History of DarkWater Tower

The tower was created by my grandfather, Agronus, to be a command centre from which he and his forces could decimate, enslave, and control the surrounding countryside. It is located on a large island known as "Island of Malvagità" and originally named "Fortress di Carneficina" by Agronus. For nearly six hundred thousand years it was the centre of evil and destruction for everything within thousands of miles.

 Two thousand years later my father killed Agronus, his father, and took over the fortress to be used for his own purposes. Nothing but death followed. My father destroyed anything and everything within the range of the fortress. His rein was even worse than his father's. I was born shorty thereafter into this family of evil. We did not live there for it was a military base and even my father, as evil as he was, didn't want anything to happen to his family. We lived far out of range of the fortress and rarely saw it.

 Then, five hundred years ago, I and a large force of my best rangers liberated the fortress and most of the surrounding area from the dark side. I expelled my family and all their forces and drove them back to our homeland of Zan'kree. After I reformed the fotress into what was to be called Agronus Citadel, the land that was so horribly destroyed by my father and his father, began to flourish again.

 My father was so enraged by my actions that he put a curse on the citadel. The curse made the citadel invisible in the day light. Only during a brief period of the dawn can you see the beauty of the citadel in the sun. My father knew that I wanted it to be a symbol of light and good, and by making it invisible in the day light it could not be the symbol I had wanted.

 After 500 years, the curse which had held the citadel in invisability in daylight was suddenly lifted. No one has yet been able to determine how or why the curse was lifted.

The Citadel has since gone through a change... one could say a purification. Nemesis merged the citadel with the island and as a result cleaned the citadel of the reamining evil from Karnas' rein. The citadel took on a new life in a deep blue... hense I renamed it DarkWater Tower.
 


Entering the wreak room through the portal you see that the interior of the tower is the same material as the exterior. There is a 4 foot wide firepit in the centre of the large room, surrounded by a couple couches and chairs. Behind you the portal forms between two large marble pillars. Across from the pillars sits an oak bar whcih is stocked with just about everything imagineable. There are a few tables strewn between the chairs and couches and the fire seems to have no apparent fuel source. There are no windows or doors visable anywhere and yet there is a slight breeze.
 


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