Diablo II: Lord of Destruction
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What's New in the Expansion Set
Details on Expansion Features
Basic Game Controls
Configurable Game Controls
Gameplay Hints, Tips, and Other Information
Multiplayer Diablo II: Lord of Destruction
SYSTEM REQUIREMENTS
CPU:
Diablo II: Lord of Destruction requires a Pentium-compatible 233 MHz processor or better.
Memory:
32 MB of RAM is required for Single Player mode.
64 MB of RAM is required for Multiplayer mode.
Open Battle.net game Creators and TCP/IP game Hosts: 128MB RAM recommended (256MB RAM in games
with over 4 players).
Hard Drive Space:
Installation of Diablo II: Lord of Destruction occupies a minimum of 1.5 GB of your hard drive
space - 950 MB for the Multiplayer installation of Diablo II and another 550 MB for the Expansion
Set, itself.
Video:
Diablo II: Lord of Destruction requires an SVGA video card and a monitor capable of displaying
800 x 600 pixels at a color depth of at least 256 colors.
3D accelerators compatible with Glide or Direct3D are supported. Diablo II: Lord of Destruction
requires 8MB of texture RAM.
Sound:
Diablo II: Lord of Destruction requires a DirectX-compatible sound card. Diablo II: Lord of Destruction
supports sound cards with 3D positioning and environmental audio effects, like reverberation and
occlusion. Be sure to configure your sound driver and position your speakers to get the optimum
audio performance from your system.
Operating System:
Diablo II: Lord of Destruction is a Windows 95/98/ME/2000/NT/XP game that utilizes Microsoft DirectX.
Windows NT 4.0 must have service pack 5 or higher installed.
Diablo II: Lord of Destruction will run under DirectX 6.1 or higher, but we recommend updating to
DirectX version 7.0a. You may install DirectX 7.0a using the Diablo II: Lord of Destruction Installer.
Windows 2000 and NT 4.0 do not require that you install Microsoft DirectX, as it is
already part of the operating system.
If you have difficulty running Windows 95/98 after installing new Microsoft DirectX drivers,
please contact Microsoft technical support at:
USA telephone: 1-800-426-9400
For a list of International numbers visit
Microsoft technical support at
http://www.microsoft.com
WHAT'S NEW IN THE EXPANSION SET?
Diablo II: Lord of Destruction contains a number of new features and exciting enhancements to the
original Diablo II:
- Two new character classes - Command the forces of nature as the Druid, or use stealth and cunning as the Assassin. Each class possesses 30 unique new skills, offering totally different game-playing tactics.
- An entire new Act - Explore the mysterious Barbarian Highlands, battle new monsters, and complete six exhilarating quests as you delve further into the epic Diablo mythos. Whether you are starting anew or continuing on with an established character, defeating Diablo at the end of Act IV opens the portal to new adventures in Act V.
- Increased Character Stash - The Stash chest has doubled in size! Each Expansion Character can now store twice as much loot as before.
- Higher resolution - By accessing the "Video Options," you now have the choice of playing Diablo II in either 640x480 or 800x600 mode. (Note: Playing Diablo II in 800x600 resolution can reduce system performance and is recommended only for high-end systems.)
- Class-Specific Items - This class of items, new to Diablo II: Lord of Destruction, offers properties and powers specific to the seven different character classes.
- Improved Item Sets - There are many fantastic new Set Items to be collected, endowing the wearer with even greater powers.
- New Insertable Items - Jewels and Runes add even more magical possibilities when you insert them into items with sockets.
- New Exceptional Items - Advanced players should be on the lookout for additions to the existing Exceptional Items.
- Elite Items - This new class of items is similar to the Exceptional Items found in the higher difficulty levels of Diablo II
only better.
- New Unique Items - More than a hundred mysterious ancient artifacts, including Exceptional and Elite Uniques, are just waiting to be discovered.
- Hundreds of new magical properties - Items of all levels can now possess greater and more diverse magical powers.
- Improved hirable NPC interface - Players now have the ability to heal hirable NPCs as well as equip them with weapons and armor.
- New Horadric Cube recipes - Numerous additional recipes for the Horadric Cube are just waiting to be discovered.
- Item swapping - Quickly alternate between two sets of weapon/shield configurations (equipment outfitted in the left and right hands) with a click of the mouse or through a convenient keyboard shortcut.
- Eight new skill hotkeys - Additional hotkeys double the number of skills you can call upon with the lightning-fast stroke of a key.
- Interactive environments - Carve your own path through Act V by destroying breakable wall sections, barricades, and siege towers.
DETAILS ON SOME OF THE NEW FEATURES IN THE EXPANSION SET
Expansion Characters: After installing Diablo II: Lord of Destruction, you will have the option of
choosing between two different "character types"-Standard and Expansion-when creating a new character.
(Note: Do not confuse this with the two new character classes- the Druid and the Assassin.) Standard Characters are just like the characters you are used to playing in Diablo II, whereas Expansion Characters are specifically created for use in Diablo II: Lord of Destruction. You should be aware of some details before deciding which character type to create:
- Expansion Characters can only create or join expansion games. They cannot create or join original Diablo II games.
- Standard Characters cannot use any of the new features or modifications found in Diablo II: Lord of Destruction, nor can they create or join Expansion games.
- Standard Characters can be converted permanently to Expansion Characters simply by accessing the "Select Character" screen, left-clicking on the Standard Character you wish to convert, and then left-clicking on the "Convert" button.
