Skill |
Rating |
Requirements |
Notes |
Aircraft Mechanics |
25+5 |
|
|
Automotive Mechanics |
25+5 |
|
-20% for hoverjets, -40% for reactor engines. |
Basic Mechanics |
30+5 |
|
|
Bioware Mechanics |
30+5 |
Mech. Engineer, Basic Math |
Identify, service, repair cybernetic\bionic systems. Assist in install, but no surgery or building. |
Locksmith |
25+5 |
*** |
Req Bas. Electronics (-5) or Electrical Engineer
(+5) in modern and sci-fi sources |
Mechanical Engineer |
25+5 |
Adv. Or Bas. Math & Electronics,
Literacy |
+5% to locksmith, surveillance systems, Undersea
Salvage |
Mecha/Robot Mechanics |
20+5 |
Mech. Engineer, Basic Electronics |
Knowledge of mechanical systems on mecha, robots,
power armors. Alien (-30%), obsolete/more advanced (-15%) |
Oxygen Systems |
58+4 |
|
Knowledge of ways to obtain and recycle oxygen, build and repair
necessary equipment. Necessary for spacecraft and underwater craft
engineers. |
Space: Drive Repair |
30+5 |
|
Ability to repair one of 4 types of drive systems: chemical, ion, plasma, traction. -40% for other type repair. |
Space: Satellite Systems |
30+5 |
Mech. and Elect. Engineer. |
Identify, strip, repair space satellites. |
Spacecraft Mechanics |
22+5 |
Mech. Engineer, Basic Electronics |
-30% alien systems. |
Submersible Mechanics |
25+5 |
|
Repair and diagnosis of submersible vehicles. Skills used instead: Mech. Engineer (-15%), Aircraft Mechanics (-40%) |
Veritech Mechanics |
30+5 |
Mecha Mechanics |
Knowledge of systems on transformable vehicles.
Alien (-20%), obsolete/more advanced (-5%) |
Vehicle Armorer |
35+5 |
|
Can maintain, fix, modify, mount, and figure out most military weapons. Repair and reload all weapons, minor armor damage (20 MD). Make basic metal items. Gets Basic Mechanics +20%. +10% to Automotive. |
Weapons Engineer |
25+5 |
Mech. Eng., Basic Electronics |
Identical to Armorer, but extends to mecha, robots, power armor, and spacecraft, and recharging energy clips. |
Skill |
Rating |
Requirements |
Notes |
Animal Husbandry |
35+5 |
|
|
Brewing: Medicinal |
25/30+5 |
|
Making brews for medicinal purposes. +5% Holistic Medicine |
Crime Scene Investigations |
35+5 |
Biology, All Chemistry, Math, Literacy |
Basic law, fingerprinting, ballistics, general investigation. |
Cybernetic Medicine |
40/60+5 |
|
|
Entomological Medicine |
40/20+5 |
Basic Math, Chemistry |
1st: knowledge and understanding of insects and insect-life creatures. 2nd: treat insectoids and make anti-venoms. |
Field Surgery |
16+4 |
|
+14% if M.D. |
First Aid |
45+5 |
|
|
Forensics |
35+5 |
Biology, All Chemistry, Math, Literacy |
Basic law, fingerprinting, ballistics, general investigation. |
Holistic Medicine |
30/20+5 |
|
Gets Identify Plants at 20% or +10% bonus |
Juicer Technology |
40+5 |
|
|
Medical Doctor |
60/50+5 |
Biology, Pathology, Math, Chemistry, Literacy |
1st is diagnosis, 2nd is treatment |
Pathology |
40+5 |
|
|
Paramedic |
40+5 |
|
|
Psychology |
35+5 |
|
Study of human mind and behavior. |
Psychotherapy |
40/30+5 |
Psychology |
In-depth knowledge of human behavior, including
