Veritech Beta Fighter VBF-9P (Three Galaxies Modification)

Veritech Beta Elint Fighter VBE-9P

BACKGROUND

beta_big_apple2.jpg (13752 bytes) beta_big_apple1.jpg (21486 bytes)

Service History:

RPG STATS

Vehicle Type: VBF-9P:   Single seat, all-weather aerospace combat mecha. VBE-9P:  Two seat, all-weather, electronic intelligence/Wild Weasel reconnaissance mecha.
Class: Variable Fighter
Manufacturer: Robotech Expeditionary Forces
Crew: One or Two pilot(s) wearing Tactical Life Support System.

MDC BY LOCATION:

Location MDC
Head 50
Hands (2) 50
Shoulder/Chest Retractable Missile Bays (2) 200
Forearm Shields (2) 300
Upper Arms (2) 80
(1) Top sensor suite 50
Upper Legs (2) 100
Lower Legs (2) 175
Wings (2) 100
Bomb Bay (VBF Jet Mode Only) 200
Rear Thrusters (3) 75
Main Body 350
Variable Force Field 200 per side (1200 total)
Reinforced Pilot's Compartment 200
High Power Laser Cannons (4) 150
EP-14 (3) 75
EU-35 (2) 50

NOTES:

  1. Destroying the sensor suite will knockout long range communications (reduced to 60 miles/96 km range) and long range radar (reduce to 20 miles) and laser targeting (-1 to strike).
  2. Depleting 100 MDC of the shoulder missile launchers will destroy the short range missile launchers 2xMM-20 located in the front of the Beta fighter.
  3. Depleting the MDC of the main body will destroy the mecha.

SPEEDS:

RUNNING, BATTLOID CONFIGURATION:
128 kph/80 mph
LEAPING, BATTLOID CONFIGURATION:
50 ft (15 m) high or 70 ft (21 m) long without thrusters.
FLYING, BATTLOID CONFIGURATION:
482 kph/301 mph
FLYING, GUARDIAN CONFIGURATION:
500 kph/313 mph maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
At sea level / at 18 km: 760 mph (Mach 1) / 3800 mph (Mach 5)
Max level speed: 7608 mph (Mach 10) in ballistic flight
Orbital Flight: 7608 mph (Mach 10)
Max Sublight speed: 0.10c in ballistic flight.
Stall speed: 250 kph/156 mph (VTOL rectification possible)
Service ceiling: 45 km (unboosted). Beta can boost into orbit in ballistic flight.
MAX ENGINE THRUST:
3 x Flying Fang-class Phase World Standard CG-Drives. These are the main drives from two Flying Fang Fighters.
4 x Turbo-Union ATF 401 miniaturized fusion plasma-air/reaction mass intermix ramjets. Engines are mounted in pairs near the elbow joint of the arm for VTOL operations in jet mode [Auxiliary].  Each engine is rated to 46.9 kN standard thrust, max overboost to 91.1 kN each.

STATISTICAL DATA:

HEIGHT (VBF / VBE):
13.7m / 13.9m in battloid configuration.
8.5m / 9.6m in guardian configuration.
6.1m / 7.2m.in fighter configuration.
WIDTH:
19.5m at shoulders in Guardian and fighter configuration.
8.5 m in soldier configuration.
LENGTH:
8.00m in guardian configuration.
9.7m in fighter configuration.
WEIGHT:
29,500 kg empty.
PHYSICAL STRENGTH:
Equal to a Robotic 45
CARGO:
Small compartment behind pilot's seat for personal belongings in addition to the cyclone storage compartment. There is an access hatch between the passenger compartment and the cockpit (as used by Rand in episode #83). Note that the passenger compartment (which could also be used to cart around a small amount of cargo) is actually separate from the bomb bay. The Beta is equipped with a rope ladder for picking up passengers and has a "bomb bay" style hatch as its floor, for this purpose. This hatch is often used for other purposes, such as dropping supplies (up to 500 lbs), or even two Cyclones packed in storage mode (rigged with parachutes) for ground personnel, and even recovery of ground troops (Beta hovers, while troops climb the rope ladder; or parks to allow 2 stretchers to be mounted to the sides of the compartment). When combined, only a pilot for the Alpha is needed.
VBF: The bomb bay, if empty, can be used to transport additional cargo. The bomb bay can carry 4 metric tons, or 4000 kgs of cargo or bombs.
VBE: In the VBE models of the Beta, the bomb bay has been removed and filled with the enhanced electronic gear it needs to fulfill its mission.
POWER PLANT:
1 x 25-year Anti-Matter Reactor.
1 x RRL-2P Miniaturized Protoculture-cell energizer.
8 standard canisters of Protoculture. Since the Protoculture is only used to power the musculature and control systems of the Beta, the canisters will now last about 2500 hours.
950 lit. H20 reactant for fusion engines.