- Converting a Standard Character is an irreversible, one-way process. Once a character has been converted to an Expansion Character, he or she can never be changed back to a Standard Character. Similarly, once an Expansion Character has been created, he or she can never be converted into a Standard Character.
Corpse Recovery:
In Nightmare and Hell difficulty settings, whenever your character dies, he or she suffers a loss of gold and experience points. In games of Diablo II: Lord of Destruction, if you recover your corpse at the location of its demise, you can regain some of the experience points you lost. If, however, you choose to 'Save and Exit' out of your current game in order to restart and recover your body in town, you will not regain any of your lost experience.
Item Swapping:
In Diablo II: Lord of Destruction, you have the ability to swap quickly between two sets of equipped
weapon selections (i.e., right- and left-hand inventory slot configurations). To do this, merely
open your Inventory screen and equip your character as you normally would. Next, left-click on either
of the two tabs denoted by the Roman numeral "II" (or press the W key) to toggle between the two weapon
configurations. Now equip your character with an additional two-handed weapon, a weapon and a shield,
or (for Barbarians and Assassins) a pair of appropriate one-handed weapons. You can switch between the
two weapon configurations at any time by pressing the W key or by clicking on the inactive weapon
configuration's tab in your inventory screen (the inactive configuration is the one shaded a darker
grey). Note: Your left and right mouse button skill setups are linked to your two weapon configurations.
This allows you to customize your skill mouse buttons in order to complement your current weapon configuration.
Remember that your character must meet the requirements for any weapons you want to equip. Also,
please keep in mind that only your currently selected weapon configuration is actively equipped.
Any magical properties of items in your inactive configuration will not affect your character until
you make that configuration active. For example, if you are currently using weapon configuration "I,"
any magical properties of items in configuration "II" have no effect until you make it your active configuration.
Hirable Non-Player Characters ("Hirelings"):
Diablo II: Lord of Destruction offers some exciting modifications to hirable NPCs. These computer-controlled hirelings who fight by your side can be hired from specific NPCs in most "towns"-the safe starting points in each Act-or are given free of charge as a reward for completing certain quests. In the original Diablo II, they followed your character around and helped you slay monsters, but you did not interact with them directly. In Diablo II: Lord of Destruction, you can increase their efficiency in combat and assist their development in a number of ways. (Note: These special new features only apply to hired NPCs and retainers acquired as quest rewards. Summoned creatures are not subject to these improvements.)
- Attributes and Experience: Hirelings in Diablo II: Lord of Destruction come with their own set of attributes: Strength, Dexterity, Health, Damage, Defense, and Experience. As hirelings kill monsters, they gain experience points. When they gain enough experience points to reach a new level, their attributes automatically improve. You can also improve their attributes by equipping them with better equipment (see below). Keep in mind that hirelings aren't just paid mercenaries-they are co-adventurers. They fully share experience for their kills with you and your party, and they receive a smaller share of experience for monsters that you or your party members kill.
- Equipment: You can now furnish your hirelings with equipment such as armor, helms, and weapons. Your hirelings must meet all strength, dexterity, and level requirements for the item, and any weapons must be compatible with the hirelings' weapon type, as represented by what you see them carrying. (For instance, the Rogue hirelings in Act I can be equipped with a War Bow, but not a Short Sword, whereas the Town Guard hirelings in Act II can be equipped with a Voulge, but not a Crossbow.) To equip your hireling, simply left-click on the appropriate button on your Mini-panel or press the O key to bring up the Hireling Inventory and Information screen. Then place items in the corresponding slots as you would in your own Inventory screen.
- Healing: Previously in Diablo II, if you needed to heal your hireling, you had to return to town and visit the local healer. In Diablo II: Lord of Destruction, however, you can heal your hireling directly by left-clicking on a healing or rejuvenation potion in your backpack or belt and then dragging it over the hireling's gold-bordered portrait located in the upper left of the game screen. When the portrait is highlighted, left-click again to release the potion onto the portrait. You can also heal your hireling by visiting a healing Well.
- Hireling Continuity: Hirelings are now willing and able to accompany you to any of the various Acts of the game. In fact, you can actually finish the entire game through all three difficulty settings using only the first hireling received in Act I. You may choose to employ a new hireling at any time, but you may not take more than one hireling into your service at a time. If you choose to replace your current hireling with a fresh one, your old hireling will retire and be unavailable for further service. Before you replace a hireling, open the Hireling Inventory and remove any items you want to keep. Otherwise, you will lose that equipment.
- Death: When your hireling dies, you can return to the nearest mercenary captain and either pay to have your late comrade resurrected or hire a new one. If you choose to resurrect your hireling, he or she will return to your employ with all of the attributes, experience, and equipment he or she had at the time of death. If, however, you decide to employ a new hireling, you give up the services of the recently departed and forfeit any equipment he or she was wearing. Note: If your character dies, your hireling dies as well.
Automap Options:
There is now an "Automap Size" selection in the "Automap Options" menu in Diablo II: Lord of Destruction. This new option allows you to choose between viewing the map as either the traditional full-screen Automap or the new, scaled-down "Mini Map." The Mini Map is about one quarter the size of the Automap and, when active, is displayed in one of the top corners of the game screen. You can switch this location from left to right by pressing the V hotkey.
