"Civilian" Class Vehicles
By Ambience
Additions and Editing by Linwood Foster

Rifts characters usually pilot heavily armed and armored vehicles, but what are they supposed to do in the city? Nope, can't take that Naruni Juggernaut Hover-Tank down main street. Most of the more intelligent cities won't allow vehicles that are either too big, noisy, or heavily armed entrance to the city. This also goes for power armor, and robot vehicles. So, here is a listing of common vehicles and their quick stats, this is what I use for normal city vehicles, and even some country ones. There are also some hover sports cars with art by Mr. Richards himself.

Note: Most of the vehicle types came out of the back of Heroes Unlimited, with equivalent light MDC materials taken into place for their damage capacity. These vehicles are designed to withstand light MD, instead of being modified into MDC vehicles.

Ground Vehicles

All of these vehicles are commonly available in all civilized places of Rifts earth. They are manufactured by the Coalition, Triax, Northern Gun, Golden Age Weapon Smiths, Wellington Industries, Iron Heart Armaments, as well as various independent city-states/kingdoms. The differences between manufactures are much the same as today, different vehicles have different quirks and qualities according to their maker. For example, the Coalition and Triax vehicles are usually of the highest quality, cost a little more, and will hardly *ever* break down under normal conditions. Chipwell vehicles however are more equivalent to the Toyotas and Mazdas of today. They are of a lesser quality, and generally are not as nice as their expensive counterparts (this is not to say they are more prone to breaking down, I know of a Mazda with over 200,000 miles on it!). The vehicles styles also vary according to their maker; The Coalition vehicles' have that "slick" look to them, Northern Gun's are boxy, Triax's are European-looking, you get the idea.

Compact Car

15 MDC, Tires 1 MDC each, 90 mph max, 350 mile range, seats 3, price 10,000cr.

Or, for an example of a specific model:

Wellington Industries Hare
20 MDC, tires 1 MDC each
90 mph max, 410 mile range, poor acceleration
Sunroof optional, not recommended for characters over 6 feet tall
Seats 2
Price: 8000cr (electric only)

Mid-Size
25 MDC, Tires 3 MDC each, 120 mph max, 300 mile range, seats 5, price: 14,000cr.

Or, for an example of a specific model:

CS Citizen
28 MDC, 3MD tires
105 mph MAX, 350 mile range
Seats 4, price: 23,000cr

Sports Car

25 MDC, Tires 3 MDC each, 165 mph max, 200 mile range, seats 4, price: 26,000+cr.

Full-Size Sedan

30 MDC, Tires 3 MDC each, 120 mph max, 250 mile range, seats 6, price: 20,000cr.

Luxury Sedan
35 MDC, Tires 5 MDC each, 120 mph max, 250 mile range, seats 6, price: 33,000cr.

Limousine

40 MDC, Crew Compartment 25 MDC, Tires 5 MDC (6), 120 mph max, 300 mile range, seats 10, price: 100,000+cr.

Mini Van

42 MDC, Tires 3 MDC each, 120 mph max, 350 mile range, seats up to 7, price: 20,000cr.

Full-Size Van
50 MDC, Tires 5 MDC each, 120 mph max, 200 mile range, seats 3, price: 13,500cr.

Jeep (4x4)
30 MDC, Tires 5 MDC each, 120 mph max, 400 mile range, seats 4, price: 19,000cr.

Small Truck (4x4)
35 MDC, Tires 3 MDC each, 120 mph max, 400 mile range, seats 3, price: 15,000cr.
Has a closed bed 6x8x6 ft, up to 2.5 tons of cargo.

Or, for an example of a specific model:

Golden Age M400 Light Truck
38 MDC, tires 3 MDC each
120 mph max, range:500mi/gas 400mi/electric
Seats 2, Open bed 6x8x3, 2 tons of cargo
Suitable for rough terrain
Price: 15,000cr electric, 16500cr gas


U-Haul Type Truck (16ft)
35 MDC, Tires 3 MDC each, 120 mph max, 200 mile range, seats 3, price: 26,000cr.
U-Haul Type Truck (24ft)
40 MDC, Tires 5 MDC each (6), 120 mph max, 190 mile range, seats 3, price: 40,000cr.