WEAPON SYSTEMS:

  1. EP-14 THREE-BARRELED 80MM PARTICLE CANNON (3): These weapons fire 3.2 MJ pulses per barrel powered directly from the fighter's main power. While it began testing on select models of the Beta in 2032, it became the replacement of the GU-XXS Cannons on all models in 2035. Two are mounted on the legs and one is mounted under the cockpit. When mated with an Alpha, the cockpit cannon is unavailable.
  2. 4 x FLYING FANG-CLASS HIGH-POWER LASER CANNONS: These are four retrofitted horn cannons mounted externally on the outside fairings of the main body, above and below the wing roots/arms. These cannons are available in all modes and fire forward only. They are aimed so that all shots from all four cannons can hit the same target out to the cannons' maximum range.

  3. 2 x EU-35 TRIPLE-BARRELED ION PULSE CANNONS: These weapons are mounted on each forearm and can only fire in battloid mode. Energy output is 12.5 MJ per cannon, firing 45 times per minute. The EU-35 incorporates accumulators for 50 MJ of energy to be used in rapid-fire situations, albeit at a 25% lower power-output.

  4. beta_missiles.jpg (29427 bytes)
  5. 2 x MM-10 MULTI-MISSILE SYSTEM: The Beta fighter has 40 short range Hammerhead missiles that launch from forward facing launch bays. The launching bays are two 10-tube launchers in the front chest/fuselage and can fire in all modes. However, once the Beta and Alpha combine the missiles are no longer available.

  6. 2 x DD-8A MULTI-MISSILE SYSTEM: Each launcher has sixteen medium range Coralsnake missiles. Eight are ready to fire with one reload per tube. Launchers are of a pop-up design and are located behind the MM-10 launchers. These missiles are available in all flight modes and configurations, including when the Alpha and Beta combine.

  7. UNDERWING ORDNANCE: Three hardpoints per wing with multiple ordnance options. Available payloads include, but are not limited to the following:
  8. WEAPONS BAY (VBF only): The weapons bay onboard the Beta can alternatively carry either a bomb or missile payload. It is located in the chest area in Battloid mode, and between the MM-10s and the cockpit in the other modes. It is only usable in Jet mode.
    Bomb Bay: Bombs are equal to short or medium range missiles in power and types available, except that they have no motive power of their own. They are unguided unless a laser homing device is installed on each bomb, and for the homing devices to work there must be a ground unit shining a laser designator on the target. The bombs can be set for impact, ground proximity detonation, or target proximity detonation by the pilot or weapons officer from the cockpit. The last form of detonation will cause the bombs to detonate if any large (8 feet+) target comes within 1/2 the blast radius of the bomb after it falls at least 100 feet from the Beta, except for stationary items on the ground, until the bombs hit. While they WILL NOT EXPLODE if they hit the ground, or ground targets, once there, they become proximity mines, and will go off if an object of the right size approaches them on the ground within the preset range. This includes ground or air targets, and even the Veritech that dropped them! Bombs must be dropped at Subsonic speeds to have any chance of hitting their target. Bombs are dropped from both launchers simultaneously, and must be dropped in the order that they were loaded.

  9. Primary Purpose: Ground Assault.
    Bomb Type: As any short or medium range missiles.
    Mega-Damage: Varies by bomb type.
    Range: "Dumb" types are limited to 1/2 the Beta's altitude in horizontal range. Laser guided bombs, due to their steering vanes, are limited to a horizontal range equal to the Beta's altitude.
    Both weapons gain an additional 10% to range for every 100 mph of speed, but at the expense of a cumulative -2 to hit for every 100 mph as well (-4 for 200 mph, -6 for 300, -8 for 400, -10 for 500, -12 for 600).
    Rate of Fire: 2, 4, 6 or 8 (1, 2, 3 or 4 per rack).
    Payload: 2 Bomb Racks. 32 medium bombs (64 small bombs) per rack, 64 (128) total.

    Bomb Modifiers to Strike: All bombs require a natural 5 or better to have a chance of hitting, and any result modified to 4 or less miss as well, other than Natural 20s. Note that bombs dropped from altitudes over 10,000 feet give the target a chance to dodge or roll, if possible, if the attack is detected by radar system.

    Modifiers ("Dumb"/Laser-guided) -

    Missiles: This replaces the bomb payload for missiles, or additional cargo/passenger transport if no missiles are carried. In this configuration, the racks on the walls hold 32 MRMs or 16 LRMs. When fired, the missiles drop out of the mecha, then fire their engines. Missiles must be dropped in the order that they were loaded into the racks. If the two wall racks are loaded differently (say, plasma in one, HE in the other), only one rack can be used, but this reduced the ROF to 1 or 2. The default launch method is to launch volleys equally from both racks.
    Primary Purpose: Assault.
    Secondary Purpose: Anti-Spacecraft.
    Missile Type: Medium or Long range missiles.
    Mega-Damage: Varies by missile type.
    Range: Varies by missile type.
    Rate of Fire - LRMs: 1 or 2.
    Rate of Fire - MRMs: 1, 2 or 4.
    Payload: 32 MRMs or 16 LRMs.

