For many
hours the camels lurched forward and the ground flashed
beneath their hooves at a blinding pace. It was a little disturbing, the feel
of the animals beneath them moving at a slight jog, but the ground and gully
walls flying past as though there were astride a galloping horse. Ghitu's
spell had worked well...The noise of the camp
had diminished appreciably
after one or two twists of the dry river bed. Then little had been heard
except the crunch of camel hoof on dry gravel and stone. Leeham had
remained silent as he rode with Malthus. When the sun finally appeared in
the east, Kris had to speak.
"I know we want to put as much of this damned land
between us and the army, but we shouldn't kill out mounts and the Hin in
the attempt!"
"I agree," said Cronwyn. His bruised ribs
were also disagreeing with him, but he knew that Ark had been wounded far
worse and wasn't complaining, so he said nothing. He was also glad to see
that Mazjlin had been brought along without comment, at least for the time
being. Perhaps that had been Ghitu's idea from the start?
Ghitu nodded, "Fine, just a few more hours until
it gets too hot. It is impossible to travel here during the heat."
The Sindian's traveling spell had worn off now, so it
was possible to travel close to each other and start talking. "How is
the halfling anyway, Malthus??"
"Hmmm. He was wounded quite badly, but he is safe
for now. But this traveling isn't helping him," said the cleric.
"I'm afraid it will be some time before he is up and running."
"By the Seven Craftsmen!" Cronwyn bellowed,
suddenly drawing attention to himself and almost falling off his camel.
"I left it behind!" The party turned in his direction.
"My dagger, my silver throwing dagger. I must have
left it in the camp where Leeham was bound - did you pick it up
Turadyl?"
The elf shook his head, "I used my sword to cut
Leeham's bonds. I didn't see it there or I would have taken it."
The fighter held his head in his hand. "I can't
believe I'm so foolish. If it is found it could bring disaster on the
whole journey."
"Relax," said Kris. "Obviously it is
different from what the nomads usually use, but they must have some loot
from our homeland already."
Cronwyn shook his head, "Not like this. You see it
had the Toney Merchant House coat of arm on it! It will pin-point who
rescued Leeham and killed Gholkhus as well as a calling card would
have!"
"Then that is very bad," Turadyl muttered.
"It could even be used to scry for us..."
"But there is nothing we can do," said Kris.
"Just get as far away from them as we can. There is no way we can go
back for it!"
Cronwyn nods, "I suppose you are right Kris, it's
too late now. I must be more careful from now on. If I have alerted the
White Lady to our presence... I still can't believe I forgot it."
Ark gave a snort, "Think on this human. There are
quite obviously at war with Darokin and right about now they will be
discovering one very dead Giant. I think their first suspicion was always
going to be republic forces. I don't feel that your indiscretion will have
given too much away."
The Hin was still unconscious and Malthus had too keep
one hand on him as they walked along, else the swaying trot of the camels
would have sent him tumbling to the desert floor. As they travel he seemed
to sometime mutter something to himself but was still not aware of his
surroundings. After several more minutes, Cronwyn recovered enough to
guide his camel over next to Mazjlin and start asking the nomad some
questions.
"Mazjlin, I must ask, who is this Master that the
nomads are following?"
The nomad screwed his eyes up and looked into the sun,
as though bring that force to mind was painful. "He is called Lord of
Hule, King beyond the Black Mountains, Devourer of Enemies, Death of
Unbelievers..."
"Err yes, thanks Mazjlin, I get the idea,"
said Cronwyn.
"He is a very powerful Sorcerer. He brings his own
creatures back from the dead to serve him. They are deadly fell things
that suck a man's mind dry and leave him a wasted shell..." The nomad
grimaced, "Others you never see... Your body is found int he morning
with your guts eaten and your throat ripped out."
"Thank you!" said Cronwyn, happy that the speech
had finally ended. On this topic at least the austere nomad had a lot to
say. "How did you contact your tribe?"
"I do not know," shrugged the barbarian.
"I first heard of him through Azardi, our Rackman." Mazjlin
looked sad again for a second.
"So why are you following him?"
"The chief said that the Huleans would give us the
power to reap the riches of Sind. And so far he has been right! But the
cost to the tribe has been staggering."