Repair All:
You can now repair all of your outfitted items in a single step. To do this, go to the nearest "blacksmith" NPC (whoever repairs your equipment) and select "Trade or Repair" as you normally would. Blacksmiths still have the usual buttons for buying, selling, and repairing; in Expansion games, they also have an added "Repair All" button. This option allows you to repair all of the items that your character currently has equipped in a single operation. If you move your cursor over this button, the highlighted text shows the cost of this procedure, and pressing the button completes it. Note: The Repair All button only repairs equipped items. Any damaged items that your character is not wearing must be repaired individually.
Fill Tome:
By pressing the Shift key while right-clicking on a scroll you want to buy, you automatically purchase enough scrolls to fill the first unfilled Tome of that scroll type in your Inventory.
Item Properties:
As you adventure, keep in mind that even the regular magic items you find now have hundreds of new magical properties with many wondrous new effects to help your characters on their brave quests. They are far too numerous to list here, but keep an eye out for new magic item names; their explanations appear in the item's pop-up description. (This text, which explains the properties and requirements of the item, appears when you have your Inventory window open and highlight an item with your cursor.)
Class-Specific Items:
Items of this type can only be used by the character class for whom they were designed. In the original Diablo II, there were certain items that anyone could wield, but that had properties only accessible to certain classes (e.g., the Necromancer's wands or the Paladin's scepters). In Diablo II: Lord of Destruction, there are specific items that are only usable by their intended class, possessing special abilities only pertinent to that class. Be sure to pay close attention to the requirements of each item as listed in its pop-up description to see if an item is class specific.
Elite Items:
Elite Items are similar to the Exceptional Items found in the original Diablo II, but far more powerful. Exceptional Items are found in the higher difficulties (Nightmare and Hell), having the appearance of items from Normal difficulty games (both in the inventory and on the character), but with different names and substantially increased statistics. Elite items are of an even higher caliber than Exceptional items. Mostly found in Hell difficulty games, they possess new names and proportionately increased statistics, yet still retain the appearance of their corresponding Exceptional and normal versions.
Set Items:
Diablo II: Lord of Destruction introduces some exciting new improvements to Set Items. First and foremost, there are many new sets to collect, complete with brand-new bonus abilities. Rumors have been circulating about the many new relics and the powerful magics they grant to those who obtain them. Here are some other facts to be aware of:
- Set Items are now scaled more directly to the difficulty of the Act in which they are found. For example, when you find a Set Item, you are more likely to be able to equip it right away.
- For some Sets, you no longer need to assemble the complete Set to receive its bonus abilities. You now receive partial bonuses for partially complete Sets.
- A Set Item can now have more than two magic properties.
Socketed Items: When playing Diablo II: Lord of Destruction, you can now find "Socketed" versions of many more kinds of items, including armor and high-quality, magic, Rare, and even Unique items. Be sure to read the description of a Gem, Jewel, or Rune to see what abilities it imparts to the different item types.
Insertable Items: In addition to the Gems in the original Diablo II, Diablo II: Lord of Destruction provides two new types of items that you can place into an item's empty sockets.
- Jewels: Jewels are similar to Gems, except that instead of having predetermined magical abilities, like a Gem, each Jewel possesses random magic properties, allowing you to bestow a wide variety of magical abilities to your Socketed Item. Some uncommon Jewels can have two or more magical properties. Before inserting a Jewel, its magical properties must be "identified" either with a Scroll of Identity or by a wise sage who can provide such a service.
- Runes: Runes are small stones inscribed with magical glyphs that can be inserted into Socketed Items. Runes are different from other Insertable Items: not only do individual Runes have magical properties, certain combinations (or Rune Sets), when inserted into an item in the proper order, give that item even more wondrous abilities. To discover some of these Rune Sets, keep a sharp eye out for Scrolls of Knowledge. (See the section on Scrolls below.)
Charms:
Charms are special magic items that grant magical enhancements without needing to be equipped to do so. Charms provide their abilities simply by being in the "Backpack" section of your character's Inventory. They do not function if placed inside your character's Stash or inside a Horadric Cube (even if that Horadric Cube is located in your hero's Backpack).
Ethereal Items:
Any type of armor or weapon, even one with magical properties, can be Ethereal. These items appear translucent in the Inventory, and when equipped, they appear translucent on the character wielding them. Their ethereal nature gives them an improved fundamental ability. However, they have decreased durability and cannot be repaired. Due to their extra-planar origins, Ethereal items often have requirements lower than those of an equivalent item.
Charged Items:
Some new magic items grant the use of certain skills to any character. Some of these items have skills that are only triggered under certain conditions, such as striking an enemy or being struck by one. Charged Items allow the wielder to use the skill at will, but only a limited number of times. To engage the skill granted by a Charged Item, left-click your right mouse button Skill Selection (or press the S key). The Charged Item skill is listed near the top of your list of available skills; left-click on its icon to select it. The skill can now be performed by right-clicking on a target. Charged Item skills have a limited number of uses, so be sure to check the item's pop-up description or the lower right-hand corner of the skill icon to see how many charges remain. If any of an item's charges are depleted, you can return to a nearby town and recharge the item by having the local Blacksmith repair it.
Scrolls:
In addition to Scrolls of Town Portal and Identify, you might now occasionally come across Scrolls of Knowledge. The sole function of these scrolls is to provide the player with information. Specifically, they are inscribed with "recipes" for the various Rune and Horadric Cube combinations.
BASIC GAME CONTROLS
Esc Toggles the Esc menu on/off and exits other menus.
Left Mouse Button Performs "smart" actions depending on the situation:
- Click on a spot on the ground to go to that spot.
- Click on a monster to attack it using the skill currently assigned to the Left Mouse Button.