  10. ALPHA STRIKE: The Beta can perform a linked Alpha Strike of all its forward energy weapons on one target. In fighter and guardian modes, this volley consists of the Laser Cannons and the Particle Cannons. In battloid mode, this consists of the Laser and Ion Cannons. In either mode, this counts as a Burst and costs 2 actions.

  11. HAND TO HAND COMBAT: If necessary, the Beta can engage in melee combat rather than use a weapon. The VBF-9 can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.
  12. MEGA-DAMAGE:

STANDARD EQUIPMENT FOR ALL BETAS:

STANDARD EQUIPMENT FOR VBF MODELS:

STANDARD EQUIPMENT FOR VBE MODELS:


COMBAT BONUSES FOR VBF-9P and VBE-9P FIGHTER ELITE COMBAT TRAINING:

COMBAT BONUSES FOR VBF-9P and VBE-9P FIGHTER BASIC TRAINING:

As Rifts: Ultimate Edition Robot Combat Basic.

Random Hit Locations

When there is an equal chance of hitting both sides from 1D6

When there is a preferred side, roll 1D10

Beta Fighter

FRONT

BACK

SIDES

TOP

BOTTOM

Head (Main Body) - - - 01-05 -
Hands (Forearms) - 01-05 - - -
Shoulder Missile Bays (Main Body) 01-25 - 01-19 06-35 01-15
Forearm Shields (Upper Arms) - - 20-29 36-46 16-25
Upper Arms (Main Body) 26-30 - 30-34 - 26-30
Top Sensor Suite (Main Body) - - - 47-49 -
Upper Legs (Main Body) - - - - 31-35
Lower Legs (Upper Legs) - 06-45 35-44 50-64 3 6-55
Wings (Forearm Shields) 31-49 46-65 45-49 65-74 56-65
Bomb Bay (Main Body) - 66-70 - - 6 6-75
Rear Thrusters (Main Body) - 71-89 - - -
Main Body  50-87 90-95 50-80 75-84 76-89
Pilot's Compartment 88-95 - 81-90 85-95 90-95
EP-14 97-00 - 91-95 - 96-00
EU-35 - 96-00 96-00 96-00 -

Beta Guardian

FRONT

BACK

SIDES

TOP

BOTTOM

Head (Main Body) - - - 01-05 -
Hands (Forearms) - 01-05 - - -
Shoulder Missile Bays (Main Body) 01-25 - 01-19 06-35 01-15
Forearm Shields (Upper Arms) 26-30 - 20-29 36-55 16-25
Upper Arms (Main Body) - - 30-34 - 26-30
Top Sensor Suite (Main Body) - 06-10 - 56-60 -
Upper Legs (Main Body) 31-35 11-20 - - 31-40
Lower Legs (Upper Legs) 36-50 21-50 35-44 - 41-65
Wings (Forearm Shields) 51-55 51-55 45-49 - 66-69
Bomb Bay (Main Body) - 56-60 - - 70-75
Rear Thrusters (Main Body) - 61-65 - 61-65 -
Main Body  56-87 66-95 50-80 66-84 76-89
Pilot's Compartment 88-98 - 81-90 85-95 90-95
EP-14 99-00 - 91-95 - 96-00
EU-35 - 96-00 96-00 96-00 -

Beta Battloid

FRONT

BACK

SIDES

TOP

BOTTOM

Head (Main Body) 01-0 2 - 01-02 01-10 -
Hands (Forearms) 03-05 01-04 03-05 - -
Shoulder Missile Bays (Main Body) 06-23 0 5-20 06-15 11-49 01-09
Fo 24-33 21-25 16-40 50-59 10-19
Upper Arms  (Main Body) 34-38 26-35 41-45 60-69 20-25
Top Sensor Suite (Main Body) 39-43 36- 40 46-50 70-79 -
Upper Legs (Main Body) 44-53 41-50 51-55 - 26-35
Lower Legs (Upper Legs) 54-68 51-65 56-75 80-81 36-66
Wings (Forearm Shields) 69-70 66-67 76-77 - 67-68
Bomb Bay (Main Body) - - - - 69-72
Rear Thrusters (Main Body) - 68-75 - 82-93 -
Main Body  71-90 76-90 78-90 94-98 73-90
Pilot's Compartment 91-95 91-95 91-95 - 91-95
EP-14 - - - -
EU-35 96-00 96-00 96-00 99-00 96-00


REFERENCES USED IN THIS DESIGN

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