Semi Truck

Cab
Body 80 MDC, Crew Compartment 40 MDC, Tires 10 MDC each (4-8), 120 mph max, 1500 miles, seats 4, price: 50,000cr.
Trailers
Tires 10 MDC each (6-10), Enclosed-100 MDC, Open-60 MDC, Tanker-140 MDC, price: 20000/14000/35000cr.

Street Motorcycle

10 MDC, 120 mph max, 350 mile range, seats 2, price: 4,000 credits.

Y2K+ JetBike

15 MDC, 420 mph max, 500 mile range, seats 1, price: 200,000 credits.
This is a super fast motorcycle made for road racing. It is powered by a surplus jet helicopter turbine engine. While it handles like any other motorcycle at low speeds (under 120 mph), it becomes increasing difficult (-15% skill check) to pilot at higher speeds. The Y2K+ is made for road driving, and suffers an additional -15% skill penalty when trying to drive it off-road. Also available fusion powered for 500,000 credits.

SuperSport Motorcycle

20 MDC, Tires 2 MDC each (2), 225 mph, 300 mile range, price: 11,000cr.
This is a super fast, super manueverable motorcycle made for road racing. The advanced handling and unique balance of this bike makes it very difficult for the novice driver (-15% skill check) to control this bike. However, it does offer a +5 to dodge rolls. The SuperSport is made for road driving, and suffers an additional -15% skill penalty when trying to drive it off-road.

The above vehicles all either run on gasoline or electric, as it's not worth while to have a fusion power source. Also, these are city vehicles, they aren't made for off-road uses, are not environmental, and don't have any sensors or short range transmitting radios. Made to withstand the normal rigors of city life, these vehicles are not built to take a drawn out fire-fight or to leap across 40ft gorges. They are just the normal man's transportation, you know, the kind you'd see a common citizen driving down the street. While they are able to withstand some of the rigors of the wilderness, they generally aren't used out of the city. However, some of the vehicles may be modified for off road use, they are certainly cheaper than hovercraft!

Civilian Hover Vehicles


Hover vehicles usually cost around 4 to 5 times the amount of a normal vehicle their size. Vastly more maneuverable and able to cross nearly any type of terrain, they make the perfect vehicles in the roadless wilderness, but in the city they are basically faster equivalents to their ground-based cousins. The following vehicles are not classed under "military" because that was not their original purpose, however some may be given weapons systems and be used as such, it's just it is not usually recommended with most models (except maybe NG) because they are usually more lightly armed and armored than their military equivalents.

Note:

Large vehicles are easier to mount hover thrusters on, and are in comparison cheaper than the exteremly expensive (and maneuverable) hoverbikes. Just a thought, because a top of the line hoverbike can run around 200,000cr, while putting similar heavy thrusters on a larger frame is less-expensive. At least that's how I see it (hover vehicles cost A LOT anyway).

Dodge Rocket

The Dodge Rocket was originally a production sports hover car by the Golden Age auto manufacturer, Dodge. Plans for the car's mass-production were mostly completed before the coming of the Rifts, and amazingly survived to be discovered and copied by a number of manufacturers around North America. Capable of accelerating to speeds around 150mph in under 6 seconds, the hover car boasts twin Shinobi 250 Turbine Jet Thrusters, and is one of the fastest ground-based hover craft known on earth.

Popular with those interested in style and speed more than armor and power, the Dodge Rocket has gained popularity in the urban centers of North America, including the Coalition states. It is one of the few vehicles used by wealthy Coalition citizens that isn't made by the coalition itself. A Coalition-allied corporation that acquired the plans from a black market bust has been given exclusive manufacturing rights. The Dodge Rocket is also manufactured by a few Black Market sectors, and Northern Gun is working on creating a similar vehicle to add to it's current utility hover vehicle line.

Vehicle Type: Jet Assisted Hovercraft
Crew: 1 pilot and 1 passenger.

MDC by location:
Main Body - 75
*Main Rear Thrusters (2) - 50 each
**Directional Jets (4) - 25 each
Optional Protective Roof Covering - 20 MDC (costs 10,000cr)
Weapons Systems: Basic Model comes with none, as many as 2 vehicle weapons can be mounted into the body (up to rifle size, can also use hover bike weapons).