- Click and HOLD on a monster to attack it repeatedly until you release the button, or the monster is dead.
- Pick up/drop items from/onto the ground, inventory, or belt.
- Operate shrines, doors, and chests.
- Interact with the NPCs Talk, Trade, Gamble, Hire, Resurrect, Identify, Imbue, Add Sockets, and Personalize.
Right Mouse Button Use the skill currently assigned to the Right Mouse Button on a selected
target, drink a selected potion, or activate a scroll or tome.
Arrow Keys Scrolls the Automap.
CONFIGURABLE GAME CONTROLS
A (or C) Toggles Character Attributes screen on/off.
B (or I) Toggles Backpack/Inventory screen on/off.
O Toggles Hirable Inventory screen on/off.
W Toggles between primary and secondary weapon/shield configurations.
P Toggles the Party screen on/off.
M Toggles the Message log on/off.
Q Toggles the Quest log on/off.
H Brings up the Help overlay.
T Toggles Skill Tree screen on/off.
S Toggles mouse button Skill menu overlay on/off.
F1 through F8 Readies (or sets) the associated Left or Right Mouse Button Skill.
unassigned - Eight more skill hotkeys that operate like F1 F8. You must assign them in the Control Configuration screen.
Mouse wheel up Scrolls up through all hotkeyed (F1-F8) skills in the Right Mouse Button slot.
Mouse wheel down Scrolls down through all hotkeyed (F1-F8) skills in the Right Mouse Button slot.
~ - Toggles a belt larger than 1x4 open/closed.
1, 2, 3, and 4 Uses the item in that belt slot.
Enter Opens/closes In-Game Chat overlay.
Ctrl Hold down to run.
R Toggles auto-run mode on /off.
Shift Hold down while clicking the left or right mouse button to use that skill while standing in place.
Alt Highlights all items dropped on the ground.
Z Toggle all party member portraits on/off.
Tab Toggles the Automap on/off.
V Toggles the MiniMap location between upper-left and right corners.
Home - Centers the fullscreen Automap (if NumLock is off).
F9 Centers the Automap on the player.
F10 Toggles Automap fading on/off.
F11 Toggles party member display on/off in Automap.
F12 Toggles player/NPC name display on/off in the Automap.
Numeric Keypad Voice communication (turn NumLock on for the following)
0 Player character says, "Help!"
1 Player character says, "Follow me."
2 Player character says, "For you."
3 Player character says, "Thanks."
4 Player character says, "Sorry!"
5 Player character says, "Bye."
6 Player character says, "Die."
7 Player character says, "Retreat!"
Print Screen Saves the screen to your Diablo II directory as "screenshotX.jpg."
Spacebar Cancels all the above screens and overlays to return to gameplay.
N Clears all text messages from the screen.
GAMEPLAY HINTS, TIPS, AND OTHER INFORMATION
General Help
Press the H key to view the Help overlay.
In-Game Multiplayer Chat Commands
Press Enter to bring up the chat overlay at the bottom center of the screen. (You will see a
flashing "_" cursor.) Type your message and hit 'Enter'. Everyone in your game (who allows it)
sees your message in the top left corner of their screen. Bring up your message log by pressing M
in order to see the complete history of messages you've received in your game. Below are some
examples of the different commands available during gameplay:
![your message]
Prints the message over your head, like a word balloon, so that only the players near you
can see your message. The message lasts a few seconds.
/msg [*accountname] [message]
Sends the message to the player with the Battle.net account 'accountname' anywhere on
Battle.net in any chat channel or any game including Diablo, Warcraft, and StarCraft.
/msg [charactername] [message]
Sends the message to the person using the character named 'charactername' anywhere on a Diablo II Battle.net Realm.
NOTE: The up arrow recalls the previous 8 messages you typed. Use it when you want
to repeat the same message or edit a message slightly before sending it again.
The Battle.net Chat Channel
In Diablo II Chat Channels, characters appear at the bottom of the screen.
If more people are in the Chat Channel than fit on the screen, scroll
the list of characters by clicking on one of the triangular scroll arrows.
The Chat Window appears on the left side of the screen. Along its right edge
is the Chat Window scroll bar. Below the Chat Window are your Text Box and
six buttons for commonly used chat commands Send, Whisper, Emote, Squelch,
Unsquelch, and Help.
Send Chat with other players in the Chat Channel
- Click inside your text box and type your message.
- Press the Send button to post your message to everyone in the chat channel.
Whisper Chat privately with other players in the Chat Channel
- Click inside your text box and type your message.
- Left-click on the character to highlight it with an aura.
- Press the Whisper button to send your message to only the highlighted character.
Emote Lets you perform an "action" in the chat channel.
- Click inside your text box and type an action. [jumps up and down]
- Press the Emote button.
- The message will appear after your name. [Your character-name] jumps up and down.
Squelch Block messages from a character.
- Left-click on the character to highlight it with an aura.
- Press the Squelch button.
Unsquelch Allow messages from a character.
- Left-click on the character to highlight it with an aura.
- Press the Unsquelch button.
Help Display the Diablo II chat help text.
NOTE: When your cursor is placed over a character in the Chat Channel, the Battle.net account name,
Realm, and character level appears above the character portrait.
Chatting with players who are not in your chat channel
Use the Battle.net /msg command as follows:
- Click inside your text box and type: /msg [*accountname] [message] or /msg [charactername] [message]
- Press Enter.
Example: /msg Necroman Join my DII game named CryptRun. Password is Hogwarts.