"Where does the
Master come from?
beyond the Black Mountains
I presume...
What can you tell me
about the country to
the north of the black
mountains?
I know nothing - none have
even tried in my tribes' memory since it is
suicide to try to cross the
Black Mountains, as they are impenetrable.
Is this his homeland?
who knows? <shrugs his
shoulders>
What is it called?"
Hule is the name he has
called it by.
"How many nomad
tribes are following him?
Mine, the Muhadi and
several others that believed his promises. Some did
not believe, like the the
Dagahli... they were killed - man, woman and
child after attacking one of
the Master's supply trains.
From how far away in the
Sind desert is the Master drawing his followers?"
Like fish in the ocean,
the Urduk come from everywhere in the Waste.
"Who is the White
Lady? What is her relationship with the main army?"
She is the General's
Mistress. She is feared throughout the camp and has
ordered many executions to
wrong thinkers. She can be found slinking
about at all hours. Its said
that she knows everything that happens in
camp, and is from the East
originally. She is bewitchingly beautiful. If
she were not such a scorpion
I would relish having her myself.
"Who is the general
of the army that you were with?
Some Hulean chief. He
stays in his rolling fortress with the Fountain
That Everflows - now that is
a magic that my people could put to great
use.
Where does he come
from?"
Beyond the Black Mountains
I SAID!
"Where are the
deviners from and what do they do?"
They're religious zealots,
some sort of independent force within the
army. The generals won't
order anything without their approval. All of
the Hulean army are
committed, organized fanatics, which causes the
Muhadi trouble - we do not
like to be told what to do and how to think
by one of our own, let alone
foreign barbarians.
"What news do you
have of how the war is going?"
The Master's forces have
laid waste to all opposition. We have smashed the
soft wetlanders army - the
Sindian army was destroyed weeks ago. Now we march to
destroy Gola Keep and Gunga
Keep. After that we go east...
"What do you know
about the land to the north of here where we are heading?"
The arroyos and canyons
become more and more difficult. My people stay
out of this part of the Waste
if they can help it. It is said that
water, and death, can be
found in the caves and sinkholes that dot this
area.
"How can we defeat
the Master?"
The Muhadi say that the
greatest warrior is no mightier than the
smallest scorpion that stings
him.
Pulling Cronwyn aside for
a moment, Malthus adds silently, "The White
Lady seemed to have a great
deal of power. Perhaps Mazjlin may know
more about her
abilities."
"She can read minds
and perfor great socery. It is said that no man can resist her
and few can survive
her."
"Cronwyn,"
Malthus interrupts. The long questioning period has taken
it's toll on everyone.
"A moment, if you please." Malthus waits for
the desert man to stop and
come over. "One last one, while I don't
think that mazjlin will know
specifics, perhaps he knows more of the
direction that this force is
heading to, beyond their immediate target?
I mean, is there a specific
goal that they are after? An artifact,
perhaps, or something equally
obscure?"
"If they are, they
have not told us - all they talk to us about is
RIGHT THINKING, which of
course means think their way or suffer extreme
punishment! Oh... and do this
and do that and go here and go there...
you get the idea I'm
sure."
[GM: Go ahead and interject. I'm going to
assume that these questions are
being asked and answered sometime in the
early daylight hours. The spell has
worn off, and you all rode your mounts rather
hard in the dark to open up as
much distance as possible. Taking your cues
from Cronwyn, Turadyl, and
Mazjlin (who all have desert experiece) you
have been dismounting and walking
along side your beasts for short spans to
rest them, and stretch aching legs.
These questions for the Muhadi come in the
first daylight "walk" period
where you can actually see who your talking
to. ]
"So.. now it is my
turn!", Mazjlin exclaims.
Cronwyn chuckles out loud.
"Fair enough!", he replies.
What do you care what the
master does? Where in the seven hells are
you trying to go? We have
spent many
hours traveling in this
direction - what is at the end of the trail?
Cronwyn hesitates
noticeably and the grin slightly recedes from his face. He
knows that the next few
moments are vital in deciding wether Mazjlin will be
able to stay with the party.
He suspects that most people in the party would
be more than happy to thank
Mazjlin and then turn him loose into the desert.