analysis, understanding and treatment of emotional, motivational, and
perceptual disorders, interaction of emotional, nervous system,
sensory-motor mechanisms, personality assessment, drug dependence, and
treatment. 1st number is to recognize and
treat psychological abnormality. 2nd number
is to assess characteristics, disposition, and alignments. Must spend ½
hour of conversation for each assessment. |
Veterinary Science |
50+4 |
|
-1/2 % treat wild animals. |
Sea Holistic Medicine |
20+5 |
|
As Holistic Medicine except for Seas. |
Skill |
Rating |
Requirements |
Notes |
H2H: None |
|
|
1 attack at levels 1, 3, and 9. +1 Dodge |
H2H: Basic |
|
|
Costs 1 skill, unless noted otherwise. |
H2H: Expert |
|
|
Costs 2 skills, unless noted otherwise. |
H2H: Martial Arts |
|
|
Costs 3 skills, unless noted otherwise. |
H2H: Assasin |
|
|
Costs 3 skills, unless noted otherwise. |
H2H: Commando |
|
|
Costs 4 skills, unless noted otherwise. Restricted. |
H2H: Exclusive |
|
|
Costs 4 skills, unless noted otherwise. Restricted. |
Acrobatics |
Varies |
|
|
Aerobic Athletics |
N/a |
|
|
Athletics (General) |
N/a |
|
|
Body Building |
N/a |
|
|
Boxing |
N/a |
|
+1 attack/Roll, +2 parry/dodge/Pull Punch/PS, +3d6 SDC, Knockout 1d6
melees on 20. |
Climbing |
40/30+5 |
|
Climbing/Rappelling |
Deadball |
N/a |
Juicer |
+1 initiative, dodge, roll, +1D6 Spd, +2D4 SDC, WP Deadball |
Fencing |
N/a |
WP Sword |
+1 Strike and Parry w\sword or dagger. +1D6 Damage with any sword. |
Forced March |
|
|
+2 PE, +1D4 Speed, +2D6 SDC |
Gymnastics |
Varies |
|
Balance 50+5, Rings/Bars 60+3, Rope Climb 70+2, Flip
70+5, Climb 25% or +7%, Prowl 30% or +5%, +2 Roll/PS/PE, +1 PP, +2d6 SDC,
Auto-kick 2D4. |
Juicer Football |
32+4 |
Juicer |
Body Block/Tackle 90% if target smaller, 60% same weight, 50% if target 50% larger, 20% if up to 100% larger: 1D4 SDC, lose initiative and 1 attack; +1 Roll/PS/PE, +1D4 Spd, +3D6 SDC |
Juggling |
35+5 |
|
+1 initiative |
Juicer Murderthon |
N/a |
Juicer |
+1 strike/dodge/roll, +2D6 Spd, +2D4 SDC |
Kick Boxing |
|
|
+1 PE, PS. +1D10 SDC |
Outdoorsmanship |
|
Wilderness Survival |
+1 PE, +2D6 SDC, +5% Dowsing, Fasting, ID Plants and Fruit, and Wilderness Survival |
Physical Labor |
|
|
+2 PS, +1 PE, +2D8 SDC |
Prowl |
25+5 |
|
|
Running |
N/a |
|
+1 PE, +4d4 Spd, +1d6 SDC |
Swimming |
50+5 |
|
3x PS in yards per melee for PE in minutes. |
SCUBA |
50+5 |
Swimming |
2x PS in yards per melee for PE in minutes. |
Wrestling |
N/a |
|
+1 roll, +2 PS, +1 PE, +4d6 SDC, Crush/Body Block 1D4 SDC, Pin 18-20. |
Zero-Gravity Movement |
PPx5+4 |
|
No penalty except -20% spd. Without it, -15% skills, -1/2 speed, actions, and combat bonuses |
Skill |
Rating |
Requirements |
Notes |
Advanced Deep Sea Diving |
40+5 |
|
Diving suits, diving pods, light to medium underwater power armor, no combat training. |
Airplane |
50+4 |
|
Any plane, single or twin prop, but no combat training |
Airplane, Jet |
40+4 |
|
Civilian Jets, large jets included only if OCC or
MOS skill, not combat training |
Automobile |
60+2 |
|
Pickup trucks, vans, etc, at speeds under 125 mph,
but no combat training |
