. Do so, and
then leave the tower.
Go back to Reza. When you get there, you will be able to get
to the Thieves Guild through the bar. You will also get the
Thieves Crest, which lets you open all of the red chests in the
game. When you get there to the thief area inside the bar, go
north. You will find various shops. Buy the best weapons and
armor that you can afford. Now, you can talk to the thief in
the upper right. You will explain how you are now thieves, and
he will give you your Dragon Wings back. He will also give you
a piece of Soap for your troubles.
Now, head back to the main part of Reza. As you are leaving,
you will see Royce abducting Lily, the female singer of the
area. Lily's grandfather will come in to try to help, but it
will be too late. Your group explains how the Vile Tribe is
looking for female singers for a certain reason. Your group
tells Lily's grandfather that they will attempt to save her.
Royce hints that the next place to go should be the Red Dragon
Cave. You will now receive the Blueprints needed to make the
airship from one of the Thieves that Lily's grandfather shows
you.
Your next destination is the Red Dragon Cave, but you will
have to go to Iluk first.
--Chapter 7: Iluk--
Iluk:
What's going on in Iluk:
Iluk is a town known for its strange inventor. The people talk
about how the inventor doesn't leave his house often and usually
works all of the time on his inventions. Otherwise, the town is
a pretty average town living near the Red Dragon Cave.
When you first get here, use the statue to heal. Then, go to the
northern most house. You will find the inventor here. Give him
the Blueprints. The inventor will tell you that he will help the
group make the airship the Blueprints describes. The inventor
tells you that he has lost his bug, and tells you to find it in
the Iluk Field. You agree to his terms. Go north to the Iluk
Field.
Iluk Field
Item Info: Crystal Bracelet, Healing Ring, Spook Hairpin, 1500
Silver
Enemy Info: Fluffy Bug, Fly Devil, Man Eater, Puffy Bug
The enemies here are really not too tough. You have five members
in your party now, and you have a wide variety of attacks. Nash
and Mia will use magic on the enemy groups while Alex and Kyle
attack physically and Jessica either attack or heal. If you have
problems, you can always take trips back to Iluk to heal at the
goddess statue. This is also a great place to gain levels in the
game, since the enemies here give you considerably more experience
points than before.
There are several springs here that will shoot you to other places
in the field.
When you are ready, head up to the upper-left area. You will see
a bug sitting there without moving at all. Try to talk to it, and
you will have to fight an easy enemy group. Once you win, you will
receive the "Fluffy Bug" item. Now, head back to Iluk to give this
to the inventor.
When you get back to Iluk, give the inventor his bug. The invetor
will say that he has finished your baloon, but it is too late at
night, so he invites the party to stay at his home for the night.
The group agrees, and you depart to try the baloon the next morning.
At first the baloon doesn't work, but Nall bumps it, and it will
suddenly inflate itself. :) You are now ready to head to the Red
Dragon Cave to the northwest in the baloon.
*Note: After you get through Iluk Field, you have the option of
visiting each Altena Spring. There is a spring for the males, and
a spring for the females. You probably can only access the spring
for the males right now since the eneimes surrounding the female
springs are really tough for right now. When you get to the male
spring, and given that you have a bar of Soap, you can watch a
short anime scene showing the male characters bathing. If you have
two bars of soap, you can watch both scenes. There are two anime
scenes for each bar of soap you use. If you only have one bar of
soap, save before you watch that scene, then load your game again,
and watch the other. You can travel to the female spring later in
the game.
--Chapter 8: Red Dragon Cave--
Red Dragon Cave
Item Info: Star Light x 8, Barrier Ring, Rainbow Tiara, Angel Ring,
Flame Sword, 1000 Silver, 5000 Silver
Enemy Info: Blood Slime, Burner, Fire Elemental, Scorpion
The enemies in the Red Dragon Cave are actually quite easy since
you should have all of the Ice equipment that you bought in Iluk.
Usually an attack spell combined with a normal attack from one of
the fighting characters will usually kill each enemy. Most of the
Ice equipment you should have does a *lot* of damage to each enemy,
and Alex and Kyle can attack multiple times with their weapons, so
you might not even need much attack magic at all. Nash won't be
very useful here, since he only has thunder type attack magic. Mia
has some great Ice spells that are useful here, though.
Take some time to explore the dungeon and fight the enemies to
gain levels. There is one notable secret in the cave, though. In
one area, there is a place near a certain blue treasure chest with
a strange red colored object on the ground. If you step on this
object, Alex will be flung across the lava to another island. Once
you travel down this island strip, you will get the Flame Sword.
Don't equip this sword yet, though, since you are in a fire based
cave, and the sword won't do much damage to the enemies.
Once you get past a long area of fire, save, and walk north. You
will now see Royce appear before you, trying to set a trap for you
to walk into. Royce sends two Fire Dogs to ambush you.
Boss: Bronze Dog (2)
Weak to Ice
The Bronze dogs aren't a very hard boss battle. In the first round,
have Alex use Vigor on himself, Kyle use Power Up on himself, have
Mia use one of her Ice spells that affects both monsters, have Nash
cast Thunder Thrust on the monsters, and have Jessica attack. When
the monsters start to attack, have Alex and Kyle use their most
powerful sword attacks, have Jessica heal the party if needed, and
have Mia either use her ice magic or cast Power Drive on either
Alex or Kyle. Try to concentrate on one dog at a time. The dogs do
have a special attack that does a pretty large amount of damage to
the entire party, but Jessica should be able to take care of things
with Calm Litany. Nash won't be too useful, but just have him use
Thunder Thrust.
*Bronze Dogs' Attack Arsenal:
Heat Rush: When a Bronze Dog is flaring with energy, he is about
to use Heat Rush, and attack hitting every character in your
party for about half of that character's HP.
Fire Ball: When a dog isn't on fire (like Heat Rush), he's about
to use Fire Ball, shotting three balls of fire at one character
for a large amount of damage.
Normal Attack: A Bronze Dog may hit a single character (or two
characters once each) with a normal attack that hits twice to
do physical damage.
Once you defeat the d ogs, you foil Royce's plans, and she leaves.
You now receive the Dragon Shield. You are yet another step closer
to becoming a Dragonmaster!
When you are ready, go back to the beginning of the dungeon and
attempt to use the baloon to fly back to Meryod. As you are flying,
though, the baloon starts to leak air, and Nash will attempt to
break the crash of the baloon. :) You will see a rather amusing
anime scene now, and you will crash near Reza.
When you end up in Reza, Laike will come and congratulate you on
getting the Dragon Shield. Laike encourages you to becoming a
Dragonmaster. When you are ready, you will want to go back to
Meryod now.
--Chapter 9: Layton--
When you get back to Meryod, you will find out that the bridge
has been fixed! This means that you can cross over to the other
side of the continent. Be sure to stop at the new weapon shop
after crossing the bridge, now, the weapons here will be very
useful in the coming part of the game.
You now should go to Layton. Follow the coastline north and to
the west. Do not head east into the Forbidden Forest, because
the enemies here are very tough and you are not supposed to be
here yet. Layton is the town by the waterfall and springs.