But for some reason the old
merchant senses that this desertman could be
useful - no vital to the
journey's success. Cronwyn has heard a lot about
the desert nomads, although
this is the first time he has ever met one. The
Sind natives called them
barbarous and warlike, but they were always
regarded as honourable.
Cronwyn thinks Mazjliin can be trusted.
The second that has past
gives little hint of what was going on in the
trader's head. "We seek
to end the war", he answers simply. Not giving
anything away. He looks
around carefully to study Turadyl's reaction, he
knows that the elf is going
to provide the greatest amount of resistance to
Mazjlin helping them.
"It is obvious that
some of you have never been in the desert before -
is this not so? How do you
expect to survive if you do not plan better
than this?"
"Yes, well...",
answers Cronwyn looking pointedly at Kris. "Some of us have
been finding the desert a
little more different than others. As to finding
water, we may be able to call
on magical means if need be", the merchant
bluffs, "And perhaps
find a little along the way to make up the balance."
Kris doesn't answer, even
if his uneasiness in this climate is obvious.
Sweat and skin burning have
tormented him as far that now his nature seems
changed too, The sun and the
desert have made him more silent and thought,
without his usual humor and
love for fun and adventures ... a transitory
state, he hopes.
"I tell you that we
are headed for a very dry time unless the gods take
pity on us."
Malthus interjects at this
point. "Halav be willing at this point, I
can create water as need be.
It is a powerful spell and drains me
somewhat, but I can cast it
once per day. I will need to pray for it,
as I have asked the Great One
for a different spell." Malthus shrugs.
"The gods are strict in
their ways. Once cast though, it should create
enough water to last for a
few days."
[Dana: I don't have the
exact description of "Create Water". I have
only played AD&D and so
the spell is quite different. I believe it is 1
cu. ft. per level. Also, to
memorize a spell, what length of time is
required before i can cast
it, say for a 4th level spell.]
Turadyl remains silent
during the questioning, and since he's still
invisible, it's very
difficult for the others to gauge his reaction. He
catches himself in the
realization that Mazjlin may be a more valuable ally
than some of the others in
their small group. He's still not certain the
desert man can be trusted,
but his knowledge of the local terrain and
climate could save all their
lives. His years spent in the desert country
of Ylaruam taught him much
about desert survival, yet he's not arrogant
enough to think that this
land is identical. Having a local resident
advising them could easily
mean the difference between life and death. The
elf is of the opinion that
the man should be kept as an ally if at all
possible, at least until they
get out of this horrid scorched land. Then...
well, by then his actions
will have proven whether or not he can be
trusted further.
Ark listens quietly to the
exchanges between Mazjlin and the others.
A grim smile appearing under
dust layered on his face. While he is still
unsure about trusting the
parties new member he does feel that Mazjlins
expertise could be
invaluable.
Looking at the brightening of
the sky in the east he speaks up." I
agree it probably is time for
us to find shade. Although my bruised ribs
give me a slightly biased
outlook." Arks mood seems to have lightened a
considerably with the groups
reunification with Treeshadow.
[Jason: Is there still
someone playing Treeshadows character or is he
an NPC again?]
Cronwyn smiles at Ark's
comment, showing that he is also feeling a little
better now that the Hin is
with them. "I agree Ark, perhaps we can take
temporary shelter under the
eve of a gully wall and move with the shadows".
Cronwyn leads the party with
Ghitu's guidance to a likely looking spot.
Cronwyn takes the
opportunity to have a quiet game of dice with Kris, while
waiting for the sun to
lesson. It has been some time since their first game,
but the old trader has not
forgotten the beating that he suffered last time.
Cronwyn's luck is poor at the
start, and he thinks he may be in for a repeat
deal, but after an hour or so
he manages to claw some copper coins back. By
the time the heat forces the
pair to call it quits, the merchant is very
slightly ahead. "Ah
ha!", exclaims Cronywn. "I told you that my luck would
change further inside the
desert! With this drier air to help my rolling,
there's no stopping me
now!"
