Updated REF OCC's
Veritech Fighter Pilot
Attribute Requirements: IQ: 10. PP: 10.
OCC Skills:
Language: Native Tongue at 94%
Math: Basic (+10%)
Literacy (+10%)
Military Etiquette (+15%)
Radio: Basic (+10%)
Pilot Military: Fighter Jet (+20%)
Pilot Veritech Fighters (all) (+20%)
Robot Combat Basic
Robot Combat Elite: Veritechs (select two)
Robot Combat Elite: Cyclones (Battler, Saber)
Sensory Equipment (+15%)
Weapon Systems (+20%)
Navigation (air, land, water) (+15%)
Running
WP: Energy Pistol
WP: Energy Rifle
WP: One other of choice
H2H: Expert, can be changed to Martial Arts or Assassin (if evil) for one OCC Related skill.
OCC Related Skills:
Select 8 other skills at level one, +2 additional skills at levels 3, 6, 9, and 12.
Communications: Any (+10%)
Cowboy: None
Domestic: Any
Electrical: Basic Electronics only (+5%)
Espionage: None
Horsemanship: None
Mechanical: Aircraft, Automotive, Basic, and Veritech mechanics only (+5%)
Medical: First Aid only
Military: Any (+10%)
Physical: Any
Pilot: Any except destroid (+15% on all aircraft)
Pilot Related: Any (+10%)
Rogue: Streetwise only
Science: Math, Astronomy, and Navigation skills only
Technical: Any
WP: Any except Cyclone Weapon Systems
Wilderness: Wilderness Survival only
Secondary Skills:
Select 4 other skills from the Secondary Skills List in the Skills Section. +1
additional skill at levels 4, 8, 12, and 15. No bonuses other than high IQ.
Experience: As CS SAMAS Pilot OCC
Destroid Pilot
Attribute Requirements: PS: 10. PP: 12. PE: 12.
OCC Skills:
Language: Native Tongue at 94%
Math: Basic (+20%)
Literacy (+10%)
Military Etiquette (+15%)
Radio: Basic (+10%)
Computer Operation (+10%)
Pilot: Combat Driving
Sensory Equipment (+15%)
Body Building and Weightlifting
Climbing (+5%)
Running
WP: Energy Rifle
WP: One other of choice
H2H: Expert, can be changed to Martial Arts for one OCC Related skill, or
Commando (Assassin if evil) for two.
MOS Skills:
Weapon Systems (+15%)
Land Navigation (+12%)
Pilot: Hovercraft (+10%)
Pilot: Tanks & APCs
Pilot: Construction & Tracked Vehicles (+20%)
Pilot: Robots & Power Armor (+20%)
Robot Combat Basic
Robot Combat Elite: Destroid or VHT-1 Spartas (select 2, +1 at levels 3,6,9, and 12)
WP: Military Heavy Weapons
WP: Heavy Mega-Damage Weapons
OCC Related Skills:
Select 5 other skills at level one, +1 additional skills at levels 2, 4, 6, 8,
and 12.
Communications: Any (+10%)
Cowboy: None
Domestic: Any
Electrical: Basic Electronics only
Espionage: None
Horsemanship: None
Mechanical: Aircraft, Automotive, Basic, and mecha mechanics only (+5%)
Medical: First Aid only (or paramedic for 2 skills)
Military: Any (+10%), except Naval skills
Physical: Any
Pilot: Any, except veritech (+10%); Cyclone basic only
Pilot Related: Any (+10%)
Rogue: Cardsharp only
Science: Math, Astronomy, and Navigation skills only
Technical: Any
WP: Any, except Cyclone Weapon Systems
Wilderness: Wilderness Survival only
Secondary Skills:
Select 2 other skills from the Secondary Skills List in the Skills Section at
levels 1, 4, 8, 12, and 15. No bonuses other than high IQ.
Experience: As Robot Pilot OCC
Cyclone Rider
Attribute Requirements: PS: 10. PP: 12. PE: 12.
