The Second M.A.G.: Adventure 3
Part Two: Shoot to Kill 


Background: Info:

The ship is in orbit around a habitable planet. Surrounding the Pegasus are more than 900 Zentraedi Warships. Also in orbit around the planet is a Robotech Factory. The ship is very slowly being drawn into the Factory.

Background: Situation:

The Second MAG, along with the Pegasus has been captured by Zatar's Fleet. After being brought into the Factory, they, along with the command staff are escorted to meet with Zatar. There he reveals his plans to the group, and the part they will play in them.

The Pegasus Troops:
Second M.A.G.
2-10 Alphas   2-10 Betas
1-10 Destroids      0-10 AJACS II
0-5 V.H.T.'s 0-10 Super Veritechs  
0-20 Cyclones 0-10 Logans

Pegasus Mecha
4 M.A.C. III
30 Destroids w\Space Boosters
5 Lancer Space Fighters

Zentraedi Forces:

Zatar's Command Ship
Melikai's Command Ship
930 Zentraedi Warships (Male)
184 Zentraedi Warships (Female)
Note:All are at peak physical condition. Crew size is about 25-50%.

The Adventure:

The Background: Information: should be shared with the group. The rest is only for you the GM to know.

To the Adventurers: 

          As your ship is being drawn into the Robotech Factory, you get a message from your captors. "Upon docking, your ship commanders are ordered to disembark and follow an escort to meet our commander. You are to leave all Mecha and weaponry aboard your ship. Anyone disobeying this will be atomized. That is all." 
          After that the captain turns to you and says, "Maybe you aren't familiar with Zatar's name. Well ...."

Recount the first paragraph of Zatar's biography. Remember to use the past tense.

After that, add, "When our fleet arrived here, a search for him was at the top of our lists. We never saw or heard word of him in our searches. We had assumed the Invid had wiped him out. I guess we were wrong."

If the group has any other questions, the captain responds that that is all he knows.

          After about fifteen minutes, your ship is attached to the docking bay. An airtube is extended and latched onto your main airlock. Over the radio you get the message, "Disembark from the ship now."

The group is strongly encouraged to comply with the demands. (Note: They are allowed to wear CVR-3.)

          After you leave the ship, you are led down several side corridors until you enter a large holding bay. By the time you realize that you have entered a shuttle craft, the shuttle has already left the bay. After re-entry and landing, you are led onto the landing area. Waiting for you are 20 battlepods. You are then escorted to a large building. From there you are led into a conference room. 
           Inside the room is Zatar, a Female Officer, and three other male Zentraedi. Zatar speaks: 

          "If you wish to continue your existence, you will follow my orders exactly. We have discovered that after having conquered several Robotech Masters' planets, the Invid consolidated their spoils onto several different planets. [A holopicture of a planet forms on the table.] This planet, Hacri-2, is where the Invid have deposited something we are very interested in. They have two research hives on the northern-most continent. The main hive is located 500 miles due south of them. Our interest is in the research hives. You will act as decoys and attack the main hive. You don't have to destroy it, just draw their forces into attacking you. While you do that, we will capture the research hive.
          "Now we know 'heroes' such as yourselves wouldn't help us to save your own lives. So we have added an incentive. [A communications screen appears. A face appears on the screen.] Commander Rins commands the scout ship Nirac in orbit around Lylenia. If you decide to betray me, Rins has orders to fire on the Lylenians' cities; incinerating them all. So, as long as you are good little Micronians, the Lylenians will live. A cruiser will fold you to your fold point, from there you will fold to Hacri-2. If you survive your fight, I will let you go. Good Bye."
          You are then led back to your ship.

          After you return to your ship, you are towed out of the Factory by a Command Ship. When it is far enough from the Factory, the Command Ship begins a series of fold jumps. After about a day, you come out of Foldspace in another solar system. While the navigation computers realign themselves, you recieve a transmission from the Command Ship. The transmission consists of fold coordinates to Hacri-2.
          When the transmission is over, the Captain inspects the coordinates. He turns to you and says, "We might have some luck after all. The time it would take us to get from here to Hacri-2 is almost the same amount of time it would take us to get to Lylenia."

Give the group time to digest this. Unless someone guesses the intention here, continue with this speech. [Note: If someone does guess, give them some extra experience points.]