"There is no fun
winning every time, and you are really improving. I think
tomorrow we'll play again,
but I'm going to rise our bet. Maybe ten times
this poor one". Kris
check in his poket if he still has his 'special' dice
and make a laaarge smile
while he pays the merchant
Ghitu gasps out as he is passing an
all-too-small ration of water to group
during this dawn march: "Friends, soon
the sun will be high enough in the sky
to cook us, and forward progress in such
conditions is hard on both mount and
rider alike. We will need to decide if we
press on or find a shady spot to
seek shelter from the worst the day has to
offer us."
[GM: Note: the ground has become more
badlandish and full of black rock
outcroppings as you push west, so for part of
the morning you can go from
light to shadow to light again as you weave
round these bluffs and gullies.
The soil is rockier than the sand of previous
days, and you occasionally
cross exposed tops of huge, underground stone
formations for yards at a time.]
After checking on Treeshadow, and seeing
him in the clerics capable
hands Ark unfastens his mandolin from its
secure place on the camel. A
slightly wistful look crosses his face as he
considers striking up a tune,
however the consideration is shortlived and
Ark simply check the instrument
for damage and broken strings.
'Ghitu' makes a last pass of water from
the rapidly emptying skins to
everyone. You consumed a bit in pushing the
pace the way you did, and the
animals even look tired.
"These durable beasts will also need
water, and a good deal of it, soon. We
cannot take their endurance for granted ...tsk
tsk . ", he softly says as he
patiently checks their hooves and legs for
damage, while forcing them to
crouch down in their ungainly (to horsemen)
manner.
Wearily, the Sindian finally takes a place
in the shade against the rock.
With a resigned sigh, he crosses his legs and
closes his eyes. Resting his
back against the warm surface, from time to
time he scratches at several
vermin he picked up from his 'borrowed'
disguise. He absently pinches one
out of his beard, and opens one eye to
inspect his 'guest.' He groggily
murmurs, "I'm too tired to catalog the
local fauna at present," and squishes
it between his fingernails.
[GM: In the light of dawn, you all notice
that the ponies are missing. Some
of their packs are distributed among the
desert-beasts.]
[John: What do you mean
"the ponies are missing"?]
Cronwyn looks surprised at
the disappearance of the ponies. "Ghitu", he
accuses, "Were did the
ponies go during the night?"
Cracking open one bloodshot eye, the
Sindian looks over to where the halfling
lies senseless. Since the hin is not
listening, he confides in his
aristocratic Darokin: "They are food for
jackals, I'm afraid. Those poor
beasts would not have been able to keep up,
and would have consumed more
water than we can spare in this inhospitable
place. I know Treeshadow was
attached to them, but I did what I felt would
best ensure our survival, don't
you know. I left their carcasses on the waste
heap."
As his eyes close again, he concludes:
"It was quicker than dying of thirst,
I assure you."
Ark nods approvingly.
"It is always difficult to separate brutal
necessity from unecessary
brutality. In this case i agree with Ghitu. I too
think a pause til sunset is
in order"
Kris listens for the
sindian explanation, wandering how strong his muscle
are and his ride condition
... if he ever couldn't be able to carry his
water rations ... should they
kill him?
Probably is this heat that
puts these strange thoughts in his mind ... it's
time to rest.
Cronwyn says nothing, but
doubts whether the brutality was necessary.
Malthus gives Cronwyn a
sidelong glance. His eyes tell the priest that
he, too, feels it might have
been better with the animals.
Turadyl notices all this
from the concealment of his invisibility, and
silently agrees with these
two that the loss of those animals may have been
needless. True, they would
require much water, but Malthus has indicated
that Halav could be relied
upon to provide it in great quantities. They
would have been useful upon
reaching the mountains, too, he thinks to
himself. He pushes these
thoughts from him mind, deciding that it's not
worth arguing over now that
the deed was done. In a harsh environment like
this they couldn't afford to
disagree over something that couldn't be
changed. They must all
cooperate.
Kris is sleeping, othewise
he would comments that the disappeared ponies
could have given us enought
meat ... but he's sleeping :)
[GM: Let me know how
"accelerated" you want events to transpire at this
point. Thanks.]
[John: Pretty quick
thanks, nobody has really had anything to say for a
while now. We want to move
towards the Black Mountains, as shown on our map.
Resting between about noon
and 3pm, and travelling well into the night.]
Cronwyn roams his eyes
around the group, taking in the tiredness of the
party and their mounts.