Layton:
What's going on in Layton:
Layton is a strange town that lives in music from the spirits of
the wind. Lately, the music has changed, though, and most of the
people here agree that it sounds hideous. Most of the people here
also urge you to get their normal song back through the village's
Lyton Shrine.
There is a great armor shop here that sells new heavy-type armor
for most of the characters. Make sure to buy all the best armor
here, as you will definitely need it for the next part of your
journey.
When you first enter Layton, your party will notice the hideous
racket going on. The group encourages you to find out what has
happened in this town. Go into one of the north houses, and talk
to the village elder. He will tell you that the spirits of the
wind have begun to play a different "song", and this is what is
causing the terrible racket outside. The elder urges you to help
the town by seeking the spirits at the Lyton Shrine. To get to
the Lyton Shrine, go to the east part of the city, and head into
the small building near two people.
Lyton Shrine
Item Info: Wisdom Robe, Star Light, 2500 Silver
Enemy Info: Bob Goblin, Brainpicker, Electro Eye, Giga Ant
The enemies here are decently strong. You will basically *need*
to have the armor sold in Lyton village to get through here. If
you need more money, stop here to gain some levels and head back
to the town to get the armor. Once you feel strong enough (level
29 is great), head through here.
The Lyton Shrine is not very long, but there are several pitfalls
that you can fall down to the next level of the dungeon in. You
can spot the pitfalls before you fall down them, though, as there
are cracks on the floor where a pitfall is going to appear. Avoid
the pitfalls, as they will try to throw your direction off.
Once you get to the top, you will see two rocks, and four holes.
Your party tells you that the air flowing through the holes must
change the music outside. The group tells you to make changes to
the positions of the rocks so the music returns to normal. Here
is a small (and rather simple) diagram of the rocks and holes:
_____________
___________| 3 - 4 |
| 1 O 2 |
| |
1, 2, 3, 4: Holes
O, -: Rocks
This is a rather simple and easy puzzle. Try all of the different
combinations yourself, but if you are still stumped, check the
puzzle answer. :P
Puzzle Answer:
-Move the "O" rock into the "1" hole.
-Move the "-" rock into the "4" hole.
Once you finish the puzzle, the group can hear the music change
to something more listener friendly. :)
Head back to Lyton. In Lyton, the people will thank you for making
the town the way it once was, and they say that they can now travel
outside freely now without having to shudder from the wretched racket
from outside. When you talk to the elder again, he thanks you, and
then tells you that the Blue Dragon Cave can now be accessed from
the underwater area to the north. He also tells you that two lovers
will have to sing along with each other and open the way to the Blue
Dragon Shrine.
--Chapter 10: Blue Dragon Shrine--
Blue Dragon Shrine
Item Info: Angel's Tear, 5000 Silver, Ruby Tiara, Angel Ring, Jewel
Bracelet, Chira's Tail, Dragon Armlet
Enemy Info: Aqua Genie, Gelatin, Razor Wolf, Water Elemental
The enemies in this area won't pose much of a threat if your levels
are where they should be. The Gelatins are very weak, as are the
Water Elementals (weak to fire magic), but the Aqua Genies and Razor
Wolves are quite strong, and have a decent number of HP. Just have
Alex and Kyle do normal attacks in this area, have Nash use any of
his thunder spells, and have Mia use her fire spells. The normal
enemies shouldn't be that hard, though. The enemies in this dungeon
yield only slightly more experience points then the enemies in the
Red Dragon Cave, but it is still a decent place to gain levels.
The Blue Dragon Shrine is quite a large dungeon. It is basically
a maze type of dungeon. During the course of the dungeon, you will
find several small pools of water. If you try to enter one of the
water pools, you will either have to fight a single battle with a
few Gelatin enemies, or you will be able to pass to the next area
of the dungeon. It doesn't really matter how many battles you get
into with the Gelatin monsters, though, since they are very weak,
and there is no boss of the Blue Dragon Shrine. Basically, it's
all just a "guess-and-check" challenge into finding the pools that
lead to the exit. It shouldn't take too long here.
When you get to the end of the Shrine, you will discover the Blue
Dragon. The Dragon thanks you for coming this far, and tells you
that you should strive to be the next Dragonmaster. The Dragon
then tells you that he will open the door to the Dragon Helm so
you can get another piece of the Dragonmaster equipment. Once he
opens the door, head to the new area to the east. You will see a
glowing orb. You will then get the Dragon Helm. After you get the
Dragon Helm, you will hear commotion from outside. The party then
realizes that something has happened to the Blue Dragon! Leave
the room you are in, and go outside. You will see that Phacia has
slayed the Blue Dragon! Phacia then runs off. Now, only three of
the original four dragons are left.
After you are finished in the Blue Dragon Shrine, head back to
the village of Lyton. The people will be sad that the Blue Dragon
has been slayed, but they encourage you to find the Black Dragon,
to the east. You must now head east, into Tamur Pass.
--Chapter 11: Tamur--
Tamur Pass
Item Info: Star Light, Shira's Tail, Wind Cane, Ange's Tear,
Healing Nut, Dark Helmet
Enemy Info: Shrieker, Octo Plant, Great Hornet, Ice Pup
The enemies in Tamur pass will be just as easy as the most of the
normal enemies you faced in the Blue Dragon Cave. If you really
need to heal though, just head back to Lyton and then come back
here. You shouldn't really need much healing, though.
As you walk through Tamur Pass, you will notice several "Danger
Ahead" type signs. Also, you will find from one sign that Tamur
lies to the south. Go around collecting items in the area, then
save and head to the southeastern area. You will suddenly be
ambushed by Xenobia! Xenobia summons monsters to fight the party.
You will have to fight two battles. Here is what you must fight:
1) 3 Carapace Knights, 1 Dark Sorceror
2) 4 Carapace Knights, 2 Dark Sorcerors
The battles here shouldn't be very hard at all. Just have Nash
use Thunder Thrust, Mia use Blizzard, and Alex use Flash Cut.
This combination should kill both groups in one round.
After you win both battles, Xenobia will summon yet more enemies
to attack your party. Your party knows that you are in trouble,
but suddenly, arrows rain down from the sky and hit the monsters!
Xenobia will now run away, and you get to see an anime scene that
gives you a glimpse of Tempest and Fresca. You can now exit Tamur
Pass and head to Tamur.
Tamur:
What's going on in Tamur:
Tamur is a nature town. Most of the people that live here enjoy
hunting and fishing. Some of the people talk about the Prairie
Tribe, and its leader, Tempest. Some others will tell you how
there is a large tower which is home to an old man, Myght.
In Tamur shop, you can talk to the villagers about many things
going around in the area. Also, there are new weapons and armor
in the shops here, so make sure to upgrade all of the equipment
for all characters here. When you're ready, head for the north
exit of the village.
