Bracan Attack Carrier
To protect their shipping lines from pirates and marauders, the Braca
developed these Attack Carriers to escort their transports. Carrying a full wing
of the Aerostryker Air/Space Superiority fighter, these carriers are able to
perform a large variety of defensive and strike missions. Quick for its size,
the Attack Carriers are one of the few warships able to dodge missile or laser
bombardment attacks, if necessary.
Bracan Attack Carrier
Vehicle Type: Space, Light Attack Carrier
Crew and Troops: 305
Ship's Crew: Ship's Captain (1), first officer and second
in command (1), Ship Officers (23), Enlisted Crew (90), Flight Crew and
Engineers (80).
Troops: 100 Pilots, 10 Flight Officers
Mecha Capability:
90 AeroStrykers
5 Rescue Shuttles
2 Space Shuttles
M.D.C. by Locations:
7000 Main Body
750
Forward Bridge
1500
Main Bridge Tower
2500 Main Engine (rear)
1000 Flight Decks (2)
1500 Hangar Decks (2)
200 Missile Bays (4)
150 Missile Launchers (5)
100 Airlock/Access Hatches (4)
100 Forward Laser Mounts (2)
50 Laser Turrets (8)
Speed:
Conventional Sublight Propulsion: .11 the speed of light.
Emergency Propulsion: Maximum speed is the equivalent of Mach 15.5
Atmospheric Speeds: While it is not designed for
atmospheric flight, a maximum of Mach 4 is possible.
Dimensions:
Length: 900 feet
Height: 200 feet
Width: 175 feet
Maximum Range: Unlimited. Nuclear reactors give it an
estimated life of 15 years of constant use. Solar Wing Panels provide an
alternate source of power when the ships are not on active duty.
Main Engine: Nuclear Reactor, Solar Power.
Notes:+1 Strike, +2 Dodge, +2 Initiative.
WEAPON SYSTEMS
1. Forward Laser Mounts (2): Between the flight decks are mounted two
heavy laser mounts. While the mounts are fixed forward, they do have a 45 degree
range of motion.
Primary Purpose: Assault
Secondary Purpose: Defense
Mega-Damage: 1D4x100 MD, or 2D4x100 MD simultaneous twin blast
Range: 70 miles
Rate of Fire: 5 times per melee
2. Laser Turrets (8): Four turrets are mounted on each side of the ship
for anti-fighter defense.
Primary Purpose: Defense/ Anti-fighter
Mega-Damage: 1D6x10 MD per burst
Range: 8 miles
Rate of Fire: 6 short bursts per melee
3. Missile Bays (4): Located under the flight decks, they fire heavy
space missiles.
Primary Purpose: Anti-Spacecraft
Secondary Purpose: Assault
Mega-Damage: 4D6x10 MD: Heavy Proton Torpedo
Blast Radius: 50 feet
Range: 1200 miles
Rate of Fire: 2 or 4 missiles per volley, twice per melee
Payload: 50 missiles each, 200 total missiles.
4. Missile Launchers (5): Located at random areas
around the ship,
these launchers help augment the ships' anti-fighter capabilities.
Primary Purpose: Anti-fighter
Secondary Purpose: Defense
Mega-Damage: 2D6x10 MD: Heavy Plasma Missiles
Blast Radius: 30 feet
Range: 40 miles
Rate of Fire: 4 or 8 missiles per volley, four times per melee
Payload: 200 missiles each, 1000 total missiles.
Special Notes:
Most large space vessels have the following facilities and equipment. Only
their placement, size, and complexity vary with each ship’s layout.
1. Speed of Light Travel: All spacecraft can travel at a fraction
of the speed of light.
2. Auxiliary engines and propulsion system: allows for travel at
around the speed of sound. These engines are used only in emergencies.
3. The Command Center/Ship’s Bridge: This is the heart of the
big ships. This massive area controls and monitors external and internal
communications, sensory data, and weapon systems. Toward the center of the
chamber is the strategy and tactics conference table. Computer generated
graphics, plotting arms, and superimposed holograms, can display a complete
visual image, with accompanying data regarding an enemy target(s). Over 700
targets, within an 80,000-mile area, can be identified, tracked, and visually
displayed, with an accuracy margin of 94%. An array of computer banks,
conference tables, data posts, monitors, large screens, and holographic displays
protrude from the floor, walls, ceiling, and even dangle in
mid-air.
Depending on the preferences of the
various races, the commander may control the ship from a command bubble, a
raised command deck, or even just a center mounted command chair. In any case,
the ship’s commanding officer can observe all activity. Holographic displays,
triggered by voice activation, spring to life at the slightest grumble. In some
cases, a small forcefield or a transparent armor bubble with a MDC of 50 may
protect the command area.
4. Auxiliary Bridge: Most vessels have an auxiliary bridge
buried deep within the heart of the vessel. This bridge has most of the same
abilities of the main bridge, but in a much smaller area. As such, the displays
aren’t as numerous or as large as those on the main bridge. As this bridge is
very rarely used, junior officers are usually assigned here, with a command
level officer in charge.
5. Radio Interference Network: From the Command Center, the ship
can project an area or net of intense radio interference that can completely
isolate an enemy. The range of the radio jamming is approximately 50 miles, but
can be increased by linking additional ships into the network (adds 50 miles per
each additional vessel). Anyone caught within the radio interference net will be
unable to receive any short or long-range transmissions. A superior
communications system, like that of another cruiser, will be able to maintain
internal communications as well as boosted short range communications within 25
miles from the main receiver. There are no limitations as to the duration of
these jamming signals, which can be maintained for months.
6. Radar Jamming: From the Command Center, a ship can jam
an enemy’s radar. Range is a 10 miles area up to 400 miles away.
7. Long Range Video and Communications System: From the Command Center,
can send clean, accurate audio-visual
transmissions up to 10,000 miles away, as well as pick up and monitor outside
transmissions. The range of transmission is doubled in space and can be further
extended by bouncing transmissions from one ship to another.
8. Internal Security System:From the Command Center, besides
monitoring hatch and door status all over the ship, the sensors monitor the
temperature, radiation, motion, and chemical make-up of the ship’s breathable
oxygen. The system can detect interlopers, disturbances, or anomalies on board
the vessel.
9. Medical Facilities/Laboratory: Big ships have fully stocked, modern
medical facilities, equal to any ground-based hospital. Any medical procedures
that are available to a race can be performed in the medical facilities,
including bionic and cybernetic replacements of limbs and organs. The laboratory
facilities include chemical, biological, spectrographic radiation, and sound
analysis, storage of specimens, and audio/visual/computer data recording.
10. Mess Halls: Distributes various foods and drinks.
Water is also dispensed at these locations.
11. Water Supply: A large reservoir of drinking water is
stored on all vessels, in addition to the supplies at the mess halls.
12. Launch Bays: These huge, wide-open storage areas for
fully functioning combat ready fighters and shuttles can be found scattered
throughout the ships.
13. Vehicle/Armor Bays: A comparatively smaller chamber
containing weapons, armor, and ground vehicles, usually connected to the launch
bays by corridors or elevators.
Back to Main Page