This sends the message to the person using the character 'Necroman' anywhere on the Diablo II Battle.net Realms.
Example: /squelch [*accountname] OR /unsquelch [*accountname]
This allows you to Squelch and Unsquelch players outside the Diablo II chat channel.
Visit http://www.battle.net/chat/commands.shtml
or press the Help button for a full list of current Battle.net commands.
Creating or joining a Battle.net game
The Control Window appears on the right side of the screen along with the five
command buttons Create, Join, Channel, Ladder, and Quit. Press the appropriate
button to bring up the corresponding dialog box in the Control Window.
Create Press this button to Create a game. Enter the Game Name (required).
To create a private game, enter a Password. Whisper the password and game name to
others in the Chat channel when you invite them to join your game.
You may enter a Game Description. You may change the Maximum # of Players from
the default number, 4. You may check the box next to the Character Difference
setting and change it from the default number, 4. When Character Difference is
checked, characters whose levels differ from yours by more than the setting
cannot join your game. Finally, press the 'Create Game' button.
NOTE: If you forget the Game Name or Password while in a game, simply press Tab
to bring up the Automap and look in the upper right corner.
Join Press this button to Join a game. Enter the Game Name and Password, if you
know them. Otherwise, select a game from the list below the Game Name field. The
number of players and the list of characters in the selected game appears. Use the
vertical scroll arrows, if needed. When you've selected a game, press the Join
Game button.
NOTE: If you Exit a game and no one is left in it, the game continues for several
minutes, allowing you to rejoin the game in the event that your computer was
disconnected from the Internet. However, you must remember the name of your game
and enter it into the Game Name field. It does not appear in the list of games
you may join.
Channel Press this button to bring up the Channel screen. Enter the chat Channel
Name or select a chat channel from the list below the Channel Name field. Press
the OK button.
Ladder Press this button to bring up the Ladders screen. Select the Hardcore or
Standard ladder. Characters are ranked in the ladders by their experience. Select
the Overall or By Class options to display the ladder in that manner.
Quit Press this button to quit the Chat channel and return to the Character
Selection screen.
Using the Esc Menu
Press the Esc key to bring up the menu. Press Esc again to return to the game.
Click on a menu entry to cycle through the settings. Click on a slider to move the
skull to that setting. If an option is dimmed, it cannot be adjusted in the current
graphics/sound mode or another option setting has disabled it.
The Esc Menu has the following structure:
OPTIONS (brings up the submenu of options)
SOUND OPTIONS (brings up the submenu of sound options)
SOUND: master volume slider (right is louder)
MUSIC: volume slider for music (right is louder)
3D SOUND: ON or OFF (OFF disables 3D BIAS and ENV. EFFECTS)
ENVIRONMENTAL EFFECTS: ON or OFF
3D BIAS: balance slider for 2D/3D audio effects (move farther right for more 3D volume)
NPC SPEECH: AUDIO AND TEXT, AUDIO ONLY, or TEXT ONLY
VIDEO OPTIONS (brings up the submenu of video options)
RESOLUTION: 640x480 or 800x600
LIGHTING QUALITY: LOW, MEDIUM, or HIGH (when HIGH, lighting is smoothest)
BLENDED SHADOWS: ON or OFF (when OFF, shadows are pure black)
PERSPECTIVE: ON or OFF (only in 3D accelerated modes, not 2D DirectDraw)
GAMMA: slider for brightness/contrast
CONTRAST: slider for contrast
AUTOMAP OPTIONS (brings up the submenu of Automap options)
AUTOMAP SIZE: MINIMAP or FULLSCREEN
FADE: NO, CENTER, or EVERYTHING (when CENTER, the Automap is more transparent near you)
CENTER WHEN CLEARED: YES or NO
SHOW PARTY: YES or NO (when YES, shows all party members on Automap)
SHOW PARTY NAMES: YES or NO (when NO, omits showing party member names)
CONFIGURE CONTROLS (brings up keyboard/mouse control configuration screen)
PREVIOUS MENU
SAVE AND EXIT GAME (saves your character, exits the game, and returns to Battle.net)
RETURN TO GAME
Using the Mini-Panel
Press the mini-panel toggle button (located in the center of the control panel at
the bottom of the screen) to raise and lower the mini-panel at the bottom center of
the screen. Click on the mini-panel buttons (in order from left Character,
Inventory, Skill Tree, Party Screen, Automap, Message Log, Quest Log, and Exit Menu)
to bring up the appropriate screen or overlay.
Using Ctrl Running
Press and hold 'Ctrl' to run. Running outside towns uses Stamina. Be careful not to
let your Stamina run out if you are being chased. If your Stamina reaches zero, your
character begins walking instead and cannot run. If that happens, you must release
'Ctrl' and stand still for a few seconds to begin recovering Stamina. After your Stamina
has started increasing, you may walk and continue to recover Stamina. This recovery
continues until it reaches your character's maximum.
NOTE: You may also run by tapping the 'R' key to toggle auto-run mode on. Tap it again
to go back to walking mode.
Using Alt Highlighting Items on the Ground
Press and hold 'Alt' to highlight any items (weapons, armor, potions, scrolls, gold, etc.)
that you can pick up from the ground. The name of the item class appears above the item
in the following color code:
White = Normal Item
Grey = Non-magical Socketed or Ethereal Items
Blue = Magic Item
Green = Set Item
Yellow = Rare Item
Gold = Unique Item
Click on the name (or the item, itself) to pick it up.
Using Shift Standing and Attacking
When you want to attack with the left or right mouse button skill without moving
to the target of the attack, hold the 'Shift' key down.