Maximum Speed: 420 mph.
Maximum Altitude: 15ft, can handle drops of up to 120ft.
Maximum Range: 300 miles.
Engine: Most use the original plans of the Shinbone 250's, which are usually modified to run on normal gasoline. Some are retrofitted with electrical engines though.
Length: 14ft.
Weight: 1600lbs.
Cargo: Small trunk, around the size of 3 backpacks.
Special Bonuses:
The Dodge Rocket has excellent handling, even at high speeds. Thus, it gives the pilot +10% to pilot, +1 on initiative, and +2 to dodge at under 140mph, +4 to dodge at over 140mph.
Market Cost: 1.5 million credits.

Note: The original company that designed the vehicle was Dodge, but since most Rifts' people know nothing of history, the car's name is thought to be the "Dodge Rocket" as Dodge isn't considered the manufacturer's separate name, but actually part of the name of the vehicle. Some of the original replicators of it know that the "Dodge" part is really the ancient company's name, but most people just think it's part of the name of the car.


The Dodge Rocket SK9

While the original design of the Dodge Rocket was loved by many, there was also an outcry by some for an enhanced model with long range capabilities and greater maneuverability The SK9 was first built by the black market as a custom job for a bounty hunter who loved the design but needed long-range capabilities. After receiving his new vehicle, the bounty hunter used it quite a bit, and became famous for his unbeatable sports car. Thus, many customers began to ask for similar upgrades, and after a few months of this the Black market just decided to release a whole new model, the SK9.

The SK9 is outfitted with a few upgrades over the previous model. For one, the ancient design for the engines was replaced entirely with a single powerful turbine. Originally designed for a pre-rifts mini-orbital transport, the turbine was scaled down a bit, but still gives the little car amazing speed. To accommodate the engine's power requirements, and to solve the range problem, a standard nuclear power system was also installed.

A few minor adjustments were also made. The standard vehicle armor was replaced with the same alloys used in MD fighters. This gave the little car enough armor to survive a little easier in the places it's nuke plant could take it. The other adjustment was an upgrade of the control system to a standard fighter jet setup. This allowed for maneuverability on the same level as a similar fighter jet, and greatly enhanced the SK9's combat abilities.

Changed Stats
M.D.C. by location
Main Body: 150
Main Jet Turbine: 100
Special Bonuses:
+5 to dodge over 140 mph, +7 to dodge over 600 mph.
Max Speed: 705 mph.
Max Altitude: 200ft.
Max Range: Unlimited (20 year nuke plant), jets must cool after 2 hours.
Length: 15ft
Weight: 2000lbs
Black Market Price: 7.5 Million Credits
Notes: Currently, this vehicle is only manufactured by the black market. A standard weapons setup is a black market ripoff of the NG-Sky King's Rail-Gun/ Mini-Missile Pod setup.

BMW/Rolls Royce AV-7

The BMW AV-7 is a highly advanced personal hovercraft powered by a single Rolls-Royce 2280 ducted turbojet. The BMW AV-7 utilizes the state of the art in computerized fly-by-wire flight control and automated navigation systems (includes both an autopilot and dedicated navigation system). Additionally, the BMW AV-7 is a hybrid -- not only can it fly (cruising at a respectable 250mph), it also has a concealed set of roadwheels, allowing the AV-7 to utilize the road for when the engines need to cool down. Unfortunately, the two control fins at the rear are relatively fragile -- a rear-end collision would severely damage their control surfaces. The AV-7 also includes passenger seating for 3 plus the pilot, as well as crash webbing for safety. Additionally, the BMW AV-7 has the best sensory and communications gear available in the civilian sector.

Model Type: BMW/Rolls Royce AV-7
Vehicle Type: Turbojet Hovercraft
Crew: 1 pilot and 3 passengers.

M.D.C. by location
Main Body: 250
Crew Compartment: 100
Main Jet Turbine: 100
* Tail Fins (2): 20
Drive Wheels (4): 5
* Destroying one tail fin destabilizes the vehicle, causing a -15% penalty to the skill check. Destroying both tail fins will completely destabilize the craft, causing it to crash unless the pilot is able to land the craft (at -30%).

