Countries You Need to Know About
The Republic of Darokin
A land ruled by a merchant council
and an elected merchant prince. Controls the most prosperous land trade
routes in the Known World. Does not have a standing army as such, but a
force called the Darokin Diplomatic Corps. These are lightly armed (pikes
and leather tunics) soldiers, and the republic believes this is less antagonistic
then heavily armed troops. It tries to solve problems by diplomacy. Capital:
Darokin.
The Duchy of Karmeikos
A rough land only half controlled
by humans. Still under the loose control of the Empire of Thyatis. Its
ruler is Duke Stephen Karameikos, and is an ally of Darokin. Capital: Specularum.
The Empire of Thyatis
A sprawling Empire with some similarities
to ancient Rome. In the past it had an even greater hold on the Known World,
to the extent that its language Thyatian is spoken almost everywhere.
The Principalities of Glantri
A loose knit group of Pricely states
ruled by mages. Capital: Glantri City.
The Five Shires
The homeland of the halflings. Also
allies of Karameikos and Darokin.
Alfheim
The homeland of the elves. A huge
forest right in the middle of Darokin.
Minrothad Guilds
A sea trading nation.
The Kingdom of Sind
A huge desert nation ruled by a
Sultan. He rules through a system of Mumlykets which control the smaller
provinces. Survives manly on the trade which passes through it from Darokin
to Slagovich. Capital: Sayr Ulan
Slagovich
A mysterious nation to the west
of the Sind desert.
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