Information on Monsters
When you move your cursor over a monster, you see the monster's name or class.
Behind the name in red appears the monster's hit-point bar graph, showing how much
of the monster's life remains. The name of the monster is color-coded. White text
indicates a standard monster type, blue a champion, and gold a unique monster or boss.
Stackable Items
Some items can have a quantity greater than one. Examples include: tomes of identify
and town portal, keys, and all items that can be thrown or shot by a bow -- arrows,
bolts, throwing knives, javelins, exploding potions, etc. Using a stackable item
reduces its quantity by one. When the quantity of a projectile reaches zero, the
item is gone. Empty tomes can be refilled with scrolls.
You may consolidate stackable items of the same type (like quivers of arrows) by picking
up one stack and dropping it onto another stack. The quantities in both stacks combine to
form one stack, unless the resulting stack's quantity exceeds the maximum. In that case,
you are left with two stacks, one holding the maximum number of the item, and the other
hold any remainder.
NOTE: You cannot split a stack into two stacks.
Scrolls
There are only two types of scrolls in Diablo II - Scrolls of Town Portal and Scrolls of Identify.
Scrolls of Knowledge have been added to Diablo II: Lord of Destruction. Several scrolls of the same
type may be held within a single tome. In Act I Akara sells scrolls and tomes from her Miscellaneous
inventory tab.
Right-click on the Town Portal scroll (or tome) to open up a portal near the
player. Left-click on the Portal to return to the town located in that Act. The
portal remains active until you re-enter it within the Act's town and return
to the place from which you cast it.
Right-click on the Identify scroll (or tome) to change the cursor into a tilted
question mark. Move the point of the cursor over an unidentified item in your
inventory and Left-click to identify it.
Right-click on a Knowledge scroll to read it.
Using the Belt
Pressing one of the 4 belt hotkeys uses the item in the corresponding belt
hot-slot 1, 2, 3, or 4. Only scrolls or potions of health, mana, stamina,
thawing, and antidote can be placed in the belt. Pressing the belt hotkey
either drinks the potion or casts the spell contained on a scroll.
Wearing a sash, or larger belt, expands the basic 4-slot belt by adding 1 or
more extra rows of 4 slots. You can access the extra rows by moving the cursor
over the 4-slot belt in the control panel. When an item in a belt hot-slot is
used, any items held in the storage slots above the (now empty) hot-slot drop
down one slot to refill it. For maximum convenience you should arrange items of
the same type vertically. You can also use the '~' key to toggle larger belts
fully open and closed.
Skills
All Character Classes start with the same 2 basic skills Attack and Throw.
- "Attack" uses an equipped weapon (or weapons, in the case of the Barbarian)
to do damage.
- "Throw" hurls a throwing weapon or potion at an enemy.
Necromancers, Amazons, Druids, and Assassins also start with the "Unsummon" skill to dismiss minions previously
summoned by the player.
Each character class may develop 30 more unique skills. These 30 additional skills
are divided into 3 skill tabs. The skills in each tab are arranged into a
Skill Tree -- much like a Technology Tree in a real-time strategy game.
There are two general classes of skills Passive and Active. Active skills require
you to explicitly cast or use them. Passive skills are not cast, but have implicit
or automatic effects. Masteries (a type of Passive skill) are in effect whenever
the item or skill to which the Mastery applies is used. The Paladin's Auras (another
type of Passive skill) are in effect whenever readied as the right mouse skill button.
Aura skill button icons are golden.
All Active skills except Attack, Throw, Unsummon and Sacrifice use Mana. Most Passive
skills do not use Mana. The Mana cost and other information about a skill is shown
when you move the cursor over the skill icon. When a Skill icon is red, the Skill
cannot be used. This is due to either a lack of Mana, or because an item that the
skill requires is not equipped.
The different skill tabs are as follows:
- Amazon: Javelin and Spear Skills, Passive and Magic Skills, Bow and Crossbow Skills.
- Sorceress: Cold Spells, Lightning Spells, Fire Spells.
- Barbarian: Warcries, Combat Masteries, Combat Skills.
- Paladin: Defensive Auras, Offensive Auras, Combat Skills.
- Necromancer: Summoning Spells, Poison and Bone Spells, Curses.
- Druid: Elemental, Shape-shifting, Summoning.
- Assassin: Martial Arts, Shadow Disciplines, Traps.
NOTE: Equipping a throwing weapon readies the Throw Skill in the left mouse skill
button. When you've thrown the last one of a stack of throwing weapons, the skill (along with
the weapon) you had been using before is restored to the left mouse skill button,
(unless the weapon was a bow or crossbow).
Assigning and Using Skill Hotkeys
You may assign 16 hotkeys to automatically ready skills for the left or right mouse
buttons. Bring up the Skill buttons (left-click on the left-hand or right-hand
skill icon), then move the cursor over each skill and press one of the 16
hotkeys 'F1' through 'F8' to assign the hotkey to that skill. When finished,
press 'S' or the Spacebar.
NOTE: Some skills cannot be assigned to the left mouse button. Any skill can be
assigned to the right mouse button.
Interaction with NPCs
Click on an NPC. If a text menu pops up, you can interact. Select 'Talk' to hear
the NPC introduction, gossip, or quest information. Select 'Trade' to buy, sell,
or repair items. (See below.) In Act I, for example, Gheed allows you to 'Gamble'
by offering an inventory of unidentified magic items premium-priced, however.