When exiting the village, you will find Laike. Laike will tell
you that he will help you find the Black Dragon. Laike tells
you that you should get clues and information from Myght, a man
that lives in a large tower. Laike tells you that he will go
along with you to find Myght, but only with Alex. The rest of
the characters will have to stay behind. Laike will ask you if
you want to leave. If you say yes, your other characters will
leave the group of Alex and Laike. If you say no, you can come
back later and talk to Laike in the Tamur bar, but you need to
complete this part of the game, even if you say no. At this
point you will only have Alex and Laike in your party. Head
north have Alex and Laike, and your other party members stay
behind. You will now have to head to Myght's Tower. It looks
like well, a tower, as opposed to a village. ^_^
--Chapter 12: Myght's Tower--
Myght's Tower
Item Info: Silver Light, Barrier Ring, 500 Silver, Heavling
Nut, Crystal Sword
Enemy Info: Magic Hat, Mecha Star, Plasma Prism, Tormentor
The enemies here shouldn't be hard, just because of the fact
that you have Laike here. Alex won't be much of a help here,
since he does very little damage. This area is pretty short,
though, so it won't be long until you find Myght anyway.
When you first enter the tower, you will be presented with
a puzzle. This puzzle shouldn't be too hard to complete with
the "guess-and-check" method, but if you want the answer, go
down to the Puzzle Strategy.
*Puzzle Strategy
Take the corresponding doors in this order:
(Planet, Star, Sun, Moon)
You will now be headed through the main part of the maze.
Check the areas for the three treasures here, and head up
the tower. Note that if you get stuck, you probably have
to ride an elevator twice.
When you meet Myght at the top of the tower, Laike explains
that Alex needs an airship. Myght tells you that he'll work
on one for you. Laike then leaves the group. Myght tells you
that it will take some time to build. You can now go back to
Tamur and meet the rest of your party at the bar. The party
will tell you that they don't know where Nash is. Suddenly,
Nash returns, telling you that there's a incident in the town
square. When you go outside to see what is happening, you
will you see a man being hung by two members of the Prairie
Tribe. You can choose whether or not to help the man that is
being hung. You should choose to help him. After that, you'll
see a scene introducing Tempest and Fresca. Tempest will then
introduce himself as the leader of the Prarie Tribe. Tempest
says that he doesn't trust your group, and even though he has
helped the group from Xenobia, he wants to test Alex to see
how strong he is. You must now fight Tempest with Alex alone.
Boss: Tempest
No strengths/weaknesses
Tempest won't be hard at all. Just use Vigor, then keep using
Sword Dance attacks. He should go down in only a few rounds.
Tempest will now tell you that he believes your group, and
tells you that you are very strong. Tempest now gives Alex the
Dragon Necklace. At first Alex doesn't accept it, but Tempest
insists on it. When Tempest leaves, your party realizes that
you should find the Prairie Tribe to get information on the
Black Dragon. To get to Pao, the Prairie Tribe city, you will
have to head south, through the Lost Woods.
--Chapter 13: Pao and the Prairie Tribe--
Lost Woods
Item Info: Chira's Tail, Holy Hairpin, Healing Nut x 2, Silver
Light, Dark Shield, Star Bracelet
Enemy Info: Ambush, Killer Shroom, Monster Wasp, Yeti
The enemies won't pose much of a threat if you have the weapons
and armor from Tamur. Watch out for the Yeti enemies, though,
they have high HP and can do some high physical damage.
Once you get to a certain point in the forest, your party tells
you that it is getting dark, and that you should rest and try
to find the exit tommorow. You can either go to the south part
of this small grove, or keep searching for the exit. If you do
choose to continue looking for the exit, you can find the many
treasures this area has to offer. When you get everything here
that you want, you can go back to the grove and rest.
When you wake up in the morning, you will find some people of
the Prairie Tribe. The people will agree to show you to their
village, Pao. Follow them and head south.
Pao:
What's going on in Pao:
Pao is the village of the Prairie Tribe, a group of people that
live by themselves isolated from most of the world. The people
of the Prairie Tribe live by themselves, and rely on nature to
survive. Some of the people here are scared of your party, since
you are outsiders. A lot of the people here are mysteriously
being struck by a fatal disease.
When you come to Pao, visit the various tents and talk to the
people. You will learn about the disease that has been plaguing
the village. Seek Tempest out in one of the large tents. All of
a sudden, the disease strikes Jessica, Mia, and Fresca. Tempest
is angry, and asks the elder's permission to seek out Ghaleon in
the Black Dragon Cave. You can now head to the Black Dragon Cave,
in the east part of the village. Make sure to heal and save near
the statue, then enter the cave.
--Chapter 14: Black Dragon Cave--
Black Dragon Cave
Item Info: Dragonfly Wings, Healing Nut, Dragon Bandanna, Dream
Bow, Angel Ring, [MP Drain Chest] x 3, Silver Light x 2, Dark
Armor, Dark Sword
Enemy Info: Chaos Fiend, Hell Raiser, Nipple Yanker, Slice O'
Dead
The enemies in the Black Dragon Cave are very hard, especially
the Chaos Fiend enemies. You should be at least at level 32 at
this point, if you're not at that point, you can always exit
the cave, and then return again (Tempest waits for you). The
actual area is not very long, but there are a bunch of tough
enemies. It's going to be tough the entire way through, and a
hard boss at the end awaits. Make sure to fill your HP and MP
up before you fight the boss.
Eventually, you will run into the Black Dragon. The Black Dragon
will then give you the last item needed to become a Dragonmaster,
the Dragon Armor. The Black Dragon tells you that you will only
become a Dragonmaster once your heart is intent on doing so. Save
before you head up to the next floor. When you get to the next
floor, Ghaleon will be controlling the Black Dragon. At first,
the Black Dragon slaughters your group. Then, Alex gets up, and
is determined to fight. Alex now becomes a Dragonmaster, and you
will see an awesome anime scene. Now, you will really have to
fight the Black Dragon.
Boss: Black Dragon
Weak to Sword Dance
You will totally rely on Alex for this entire fight. Alex can do
about 500 damage when powered up with Sword Dance. Make sure you
use Vigor on Alex in the first round, and then keep lashing out
the Sword Dance special attacks. Use Thunderbolt with Nash if you
have it, otherwise just have him use healing items or else normal
attacks (or Thunder Thrust). Have Tempest keep using Flash Arrow,
and have Kyle use Power Up on the first round, then use the Power
Slash special attack. It's a hard battle, and you won't have a
healer, so it is a good idea to equip Healing Rings on all of the
fighters (at least Alex and Kyle) before the fight begins. Another
trick here is to have many Healing Nuts in each of the character's
inventories, since you don't have a healer here.
*Black Dragon's Attack Arsenal:
Fire Breath: When the Black Dragon breathes fire in and out, he's
about to use Fire Breath, an attack that strikes one character
with a piercing flame for heavy damage.
Thunder Breath: When the Black Dragon cracks with bolts of flaring
electricity, he's about to use Thunder Breath, a volt hitting all
characters do moderate damage.
Cold Breath: When the Black Dragon has bolts of cold air coming
from its mouth, it is about to use Cold Breath, a beam of cold
air that hits all characters for moderate damage.
When you defeat the Black Dragon, head back to the Pao tent. Meet
with the others. Since you've beaten the Black Dragon, the plague
has stopped in Pao, and everyone is back to normal. Laike then
walks in. Laike tells the group that the airship Myght is making
for you is almost ready. Laike suggests that you visit Myght and
receive the airship. Before you leave the area, talk to Tempest.