Maximum Speed:
Flying: Cruises at 150 mph, max speed is 480 mph.
Ground: 105 mph.
Maximum Altitude: 300ft, can handle drops of up to 120ft.
Max Range: Unlimited (20 year fusion plant), jets must cool after 2 hours at maximum.
Engine: The BMW AV-7 is powered by a single Rolls-Royce 2280 ducted turbojet, using a fusion reactor as the power source.
Length: Body: 14ft, with tailfins: 20ft.
Weight: 1700lbs.
Cargo: Medium-sized trunk, around the size of 3 suitcases.
Market Price: 13.5 Million Credits
Special Bonuses: The AV-7 has excellent handling, even at high speeds. Thus, it gives the pilot +20% to pilot, +1 on initiative, and +3 to dodge at under 200mph, +6 to dodge at over 200mph.
Notes: Eventhough the BMW AV-7 is a civilian vehicle, it is made in the New German Republic, an area constantly under threat of attack. As such, it does have defensive weapons built in. Mounted just above the front headlights is a recessed TX-24 Ion Pulse system (4D6 MD Short bursts, 500ft, unlimited payload). Mounted in the rear of the vehicle is a dual vertical launch missile system containing 12 small missiles. The vehicle has all the features of robot armor.

Northern Gun Hover Vehicles

"Vehicles for the rest of us"

Sky Siren


Model Type: NG-3000XTI
Class: Civilian Hover Vehicle
Crew: 1 Pilot, 4 Passengers.
M.D.C. by location
Maneuvering Jets (4): 45 each
Rear Thruster Bank: 70
Pilot's Compartment: 50
Main Body: 120
Speed: 240 mph max with electric/fossil fuel, 360 mph max with fusionreactor.
Altitude: 2ft to 500ft
Power System: Electric, Fossil Fuel (solid burning, gasoline, etc.), Nuclear.
Range: 400 miles; Unlimited with nuclear reactor.
Stats:
Weight: 1 ton.
Width: 8ft.
Length: 17ft.
Height: 4.5ft.
Cargo: A spacious 7x4x3 storage area (in back).
Bonuses: +10% to pilot, +2 to dodge at under 140mph, +4 to dodge at over 140mph.
Price: 585,000cr fossil fuel, 810,000cr Electric, 1.9 million credits Nuclear.
Optional Features:
Additional Armor: 40,000cr per additional 10 MDC, up to 100 extra MDC. For every 20 additional MDC, -10MPH to max speed. Increased Fuel Cells: Adds 200 miles to the range, cargo size reduced by 1/2.

The NG-Siren was designed as a sporty hovercar. Boasting a set of powerful duct fan engines, it's advanced control setup gives the pilot an advantage in maneuverability and reaction time. The vehicle also has rudimentary cyber-jacking capabilities (gives pilot an additional +5% to pilot hovercraft).

While designed for civilian use, the Sky Siren comes standard with two pop-up forward weapon mounts, it accepts normal energy rifles into a set of custom-control targeting systems. (Equivalent of making the rifles vehicle mounted and giving them +1 to strike). Included with the package is a HUD system display, 10 mile radar, and laser-targeting.

Northern Gun Hover A.T.V.

Model Type: NG-UHV400
Vehicle Type: A.T.V. Hover Vehicle
A small well built hover truck of sorts, ideal for the inhabitants of the wilderness, who need a little utility and raw power. Built in the traditional rugged-boxy looking NG style, this vehicle is common in the more well-off wilderness communities of Rifts earth. Used as a "work horse", the A.T.V. is capable of pulling great weights, and is also popular as a transport vehicle (it can be given a trailer for extra cargo space).

Crew: 1 Driver, 2 passengers (in front), back can hold 6 more easily.
M.D.C. by location:
Main Body: 90
Hover Thrusters (4) - 30 each

Weight: Just under 2 tons.
Length: 23ft.
Width: 7ft.
Cargo: A 6x8x4ft, maximum of 2 tons, has a covered bed.
Max Speed: 120mph, hovers 3 to 20ft off of the ground. Unladen it can withstand drops of up to 120ft, fully laden it can only take around 15ft drops.
Max Range: 800 miles on electric or gasoline, only 500 if using sub-standard fuel.
Power System: Electric (most common), or Internal Combustion.
Market Cost: 200,000cr -- It's is not much more than a hover bike, but not nearly as maneuverable. It is mostly just a set of big hover engines on a sturdy chassis.
Notes: Due to it's sluggish nature, it has a -15% to pilot. The controls are also more archaic and less natural feeling, the pilot loses 1 attack while struggling to keep control, and any dodges are at -3.