          We have two options. We can attack that Invid Hive and let Zatar get whatever he is looking for, then hope he keeps his promise. Or, we can fold to Lylenia and attack that scout ship. They wouldn't be able to communicate with Zatar because he will already be in foldspace. Either option, we will be severely outnumbered and outgunned. The choice is yours."

Option 1: Attack on Hacri-2


Pegasus
Forces:
Same as Above.

Invid Forces:

Invid Main Hive
1500 Armored Scouts     1000 Scouts
750 Shock Troopers 500 Troopers
150 Enforcers 30 Red Enforcers

Invid Research Hives (3)
200 Armored Scouts each
150 Shock Troopers each
30 Enforcers each
15 Red Enforcers each

Invid Space Force
4 Scorpions
12 Clamships

Zentraedi Forces:

Zatar's Command Ship (Nupetiet-Vernitzs)
55 Destroyers (Thuverl Salan)
10 Landing Ships (Quiltra Queleual)
2 Command Ships (Queadol-Magdomilla)

Melikai's Command Ship
20 Female Destroyers
2 Female Landing Ships

Situation:


This part is for those groups that decide to not chance it, and go ahead and attack the Invid planet.

To the Adventurers:

          After deciding to go ahead and attack the invid planet, you prepare for combat. When the ship comes out of fold, you recieve orders to launch and attack. As your fighters streak into the atmosphere, you see swarms of Invid launch towards you. As you engage, you see the Pegasus streak past you, land on the ground, and disembark the destroids.

The first invid wave consists of 500 A. Scouts, 250 Shock Troopers, and 50 Enforcers. The second wave will arrive in two minutes (8 rounds). This may seem like a lot except when you add in the destroids and the Pegasus. The destroids, as a whole, destroy 50 Invid per round, while the Pegasus destroys 40 per round. This will leave the group with 100 Invid they have to destroy (60 A. Scouts, 30 Shock Troopers, 10 Enforcers).

If they survive the first wave, the second wave will quickly arrive. The second wave will be the same as the first, but they notice something.

          As you engage the second wave of Invid, you notice that there appears to be a third group coming from the north.

This group is from the northern hives. It consists of 100 A. Scouts and 75 Shock Troopers. If they survive the second wave intact they will engage these. After that they will have a 5 minute break before the third wave comes. The third wave will consist of 250 A. Scouts, 600 Scouts, 150 Shock Troopers, 300 Troopers, 25 Enforcers, and 15 Red Enforcers.

If at any time the group is about to be overwhelmed, then this happens:
          As the Invid start to overwhelm you, one by one, you see a flash of light high in the sky. You see dozens of Zentraedi ships come out of foldspace. Most are hundreds of miles away, but a couple approach you. When they are a couple of miles away, they begin launching mecha. As the Invid and Zentraedi engage, you realize that your saviors are in female power armor.

After that the group will have plenty of time to regroup and rearm in the Pegasus.
          As the Female Zentraedi raze the main hive, the Pegasus lifts off and moves north. As you get closer to the northern hives, you recognize Zatar's Flagship hanging over the hives. Hundreds of Invid and Zentraedi battle on the ground and in the air. Meanwhile, you see several groups of Zentraedi bringing what look like cloning chambers from out of the hives.

Side Note: In case you don't realize this yet, Zatar isn't exactly one of the most trustworthy of opponents. He has no intention of letting the group live.

          As your ship gets closer, you get a message from Zatar. "Thanks for your help. I now have the cloning chambers I need to rebuild my army. I will keep my end of the bargain and not destroy the Lylenians. Now, you may . . . DIE! Hah-hah-hah-hah!!!" As he says this, the flagship opens fire on you. Despite the huge volume of fire coming down on you, the Pegasus only suffers minor hits. With expert handling, and a lot of luck, the Pegasus manages to get around the flagship and rockets towards the outer atmostphere. As the ship enters space you see that there is still a huge battle raging there.
          Using the fight as cover, the Pegasus races to enter some clear space so that it can go to fold. Just as the fold drives are activating, two Zentraedi Destroyers break clear from the fight and unleash a devastating bombardment. Even as the ship enters foldspace, explosions rip through the hull, tossing crewmembers into walls and causing untold amounts of damage.
          When you wake up minutes later, you see that the ship is drifting towards Lylenia. Approaching you are 15 Unicrom Defense Cruisers. After a couple of minutes, they take you into tow and tow you into orbit around the planet.