Tempest will give you the Master Sword. Kyle doesn't accept it at
first, but Tempest insists (just like the Dragon Necklace). Also,
Alex gives back the Dragon Necklace to Tempest at this point, but
Tempest says that he's only holding onto it, but it Alex is the
owner.
After you become a Dragonmaster and out of the area, you can do
many of the game's side-quests and hidden secrets. One of the
hidden secrets is the Forbidden Forest. Remember that really
tough forest east of Meryod that had the really tough monsters?
Well, you should now be strong enough to head through there. The
key thing you'll be using here is Alex's "Dragon Grief" spell.
If you make it through the forest without the Dragon Grief spell,
you were incredibly lucky. Also, make sure you have at least one
Soap before you head to the Forbidden Forest. If you don't have
any Soap, there is one in one of the red chests in the game. If
you can't get any more Soap in the game, don't even go through
the Forbidden Forest unless you want to fight the enemies, since
you need Soap to view the scenes at the end of the forest.
Forbidden Forest
Item Info: 5000 Silver
Enemy Info: Cannon Foot, Killer Weed, Hell Hound, Shell Walker
The enemies in this area are very tough, and will likely kill your
characters unless you really know what to do here. The area around
here is not too long, but the enemies will constantly attack you,
and there aren't many that you can avoid. The only real strategy
you can use here is to use Alex's "Dragon Grief" on each group of
enemies, because it will wipe them out with no hassle, but you get
very little experience if you do this. It probably won't be very
easy to make it through without Dragon Grief, though, so you don't
have to worry about the experience very much.
Anyway, make your way to the east exit, trying to avoid as many of
the monsters as possible. Go to the northeast corner of the area to
get a chest with 5000 Silver. Head out the east exit whenever you're
finished here.
Once you head out the clearing, you will be at the female bathing
area (rejoice)! This will be the highlight of your adventure. ^_^
If you have two bars of Soap, talk to the guardian and say "Oh, that
sounds great!" to see very steamy and sexy scenes of Mia or Jessica
cleaning themselves (my personal favorite part of the game ^_^). If
you only have one bar of Soap, you can save, get one bath scene, and
then keep reloading your data until you get the second one. The bath
scenes here are shown at random, so even if you have two bars of Soap,
you might get the same bath scene twice, so make sure to save your
game before you view the bathing scenes.
At this point you can do many more subquests. Especially important
are the special accessories you can get at this time (refer to the
"Miscellaneous Secrets" part of this strategy guide for locations
of them). Also, you can go back to many of the different towns in
the game and talk to various people to get more text. Most people
will say new things now, since you've become a Dragonmaster. Once
you're ready for the next part in the adventure, journey into the
next chapter.
--Chapter 15: The Airship and the Frontier--
Travel back to Myght's Tower. To get there, you must pass through
the Lost Woods again, but it won't be a problem. If you want to
spend some time here to gain levels, that is also advisable. Just
head to Myght's Tower when you think that you're ready.
When you pass through the maze in Myght's Tower again, you will
be able to talk to him. Myght tells you that he is almost done
with your airship, and should be finished by morning. Myght goes
outside to work on the airship for the last night, he leaves your
party inside to sleep for the night. You can talk to both couples
(Kyle/Jessica and Nash/Mia), and then you decide that it's time
to go to sleep. Your party then sleeps for the rest of the night.
When you wake up in the morning, you will be outside, and you will
see that the airship is ready. As you are ready to leave, Nash has
started to be uneasy about leaving to fight Ghaleon. Nash says that
he doesn't want to continue fighting. All of the other characters
start to wonder what has happened to Nash, but Nash still holds his
view. Right before your party is ready to leave for the Frontier,
Nash shoots a single bolt of thunder, thus destroying the airship's
engine. The party is terribly surprised about what Nash did. Nash
then shows his betrayal, and leaves with Royce. The party is very
upset of what just happened, and most of the members of your group
start forming grudges against Nash for what he did. Your party is
very surprised, but they still want to press on. You learn that the
engine is now totally destroyed, and you'll have to find another or
get the parts to rebuild this one. Your group suggests to go back
to the Thieves Guild in Reza.
Note that right before Nash's betrayal, you will see a humorous
Working Designs inside joke. Right before you lift off, your party
will complain about how long it took. Myght will say "Delays are
temporary, mediocracy is forever". This is a quote that Working
Designs owner, Vitor Ireland used a lot while delaying the game
several times. :)
When you get to the Thieves Guild, go to the Thieves Bazzar. When
you get there, talk to the various people here. One of the people
here gives you the Blueprints for making the most perfect airship
engine. Take the Blueprints back to Myght. Myght will finish the
airship, and you will finally be able to fly to the Frontier.
You will now get to see a great anime scene. You start to fly to the
inner part of the Frontier, but there is a barrier blocking the way.
Your party memebers spot a town to the west, so you land the airship
in that area. Go to the small mining town of Talon.
Talon:
What's going on in Talon:
The people of the Frontier are working in the mines to provide
Ghaleon with power. You learn that Althena has expelled the people
of the Frontier to this desolate area to protect the world. As a
result, most of the people here have extreme problems with humans.
There is a weapon shop here, but it's actually an inn. :) The guy
here will tell you that since you're humans, he can't allow you to
sleep there, but he does heal your HP/MP magically anyway. There's
not much to do here other than talk to the minors, so just go into
the mine to the north of the area.
Talon Mine
Item Info: Healing Nut x 3, Silver Light x 2, Star Light x 2, Hell
Armlet, Holy Robe, Devil Pendant, Refresher Ring, Angel's Tear,
Fire Tiara, Protection Ring
Enemy Info: Groper, Mecha Tank, Rock Biter, Stalker
The enemies won't be very tough here. The Mecha Tanks have high
defense, attack, and HP, but they will go down in awhile. You
shouldn't have trouble if you are at decent levels and have good
equipment.
Fight through the mines, taking the wrapping passages and getting
the treasures. Spend some time taking all of the paths to insure
you get the treasures, some of them are good armor/accessories.
When you get to a certain point, you will hear an earthquake, and
your party thinks something happened to one of the miners. You
run to the previous area, and you see that a miner is stuck under
some rocks. You help the miner out, but some enemies find that
you are humans, and attack you. You will now fight 3 Stalkers and
1 Groper. Nothing too hard. After you save the miner, talk to him
and he will thank you. You can now continue through the mine.
Going through the rest of the mine, you come upon a goddess statue
by itself in a room. Your characters wonder why there is a goddess
statue on the frontier. The miner you saved will be here, and he
thanks you again. He tells you he took hidden passageways to find
you. Heal at the goddess statue, save, and then go north.
When you get into the next area, Xenobia will appear. Xenobia then
abducts Jessica and Mia. Xenobia holds them while Alex and Kyle
tell her to leave them alone. Xenobia tells the males that she will
only let them go if you fight with Kyle and shed blood. You will
now have to go into battle with Kyle.
In the battle, no matter what you use, you won't be able to do any
damage to Kyle, and he won't be able to do any damage to you. You
will go on attacking for 0 damage until Xenobia stops the battle.
Xenobia can tell that you aren't trying, and tells the males that
she will not let the girls go. Kyle tricks Xenobia into thinking
that he doesn't care anymore, since Jessica is a bother to him now
anyway. Kyle basically tricks Xenobia into letting the females go,
and Xenobia summons a Shadow Spectre to fight you.