Adding Speed to Vehicles

Maximum/Cruise Speeds Cost (credits): Internal Combustion Engine Cost (credits): Turbo Engine Cost (credits): Jet Turbine Cost (credits): Hover Jet Cost (credits): Micro-Hover Jet
100 mph/60 mph
25,000
30,000
37,000
125,000
250,000
120 mph/70 mph
30,000
35,000
45,000
150,000
300,000
140 mph/80 mph
35,000
40,000
52,500
175,000
350,000
160 mph/100 mph
40,000
46,000
60,000
200,000
400,000
180 mph/110 mph
45,000
52,000
67,500
225,000
450,000
200 mph/120 mph
50,000
58,000
75,000
250,000
500,000
220 mph/130 mph
75,000
63,000
82,500
275,000
650,000
240 mph/140 mph
80,000
70,000
90,000
300,000
700,000
260 mph/160 mph
85,000
75,000
97,500
325,000
750,000
280 mph/170 mph
90,000
100,000
105,000
350,000
800,000
300 mph/180 mph
95,000
107,000
112,500
375,000
850,000
320 mph/190 mph
--
113,000
120,000
400,000
--
340 mph/200 mph
--
120,000
127,500
425,000
--
360 mph/220 mph
--
125,000
135,000
450,000
--
380 mph/230 mph
--
130,000
142,500
475,000
--
400 mph/240 mph
--
--
150,000
500,000
--
420 mph/250 mph
--
--
177,500
625,000
--
440 mph/260 mph
--
--
185,100
650,000
--
460 mph/280 mph
--
--
192,500
675,000
--
480 mph/290 mph
--
--
200,000
700,000
--
500 mph/300 mph
--
--
207,500
725,000
--
520 mph/310 mph
--
--
215,000
750,000
--
540 mph/320 mph
--
--
222,500
775,000
--
560 mph/340 mph
--
--
230,000
800,000
--
580 mph/350 mph
--
--
237,500
825,000
--
600 mph/360 mph
--
--
245,000
850,000
--

 

Speed Notes
1. Maximum: This is the vehicle's absolute maximum speed.
2. Cruise: Safe speed for extended travel (given good roads). The vehicle should be able to drive indefinately at Cruising Speed.
3. Cost: This is the cost for a combustable-fuel engine/propulsion system, fuel tank, and alignment for the vehicle. Nuclear or electric/solar power systems cost extra credits for the connection (Turbo: 175,000 credits, Jet Turbine: 250,000 credits, Hover: 100,000 credits, Micro-Hover: 100,000 credits), plus the actual cost for the power system (1 to 15 million credits for nuclear, or 2 million credits for solar).



Adding Armor

Vehicle Armor:
Light Armor
Medium Armor
Heavy Armor
MDC
60
150
300
Cost (in credits)
300,000
750,000
1,500,000
Passenger Armor:
Light Armor with Armorglass Windows
Light Armor with Window Slits
Medium Armor with Armorglass Windows
Medium Armor with Window Slits
Heavy Armor with Armorglass Windows
Heavy Armor with Window Slits
MDC
45
55
65
110
135
185
Cost (in credits)
225,000
275,000
325,000
550,000
675,000
925,000
Turret Armor:
Light
Medium
Heavy
MDC
15
25
35
Cost (in credits)
75,000
125,000
175,000
Armor Notes

1. Vehicle Armor covers the vehicle only, NOT PASSENGERS.
2. Passenger Armor covers the passenger compartment, and therefore is not available for motorcycles
3. Turret armor protects both the weapon and the operator, seperate armor must be bought for each turret.
4. Only one type of armor is available for a vehicle. Multiple layers of armor cannot be purchased.



Adding Weapons

Fixed Weapon Mounts: 20,000 credits each
Swivel Weapon Mounts: 40,000 credits each
Ordinance Weapon Mounts: 100,000 credits each
Ordinance Swivel Weapon Mounts: 200,000 credits each
Notes:
1. Price includes the mount only, weapons are either purchased seperately or supplied by the buyer.
2. All weapon mounts can be either manned, or computer controlled, based upon the vehicle being built and the buyer's preference.
3. Ordinance weapon mounts include reinforcing the frame of the vehicle to handle the missile/rocket launching.