Bicycling |
44+4 |
|
Max speed for PEx5 minutes |
Boat: Motor, Race, & Hydrofoil |
55+5 |
|
|
Boat: Paddle Canoe/Kayak |
50+5 |
|
|
Boat: Ships |
45/40+5 |
Sewing, Rope Works |
1st for small sailing vessels, 2nd large ships on open seas. |
Boat: Sail type |
60+5 |
Sewing, Rope Works |
Small and medium sailing vessels. |
Combat Driving |
N/a |
|
Skill Penalties are 1/2; +2 Dodge\Survive Crash, fall, impact; -2
Strike and Aimed Shot from moving vehicle. |
Extra-Vehicular Activity |
40+4 |
Zero Gravity Movement |
|
Fighter Combat (Basic, Elite) |
N/a |
|
Similar to Robot Combat skills. |
Flight Combat System (Juicer) |
40+5 |
|
+1 Attack @ Levels 1, 3, 5, 8, 11; +2 Dodge in
Flight, Auto-dodge if applicable. |
Hovercraft (ground) |
50+5 |
|
No combat training. |
Hovercycles, Skycycles & Rocket Bikes |
70+3 |
|
|
Jet Pack |
42+4 |
|
Includes basic combat training |
Jump Bike Combat (Juicer) |
45+5 |
|
+1 Attack, +1 Auto-Dodge |
Military: Combat Helicopter |
52+4 |
|
Includes typical weapon systems of this type vehicle. |
Military: Jet Fighter |
40+4 |
|
Includes typical weapon systems of this type vehicle. |
Military: Submersibles |
40+4 |
|
Includes typical weapon systems of this type vehicle. |
Military: Tanks & APCs |
36+4 |
|
Includes typical weapon systems of this type vehicle. |
Military: Warships & Patrol Boats |
40+4 |
|
Includes typical weapon systems of this type vehicle. |
Motorcycles & Snowmobiles |
60+4 |
|
At speeds under 125 mph, and no combat training |
Robots & Power Armor |
56+3 |
|
Piloting and basic operations. No combat training. |
Robot Combat: Basic |
|
|
Basic combat training in most robots and power armor. |
Robot Combat: Elite |
|
|
Advanced combat training in a specific type of robot. INCLUDES Robot Combat: Basic |
Spacecraft, Starship |
36+4 |
|
BIG intergalactic vessels. |
Spacecraft, Small |
60+3 |
|
Any small spacecraft, including shuttles and scouts |
Space Fighter |
50+3 |
Pilot Jet |
Includes typical weapon systems of this type vehicle. Can fly any small spacecraft |
Tracked & Contruction Vehicles |
40+4 |
|
Can pilot tanks and APCs at -15% and -1 attack. |
Trucks, Large |
40+4 |
|
No combat training |
Water Skiing & Surfing |
40+4 |
|
|
Water Scooters |
50+5 |
|
Includes water sleds and jet skis |
Wingrider Flying Wing |
15+5 |
|
|
Skill |
Rating |
Requirements |
Notes |
Anthropology |
30+5 |
|
|
Aquaculture |
35+5 |
|
Knowledge of growing crops, lobster farms, oyster
beds, and fish hatcheries. |
Astrophysics |
30+5 |
Basic & Adv. Math |
Knowledge and relation of stellar astronomy. |
Archaeology |
30/20+5 |
|
Inc. a base of 20% or gives +5% to
anthropology |
Artificial Intelligence |
30+3 |
Computer Ops |
+5% to all computer skills |
Astrology |
(8+ME)+3 |
|
|
Astronomy |
30+5 |
Basic Math |
Knowledge of constellations, planetary movements, etc. |
Astrophysics |
30+5 |
All Math |
+5% Astronomy and Navigation |
Biology |
30+5 |
Basic Math |
|
Botany |
25+5 |
Basic Math |
Gets a base of 20% or +5% to Identify Plants and
Fruits |
Chemistry |
30+5 |
Basic Math |
|
Chemistry, Analytical |
25+5 |