Boss: Shadow Spectre
No strengths/weaknesses
Not much of a complicated strategy here. Have Alex use Vigor on
himself and Kyle use Power Up on himself in the first round, as
usual. Also, have Mia power Alex and Kyle up in the first two
rounds. Keep Jessica aside as a healer, but you can also use her
to attack the first round or so. You'll then want to throw out
your best attacks. Have Alex use Sword Dance, have Kyle use Power
Slash, have Mia use Ice Lance or Flame Bomb. Shadow Spectre has
one powerful attack, though, Piercing Eyes. Piercing Eyes does a
large amount of damage to the entire party. Just use Jessica's
Calm Litany after every round Shadow Spectre uses it. It won't be
too hard to take Shadow Spectre down.
After you beat Shadow Spectre, you can go through the main areas
of the frontier.
--Chapter 16: Ruid--
You can try to enter Ruid normally, but the door is sealed shut,
and you can't find any other way to get in. You can now go to the
large green structure to the slight southeast of Ruid. When you
get here, Phacia will be waiting for you. Phacia comes before you
as a friend, but at first your group doesn't trust her. Phacia
tells you that she regrets working in evil, and that she wants to
give you the password to Ruid. You can now choose whether you want
to trust her or not. Tell her that you trust her. She'll now give
you the password to enter Ruid - "Green Earth". She tells you that
you must enter through the door on the west side. Now, you can go
to Ruid and use the password.
When you get to Ruid, you will walk to the west side of the main
door, and Jessica will say the password. You'll now be able to go
through Ruid.
Ruid
Item Info: Silver Light x 2, Star Light, Fortune Ring, Dark Mace,
Healing Nut, Fire Armlet, Fortune Ring, Tri-Ring
Enemy Info: Baigen, Devastator, Flash Lord, Master Mirror
The enemies here are pretty tough. You'll find that many of them
strongly resist physical attacks, and you're going to need to use
a lot of your MP to stop them. Nash's MP will go down very fast,
so provide him with Star Lights if he gets low (not Silver Lights,
you'll need them for the end of the game). If you really feel weak
here, you can go back to a statue and heal, then come back. If you
gain levels fast here, you probably need to build your characters'
levels up a bit. A useful ring to equip on Jessica is the Ghaleon's
Tear, since you will want to have both Alex and Kyle doing many
attacks, you can use Jessica's attack to hit all enemies for the
normal amount of attack damage. Equip the Hell Ring on Nash if you
have it.
Go through all of the areas, collecting the treasures. There is
an open area here, and it isn't hard to find your way around, but
there are a few chests in this area. Take some time to look around
the Ruid area and exploring each path.
Save often when going through Ruid. You will soon come across a
fairly tough boss. After a bit of climbing and searching, you will
come across Taben, an evil inventor that is working for Ghaleon.
Taben will tell you about how he has made a new weapon, "Mobile
Magic Masher". Taben will summon the weapon to fight you, and Nash
comes out in a special armor! Nash tells you that he wants to stop
you from fighting Ghaleon, because it is useless. Mia slaps Nash
in the face, and Nash regains his senses. Nash tells you that he
will fight with you again, and your party accepts his words again.
But, then, Taben will active the weapon, and Nash's armor will go
berserk. Nash then fights you unintentionally, as Nash can't stop
what he is doing.
Boss: Magic Masher
No strengths/weaknesses
Magic Masher is an easy boss. He can't do much damage to you, and
he is rather slow. About the only damage he can do to you is his
thunder spells and normal attacks. You can counter the magic by
using Jessica's Litany healing whenever needed. As usual, power up
your fighters (Alex and Kyle), and then bust out their physical
attacks. Jessica should be reserved to heal, and Mia should use
some of her fire elemental spells.
After you defeat Magic Masher, Taben runs away, telling you how he
is going to activate the Grindery, his life's work. Nash then joins
you again, and the party begins to forgive him, although there is
still some distrust among members about him. Save and then head to
the north, through the exit.
When you exit, you will find Ghaleon and Taben, Ghaleon will tell
you about his plan of destruction, and how the Grindery will be an
unstoppable force. The Grinder then emerges and rolls away, and
you will see a great anime scene. Your party will be left wondering
what to do. The Grindery made a gap in the barrier of the Frontier,
so you can walk to the west to get to your airship. Go inside. You
will now be flying away in the airship. The party will notice that
the Grindery is rolling toward Vane. Mia knows that the Grindery is
going to destroy Vane if not stopped, so she tells you to go to Vane
as fast as possible. In Vane, go to the Silver Spire in the back of
the first level in the Magic Guild. Mia will attempt to channel all
of Vane's powers (in a quite cool anime scene) to destroy the entire
Grindery. The Grindery and Mia both fire off a shot at the same time,
but it is too late, the Grindery hits Vane, and the entire city falls
to the ground. Your party is very shaken, but they will awaken.
At this point, you will be trapped in the Silver Spire of Vane.
You cannot leave, so the group suggests that you use the Dragon
Wings. You can now go to any of the locations that you've already
been to. There are now a lot of things to do. You can get many
awesome secret items (check the Miscellaneous Secrets section for
more information), and you can get a lot more text from the towns
and story information. Also, when you go into the Grindery, the
entire rest of the game will be on a certain path. After you enter,
you cannot go back to any of the other villages in the game, and
you can't even walk out of the Grindery. Do everything you want to
do, then head to the Grindery. It's on the ground near Althena's
Shrine.
It is vital you have the best equipment and items at this point in
the game. Here are a few things you should check before going into
the Grindery:
1) Characters at at least level 43. It's going to be a long way
through the Grindery, and you'll probably end up higher than
this, but it is still a good idea to raise your levels if you
haven't already. If you are lower than level 40, the enemies
inside of the Grindery will be very tough.
2) At least 10 Silver Lights in your inventory (make sure to put
them in character inventories). If you don't have enough, you
can open more red chests in the game, as the red chests often
hold Silver Lights.
3) At least 10 Healing Nuts (also put in your seperate characters'
inventories). You will want to be sure to give individual ones
to the allies, as even Jessica will not be enough during a few
of the final battles.
4) At least 7 Angel Tears (again, put in character inventories).
There are going to be a lot of times on the last few bosses
where characters will die. It's very hard to avoid having at
least a few characters die, especially on the final battle.
Jessica will often need to heal the party as well, so it's
really vital you have a few on the allies to use so Jessica
can get off her healing spells, while reviving an ally in the
same turn.
Once you have all of this, you should be set to go to the Grindery.
Head to Althena's Shrine with the Dragon Wings, and just walk over
to it.
--Chapter 17: The Grindery--
Grindery
Item Info: Healing Nut x 2, Saint Clothes, Silver Light x 2, Angel
Ring, Stone Bracelet, Insane Shield, Healing Ring, Holy Bandana,
Insane Helmet, Phantom Ribbon, Star Light
Enemy Info: Archmage, Arrow Fish, Blyzer, Bomb Angel, Death Armor,
Magic Machine, Soul Yanker, Tank Golem
Whoa. The Grindery is a *huge* dungeon. There are many excellent
items here, as well as many hard enemies. Once you get into the
Grindery, you can't get out, so make sure you are ready in terms
of items for the rest of the game. It's going to take a long time
going through the Grindery, as there are many puzzles here, as
well as many enemies that you cannot avoid.