"I don't want to press on until the sun is weaker",
he announces. "I suggest
we hide ourselves as best as possible in one of the
crevices in the wadi wall. We
can post guards on the lip of the gully, two
at a time. By the way, does
anybody know about scrying? Do you think there
is a chance our enemy could
use magic to find us?". The fighter hesitates
after this, hoping that the
enemy won't ever notice that they are gone.
"I don't know about
the rest of you, but this old man is tired. The
journey in the heat of the
day won't be easy." Malthus looks to the
rest of the group.
Sitting the slowly shrinking shadow of the
boulder the group and the animals
catch a few hours much needed rest. Judging
by the maps from The Nagpa lair
and Guilliam's original one, you need to
continue pressing on into
West/Northwest. From the stars last night and
Mazjlin's own knowledge of the
Waste, you are fairly certain of the
direction you must proceed. But the
escape was during the coolest temperatures of
the day, and things will only
get hotter. Those not asleep with exhaustion
can watch the edge of the shade
slowly approach your feet as the sun creeps
to it's apex.
[GM: Will you rest? Pause to get spells?
Press on while you have some lead
on possible pursuit? Look for a good ambush
spot? Hunt for water/food?]
"Turadyl, if you are
still here, we'd like your advice as well,"
Malthus says wiping the sweat
from his brow.
[Dana: My mind is a seive,
and I've deleted most of my posts from the
past. Does everyone know that
Turadyl is invisible? If so, then
Malthus adds.]
[Kevin: Yes, Turadyl is
still invisible, since it's permanent until dispelled.
If the rest of the party is
really uncomfortable with this, he can become
visible again, but in his
opinion that would be wasting the effect of a
perfectly good spell. He'll
remain invisible unless and until somebody
objects.]
[John: He still is?!
Surely Turadyl can't stay that way for ever?]
[GM: spell says until dispelled by
attacking or spellcasting. . . . .]
"I would like to pray
for a few hours to get some spells back. Perhaps
then I can heal Treeshadow
further."
[GM: You will need to sleep to prepare
your mind for the right receptiveness
to the divine power of Halav. Right now you
are strung out/sleepless since
yesterday afternoon. A good eight hours of
uninterupted rest are required for
full spell recovery.]
"My friends,"
Malthus intones, "I am afraid that I must sleep more. I
was more tired than I
thought. I do not like to burden the rest of you,
but I must sleep a night's
rest before Halav will bestow more of his
gift. I will try to sleep
now, but I do not know how long it will be
before nightfall and we must
move again."
And with that, Malthus
moves off to find a good, shady spot to rest his
weary bones.
Seemingly from the air,
Turadyl's voice speaks up, "Yes, we should rest. It
would be good to get farther
from the enemy, but killing ourselves in the
process would be pointless.
Some of us are badly hurt, and there is the
matter of spells. We should
get what sleep we can, but a guard must be
posted. I shall take first
watch, since I was not hurt in the fight with
the giant." The elf
leaves it to the others to decide amongst themselves
who is fit for watch duty,
and moves to the best vantage point he can find
outside the direct sunlight.
[Kevin: Question for DM -
does invisibility offer any protection from the
intense sunlight, since it's
effectively passing right through the
character?]
[Kevin: Other players note
- though Turadyl is still invisible, you may recall
that he daily casts a
"Predict Weather" spell so we won't be surprised by
something like a sandstorm.
As soon as we get back into a normal routine
and he has his full
complement of spells, he will resume this. At that time
(or sooner if there's any
fighting), he will become visible.]
"You can count on me
for the second watch, I'm tired but not wounded (just
Mazjilin's hits). I'm going
to rest, please Turadyl, wake me up when will
be time". Krys looks for
the best place to rest, and prepare to get some
relief from next hours.
Mazjlin's face is
expressionless as he closes his eyes, lays back, and
goes to sleep...
The group is able, by rigging some tent
cloth and using the boulder's shade
as it travels around the rock, to survive the
worst of the day. They use the
rest of their water to keep themselves and
the animals alive and it is only
through the intervention of Halav by
providing water at Malthus's fervent
prayers that you come to see the long shadows
of afternoon. You all drink
greedily from the spring which bursts forth
from the boulder's side, and fill
water skins as the camels lap for minutes at
the flowing water. After its
initial surprise at the springs sudden
appearance, even Ghitu's monkey plays
in the runoff. The camp rests, hot but
satiated for the first time in days.
