Mini-Missiles use special rules to determine if they hit. Mini-Missiles are 1/2-3/4 feet long, essentially a grenade with an engine.
Warhead |
Mega-Damage |
Speed |
Maximum Range |
Blast Radius |
M.D.C. |
Cost |
Armor Piercing |
1D4x10 |
1400 MPH |
1 mile |
3 ft |
2 |
2000 |
Fragmentation |
1D6x10 |
500 MPH |
0.5 mile |
20ft |
1 |
800 |
High Explosive |
1D8x10 |
500 MPH |
0.5 mile |
5 ft |
1 |
800 |
Plasma/Napalm |
1D4x10 |
1200 MPH |
1 mile |
15ft |
1 |
2000 |
Short Range Missiles are self-guided with a +3 to strike. Short Range Missiles are 1-2 feet long. They carry a seeker head, a warhead, and propellant to fly up to 5 miles with guidance the entire way. Self-Guided missiles lock-on and hit the main body only. The new Coalition versions of these missiles add an additional 1D*x10 MD. Coalition missiles are only available to frontline Coalition units; they are not available on the Black Market.
Warhead |
Mega-Damage |
Speed |
Maximum Range |
Blast Radius |
M.D.C. |
Cost |
Armor Piercing |
1D6x10 |
650 MPH |
5 miles |
5 ft |
5 |
3000 |
Fragmentation |
1D8x10 |
450 MPH |
3 miles |
30 ft |
5 |
2000 |
High Explosive |
1D10x10 |
500 MPH |
5 miles |
10 ft |
5 |
2000 |
Plasma/Napalm |
1D10x10 |
500 MPH |
3 miles |
20 ft |
5 |
4500 |
Medium Range Missiles are self-guided with a +3 to strike. Medium Range Missiles are 5-8 feet long. They carry a seeker head, a warhead, and propellant to fly up to 50 miles, at Mach 1.5+, with guidance the entire way. Self-Guided missiles lock-on and hit the main body only. The new Coalition versions of these missiles add an additional 1D*x10 MD. Coalition missiles are only available to frontline Coalition units; they are not available on the Black Market.
Warhead |
Mega-Damage |
Speed |
Maximum Range |
Blast Radius |
M.D.C. |
Cost |
Armor Piercing |
2D4x10 |
1600 MPH |
60 miles |
20 ft |
10 |
17000 |
Fragmentation |
2D6x10 |
1000 MPH |
40 miles |
40 ft |
10 |
8500 |
High Explosive |
2D8x10 |
1200 MPH |
50 miles |
20 ft |
10 |
9000 |
Plasma/Napalm |
2D10x10 |
1400 MPH |
40 miles |
40 ft |
10 |
20000 |
Long Range Missiles are self-guided with a +3 to strike. Long Range Missiles are 12-15 feet long. They carry a seeker head, a warhead, and propellant to fly up to 1000 miles, at Mach 2.5+, with guidance the entire way. Self-Guided missiles lock-on and hit the main body only. The new Coalition versions of the regular missiles add an additional 1D*x10 MD.
Fusion warheads are non-nuclear explosives that are much more powerful than other warheads of comparable size. Generally, only nuclear weapons are more powerful for their size. Fusion warhead technology is quite advanced, therefore only the most high-tech nations and city-states (such as CS, NGR, Republic of Japan) will possess these. These weapons do not emit deadly radiation, an EMP, or any of the other side-effects normally associated with nuclear weapons. (Please note that the term "fusion" is not meant to imply a fusion reaction.) Coalition missiles are only available to frontline Coalition units; they are not available on the Black Market.