The first part of the Grindery won't be too bad. There's basically
a set path you walk on until you get up a few levels. There are a
few places with great treasures that you will need (like Silver
Lights) early in the place, but nothing that will be too hard to
find. There are a few levels of basically mazes, but if you keep
looking for the exits, it shouldn't be too hard at all. Attempt to
avoid some as many monsters as you can until you find the healing
statue.
Once you get through about the first half of the Grindery, you
will be in an area of pixies. The pixies here speak of Ghaleon in
love and and care. The characters are very confused since they
know how utterly insane Ghaleon is, and they try to explain it to
the pixies that live here. The pixies say that Ghaleon has given
them a hope, but your characters to set them straight. At any rate,
there is a goddess statue here (rejoice!). You can now go in the
north door through the rest of the dungeon. Note that this is a
great place to gain levels, since there is a goddess statue right
in the area, and you can just keep fighting enemies in the first
area after the door, healing, then repeating the cycle. If you
haven't taken the time to gain levels before, this is one of your
last chances.
Save and continue through the tower. You will come across Phacia.
Xenobia and Royce then appear. Xenobia and Royce now know that
Phacia has betrayed them. Phacia holds back Xenobia and Royce,
allowing the party to continue north. Save here and keep going
north. You now meet the Magic Emperor in the next area. He now
challenges you to a fight. You must now fight the Magic Emperor!
Boss: Magic Emperor
Experience: 50,000
No strengths/weaknesses
This will be a basic fight. Use your normal boss strategies on
the Magic Emperor. Alex should use Vigor and Kyle should use
Power Up, then power them up again with Mia's spells. Have Nash
use Thunderbolt, Jessica as a healer, and Mia use her single
enemy attack spells. Magic Emperor has some strong spells, but
nothing Jessica can't take care of, and it should be a rather
short fight.
After you beat the boss, the party thinks you've won. Alex is
ready to go save Luna. Save before you head into the next area.
When you get into the next area, Ghaleon will be here! The party
wonders why Ghaleon is still here. Ghaleon says that you were
fighting a very weak clone, and his power is many times greater.
Ghaleon then awakens Althena from Luna. It turns out that Luna
is Althena! Ghaleon pronounces that he is now totally powerful
since he has the goddess under his control. Ghaleon then uses
the dragons to erect the Fortress of Althena from the Goddess
Shrine! Your party is very surprised, but Alex still wants to do
anything he can to save Luna. You will now start have to fight
Ghaleon.
Boss: Ghaleon
No weaknesses (you can't damage him)
You will begin to fight with Ghaleon, but you can't damage him
at all. After a few rounds, Ghaleon will slaughter the entire
party.
Ghaleon then runs off to the Fortress of Althena. The Grindery
is going to explode now! Your party wonders what they can do to
get out of the area. The Grindery explodes, but your White Dragon
Wings magically take you to Meribia! Alex wakes up inside Mel's
Mansion, and Nall tells you that you've been asleep for many days,
and the party was getting worried about you. You can now go into
Mel's office and talk to Mia and Jessica. They will tell you that
they are happy that you pulled through, but they are sad about how
Nash and Kyle. They tell you that you should go look for them and
talk to them.
Meribia:
What's going on in Meribia:
The people here are saddened that the Dragonmaster coudln't defeat
Ghaleon. They people are starting to give up hope, and they think
that it's the end of the world. Nall assures the people that you
really can do it, you just need to regain your strength. Some of
the people from Vane are now in Meribia.
You can now freely walk around Meribia, but you can't go anywhere
else. You can talk to Lemia in Royce's former area of Black Rose
Street, and you can talk to all of the other villagers. When you
are ready to continue with the game, go to the Seagull Tavern in
the southeastern area of town (near a drunken man that is on the
ground). Go inside, and talk to Nash and Kyle. Nash and Kyle say
that they are unwilling to fight. Now, go back to Mel's Mansion
and talk to Mia and Jessica again. They now will come with you to
talk to Nash and Kyle. Go back to the Seagull Tavern, and talk to
them again. Mia and Jessica tell Nash and Kyle that they need to
continue fighting Ghaleon for the sake of the world. They soon
slap some sense into Nash and Kyle, and they will rejoin you now.
Laike now comes in the tavern. Laike tells you that he will help
you find a way to fight Ghaleon again. Laike tells you now to
come back to him when you are ready to leave.
You can now walk about Meribia again. If you go to Ramus' shop,
he will give you his items for free now. The party also says
that he has new weapons, but he doesn't (does anyone know why
this is?). You can take whatever you need for free. I suggest
taking plenty of Healing Nuts and Star Lights. You'll really
need them for the coming area. When you are ready, head back to
Laike in the tavern.
Laike will now tell you that he is taking you back to Burg by
the power of the White Dragon. The party is confused. Laike
will now awaken the powers of the Dragon Wings and bring the
party back to Burg, to the place your adventure started. You
will be standing beside Dyne's memorial. Laike will now tell
you a story about how Dyne "died", and you will now see a
flashback of Laike's.
Dyne and Ghaleon are near the goddess. Ghaleon urges Dyne not
to get near the goddess, Althena. Dyne proceeds to walk toward
the goddess. Ghaleon tells Dyne that he will lose his power if
he continues, but Dyne cointues walking toward Althena anyway.
Dyne is stripped of all of his powers when he gets near to the
goddess, and Ghaleon runs away. Ghaleon only valued physical
power, and not the power of love. Ghaleon is grieved that his
best friend did this.
The party will wonder how Laike knows all of this, and Laike
turns away. Laike now reveals that his real name is...Dyne.
Your party is very surprised, and wonders how that is really
possible. Laike (Dyne) tells you that the Dragonmaster who
was Dyne died that day, and a new life was born into Laike.
He tells you that he never regretted the decision he made that
day, and that he couldn't continue fighting. Laike tells you
that he is now a new mission - to explore the world. Laike
tells your party that you are now the only hope for the world.
Laike (Dyne) tells Alex to pull out the sword of Althena from
Dyne's memorial. Walk over to the memorial, and press X. You
will now see a great anime scene of Alex pulling out the sword
of total power (and the strongest sword in the game), Althena's
Sword. Laike (Dyne) tells you now that you should now fly to
the Fortress of Althena on the White Dragon. Nall knows what
Laike is talking about, and tells the party that he always knew
he had true power inside of him. Nall now becomes a very large
dragon. Nall now flies the group to Althena's Fortress, and
Laike (Dyne) wishes you luck.
Laike (Dyne) now looks back at what happened that day by himself,
talking about how Ghaleon never understood why Althena gave up
power. You will see a great anime scene, and you will be at the
Fortress. You can't leave this area. Head north, into the door,
to be in the actual fortress itself.
