Character History
As a boy, Keith was always inspired by science fiction
movies such as Short Circuit and Weird Science, but none moreso than Explorers,
in which a group of boys build a spaceship from an old Tilt-a-Whirl car. One
of his favourite games to play with his friends was to drape sheets from his
top bunk of his bunk bed and use his mechano sets to make a space ship. Although
while his friends took on the names of various GI Joes and wrestlers and
only wanted to fight the aliens they met, what Keith wanted most was to meet
them and to talk to them. While his friends used building toys to make guns,
he built translation devices.
Keith loved all things relating to outer space, and took
it upon himself to learn all he could of the skills he might need as an astronaut.
He begged his parents to enroll him in all sorts of extracurricular courses,
and although most programs offered for children of his age were physical,
such as karate, sailing, and swimming, he did get a few that were more stimulating,
like children's' introduction courses into computers and robotics.
This 'shotgun' approach to learning carried through to
high school, where Keith took a hearty interest in gym, science, and shop.
At first the only course he didn't value was social studies, although that
changed when the course's focus narrowed to Canadian history, rather than
global history. Keith had always been a little patriotic, perhaps due to the
fact that his father was a lieutenant commander in the Royal Canadian Navy,
but once he learned more about Canada, how it was formed and the philosophies
that shaped its character, the pride he felt for his country grew immensely.
He went out of his way to learn more about some of the things his country
had brought to the world, from simple yet handy devices such as snowmobiles
and paint rollers to wonderful, complex devices like the Canada Arm and and
the Candu reactor.
Of course, all of his studies took time, and he wound
up staying in high school for an extra semester while his friends went on
to university. Once he had finished his studies he found a job in a repair
shop in his hometown of Victoria. It was there that Yvette-Marie Carnot found
him discussing some modifications he had made to a friend's CD player. She
immediately saw his potential and, under the guise of a professor from a French
university, convinced Keith to fly to Paris with her. She took Keith to the
Great Hall, where he saw an Englishman and a Texan
arguing over which of their countries produced the best scientists. Keith
interjected, trying to persuade them that Canada produced the best scientists,
and although both men were impressed by his knowledge of national statistics
and philosophies, neither would be swayed. As an example, Keith brought up
the Avro Arrow, for which both English and American technologies had been
turned down, and had become an aircraft so advanced that only recently had
the aircraft industry begun to catch up. However, Texan countered that they
had all been destroyed, and so it had come to nothing in the end.
"You are mistaken," Yvette-Marie interrupted, "one still
exists!" She took Keith through a door and into the Gernsbeck Continuum, and his eyes grew large
as he saw a world he had only dreamed of. Yvette-Marie led Keith to a hangar
filled with strange aircraft and rocket ships, and at the very back, Keith
saw a shape he recognized from old pictures and newsreels. He walked toward
the fighter plane in awe, and reached out to touch the cool metal of the Arrow's
skin. As he did so, he felt as if something in his mind which had been unplugged
all his life was finally connected, and he realized that just by touching
the outside of the plane, he could feel all of it, where every wire
led and how much solder was on the connections, where every bolt was and
how tight they all were, how much fuel was in it, everything.
After Keith's epiphany, he was inducted into the Sons of Ether, and began tutelage under Yvette-Marie.
He learned more than he ever dreamed possible, but he missed his homeland,
and when his introductory studies were over, he returned to Canada.
Terms for people unfamiliar with Mage: the Ascension
Great Hall: this is one of the Sons of Ether's
largest gathering places.
Gernsbeck Continuum: a dimension
only accessible from the Great Hall, in which a 50's post-modern future exists,
the laws of reality having been warped accordingly.
Sons of Ether: a group of mages who use
Victorian science to focus their magic.