Adv. Math, Chemistry, literacy |
|
Chemistry, Pharmaceutical |
40+5 |
Analytical Chemistry |
Study of medical drugs, drug interactions, dosages,
usage, effects, and applications. |
Geology |
30+5 |
Basic Math |
|
Marine Biology |
35/25+5 |
Biology, All Math, Chemistry |
1st number is
general knowledge, 2nd number is specific
applications: making antidotes, capturing without killing, surgery on sea
animals.+10 Hunt. |
Mathematics, Basic |
45+5 |
|
|
Mathematics, Advanced |
45+5 |
Basic Math |
|
Oceanographic Surveying |
15+5 |
|
+15% Read Maps |
Physics |
30+5 |
Advanced Math |
|
Use & Recognize Poisons |
24/16 +4 |
|
1st is to use, 2nd is to recognize, add +4% to both
if you have Holistic Medicine |
Xenology |
30+5 |
|
General knowledge of alien species. |
Zoology |
30+5 |
|
+5% to Herding and Track Animals. +10% to Veterinary Science. |
Skill |
Rating |
Requirements |
Notes |
Advanced Fishing |
30+5 |
|
Commercial fishing techniques. |
Appraise Goods |
40+5 |
|
Knowledge of historical and ancient artifacts,
including ability to appraise valuables. Includes basic understanding of
precious stones and metals. |
Art |
35+5 |
|
|
Blacksmith |
40+4 |
PS 10 |
|
Breed Dogs |
40/20+5 |
|
1st: Raising, breeding, taming dogs. 2nd: tame wild dogs, teach tricks, train for task. |
Business and Finance |
35+5 |
Basic Math |
|
Calligraphy |
35+5 |
|
|
Computer Operation |
40+5 |
Literacy |
+25% if using a neural interface |
Computer Networks |
55+5 |
Computer Operation |
Access info from a network to track names, addresses,
phone numbers, license plates, etc. |
Computer Programming |
30+5 |
Computer Operation |
+10% if using a neural interface |
Cyberjacking |
50+3 |
Computer Ops, Dataplug socket |
Direct link into computer systems. +2 Strike any weapon
directly linked into. |
Excavation |
40+5 |
|
|
Falconry |
30+5 |
|
|
Firefighting |
30+5 |
|
|
Gemology |
25+5 |
|
Used for both precious metals and gems |
General Repair |
35+5 |
|
½ skill on complex/alien items. |
History |
30+5 |
|
|
Jury-Rig |
25+5 |
Basic Mechanics & Electronics |
+10% if have Electrical\Mechanical Engineer |
Law (general) |
35+5 |
Literacy |
+10% if a concentration is taken, but –5% for all
other areas; Select a region: Russia, New West, Australia, Japan,
etc. |
Leatherworking |
40+5 |
|
|
Lore: Cattle and Animals |
30+5 |
|
|
Lore: D-Bees |
25+5 |
|
|
Lore: Demons & Monsters |
25+5 |
|
|
Lore: Faeries & Creatures of Magic |
25+5 |
|
|
Lore: Galactic/Alien |
25+5 |
|
|
Lore: Ley-lines/ Geomancy |
25+5 |
|
|
Lore: Indian |
25+5 |
|
|
Lore: Juicer |
30+5 |
|
|
Lore: Magic |
25/15+5 |
|
1st is layman's Principles of Magic, 2nd is layman's Recognize Enchantment, Wards, Runes, Circles. |
Lore: Psionics |
25+5 |
|
|
Lore: Religion |
30+5 |
|
Select one Religion per skill. |
Masonry |
40+5 |
|
+5% to Locate Secret Compartments |
Mining |
35+5 |
|
Includes Demolitions at Mining skill rating. |
Mythology |
30+5 |
|
+5% Lore: Magic, Demons & Monsters |
Philosophy |
30+5 |
|
|
Photography |
35+5 |
|
+5% to Video |
Recycling |
30+5 |
|
|
Research |
40+5 |
Literacy |
+5% to Law, Impersonation, and History. |