(Food, however, will soon be a problem . . .)
[GM: I'm assuming from the last posts that
that is what you will use for that
spell slot, Malthus. Tell me how much water
you wished to create. All other
Spell casters should let me know what they
have chosen after the rest period.
Turadyl, the invisibility protects you from
sunburn and some of the worst of
exposure, but the heat of the air and what
radiates off the ground/boulder
still feels like a slow roast in a dwarven
forge.]
The halfling seems to have several severe
internal injuries and broken bones,
and the healing administered last night did
little to overcome their full
extent. Ghitu applies an ointment which
magically mends some of his worst
remaining cuts, but the brave hin's overall
condition remains poor. He does
drink some water during his brief periods of
consciousness, which is a good
sign according to Malthus.
As the heat starts to fall off, the group
can begin to head towards the range
of hills which are a purple-grey smear on the
horizon, days away through this
broken land of arroyos and mesas.
[GM: Any special travel precautions? Or
shall we press on across the worst
of the Plain of Fire? Plain is a misnomer as
it is quite rocky and broken,
up and down, littered with the black rock
everywhere.]
"Well" says
Mazlin, "Do we stay on this path and hope to lose any
pursuit or do we go around on
a fsster/easier route? You must tell me if you want
my best advice!"
"Is there actually an
easier route?" Turadyl asks. "Or would we simply end
up taking longer to escape
from this heat? If we know of an easier route,
we should take it, assuming
we'd still get there before the war is over.
But if it would mean wasting
valuable time looking for an easier path that
does not exist, we'd be
better off pressing forward." The elf listens to
what Mazjlin and Ghitu have
to say, presuming that their knowledge of this
wretched area is better than
anyone else's
[Kevin: the water should
be enough to fill everyone's containers, water
the animals, and still be
enough to have baths. I believe it's about 28
gallons of water, if the
spell goes by the AD&D rules.]
[Dana: Malthus memorizes
the following spells:
1st: Purify food and
water, cure light wounds x 2
2nd: Silence 15' Radius, Hold
person, Know Alignment
3rd: Continual Light, Speak
with Dead
4th: Create Water
]
Mazjlin's usually bland
face becomes a bit grim as he says:
"Well.... if we stay on
this path, all of us may not arrive at the
other side. The Sind do not
travel this land under normal circumstances. Too many
unexplained deaths you see.
It can be done... but you may not like the cost!"
"True," replies
Turadyl, "but would the cost be any less in the long run
were we to look for another
way to reach the same destination
Mazjlin shakes his head
slightly and says in a slightly exasperated
tone: "Yes, since most
or even all of us should live to get there. On this
path, it is more likely that
most or all us will die!
Which path will you choose
now my friend?"
Ghitu speaks up at this point with a
calming gesture to the tribesman:
"Now just a moment, my friend. The
enemy we just left seems to have come
from this direction. And now that the good
Brahmin can provide us with water
from the bounty of the Immortals, our biggest
problem seems to become a
concern for yesterday. We will have to look
to supplement our food reserves
with hunting, if we can, but now that we have
a reasonable expectation of not
dying of thirst, we should be able to reach
those distant hills in a few days
time. We may be hungry, or hungrier as the
case may be," he adds patting his
own gaunt, naked torso" but I think we
should press on.
According to the map we found in the
hydra's lair, "here he looks to the
others" we should continue on to the
Northwest to find the pass though the
mountains, which is our key to the lands
beyond."
Mazjlin whirls towards
Ghitu - the calming words seeming to inflame
him! He clenches his teeth
and, in an intense measured tone, grinds
out his response:
"If it were not for
my friend here I would leave you to your fate -
for only the desperate and
foolish continue on a path that leads
to death. You appear to be
neither... so why this insistence that
can only lead to our
deaths?"
Kris interjects, "If
we are pursued, they will hopefully think that our flight was to the
East. We are so close . . . a
few days more and we will climb out of these
conditions. And then it is on
to the enemies homeland, before his forces can
bring more harm to ALL our
peoples.