Warhead |
Mega-Damage |
Speed |
Maximum Range |
Blast Radius |
M.D.C. |
Cost |
Armor Piercing |
4D4x10 |
2010 MPH |
800 miles |
30 ft |
20 |
100000 |
Fragmentation |
4D6x10 |
1400 MPH |
400 miles |
80 ft |
20 |
150000 |
High Explosive |
4D8x10 |
2010 MPH |
500 miles |
40 ft |
20 |
65000 |
Fusion |
2D4x100 |
2010 MPH |
1000 miles |
200 ft |
20 |
200000 |
Plasma/Heat |
4D10x10 |
1400 MPH |
500 miles |
80 ft |
20 |
120000 |
Smart Missiles, or Cruise Missiles, are self-guided with a +5 to strike. Smart Missiles are essentially the same as LRMs. They can change course, dodge attacks, and turn around to strike a target again if it misses the first time. They have 2 attacks per melee and are +4 to dodge. They will continue to attack the target until either they hit, or they are destroyed. Self-Guided missiles lock-on and hit the main body only. The new Coalition versions of these missiles add an additional 1D*x10 MD.
Fusion warheads are non-nuclear explosives that are much more powerful than other warheads of comparable size. Generally, only nuclear weapons are more powerful for their size. Fusion warhead technology is quite advanced, therefore only the most high-tech nations and city-states (such as CS, NGR, Republic of Japan) will possess these. These weapons do not emit deadly radiation, an EMP, or any of the other side-effects normally associated with nuclear weapons. (Please note that the term "fusion" is not meant to imply a fusion reaction.) Coalition missiles are only available to frontline Coalition units; they are not available on the Black Market.
Warhead |
Mega-Damage |
Speed |
Maximum Range |
Blast Radius |
M.D.C. |
Cost |
Plasma/Heat |
4D10x10 |
1400 MPH |
400 miles |
80 ft |
25 |
260000 |
Proton Torpedo |
6D8x10 |
2010 MPH |
1000 miles |
50 ft |
25 |
400000 |
Fusion |
2D6x100 |
2010 MPH |
800 miles |
200 ft |
25 |
500000 |
Multi-Warhead Missiles are self-guided missiles with a +5 to strike. Each missile houses 4 warheads that do the listed damage. Before being launched, the warheads can be programmed to have a spread of 5ft to 40ft between each warhead. Self-Guided missiles lock-on and hit the main body only. The new Coalition versions of these missiles add an additional 1D6x10 to each warhead.
Fusion warheads are non-nuclear explosives that are much more powerful than other warheads of comparable size. Generally, only nuclear weapons are more powerful for their size. Fusion warhead technology is quite advanced, therefore only the most high-tech nations and city-states (such as CS, NGR, Republic of Japan) will possess these. These weapons do not emit deadly radiation, an EMP, or any of the other side-effects normally associated with nuclear weapons. (Please note that the term "fusion" is not meant to imply a fusion reaction.) Coalition missiles are only available to frontline Coalition units; they are not available on the Black Market.
Warhead |
Mega-Damage |
Speed |
Maximum Range |
Blast Radius |
M.D.C. |
Cost |
Medium Range |
2D6x10 |
1200 MPH |
50 miles |
30 ft |
20 |
450000 |
Long Range |
3D6x10 |
2010 MPH |
1000 miles |
40 ft |
25 |
650000 |
Fusion |
2D6x100 |
2010 MPH |
1600 miles |
200 ft |
30 |
950000 |
Warhead |
Mega-Damage |
Speed |
Maximum Range |
Blast Radius |
M.D.C. |
Cost |
Smoke (MM) |
None |
500 MPH |
0.5 mile |
20 ft |
1 |
500 |
Tear Gas (SRM) |
None |
200 MPH |
0.5 mile |
20 ft |
5 |
1000 |
Knock-Out Gas |
None |
200 MPH |
0.5 mile |
20 ft |
5 |
1085 |
Smoke (SRM) |
None |
300 MPH |
1 mile |
35 ft |
5 |
1050 |
Fire Retardant (SRM) |
None |
200 MPH |
0.5 mile |
25 ft |
5 |
950 |
Smoke (MRM) |
None |
1000 MPH |
40 miles |
50 ft |
10 |
8000 |