Conclusion 1:

          A couple of hours later you recieve the bad news from the captain. "The first couple of hits we sustain were relatively minor compaired to what that bombardment did to us. The hits those destoyers made have damaged the main drives and crippled the fold system. They can be repaired, but we don't have the replacement parts. We are effectively stuck here until we can get them.
          "The only good news we have recieved is from the ambassador we left here. I know you noticed the 15 Unicrom Defense Cruisers. Well, it ends up that the Lylenians have some huge shipyards on the other side of the planet. The only reason they didn't have a larger fleet ready to face the Invid was because they thought they had made a deal with them. Because of this false sense of security, they didn't bother making any more Defense Cruisers. They are quite willing to lend us ships so that we can recover the Stallion and use it to repair the Pegasus."

Option 2: Attacking the Scout Ship


Pegasus
Forces:
Same as Above.

Zentraedi Forces:

Salan Scout Ship Nirac
Note: The Nirac is in peak physical condition, however, it has about a quarter of the crew of a normal Scout Ship. Basically, 100 crew and 350 combat soldiers.

Situation:

This is for those groups who decide not to trust Zatar, and try to destroy his Scout Ship instead.

To the Adventurers:


          After you decide to attack the Scout Ship, the captain discusses the battle plan with you. Basically, when the ship comes out of fold, it will open fire on the scout and hope it can knock out the main cannon with the first blast. If they do, the Pegasus will turn around and launch them to combat the battlepods. If they don't, everybody will concentrate their fire on the nose of the ship and destroy the main cannon.
          As the ship comes out of fold, you see the Nirac directly ahead of you. The Pegasus opens fire with all guns and missile bays. In a flash of light, the extreme forward tip of the scout separates from the rest of the ship.
          The Captain yells at you, "GO! Launch! We'll handle this, you take care of those battlepods." As you launch, you see hundreds of battlepods launch from the Nirac. As you engage, you see the Nirac and Pegasus begin bombarding each other.

The group is engaged by a total of 200 Tactical Battlepods, 100 Light Artillery Pods, and 50 Heavy Artillery Pods. The first group consists of 100 Tactical, 50 Light Artillery, and 25 Heavy Artillery Pods. The second group will arrive in 20 rounds (five minutes), and it will consist of the rest of the pods.

If the group starts getting beat, then read this:
           As you start to get overwhelmed by the Zentraedi's overwhelming numbers, you see 15 Unicrom Defense Cruisers enter orbit. When their cargo doors open, Lylenian battlepods pour out and begin attacking the Zentraedi battlepods. Between your combined firepower, the Zentraedi go down in flames. 

Either way, when the mecha combat is over, read this:
          As your attention shifts to the Nirac-Pegasus battle you see a frightful sight. Lasers lash out between the two cruisers. In a flash of light you see the bridge area of the Nirac disintegrate from the combined hits of the main lasers and 5 missiles. At the same time lasers from the Nirac pound into the forward and rear areas of the ship. Explosions blow from the rear of the ship. The Pegasus keels over, and begins to drift. At the same time, the Unicrom Defense Cruisers open fire on the Nirac. After a minute or two you recieve a weak signal of surrender from the Nirac.

          The two drifting cruisers are towed into orbit around Lylenia, and evaluations are begun.

Conclusion 2:

          A couple of hours later you meet with the captain. He briefs you on the damage done to the Pegasus. "It looks like we weren't quite a match for that scout ship. We got the job done, but it was at a great cost. The main drives are damaged, and the fold engines are out. They can be repaired, but the only replacement parts are back on Tyrol, or in orbit around Lylos in the Stallion.
          "The reason the Nirac surrendered to us was because most of the crew was killed when the bridge was destroyed. It ends up that most of Zatar's fleet is operating at less than 50% crews. Most of the crew on the Nirac was operating in or around the bridge area when it blew. The remaining crew surrendered to us.
          "The only good news I can report comes from the ambassador we left here. I know you noticed the 15 Unicrom Cruisers. Well, it ends up that the Lylenians have huge shipyards on the other side of the planet. The only reason they didn't have a larger fleet ready to fight the Invid was because they thought they had made a deal with the Invid. Because of this false sense of security, they didn't bother making more Unicrom Cruisers than they already had.
          "The Lylenians have agreed to refit the Nirac to human size. When they are finished, we're going to use that to recover the Stallion from Lylos. After that, we will have to revisit Ceti Helios III to see what exactly the Invid had that was so important to Zatar."


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