Missile Chart

Mini-Missiles

Mini-Missiles use special rules to determine if they hit. Mini-Missiles are 1/2-3/4 feet long, essentially a grenade with an engine.



Warhead

Mega-Damage

Speed

Maximum Range

Blast Radius

M.D.C.

Cost

Armor Piercing

1D4x10

1400 MPH

1 mile

3 ft

2

2000

Fragmentation

1D6x10

500 MPH

0.5 mile

20ft

1

800

High Explosive

1D8x10

500 MPH

0.5 mile

5 ft

1

800

Plasma/Napalm

1D4x10

1200 MPH

1 mile

15ft

1

2000

Short Range Missiles

Short Range Missiles are self-guided with a +3 to strike. Short Range Missiles are 1-2 feet long. They carry a seeker head, a warhead, and propellant to fly up to 5 miles with guidance the entire way. Self-Guided missiles lock-on and hit the main body only. The new Coalition versions of these missiles add an additional 1D*x10 MD. Coalition missiles are only available to frontline Coalition units; they are not available on the Black Market.



Warhead

Mega-Damage

Speed

Maximum Range

Blast Radius

M.D.C.

Cost

Armor Piercing

1D6x10

650 MPH

5 miles

5 ft

5

3000

Fragmentation

1D8x10

450 MPH

3 miles

30 ft

5

2000

High Explosive

1D10x10

500 MPH

5 miles

10 ft

5

2000

Plasma/Napalm

1D10x10

500 MPH

3 miles

20 ft

5

4500

Medium Range Missiles

Medium Range Missiles are self-guided with a +3 to strike. Medium Range Missiles are 5-8 feet long. They carry a seeker head, a warhead, and propellant to fly up to 50 miles, at Mach 1.5+, with guidance the entire way. Self-Guided missiles lock-on and hit the main body only. The new Coalition versions of these missiles add an additional 1D*x10 MD. Coalition missiles are only available to frontline Coalition units; they are not available on the Black Market.



Warhead

Mega-Damage

Speed

Maximum Range

Blast Radius

M.D.C.

Cost

Armor Piercing

2D4x10

1600 MPH

60 miles

20 ft

10

17000

Fragmentation

2D6x10

1000 MPH

40 miles

40 ft

10

8500

High Explosive

2D8x10

1200 MPH

50 miles

20 ft

10

9000

Plasma/Napalm

2D10x10

1400 MPH

40 miles

40 ft

10

20000

Long Range Missiles

Long Range Missiles are self-guided with a +3 to strike. Long Range Missiles are 12-15 feet long. They carry a seeker head, a warhead, and propellant to fly up to 1000 miles, at Mach 2.5+, with guidance the entire way. Self-Guided missiles lock-on and hit the main body only. The new Coalition versions of the regular missiles add an additional 1D*x10 MD.

Fusion warheads are non-nuclear explosives that are much more powerful than other warheads of comparable size. Generally, only nuclear weapons are more powerful for their size. Fusion warhead technology is quite advanced, therefore only the most high-tech nations and city-states (such as CS, NGR, Republic of Japan) will possess these. These weapons do not emit deadly radiation, an EMP, or any of the other side-effects normally associated with nuclear weapons. (Please note that the term "fusion" is not meant to imply a fusion reaction.) Coalition missiles are only available to frontline Coalition units; they are not available on the Black Market.



Warhead

Mega-Damage

Speed

Maximum Range

Blast Radius

M.D.C.

Cost

Armor Piercing

4D4x10

2010 MPH

800 miles

30 ft

20

100000

Fragmentation

4D6x10

1400 MPH

400 miles

80 ft

20

150000

High Explosive

4D8x10

2010 MPH

500 miles

40 ft

20

65000

Fusion

2D4x100

2010 MPH

1000 miles

200 ft

20

200000

Plasma/Heat

4D10x10

1400 MPH

500 miles

80 ft

20

120000

Smart Missiles/Cruise Missiles

Smart Missiles, or Cruise Missiles, are self-guided with a +5 to strike. Smart Missiles are essentially the same as LRMs. They can change course, dodge attacks, and turn around to strike a target again if it misses the first time. They have 2 attacks per melee and are +4 to dodge. They will continue to attack the target until either they hit, or they are destroyed. Self-Guided missiles lock-on and hit the main body only. The new Coalition versions of these missiles add an additional 1D*x10 MD.

Fusion warheads are non-nuclear explosives that are much more powerful than other warheads of comparable size. Generally, only nuclear weapons are more powerful for their size. Fusion warhead technology is quite advanced, therefore only the most high-tech nations and city-states (such as CS, NGR, Republic of Japan) will possess these. These weapons do not emit deadly radiation, an EMP, or any of the other side-effects normally associated with nuclear weapons. (Please note that the term "fusion" is not meant to imply a fusion reaction.) Coalition missiles are only available to frontline Coalition units; they are not available on the Black Market.



Warhead

Mega-Damage

Speed

Maximum Range

Blast Radius

M.D.C.

Cost

Plasma/Heat

4D10x10

1400 MPH

400 miles

80 ft

25

260000

Proton Torpedo

6D8x10

2010 MPH

1000 miles

50 ft

25

400000

Fusion

2D6x100

2010 MPH

800 miles

200 ft

25

500000

Multi-Warhead Missiles

Multi-Warhead Missiles are self-guided missiles with a +5 to strike. Each missile houses 4 warheads that do the listed damage. Before being launched, the warheads can be programmed to have a spread of 5ft to 40ft between each warhead. Self-Guided missiles lock-on and hit the main body only. The new Coalition versions of these missiles add an additional 1D6x10 to each warhead.

Fusion warheads are non-nuclear explosives that are much more powerful than other warheads of comparable size. Generally, only nuclear weapons are more powerful for their size. Fusion warhead technology is quite advanced, therefore only the most high-tech nations and city-states (such as CS, NGR, Republic of Japan) will possess these. These weapons do not emit deadly radiation, an EMP, or any of the other side-effects normally associated with nuclear weapons. (Please note that the term "fusion" is not meant to imply a fusion reaction.) Coalition missiles are only available to frontline Coalition units; they are not available on the Black Market.



Warhead

Mega-Damage

Speed

Maximum Range

Blast Radius

M.D.C.

Cost

Medium Range

2D6x10

1200 MPH

50 miles

30 ft

20

450000

Long Range

3D6x10

2010 MPH

1000 miles

40 ft

25

650000

Fusion

2D6x100

2010 MPH

1600 miles

200 ft

30

950000


Special Missiles


Warhead

Mega-Damage

Speed

Maximum Range

Blast Radius

M.D.C.

Cost

Smoke (MM)

None

500 MPH

0.5 mile

20 ft

1

500

Tear Gas (SRM)

None

200 MPH

0.5 mile

20 ft

5

1000

Knock-Out Gas

None

200 MPH

0.5 mile

20 ft

5

1085

Smoke (SRM)

None

300 MPH

1 mile

35 ft

5

1050

Fire Retardant (SRM)

None

200 MPH

0.5 mile

25 ft

5

950

Smoke (MRM)

None

1000 MPH

40 miles

50 ft

10

8000

 
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