--Chapter 18: Althena's Fortress--
Althena's Fortress
Item Info: Silver Light x 3, Holy Mace, Dragon Cane, Starlight
Bow, Insane Armor, Aegis Robe, Holy Clothes, Insane Sword,
Detonator Armlet, Sage's Robe, Spook Armlet, Spirit Talisman
Enemy Info: Death Warrior, Cannon Thug, Gades, Necromancer, Ring
Horn, Stone Creep, Ultra Fiend
The last dungeon in the game has some very powerful enemies, and
many different enemies. They enemies here will be very strong to
physical attacks, and it's going to take a lot of your magic to
just get through the area. Althena's Fortress is longer than the
Grindery, so it's going to be a long way. Also, a great number
of normal enemies can't be avoided here. Most of the battles you
will fight here contain five or more monsters per battle, so it
is very likely these battles will be tough. If you stocked up on
Star Lights from Ramus, you should be able to get through on them
until the first healing statue.
There are many great treasures in Althena's Fortress, including
some of the best weapons and armor in the game. Just go through
Althena's Fortress (there's only a few set paths), getting all
of the treasures. You will eventually find Luna in the hall.
Your party is very surprised, and Luna says that she escaped
from Ghaleon. The party say they still want to destroy Ghaleon
because he is trying to rule the world. Luna says "what's wrong
with that?", and the party immediately knows that is not the
real Luna. The fake Luna then turns into Royce, who casts a very
strange spell on your party, then runs away. Royce says you must
pass her test before you fight her. The party then wonders what
spell Royce casted on your party.
The spell that Royce casted on you is a pretty harsh spell. Each
time you get into battle until you fight Royce, two random allies
will be asleep during the battle. This is tough because now the
enemies will often get their best attacks off sooner, and your
party will often take a lot more damage. Jessica can use Cleanse
Litany to heal the condition the sleeping members are in. Try to
avoid as many enemies as possible and head for Royce.
When you get to Royce, she will show you your supposed future.
The future shows your characters laying on the floor, dead. Your
characters get through it and continue fighting, because they
know that this is just a fake made up future that Royce made for
them.
Boss: Royce
Experience: 50,000
Weak to Sword Attacks/Ice
Royce isn't hard compared to the next few bosses. You'll want
to conentrate of pounding on her very fast to stop her with
physical attacks. Royce doesn't have too many spells that will
hurt you too badly. If you need to use Star Lights, use them,
but try not to waste your Silver Lights. The main idea is just
to slaughter her fast and quick with your sword attacks like
most of the other bosses. Alex and Kyle will be most important
in this battle. Make sure they have enough MP to execute many
sword attacks. Royce is not very hard of a boss overall.
*Royce's Attack Arsenal:
Cross Bridge: When Royce is stretching her limbs, she will use
Cross Bridge, a heavy attack that nails everyone within a
horizontal path from her.
Arch Flare: When electrical energy bounces around the tip of
Royce's staff, she's going to use Arch Flare, an attack that
hits everyone on the screen for heavy damage, but still less
than Cross Bridge.
Shoot Lancer: When Royce is floating with no electrical energy
on the staff, she'll use Shoot Lancer, in which she throws her
staff at one party member, sometimes even killing them.
Flare Strike: When Royce is floating with her legs crossed, and
her arm behind her, she'll cast Flare Strike, an attack that
she summons fireballs to nail a single character.
Flame Bird: When the faces within Royce's flames are glowing
with a certain white color, she'll cast Flame Bird, in which
she wraps around a character and does damage for a few rounds
in succession. The person Royce uses Flame Bird on can't do
anything while she is wrapped around him or her.
After you defeat Royce, the north door opens. Save, and then
go through. There are many simple puzzles in the next area.
The coming few floors will all revolve around the four colors
of the dragons that you've met on your journey. The first room
you enter is very easy. You're supposed to hit the colors in
the order that you met the dragons.
Puzzle Strategy:
Hit the buttons in this order: (white, red, blue, black), and
step in the teleporter.
You will now be in a smaller room, but the solution to the
puzzle is the exact same colors as the last. Just hit these
buttons in the order of (white, red, blue, black), and then
step in the teleporter. You'll now be in yet another color
puzzle. These buttons are spread over a few rooms, so you'll
have to enter a few teleporters to get to the buttons. The
solution is quite easy to figure out, even if you don't know
what the question is talking about, since you can *only* hit
the buttons in order, you can't even try to do a incorrect
combinations.
Puzzle Strategy:
Hit the buttons in this order: (blue, black, red, white). Now,
step in the teleporter.
You'll now be in a bigger area, but there is still one more
color puzzle to go. This puzzle is also quite easy, since like
the last, you can only step on the correct button combination,
as the others won't even work.
Clues:
"Smashing Through the ice..."
"Smashing Through the red flames..."
"Swimming through the blue water..."
"Sojourning on the black earth..."
Puzzle Strategy:
Hit the buttons in this order: (red, black, white, blue). Now,
go to the southern part of the room, and walk north into the
next room.
Soon enough, you'll come upon a statue of Althena! Woohoo! You
can now heal yourself. Healing your characters will be very
neccessary here because you'll need to save your Silver Lights
for the next bosses. This is a very good point to gain levels
(and the last legible place to do so), so if you want to gain
some levels, do so now. I recommend at least level 46 at this
point.
A few rooms will pass in which you must fight some enemies, but
there is nothing really hard here. Save, and head north. You
will now have to fight through a few more rooms, but you can
dodge most of the enemies here. Keep saving before you enter
each room. Eventually, you will get to Xenobia.
When you get to Xenobia, she shows your party's supposed future.
In their future, the party's mirror image will discourage that
character to stop fighting Ghaleon. Each character in the party
shrugs the fake images off, then appears near Xenobia again. Alex
now must face his fears. Alex's image tells him he is fighting
for a useless cause. You must keep walking toward Luna. Even
when the image tells you not too, keep walking toward her. The
party will now be all together at Xenobia. You must now fight
Xenobia.
Boss: Xenobia
Experience: 55,000
Item Won: Silver Light
Weak to Fire.
Xenobia is a pretty tough boss, but nothing compared to what
you have to face soon. The strategy is to keep your MP up and
keep executing each character's best attacks. If you need MP
at any time, use Star Lights, and try to refrain from Silver
Lights. You will want as many Silver Lights as possible in the
next battle. Here is a good individual strategy to beating the
boss, Xenobia:
*Strategy for Xenobia:
Alex: Vigor on the first round, Sword Dance every next round.
Kyle: Power Up on the first round, Power Slash every next round.
Nash: Thunderbolt magic spell, or use healing/MP restore items
on allies. Nash won't be that much of a help in this battle.
Mia: Power Up on fighters (Alex and Kyle), then use Flame Bomb,
use healing/MP restore items if neccessary.
Jessica: Healer. Make sure she heals whenever needed, otherwise
just do normal attacks, or MP restore items.
*Xenobia's Attack Arsenal:
Chaos Wave: Magic attack, does high damage to all characters.
Aura Shot: A magical beam that does high damage to a single
character in the party.
Normal Attack: Does about 80 damage per hit, hits twice.
Xenobia should go down within a few rounds. It will be decently
long, but it won't be too hard. After you beat Xenobia, make
sure to save! The coming battle will be *very* tough, and you
won't want to go back to fight Xenobia again. Save, and then go
north once more.