Tell me, Mazjlin, have you
ever hunted in the foothills of the Black
Mountains? I expect the game
would be much the same here to the north of the
lands you know?"
Mazjlin's mouth twists in
a wry smirk as his eyebrows arch up at the
obvious change of subject!
"Here... we are the game
- and we'd better stay as sharp as a Occam's
Razor if we want to live to
tell the tale."
With a shake of his head, he
turns and looks out over the forbidding
landscape, ending his share
of the conversation.
Under his breath, you
barely hear him murmer the words
"and yes I have hunted
there.."
When the sun begins its long decent to the
horizon off to your left, the
group begins its trek again. The water skins
are full and the camels seem
sated. The whole group has drunk their
bellies full before leaving the
rapidly evaporating water that Malthus' spell
created. Even so, after a few
minutes in the saddle, everyone longs for
another drink.
[GM: those in any armor heavier than
quilted nomad armor are really feeling
these effects.]
The long shadows cast by rock mesas and
plateaus give you irregular respite
from the blazing sun as it makes its slow
journey across the sky. Your route
winds as directly as possible around these
formations in your path; some as
low as boulders, others as massive as a small
mountain. Occasionally off to
the side, you see crevasses, sinkholes, and
jagged cave mouths. While they
look inviting, you all wish to keep going
while you can . . . and Mazjlin's
stories about underground dangers in the
Plain keep you moving despite the
weariness that quickly sets in the heat. You
see little stirring on this
harsh landscape save insect life and the
occasional small bird or rodent that
helps the widely scattered thorn bushes to
spread their seeds. The black
stones are everywhere, scattered as pebbles,
piled in slag heaps, or gleaming
in the sunlight from outcroppings.
[GM: think Gobi desert meets Delicate
Arches National Park, Utah. ]
'Ghitu' continues to act as a water
monitor for the group, though he has
produced a shawl-like wrap from somewhere to
protect his naked chest and
limbs from the brutal sun. The monkey sleeps
all afternoon, sprawled out on
the saddlebags behind him
As the sun sets, the magically warm night
begins
Ark briefly considers
removing his Scale mail as the heat begins to
heat the metal and finally
succumbs. Packing the mail into place on the
camel he quietly grumbles to
himself.
[Jason: Ark is maintaining
his current spell list ie.
1st: Longstride, Magic
Missile
2nd: Detect danger, Entangle
3rd Fireball, Curelight
wounds ]
After securing the load on
his camel Ark picks up his pace
alittle so as to pull
alongside Mazjlin and asks, "How hot does the night
remain in this area?, By
Ilsundal i hope it cools a little"
Mazlin tilts his head
slightly as he replies to Ark:
"There will no relief
to speak of until we leave this land. Night or
day, both are much the same.
In the day you have the sun. At night,
the ground will heat you much
the same.... I _did_ try to warn you!"
The sun has set.
Shayam has kept quiet for
a long while, still worried about what they left
behind, and kind of unsure
about what the future will be.
Mazlin says right, he
thinks. This path straight through the Land of Fire
seems to be a deadly one. But
if Ghitu has confidence, we'll probably get
where we want...
Not being able to help
much with Treeshadow, he still keeps an eyes on the
hin, and, well, as an old
memory comes back suddenly, he addresses a short
and silent prayer to this
beautiful goddess he saw a long time ago, in a
lost temple somewhere in the
northlands. This unnatural beauty can only mean
good to her worshippers, he
had always thought.
If she would forgive the
few things I took away from her, then she probably
can do something for the
little thing...
Just as he thinks about
her, he feels a nice breeze surrounding him. For
just a second, the night is
not hot anymore. It feels more like a spring
wind coming down from the
snowy peeks of those forgotten mountains...
Shayam shudders at the
idea that it could be ...... Her ??? He turns to the
others, but no one seems to
have felt anything.
With a huge smile on his
face, he looks up at the stars, and contemplates
the marvels of the night
sky... Then he turns to Mazlin. "You may be right,
desert man, danger is
everywhere on this land of pain."
"But tonight, the
gods are with us !"
Not waiting for Mazlin's
answer, he stares back at the sky and still
smilling, but in a lower
voice that hardly anybody hears :
"Yeah, they're with
us, for sure..."
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