Veritech Beta C&C Fighter VBE-9PM (Three Galaxies Modification)

BACKGROUND

beta_big_apple2.jpg (13752 bytes) beta_vtol.jpg (9576 bytes)

The Beta C&C started out life as a standard VBE-9 Beta Elint. In a recent battle, it suffered catastrophic damage when it was virtually destroyed by a starship volley targeting the Thoroughbred's Electronic Warfare Betas. Enough parts were recovered to enable reconstruction of the basic airframe, and spare parts were used to replace some of the electronic systems. However, so many systems were destroyed that it was decided not to replace them with the few remaining spares in the ship's stores. Instead, it was decided to make this Beta into a Command and Control craft, complete with sensors and communications systems from Phase World starships and fighters. In order to fit everything in, it was decided that the Beta would be restricted to the Fighter and Guardian modes, with the requisite equipment for battloid mode removed for space for fuel, additional electronics, and the four additional crew members. It was decided to make the Beta C&C visually identical to the rebuilt VBE-9Ps, including switching the main drives over to CG technology, and adding the four high-power laser cannons.

Service History:

RPG STATS

Vehicle Type: VBE-9PM:  Six seat, all-weather, Command and Control mecha.
Class: Variable Fighter
Manufacturer: REFS Thoroughbred
Crew: Two pilots and 4 Comm Officers wearing Tactical Life Support System.

MDC BY LOCATION:

Location MDC
Head 50
Shoulder/Chest Retractable Missile Bays (2) 200
(1) Top sensor suite 50
Upper Legs (2) 100
Lower Legs (2) 175
Wings (2) 100
Rear Thrusters (3) 75
Main Body 650
Variable Force Field 200 per side (1200 total)
Reinforced Pilot's Compartment 400
High Power Laser Cannons (4) 150
EP-14 (3) 75

NOTES:

  1. Destroying the sensor suite will knockout long range communications (reduced to 60 miles/96 km range) and long range radar (reduce to 20 miles) and laser targeting (-1 to strike).
  2. Depleting 100 MDC of the shoulder missile launchers will destroy the short range missile launchers 2xMM-20 located in the front of the Beta fighter.
  3. Depleting the MDC of the main body will destroy the mecha.

SPEEDS:

FLYING, GUARDIAN CONFIGURATION:
500 kph/313 mph maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
At sea level / at 18 km: 760 mph (Mach 1) / 3800 mph (Mach 5)
Max level speed: 7608 mph (Mach 10) in ballistic flight
Orbital Flight: 7608 mph (Mach 10)
Max Sublight speed: 0.10c in ballistic flight.
Stall speed: 250 kph/156 mph (VTOL rectification possible)
Service ceiling: 45 km (unboosted). Beta can boost into orbit in ballistic flight.
MAX ENGINE THRUST:
3 x Flying Fang-class Phase World Standard CG-Drives. These are the main drives from two Flying Fang Fighters.
4 x Turbo-Union ATF 401 miniaturized fusion plasma-air/reaction mass intermix ramjets. Engines are mounted in pairs near the elbow joint of the arm for VTOL operations in jet mode [Auxiliary].  Each engine is rated to 46.9 kN standard thrust, max overboost to 91.1 kN each.

STATISTICAL DATA:

HEIGHT:
8.5m / 9.6m in guardian configuration.
6.1m / 7.2m.in fighter configuration.
WIDTH:
19.5m at shoulders in Guardian and fighter configuration.
LENGTH:
8.00m in guardian configuration.
9.7m in fighter configuration.
WEIGHT:
29,500 kg empty.
CARGO:
Small compartment behind pilot's seat for personal belongings. Since the cyclone storage compartment is being used to store computer and communications equipment, the cyclones for the pilot and the co-pilot/EWO are now stored in the passenger compartment. The passenger compartment now acts as a miniature armory for the Beta, with extra rifles, air supplies, and emergency space packs for the Comm Officers. There is an access hatch between the passenger compartment and the cockpit (as used by Rand in episode #83). The Beta is equipped with a rope ladder for picking up passengers and has a "bomb bay" style hatch as its floor, for this purpose.
VBE-9PM Bomb Bay: In this version of the -9P, the bomb bay has been removed and filled with enhanced electronics and four sets of seats and computer consoles.
POWER PLANT:
1 x 25-year Anti-Matter Reactor.
1 x RRL-2P Miniaturized Protoculture-cell energizer.
8 standard canisters of Protoculture. Since the Protoculture is only used to power the musculature and control systems of this Beta, the canisters will now last about 2500 hours.
950 lit. H20 reactant for fusion engines.