OCC Skills:
Language: Native Tongue at 94%
Literacy (+10%)
Military Etiquette (+15%)
Radio: Basic (+10%)
Pilot: Motorcycle (+20%)
Pilot: Combat Driving
Sensory Equipment (+15%)
Weapon Systems (+15%)
Body Building and Weightlifting
Climbing (+5%)
Running
WP: Cyclone Weapons Systems
WP: Heavy Energy Weapons
WP: Energy Rifle
WP: One other of choice
H2H: Expert, can be changed to Martial Arts, Commando, or Assassin if evil for
one OCC Related skill.
MOS Skills:
Math: Advanced (+15%)
Basic Mechanics (+15%) or Acrobatics
Navigation (+15%)
Pilot: Hovercycles
Pilot: One of choice (+12%)
Pilot: Robots & Power Armor (+20%)
Pilot: Cyclone (all) (+20%)
Robot Combat Basic
Robot Combat Elite: Cyclone (all)
OCC Related Skills:
Select 5 other skills at level one, +1 additional skills at levels 2, 4, 6, 8,
and 12.
Communications: Any (+5%)
Cowboy: None
Domestic: Any
Electrical: Basic Electronics only
Espionage: Any (+5%)
Horsemanship: Basic
Mechanical: Automotive and Basic only (+10%)
Medical: First Aid only (or paramedic for 2 skills)
Military: Any (+10%), except Naval skills
Physical: Any
Pilot: Any, (+10% on ground vehicles)
Pilot Related: Any (+10%)
Rogue: Cardsharp only
Science: Astronomy and Navigation skills only
Technical: Any
WP: Any
Wilderness: Any
Secondary Skills:
Select 2 other skills from the Secondary Skills List in the Skills Section at
levels 1, 4, 8, 12, and 15. No bonuses other than high IQ.
Experience: As Robot Pilot OCC
Zentraedi REF Warrior
Attributes: IQ: 3D6 (+1D6 for females and officers). ME: 2D6. MA: 2D6. PS: 4D6.
PP: 3D6 (+1D6 for females). PE: 4D6. PB: 2D6 (+1D6 for females). Spd: 3D6. All
rolls of 16 or greater get a bonus 1D6 roll. A roll of 11 or 12 on 2D6 also gets
a bonus roll of 1D6.
SDC: 20+3D6 (+10 for officers)
Height: 5ft + 4D6 inches.
Weight: 130lbs + 2D4x10lbs
OCC Skills:
(All start at second level proficiency)
Language: Native Tongue at 94%
Military Etiquette (+15%)
Radio: Basic (+10%)
Pilot: All Zentraedi Mecha
Robot Combat Elite: Zentraedi Mecha
Robot Combat Basic
Sensory Equipment (+10%)
Weapon Systems (+10%)
Body Building and Weightlifting
Climbing (+5%)
Running
WP: Energy Pistol
WP: Energy Rifle
H2H: Basic, can be changed to Expert for one OCC Related skill. Officers start with Expert, or Martial Arts for one OCC Related skill.
OCC Related Skills:
Select 8 (10 if officer) other skills at level one, +1 additional skill at
levels 2, 5, 9, and 12.
Communications: Any (+5%)
Cowboy: None
Domestic: Any
Electrical: None
Espionage: None. Officer, Any (+10%)
Horsemanship: None
Mechanical: Basic only
Medical: First Aid only
Military: Any (+10%)
Physical: Any, except acrobatics
Pilot: Any (+5%)
Pilot Related: Any (+10%)
Rogue: Any (+10%)
Science: Math only
Technical: Any (Officers +5%)
WP: Any, except Cyclone Weapon Systems
Wilderness: None
Secondary Skills:
Select 2 (5 for Officers) other skills from the Secondary Skills List in the
Skills Section, +1 at levels 4, 8, and 12. No bonuses other than high IQ.
Experience: As CS Grunt OCC
Military Specialist
Attribute Requirements: IQ: 12. ME: 12. PE: 10.
OCC Skills:
Language: Native Tongue at 98%
Math: Basic (+10%)
Literacy (+10%)
Computer Operation (+15%)
Electronic Countermeasures (+20%)
Intelligence (+10%)
Interrogation (+15&)
Disguise (+15%)
Radio: Basic (+10%)
Pilot Jet (+10%)
Pilot Cyclone (all) (+10% to pilot VR-041 Saber)
Robot Combat Elite: Cyclones (VR-041 Saber Only)
Robot Combat Basic
Weapon Systems (+10%)
Running
WP: Energy Pistol
WP: Energy Rifle
WP: Three others of choice
H2H: Expert, can be changed to Martial Arts or Assassin (if evil) for one OCC Related skill, or Commando for two.