In the next room, you will find Ghaleon and Althena. Ghaleon
talks about how he wants to conquer the world and create a new
nation with Althena. Althena gives Ghaleon the ultimate power,
and he will attack you. It's time to beat Ghaleon for the last
time!
Boss: Magic Emperor
No strengths/weaknesses
Wow. Here's definitely the toughest battle in the game. Ghaleon
can do two things during each of his turns. Sometimes he will
cast two spells in a row that will either kill almost all of the
party members, or put them down to incredibly low HP. This is
one battle where Alex's "Dragon Healing" magic comes into great
use. Sometimes Jessica's Calm Litany won't heal for enough, so
make use of Dragon Healing. Sometimes Ghaleon came be extremely
annoying, since he uses "Chaos Shield", which causes two orbs
to form around him. When he has these orbs, he will be protected
from all attacks, and once you do about 1000 damage to Ghaleon,
the orbs will die, and you will be able to attack him again.
This is very annoying since you will often have to do a lot of
damage to Ghaleon before he actually dies. You'll want to have
many Star Lights, Silver Lights, Healing Nuts, and Angel Tears
scattered through all of the members of the party. Here is an
individual strategy on how to beat the Magic Emperor:
*Strategy for Magic Emperor:
Alex: Vigor in the first round, Sword Dance every next round
unless your characters are all at very low HP, then use your
Dragon Healing magic spell.
Kyle: Power Up in the first round, Power Slash every next round,
also use healing items or MP restore items if needed by allies.
Nash: Thunderbolt spell, otherwise healing/MP restore items.
Mia: Power Up Alex and Kyle in the first round, then keep using
Ice Lance or Flame Bomb, you will often need her to heal other
allies with items, though.
Jessica: Healer. Use Calm Litany every round your character have
about minimal HP. You will often need to use Althena Litany,
and Miracle Litany (if your characters faint).
*Ghaleon's Attack Arsenal:
Inferno: Very powerful fire magic on all allies.
Nitro Dagger: Very powerful ice magic on all allies.
Tornado: Very powerful wind magic on all allies.
Rock 'N' Roll: Very powerful earth magic on all allies.
Siphon Soul: Steals HP from everyone and heals Ghaleon for about
370 HP.
Chaos Shield: Summons protective orbs with about 1000 HP.
Fate Sword: Automatically kills one character.
Worm Crush: A physical attack on a small group of allies.
Hell Wave: A large beam that hits all enemies.
Whoa. This is going to be a long battle, expect it to take many
rounds. Once you beat Ghaleon, you get to see the game's ending!
It is a really great and long ending, and you can do many things
during it. The ending is the longest anime sequence in the entire
game, by far.
Also, after the game, listen to Working Designs' outtakes for
the game. Most of them are very humorous. There are about 15
minutes worth of just outtakes from character voices. Sit back
and listen to them!
-------------------
Bromide Locations:
-------------------
Working Designs had added 13 total Bromides in the game that
are basically just to collect. Some of the Bromides are very
well hidden, and are going to be very hard to find, while
others are quite easy to find. It is tough to find all 13 in
the first run through the game, but if you take a lot of time
looking on your own, you can find them all.
Most of the Bromides are very tough to find because there is
only a short timeframe window in the game in which you can get
them. That's why it's a big challenge to collect all 13 in the
game, and you must know when you must get each one.
*Jessica's Bromide:
Go to Althena's Shrine. Talk to the girl who thinks Jessica is
her sister twice. On the second time, the girl will hand you
Jessica's Bromide. You can only get this Bromide after Kyle
joins your party, but before you head to the Frontier.
*Jessica's Bromide 2:
This is the toughest Bromide to get in the game. You must go to
Lann Island in the boat. But, before you fight Dragonmaster Zoc,
go back to Lann village and talk to the guy who you took the boat
from. He will say "If ya still want ta use my boat, it's ready
an' waitin'!" You now have triggered the path in the game to get
the Bromide. Now, right after Alex becomes a Dragonmaster, but
before you go to the Frontier, go to Lann and talk to the boat
guy. He'll give you Jessica's Bromide 2.
*Jessica's Bromide 3:
You can purchase Jessica's Bromide 3 and Mia's Bromide 3 from
Ramus, but only in the game's epilogue, and he must have given
you Luna's Bromide 1 again. Talk to him again, and you'll be
able to buy them.
*Jessica's Bromide 4:
After Kyle fights off the demons in Nanza Barrier, go to Kyle's
bed, but only *before* he joins the actual group. Most people
miss this one because you can skip over that part very easily.
Search his bed, and you will find the Bromide.
*Luna's Bromide 1:
At the end of the game (in the ending), you can go to Ramus' shop.
He will be there, and he will give you Luna's Bromide for free.
*Luna's Bromide 2:
Go to Alex's house, in the basement, in the same area you got
several chests in the beginning of the game. Search all of the
shelves in the room. Once you find the right area, Nall will
comment on the picture, and Alex will tell him to be quiet. :)
You will then pick up Luna's Bromide. You can only get this
Bromide if Luna has already been taken from the party, but it
must be done before you head to Meribia with the Dragon Wings.
*Mia's Bromide 1:
Mia's Bromide is already equipped on Nash when you first get
him in the Old Hag's Forest. :)
*Mia's Bromide 2:
In the Guild Mansion in Vane, go the the most eastern classroom
on the first floor. There is a student at the back of the left
desk. If you talk to this student twice, he will give you Mia's
Bromide 2. You can only get this Bromide once you return to Vane
from the Frontier, but before you retrieve Nash from Transmission
Spring.
*Mia's Bromide 3:
You can purchase Jessica's Bromide 3 and Mia's Bromide 3 from
Ramus, but only in the game's epilogue, and he must have given
you Luna's Bromide 1 again. Talk to him again, and you'll be
able to buy them.
*Mia's Bromide 4:
After Nash destroys the airship engine, but before you head back
to talk to Myght, go to Iluk and talk to the guy that wanted to
photograph Mia. Jessica and Mia force the photographer to give
it to the group. You must get Mia's Bromide 4 after Nash destroys
the balloon engine, but before you head to the Frontier.
*Phacia's Bromide:
After the events with Xenobia, Phacia, and Royce in the Crystal
Tower, go to Althena's Shrine and talk to the girl in the back
end of the shrine. This girl will say that she found an strange
item, but doesn't have any use for it, so she will give you the
item, Phacia's Bromide. You can only get Phacia's Bromide after
the three members of the Vile Tribe reveal themselves, but you
must get it before you return to Meribia.
*Royce's Bromide:
Royce's Bromide is found only after Master Mel is turned to
stone. After Mel is turned to stone, go back to Black Rose
Street, and talk to someone there. A person will give you the
Bromide. You must get Royce's Bromide after Mel is turned to
stone, but before you travel to Vane.
*Xenobia's Bromide:
After you see Taben's Grindery moving away for the first time,
and given you've saved the Vile Trible miner in the cave, you
can go back to talk to the miner on the southwest side of the
screen, and he will give you Xenobia's Bromide. You must get
Xenobia's Bromide after the Grindery has rolled away, but it
must be received before you leave the Frontier.
-----------------------END WALKTHROUGH----------------------------