Other Modifications, Equipment, and Accessories

Air Recycling System:
Allows for unlimited use of impure air. The unit will recycle the vehicle atmosphere so long as power remains. The cost includes making the vehicle airtight.
Cost: 160,000 credits for a small vehicle, 240,000 for a larger vehicle

Ejection Seat:
This specially built chair has built-in explosives designed to throw the chair and its occupant up and away from an injured vehicle. The parachute is designed to open at the right altitude.
Cost: 44,400 credits

Ejection Seat Hover Vehicle:
An ejection seat that is also a limited hover vehicle that functions like a jet pack.
Maximum Speed: 100 mph
Range: 15 miles
Fuel Capacity: 15 minutes
Cost: 170,000 credits

External Fuel Tank:
(For gas engines only) This will double the amount of available driving time. The tank can be armored for 50,000 credits per 10 MDC.
Cost: 3,700 credits each

Loudspeaker:
Simply a large speaker/amplifier mounted outside a vehicle. Can be heard clearly over vehicle noise up to 500 feet away.
Cost: 2,480 credits

Night Sight Camera/Monitor:
A forward mounted camera that sees into the darkness and relays an amplified image to a monitor in front of the operator. Range is 2,000 ft. and the camera clearly shows the ground based buildings, vehicles, and creatures. Any bright lights, including the vehicle's own headlights, blind the night sight camera.
Cost: 80,000 credits

Pressurized Cabin:
A crew compartment that is air-tight and comes with an on-board air supply. Good against poison gas, smoke, and high altitude. Effective underwater up to a depth of 1,100 feet.
Cost: 200,000 credits for a small vehicle, 400,000 credits for a large vehicle.

Second Engine:
This is a back-up engine for the vehicle, it comes into play if the main engine is disabled.
Cost: As listed on the above chart.

Smoke Screen:
Smoke can be released by changing the fuel mix in the engine. This is only available with Internal Combustion Engines.
Cost: 4,440 credits

Thief-proof locks:
The vehicle locks have been modified so that standard pry bars and skeleton keys will not work. Thief is -35% to pick locks.
Cost: 1,740 credits for each lock.

Winch and Cable:
Woven steel cable about 1,000 feet long and has a hook on one end. The winch can pull up to 300 lbs. Larger loads can be moved by locking the winch and moving the vehicle.
Cost: 2,000 credits

Radar (Basic):
5 mile range. Able to track 20 targets for direction of travel and speed. Unable to identify or provide targeting solutions for weapons fire. Note: Range is limited by terrain.
Cost: 60,000 credits

Radar Targeting Computer:
30 mile maximum range, able to identify 20 targets and simultaneously track 10 targets on the ground or flying under 600 ft. Note: Range is limited by terrain.
Cost: 250,000 credits

Advanced Radar Targeting Computer:
60 mile maximum range, able to identify 60 targets and simultaneously track 30 targets on the ground or flying under 600 ft. Note: Range is limited by terrain.
Cost: 550,000 credits

Sensory Equipment:
Engine readout package. The instrument panel is modified to include a tachometer, temperature, oil pressure guages, fuel mix indicator, and a readout on battery charge. Adds +5% to Automotive Mechanics diagnosis.
Cost: 1,925 credits

Radio Locator:
Directional locator that allows the vehicle operators to find the exact position of a radio transmission. Useful for finding planted "bugs". Range is 5 miles.
Cost: 15,700 credits

Tool Kits:
Portable: a portable tool kit in a leather case, about the size of a briefcase. Weighs 20 lbs. and has everything needed for most Automotive Mechanics diagnostics. Cost is 750 credits.
Trunk: A metal toolbox weighing 60 lbs. and with everything needed for road repairs. Cost: 1600 credits.
Shop Kit: Actually several metal boxes and drawers worth of tools, usually installed in a garage or in a utility van (although most large vehicles could be modified to suit the kit). This weighs 1,400 lbs. and has everything needed for major vehicle repairs (rebuilding engines, adjusting the frame) and modifications. Includes a welding torch, hoist, and machine for mounting tires on wheels. Cost: 5,500 credits.

Ram Prow:
The ram prow is a special MDC reinforced ram at the front of the vehicle. The ram prow protects the attacking vehicle from any damage that it would normally receive in a ram attack. It also adds 45 MDC to the vehicle.
Cost: 225,000 credits


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