Kashya lets you 'Hire' or 'Resurrect' a mercenary after completing a certain quest for her.
(See below.) Charsi can 'Imbue' an item with rare magical properties after you
complete her quest.
Trading with NPCs
Click on one of the NPCs (Akara, Gheed, or Charsi in Act I). Select 'Trade'
from the pop-up menu. Your Inventory appears on the right side of the screen,
while the NPC's Inventory appears on the left. Across the top of the NPC inventory
are 4 inventory tabs Armor, Weapons, Magical, and Misc. If there are no items in
that tab, the tab label will not appear until someone sells the NPC an item of that type.
- Buying: Click on the tabs that interest you. Your character cannot equip items
with a red background color. Sweep your cursor over the items in the NPC's inventory
and study the pop-up descriptive text. The cost in gold along with other attributes
is listed. Attribute requirements that your character does not meet appear in red text.
When you find an item you want to buy, left-click on it. The "Buy" menu pops up. Click
on "Yes" to buy, "No" to cancel.
- Selling: Sweep your cursor over the items in your inventory and study the
pop-up descriptive text. The sell value in gold appears at the top. Left-click
on an item you want to sell (which picks it up) and move the item over to the
NPC's inventory. Left-click again to drop the item and exchange it for gold. Be
certain that you want to sell an item when you drop it into the NPC's inventory.
Otherwise, you can buy it back, but only at a premium!
- Repairing: (Only Charsi, the smith, offers this service in Act I.) Click on
the "Anvil" repair button near the bottom of the NPC inventory. Sweep the cursor
over items in your inventory. Note the repair cost in the pop-up window for each
item. Left click on the item to repair it (restore it to maximum durability.) Repeat
for each item. Click on the "Anvil" button again when finished. Any item with 0
durability must be repaired before it can be used. You may click on the "Repair All"
button to repair all currently equipped items.
NOTE: When an equipped item's durability is low, a color-coded player icon appears
in the upper right corner of the screen. Items displayed in yellow have low
durability. Items in red have 0 durability and cannot be used (have no effect)
until repaired. Bring up your Inventory and sweep your cursor over your equipment
to inspect its durability.
NOTE: To buy or sell multiple items click on the corresponding Trading Mode buttons
near the bottom of the NPC inventory. This sets the cursor into buy or sell mode.
Left click on each item in turn for the mode you selected. To change modes click on
one of the three Trading Mode buttons. Click on the "Close" button to exit.
Hiring and Controlling Mercenaries
In Act I Kashya hires out mercenary Rogues after you have completed a
certain quest for her.
Click on Kashya to bring up her menu. If "HIRE" appears on her menu, click on it.
Select a mercenary to hire. Press "OK." A Rogue appears near you with her icon
in the upper left corner. Above the icon is the Rogue's Health bar. The Rogue
follows you and automatically shoots arrows at any monsters or hostile players
nearby. You cannot harm your mercenaries and they cannot harm you or your party
members.
Mercenaries cost gold to hire. Mercenaries are very loyal and fight to the death.
They follow you through portals, waypoints, and acts.
Trading with other Players
To request a trade with another player, click on that player while in
town together. (You cannot trade outside town.)
A dialog box pops up that says "Waiting for Other Player," along with a "Cancel" button.
The player you selected will see a dialog box containing "Agree to Trade?" and "OK/Cancel."
You can wait until the other player clicks on "OK" or "Cancel," or you can retract your
invitation by clicking on "Cancel.".
If the other player accepts and clicks on "OK," then the Player Trading Screen
comes up. On the right side of the screen is your Inventory. On the left is the
Trading Block. The top half of the block contains what the other player is
offering for trade. The bottom half is your offer.
Move items between your Inventory and your half of the Trading Block, while
your trading partner does the same. You may adjust the amount of gold in your
offer by clicking on the "Gold" button in your half of the Trading Block.
When you are satisfied with the deal, click on the check mark. The other player
agrees in the same manner. When the other player's check mark turn
green, he/she has agreed to the trade.
You may cancel a trade by clicking on the "Cancel" button at the bottom of
the screen or by pressing the Esc key.
Forming Parties with other Players
Press the P key to bring up the Party screen. You see a list of all the players
in the game and your current relationships to them. Names appearing white are
Neutral, green are in your Party, and red are Hostile. Next to each available
player's name is the Party button with one of the following labels:
INVITE: Press this button to invite the player to join your party.
CANCEL: After inviting the player (but before acceptance), you may
withdraw the invitation by pressing this button again.
ACCEPT: The player has invited you to join a party. Press this button to
accept the invitation.
If no button appears, then the player is not available because that
player is already a member of another party. You may not invite them until
they leave their current party. Of course, they could invite you to join theirs.
Once in a party you may leave it by pressing the LEAVE button at the top of the
party screen. If you leave a party of more than two players, the other players
remain in that party. Once you leave a party, you may form or join another.
To the right of each player's Party button are 4 smaller buttons each of which
can be ON or OFF. The first one is the Neutral/Hostile button. When the button
shows crossed swords, you are Hostile to the associated player. The second one
is the Allow/Prevent Corpse Looting button. NOTE: Corpse Looting is allowable
only for Hardcore characters. The third is the Include/Exclude
from Chat button. When you Exclude a player, that player cannot hear or see any
verbal communication coming from you. The last is the Squelch/Unsquelch button.
When you Squelch a player, you cannot hear or see any communication
coming from that player.
NOTE: When you press your Party or Hostility buttons, the target player receives
an appropriate message about your action.