OCC Related Skills:
Select 5 Espionage Skills, and 5 other skills at level one, +2 additional skills at levels 3, 6, 9, and 12.
Communications: Any (+10%)
Cowboy: None
Domestic: Any
Electrical: Any
Espionage: Any (+15%)
Horsemanship: General only.
Mechanical: Aircraft, Automotive, Basic, Locksmith, and Computer Repair
only(+5%)
Medical: Paramedic only
Military: Any (+15%)
Physical: Any (+10% where applicable)
Pilot: Any except destroids (+5% on motorcyle, alpha, beta, and all aircraft.
All robot combat limited to basic.)
Pilot Related: Any (+10%)
Rogue: Any (Streetwise +10%)
Science: Any
Technical: Any
WP: Any except Cyclone Weapon Systems
Wilderness: Any
Secondary Skills:
Select 4 other skills from the Secondary Skills List in the Skills Section. +1 additional skill at levels 4, 8, 12, and 15. No bonuses other than high IQ.
Experience: As CS Military Specialist OCC
Bio-Maintenance Engineer
Attribute Requirements: IQ: 9. PS: 10.
Attribute Bonuses: IQ: +1. PS: +2. PP: +1. +2 Perception Rolls. +2D6+6 SDC.
Special OCC Skills
1. Jury-Rig Repairs: can slap together solid temporary repairs in half the time
that last twice as long. See Jury-Rig skill.
2. Find Parts and Components: As RUE Operator.
3. Recognize Machine Quality: As RUE Operator. 50%+5% for first hand
examination. 20%+5% observing from a distance.
4. Repair and Soup-Up Machines, Mecha, & Vehicles: As RUE Operator and Sentinels
(pgs 20-21).
OCC Skills:
Language: Native Tongue at 92%
Math: Basic (+10%)
Literacy (+10%)
Computer Operation (+15%)
Computer Repair (+10%)
Electrical Engineer (+20%)
Mechanical Engineer (+20%)
Weapons Engineer (+15%)
Robot Mechanics (+15%)
Veritech Mechanics (+20%)
Robot Electronics (+15%)
Jury-Rig (+20%)
Find Contraband (+15%)
Radio: Basic (+10%)
Pilot: One of choice
Sensory Equipment (+20%)
WP: Energy Pistol
WP: Energy Rifle
H2H: Basic, can be changed to Expert for one OCC Related skill, or Martial Arts or Assassin (if evil) for two.
OCC Related Skills:
Select 8 other skills at level one, +2 additional skills at levels 3, 6, 9, and 12.
Communications: Any (+10%)
Cowboy: None
Domestic: Any
Electrical: Any (+10%)
Espionage: None.
Horsemanship: None.
Mechanical: Any (+15%)
Medical: First Aid, or Paramedic for two skills.
Military: Any (+5%; +10% Field Armorer and Military Fortification).
Physical: Any, except Acrobatics, Gymanastics, or Wrestling (+10% to SCUBA)
Pilot: Any, except destroids or robot combat (=10% on any ground vehicles, +5% aircraft).
Pilot Related: Any (+10%)
Rogue: Computer Hacking and Lock Picking only (+10%)
Science: Math: Advanced, Chemistry, and Chemistry: Analytical only (+5).
Technical: Any (+10%)
WP: Any except Cyclone Weapon Systems
Wilderness: Carpentry only (+5%).
Secondary Skills:
Select 4 other skills from the Secondary Skills List in the Skills Section. +1 additional skill at levels 4, 8, 12, and 14. No bonuses other than high IQ.
Experience: As Operator OCC
REF Technical Expert (Replaces Communications Engineer)
Attribute Requirements: IQ: 10.
OCC Skills:
Language: Native Tongue at 98%
Math: Basic (+30%)
Literacy (+20%)
Military Etiquette (+20%)
Computer Operation (+15%)
Radio: Basic (+10%)
Pilot: One of choice
Running
WP: Energy Pistol
WP: Energy Rifle
H2H: Basic, can be changed to Expert for one OCC Related skill.