Rope Works |
30+5 |
|
|
Salvage |
35+5 |
|
Ability to recognize, retrieve, evaluate,
clean/restore, and sell salvageable artifacts, equipment, parts, and scrap
metal. With Mechanical Engineer can make repairs on slightly damaged
items |
Undersea Salvage |
30+5 |
|
As Salvage, but with Mechanical Engineer (+5%) can
raise/restore small ships. |
Whittling & Sculpting |
30+5 |
Literacy |
|
Skill |
Rating |
Requirements |
Notes |
Archery |
N/a |
|
Strike +1 at levels 1,2,4,6,8,10,12,14. +1 Parry. Rate of Fire 2 @ 1, +1 attacks @ 2,4,5,8,10,12,14. +1 Disarm @ 2,5,10,15 |
Axe |
N/a |
|
Strike +1 at 2,5,8,12,15. +1 Parry/Throw at 5,8,12. |
Blunt |
N/a |
|
Strike and Parry +1 @ 1,3,6,9,12. +1 Thrown @ 5,10,15 |
Bola |
N/a |
|
+1 Strike, Disarm, and Entangle at 2, 5, 10, 15 |
Chain |
N/a |
|
Strike +1 @ 1,3,7,10,13. Parry +1 at 4,8,12. -3 Thrown. |
Deadball |
N/a |
|
-1 for every ricochet to hit. Victim -2 Dodge -1 for every ricochet. |
Forked |
N/a |
|
Strike/Entangle +1 @ 1,3,5,8,11,13. Parry +1 at 1,3,6,10,13. Thrown +1 @ 4,10,15 |
Grappling Hook |
N/a |
|
Strike\Entangle +1 @ 3,6,9,12. +5% Climbing |
Knife |
N/a |
|
Strike +1 at 2, 4, 7, 10, 13. Parry +1 at 1,
3, 6, 9, 12. Throw +1 at 1, 3, 6, 8, 10, 13. |
Mouth Weapon |
N/a |
|
Strike +1 at levels 1, 4, 8, 12. +1 Attack 3, 7, 11. |
Net |
N/a |
|
Strike\entangle +1 at levels 2, 5, 8, 11, 15. Parry +1 at 2, 4,
6, 9, 12. Snare weapon on N:18-20 |
Paired Weapons |
N/a |
|
Learn to use two specific weapons at the same
time |
Polearm |
N/a |
|
+1 Strike/Parry at levels 1,3,6,9,12. +1 Throw @ 3,8,12. |
Quickdraw |
N/a |
|
+1 Initiative @ PP 17. +2 @ PP 18-23, +3 @ PP 24-30, +4 @ PP 31+. |
Siege Weapons |
N/a |
|
+1 Strike at levels 2, 5, 9, 12 |
Shield |
N/a |
|
Strike +1 @ 4, 8, 12. Parry +1 @ 1,3,7,10,13. Parry Energy Blasts –8 (Straight Roll). |
Spear |
N/a |
|
Strike/Parry +1 at 1,3,6,9,12. Thrown +1 @ 3,6,10,14. Includes Rifle with Bayonet. |
Staff |
N/a |
|
Strike +1 @ 1, 3, 7, 10, 13. Parry +1 at
2, 5, 8, 11, 14. Throw +1 at levels 5,10,15. |
Sword |
N/a |
|
+1 Strike @ 1,3,6,9,12,15. + Parry @ 2,4,7,10,13. +1 Thrown @ 4,8,12. |
Targeting |
N/a |
Thrown Weapon WP |
Strike +1 @ 1, 3, 7, 10. |
Whip |
N/a |
|
+1 Strike/Disarm/Entangle @ 2,4,7,10,13. Damage +1 at 2, 4, 8, 12. |
Handgun |
N/a |
|
Strike +1 at levels 2,4,6,8,10,12,14. |
Rifles |
N/a |
|
Strike +1 @ 1,3,5,7,9,11,13. Includes
semi-auto, bolt action, automatic, and assault rifles. |
Shotgun |
N/a |
|
Strike +1 @ 1,3,6,10,14. |
Submachine Guns |
N/a |
|
Strike +1 @ 1,3,6,9,12,15. |
Military Flamethrowers |
N/a |
|
Strike +1 at levels 2, 5, 10, 15. |
Military Heavy Weapons |
N/a |
|
Strike +1 at levels 1,3,6,10,14. |
Harpoon & Spear Gun |
N/a |
|
+1 Strike at levels 2, 4, 7, 10, and 15. |
Energy Pistol |
N/a |
|
Strike +1 at levels 1,3,5,7,9,11,13,15. |
Energy Rifle |
N/a |
|
Strike +1 at levels 2,4,6,8,10,12,14. |
Heavy Mega-Damage Weapons |
N/a |
|
Strike +1 @ 2, 4, 7, 10, 13. |
SharpShooting Specialty |
N/a |
2 OCC Skills |
Aimed Shot PP 20 = +1, +1 every 5 PP above 20.
Called Shot PP 18 = +1, +1 every 3 PP above 18 |