WEAPON SYSTEMS:

  1. EP-14 THREE-BARRELED 80MM PARTICLE CANNON (3): These weapons fire 3.2 MJ pulses per barrel powered directly from the fighter's main power. While it began testing on select models of the Beta in 2032, it became the replacement of the GU-XXS Cannons on all models in 2035. Two are mounted on the legs and one is mounted under the cockpit. When mated with an Alpha, the cockpit cannon is unavailable.
  2. 4 x FLYING FANG-CLASS HIGH-POWER LASER CANNONS: These are four retrofitted horn cannons mounted externally on the outside fairings of the main body, above and below the wing roots/arms. These cannons are available in all modes and fire forward only. They are aimed so that all shots from all four cannons can hit the same target out to the cannons' maximum range.

  3. beta_missiles.jpg (29427 bytes)
  4. 2 x MM-10 MULTI-MISSILE SYSTEM: The Beta fighter has 40 short range Hammerhead missiles that launch from forward facing launch bays. The launching bays are two 10-tube launchers in the front chest/fuselage and can fire in all modes. However, once the Beta and Alpha combine the missiles are no longer available.

  5. 2 x DD-8A MULTI-MISSILE SYSTEM: Each launcher has sixteen medium range Coralsnake missiles. Eight are ready to fire with one reload per tube. Launchers are of a pop-up design and are located behind the MM-10 launchers. These missiles are available in all flight modes and configurations, including when the Alpha and Beta combine.

  6. UNDERWING ORDNANCE: Three hardpoints per wing with multiple ordnance options. Available payloads include, but are not limited to the following:

  7. ALPHA STRIKE: The Beta can perform a linked Alpha Strike of all its forward energy weapons on one target. This volley consists of the Laser Cannons and the Particle Cannons. In either mode, this counts as a Burst and costs 2 actions.
  8. C&C BAY: The Command and Control bay has computer consoles and seats for four communications techs. These techs are responsible for coordinating military actions where it isn't practical to bring the Thoroughbred. These techs have access to all frequencies and codes used by Thoroughbred's REF battlegroup.

  9. HAND TO HAND COMBAT: If necessary, the Beta can engage in melee combat rather than use a weapon. The VBE-9PM is limited in the hand to hand combat moves it can perform, limited to body blocks, jump kicks, leap attacks, rolling with impacts, etc.
  10. MEGA-DAMAGE:

STANDARD EQUIPMENT:


COMBAT BONUSES FOR VBE-9PM FIGHTER ELITE COMBAT TRAINING:

COMBAT BONUSES FOR VBE-9PM FIGHTER BASIC TRAINING:

As Rifts: Ultimate Edition Robot Combat Basic.

Random Hit Locations

When there is an equal chance of hitting both sides from 1D6

When there is a preferred side, roll 1D10

Beta Fighter

FRONT

BACK

SIDES

TOP

BOTTOM

Head (Main Body) - - - 01-05 -
Hands (Forearms) - 01-05 - - -
Shoulder Missile Bays (Main Body) 01-25 - 01-19 06-35 01-15
Forearm Shields (Upper Arms) - - 20-29 36-46 16-25
Upper Arms (Main Body) 26-30 - 30-34 - 26-30
Top Sensor Suite (Main Body) - - - 47-49 -
Upper Legs (Main Body) - - - - 31-35
Lower Legs (Upper Legs) - 06-45 35-44 50-64 3 6-55
Wings (Forearm Shields) 31-49 46-65 45-49 65-74 56-65
Bomb Bay (Main Body) - 66-70 - - 6 6-75
Rear Thrusters (Main Body) - 71-89 - - -
Main Body  50-87 90-95 50-80 75-84 76-89
Pilot's Compartment 88-95 - 81-90 85-95 90-95
GU-XX/EP-14 97-00 - 91-95 - 96-00
EU-35 - 96-00 96-00 96-00 -

Beta Guardian

FRONT

BACK

SIDES

TOP

BOTTOM

Head (Main Body) - - - 01-05 -
Hands (Forearms) - 01-05 - - -
Shoulder Missile Bays (Main Body) 01-25 - 01-19 06-35 01-15
Forearm Shields (Upper Arms) 26-30 - 20-29 36-55 16-25
Upper Arms (Main Body) - - 30-34 - 26-30
Top Sensor Suite (Main Body) - 06-10 - 56-60 -
Upper Legs (Main Body) 31-35 11-20 - - 31-40
Lower Legs (Upper Legs) 36-50 21-50 35-44 - 41-65
Wings (Forearm Shields) 51-55 51-55 45-49 - 66-69
Bomb Bay (Main Body) - 56-60 - - 70-75
Rear Thrusters (Main Body) - 61-65 - 61-65 -
Main Body  56-87 66-95 50-80 66-84 76-89
Pilot's Compartment 88-98 - 81-90 85-95 90-95
EP-14 99-00 - 91-95 - 96-00
High-Powered Lasers - 96-00 96-00 96-00 -


REFERENCES USED IN THIS DESIGN

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