MOS Skills:
Can pick one of the areas of specialty from the CS Technical Officer. Note:
Communications MOS includes Radio: Scrambler and Satellite Relay.
OCC Related Skills:
Select 4 other skills at level one, +1 additional skills at levels 3, 6, 8, 10, 12, and 15.
Communications: Any (+10%)
Cowboy: None
Domestic: Any
Electrical: None, unless part of MOS.
Espionage: None.
Horsemanship: None.
Mechanical: None, unless part of MOS.
Medical: First Aid, or Paramedic for two skills.
Military: Any (+5%).
Physical: Any, except Acrobatics or Wrestling.
Pilot: Any conventional vehicle; mecha restrictions as REF Communications
Engineer.
Pilot Related: Any (+10%)
Rogue: None.
Science: None, unless part of MOS.
Technical: Any (+5%)
WP: Any except Cyclone Weapon Systems
Wilderness: None.
Secondary Skills:
Select 4 other skills from the Secondary Skills List in the Skills Section. +1 additional skill at levels 4, 8, 12, and 14. No bonuses other than high IQ.
Experience: As CS Technical Officer OCC
REF Field Scientist
Attribute Requirements: IQ: 12.
Attribute Bonuses: IQ: +2. +4 Perception Rolls. +2 save versus insanity and
disease. +1D6+6 SDC.
Special OCC Skills
1. Analyze: As RUE Rouge Scientist.
2. Hypothesize: As RUE Rouge Scientist.
3. Find the Exotic: As RUE Rouge Scientist.
4. Recognize Scientific Authenticy & Quality: As RUE Rouge Scientist.
5. Recognize Alien Artifacts: As REF Field Scientist.
6. Use Alien Technology: As REF Field Scientist
OCC Skills:
Language: Native Tongue at 96%
Language: Other, two of choice (+20%)
Literacy in two languages (+35%)
Astronomy (+20%)
Navigation (+20%)
Math: Basic and Advanced (+30%)
Basic Electronics (+20%)
Computer Operation (+15%)
Computer Programming (+10%)
Find Contraband (+15%)
Radio: Basic (+10%)
Pilot: One of choice
Recycle (+20%)
Salvage (+20%)
WP: Energy Pistol or Energy Rifle
H2H: Basic, can be changed to Expert for one OCC Related skill, or Martial Arts for two.
OCC Related Skills:
Select 3 Science, 2 Medical, 2 Technical, and 8 other skills at level one, +2 additional skills at levels 3, 6, 9, 12, and 15.
Communications: Any (+5%)
Cowboy: None
Domestic: Any
Electrical: Any (+10%)
Espionage: Wilderness Survival and Land Navigation only.
Horsemanship: None.
Mechanical: Any (+5%)
Medical: Any (+10%)
Military: Trap/Mine DEtections (+5%) only.
Physical: Any, except Acrobatics, Gymanastics, or Wrestling
Pilot: Any conventional vehicles; mecha restriction as REF Field Scientist.
Pilot Related: Any (+10%)
Rogue: Any
Science: Any (+20%)
Technical: Any (+15%)
WP: Any except Cyclone Weapon Systems, Gallant, or Heavy Weapons.
Wilderness: Any (+10%).
Secondary Skills:
Select 4 other skills from the Secondary Skills List in the Skills Section. +1 additional skill at levels 2, 4, 7, 10, and 13. No bonuses other than high IQ.
Experience: As Rogue Scientist OCC
Praxian Warriors (Female Only)
Attributes: IQ: 3D6. ME: 3D6. MA: 2D6. PS: 4D6. PP: 4D6. PE: 4D6. PB: 5D6. Spd:
4D6. All rolls of 16 or greater get a bonus 1D6 roll. A roll of 18 or higher on
4D6 or 5D6 does not get a bonus roll.
SDC: 50 + 4D6
Height: 6ft + 4D4 inches.
Weight: 110lbs + 1D6x10lbs
Can Choose Cyclone Rider, Military Specialist, or:
Praxian Warrior:
1. Trail Blazing: As RUE Wilderness Scout.
2. Cross-Country Pacing: As RUE Wilderness Scout.
3. Cartography: As RUE Wilderness Scout.
4. OCC Bonuses: +1 on initiative, +3 Perception Rolls, +2 to roll with impact,
+2 save vs. poison and disease, +10% save vs. Coma & Death, +1 save vs. HF at
levels 2, 4, 6, 9, 12, and 15.
