Bracan Attack Carrier

Bracan Attack Carrier To protect their shipping lines from pirates and marauders, the Braca developed these Attack Carriers to escort their transports. Carrying a full wing of the Aerostryker Air/Space Superiority fighter, these carriers are able to perform a large variety of defensive and strike missions. Quick for its size, the Attack Carriers are one of the few warships able to dodge missile or laser bombardment attacks, if necessary.

Bracan Attack Carrier
Vehicle Type:
Space, Light Attack Carrier
Crew and Troops:
305
Ship's Crew: Ship's Captain (1), first officer and second in command (1), Ship Officers (23), Enlisted Crew (90), Flight Crew and Engineers (80).
Troops: 100 Pilots, 10 Flight Officers

Mecha Capability:

90     AeroStrykers
5       Rescue Shuttles
2       Space Shuttles

M.D.C. by Locations:
7000    Main Body
750      Forward Bridge
1500    Main Bridge Tower
2500    Main Engine (rear)
1000    Flight Decks (2)
1500    Hangar Decks (2)
200     Missile Bays (4)
150     Missile Launchers (5)
100     Airlock/Access Hatches (4)
100     Forward Laser Mounts (2)
50       Laser Turrets (8)

Speed: 
Conventional Sublight Propulsion: .11 the speed of light.
Emergency Propulsion: Maximum speed is the equivalent of Mach 15.5
Atmospheric Speeds: While it is not designed for atmospheric flight, a maximum of Mach 4 is possible.


Dimensions:
Length: 900 feet
Height: 200 feet
Width: 175 feet

Maximum Range:
Unlimited. Nuclear reactors give it an estimated life of 15 years of constant use. Solar Wing Panels provide an alternate source of power when the ships are not on active duty.
Main Engine: Nuclear Reactor, Solar Power.
Notes:+1 Strike, +2 Dodge, +2 Initiative.

WEAPON SYSTEMS
1. Forward Laser Mounts (2):
Between the flight decks are mounted two heavy laser mounts. While the mounts are fixed forward, they do have a 45 degree range of motion.
Primary Purpose: Assault
Secondary Purpose: Defense
Mega-Damage: 1D4x100 MD, or 2D4x100 MD simultaneous twin blast
Range: 70 miles
Rate of Fire: 5 times per melee

2. Laser Turrets (8): Four turrets are mounted on each side of the ship for anti-fighter defense.
Primary Purpose: Defense/ Anti-fighter
Mega-Damage: 1D6x10 MD per burst
Range: 8 miles
Rate of Fire: 6 short bursts per melee

3. Missile Bays (4): Located under the flight decks, they fire heavy space missiles.
Primary Purpose: Anti-Spacecraft
Secondary Purpose: Assault
Mega-Damage: 4D6x10 MD: Heavy Proton Torpedo
Blast Radius: 50 feet
Range: 1200 miles
Rate of Fire: 2 or 4 missiles per volley, twice per melee
Payload: 50 missiles each, 200 total missiles.

4. Missile Launchers (5): Located at random areas around the ship, these launchers help augment the ships' anti-fighter capabilities.
Primary Purpose: Anti-fighter
Secondary Purpose: Defense
Mega-Damage: 2D6x10 MD: Heavy Plasma Missiles
Blast Radius: 30 feet
Range: 40 miles
Rate of Fire: 4 or 8 missiles per volley, four times per melee
Payload: 200 missiles each, 1000 total missiles.

Special Notes:
Most large space vessels have the following facilities and equipment. Only their placement, size, and complexity vary with each ship’s layout.
1.  Speed of Light Travel: All spacecraft can travel at a fraction of the speed of light.
2.  Auxiliary engines and propulsion system: allows for travel at around the speed of sound. These engines are used only in emergencies.
3.  The Command Center/Ship’s Bridge: This is the heart of the big ships. This massive area controls and monitors external and internal communications, sensory data, and weapon systems. Toward the center of the chamber is the strategy and tactics conference table. Computer generated graphics, plotting arms, and superimposed holograms, can display a complete visual image, with accompanying data regarding an enemy target(s). Over 700 targets, within an 80,000-mile area, can be identified, tracked, and visually displayed, with an accuracy margin of 94%. An array of computer banks, conference tables, data posts, monitors, large screens, and holographic displays protrude from the floor, walls, ceiling, and even dangle in mid-air.
Depending on the preferences of the various races, the commander may control the ship from a command bubble, a raised command deck, or even just a center mounted command chair. In any case, the ship’s commanding officer can observe all activity. Holographic displays, triggered by voice activation, spring to life at the slightest grumble. In some cases, a small forcefield or a transparent armor bubble with a MDC of 50 may protect the command area.
4.  Auxiliary Bridge: Most vessels have an auxiliary bridge buried deep within the heart of the vessel. This bridge has most of the same abilities of the main bridge, but in a much smaller area. As such, the displays aren’t as numerous or as large as those on the main bridge. As this bridge is very rarely used, junior officers are usually assigned here, with a command level officer in charge.
5.  Radio Interference Network: From the Command Center, the ship can project an area or net of intense radio interference that can completely isolate an enemy. The range of the radio jamming is approximately 50 miles, but can be increased by linking additional ships into the network (adds 50 miles per each additional vessel). Anyone caught within the radio interference net will be unable to receive any short or long-range transmissions. A superior communications system, like that of another cruiser, will be able to maintain internal communications as well as boosted short range communications within 25 miles from the main receiver. There are no limitations as to the duration of these jamming signals, which can be maintained for months.
6.  Radar Jamming: From the Command Center, a ship can jam an enemy’s radar. Range is a 10 miles area up to 400 miles away.
7.  Long Range Video and Communications System: From the Command Center, can send clean, accurate audio-visual transmissions up to 10,000 miles away, as well as pick up and monitor outside transmissions. The range of transmission is doubled in space and can be further extended by bouncing transmissions from one ship to another.
8.  Internal Security System:From the Command Center, besides monitoring hatch and door status all over the ship, the sensors monitor the temperature, radiation, motion, and chemical make-up of the ship’s breathable oxygen. The system can detect interlopers, disturbances, or anomalies on board the vessel.
9.  Medical Facilities/Laboratory: Big ships have fully stocked, modern medical facilities, equal to any ground-based hospital. Any medical procedures that are available to a race can be performed in the medical facilities, including bionic and cybernetic replacements of limbs and organs. The laboratory facilities include chemical, biological, spectrographic radiation, and sound analysis, storage of specimens, and audio/visual/computer data recording.
10.  Mess Halls: Distributes various foods and drinks. Water is also dispensed at these locations.
11.  Water Supply: A large reservoir of drinking water is stored on all vessels, in addition to the supplies at the mess halls.
12.  Launch Bays: These huge, wide-open storage areas for fully functioning combat ready fighters and shuttles can be found scattered throughout the ships.
13.  Vehicle/Armor Bays: A comparatively smaller chamber containing weapons, armor, and ground vehicles, usually connected to the launch bays by corridors or elevators.
  
 

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