OCC SKills:
Language: Native Tongue 94%
Athletics (General)
Cooking (+15%)
Fishing (+15%)
Escape Artist (+15%)
Identify Fruits and Plants (+20%)
Hunting
Land Navigation (+20%)
Detect Ambush (+5%)
Detect Concealment (+5%)
Tracking (+10%)
Track Animals (+20%)
Wilderness Survival (+20%)
Prowl (+15%)
Climbing (+20%)
Swimming (+20%)
Horsemanship: Equestrian (+12%)
WP: Knife
WP: Staff
WP: Two of Choice.
H2H: Martial Arts
OCC Related Skills:
Select two Physical, 1 Wilderness, and 6 other skills at level one, +1
additional skill at levels 2, 5, 8, 11, and 14.
Communications: Any (+5%)
Cowboy: None
Domestic: Any (+10%)
Electrical: Basic Electronics only.
Espionage: Any (+10%)
Horsemanship: Exotic Animals only.
Mechanical: Basic only
Medical: First Aid or Paramedic
Military: None
Physical: Any
Pilot: Any conventional land vehicles and Cyclone combat (VR-041 Saber) only.
Pilot Related: None.
Rogue: Any (+10%)
Science: Math only.
Technical: Any (+5%)
WP: Any.
Wilderness: Any (+20%)
Secondary Skills:
Select 4 other skills from the Secondary Skills List in the Skills Section, +1
at levels 3, 6, 9, and 12. No bonuses other than high IQ.
Experience: As Wilderness Scout OCC
Perytonian Warrior Wizards
Attributes: IQ: 3D6. ME: 3D6. MA: 3D6. PS: 3D6. PP: 3D6. PE: 3D6. PB: 2D6. Spd:
3D6. All rolls of 16 or greater get a bonus 1D6 roll.
SDC: 20 + 2D6
Height: 5ft + 3D6 inches.
Weight: 130lbs + 2D4x10lbs
Perytonian Warrior Wizard:
1. Initial Spell Knowledge: As RUE Mystic.
2. Learning New Spells: As RUE Mystic.
3. PPE: As RUE Mystic.
4. OCC Bonuses: +1 to Spell Strength at levels 2, 4, 8, and 12. +1 Perception
Rolls at levels 1, 3, 6, 8, 10, 12, and 14; double on ley line. +1 save vs.
magic at levels 1, 3, 6, 9, and 12. +2 save vs. possesion. +4 save vs. HF.
OCC SKills:
Language: Native Tongue 97%
Language: Other two of choice (+15%)
Land Navigation (+10%)
Lore: Magic (+15%)
Lore: Three of choice (+15%)
Philosophy (+20%)
Wilderness Survival (+15%)
Radio: Basic (+10%)
Concealment (+15%)
Palming (+15%)
Pick Locks (+10%)
Pick Pockets (+15%)
WP: Energy Pistol
H2H: Basic, can be changed to Expert for one OCC Related skill.
OCC Related Skills:
Select 7 other skills at level one, +1 additional skill at levels 3, 6, 9, and
12.
Communications: Any (+5%)
Cowboy: None
Domestic: Any (+10%)
Electrical: Any, except mecha (+5%; Electrical Engineer costs 2 skills)
Espionage: Disguise, Escape Artist, Impersonation, and Sniper only (+5%).
Horsemanship: Exotic Animals only.
Mechanical: Basic Mechanics, Computer Repair, and Locksmith only (+5%).
Medical: Any, Medical Doctor counts as 3 skills.
Military: None
Physical: Any, except Wrestling and Martial Arts.
Pilot: Any, except mecha.
Pilot Related: Any
Rogue: Any (+10%)
Science: Any (+5%)
Technical: Any (+5%)
WP: Any.
Wilderness: None.
Secondary Skills:
Select 5 other skills from the Secondary Skills List in the Skills Section, +1 at levels 4, 8, and 12. No bonuses other than high IQ.
Experience: As Mystic OCC