Party Relationships
Each player has two possible relationships with all other players in the game --
Neutral (the default) and Hostile. Changes to your relationships are made in the
Party screen. (Press 'P' to bring it up.) Here is how the settings work:
- Hostile: You can target players with this setting just as if they were monsters.
In order for Player X to go hostile to Player Y, Y must be Level 9 or higher. When
Player X goes Hostile to Player Y, X's Town Portal (if one) closes and Player Y
automatically goes Hostile to Player X in return. Hostile players can use only their
own Town Portals. If Player X goes Hostile to Player Y and then goes Neutral, Player Y
remains Hostile to Player X until Player Y chooses to go Neutral to Player X.
A player can go Hostile only while in town. The other player can be anywhere. If a
player goes Hostile to a fellow Party member, that player is simply dropped from the
Party and becomes a regular Neutral.
- Neutral: You cannot target players with this setting. If you try to target a
particular Neutral player, the true target instead shifts to a nearby monster, Hostile
player, or simply the ground. You cannot directly harm a Neutral player.
Neutral players may form a Party together. Party members share equally in gold and
in proportion to their levels in experience points (with a small bonus to the player
who delivers the killing blow). Some quest rewards are given to all members of a party,
if at least one party member has earned the reward. Certain skills, like Paladin Auras
and Barbarian Warcries, apply to party members, too.
NOTE: You receive a message whenever players change their relationship settings with you.
Gold
The Gold button appears on the Backpack (Inventory) screen. Press it to select an
amount of gold to either drop or offer in trade with another player. The amount of
gold you can carry is determined by your character's level 10,000 gold per level.
Your Stash
In a central location in each town (near the bonfire in the Rogue camp in Act I)
is a large chest. This is your private Stash. Click on it to open it. You may
exchange items between your Character Inventory and your Stash. You may also
deposit into your Stash a maximum amount determined by your character's level.
Merchants will deduct gold from your
Stash for purchases that exceed the amount of gold you are carrying. Click on the
exit button or press 'Esc' or Spacebar to exit.
NOTE: Don't leave items lying on the ground any longer than necessary. Regular
items disappear in about 15 minutes. Magic, Rare, Set, and Unique items disappear
after lying on the ground for about 1 hour.
Gems and Socketed Items
Items whose names appear in grey text have one or more sockets. The sockets are visible when
highlighting the item in your inventory. You can place various types and grades of gems into
the sockets to enhance a socketed item's abilities. There are five grades of gems - chipped,
flawed, standard, flawless, and perfect. Gems cannot be removed from a socket once placed into it.
Touching a gem shrine upgrades one gem (randomly chosen from the character's inventory) to the
next higher grade.
Jewels and Runes may also be placed into empty item sockets. Jewels have fixed magic properties,
while Runes may be part of a set which must be inserted in the proper order for bonus effects.
Magic, Rare, Set, and Unique Items
The names of Magic, Rare, Set, and Unique Items appear in blue, yellow, green,
and gold text, respectively.
Magic Items have one or two magical attributes applied to the basic item. Rare Items,
besides an appropriate two-word name, have 3 to 5 magical attributes.
Set Items are uniquely named and have several magic attributes. There is a bonus for
being equipped with some or all of the items of a Set.
Unique Items have unique names and attributes.
Leveling Up and Allocating Stats and Skill Points
When a character levels up by earning enough experience points
(from killing monsters), the "New Stats" and "New Skill" buttons appear at the
bottom left and right corners of the screen. When in a safe situation, click
on the buttons to bring up the Character Attributes and the Skill Tree to allocate
the points.
Each time you level up, you may distribute 5 attribute points among your 4
attributes strength which effects damage, dexterity which effects the ability
to hit and avoid attacks, vitality which effects life, and energy which effects
Mana. Click on the "+" button next to an attribute to increment that attribute.
Each time you level up, you may add 1 point to an available skill. The
skills available to you must satisfy both a player level requirement and
any skill prerequisites higher up on the tree. Click on all 3 tabs and
sweep your cursor over the available skills (appearing in bright white)
to review their descriptions and detailed effects before making your selection.
Waypoints
In Act I the Rogue encampment contains one Waypoint. Others can be found outside
the towns scattered throughout the Acts. When you encounter other Waypoints,
click on them to activate them. Once a Waypoint has been activated, you may travel
instantly from it to any other Waypoints you've activated.
Shrines and Wells
There are shrines and wells outside the towns. Each has a descriptive name that
appears when you move the cursor over the shrine. To activate one of these mystic
places, Left-click on it to trigger the effect. Shrine effects wear off after a
period of time. Only one shrine at a time can affect a player the one most recently
touched. Wells and most shrines can be used more than once after a period of time
they recharge.
Using the Automap
Press Tab to toggle the Automap on or off. When the Automap is displayed, use
the arrow keys to scroll it around. To re-center the fullscreen Automap, just toggle it
off and on again. The Automap is colored-coded as follows:
Blue Cross: Your character
Yellow Cross: Open Town Portal
White: NPC's
Red: Hostile and Neutral players
Bright Green: Party members
Light Blue: Summoned monsters under your control
Dark Green: Summoned monsters under your party's control
Purple: Your corpse
In Act I follow the path out of the Rogue camp into the wilderness. You may
want to "scour" the landscape so that you don't miss anything important. Along
with rivers, paths, walls, fences, houses, cliffs, and the like, major
landmarks appear caves, shrines, wells, waypoints, and quest areas.
Quests
The Quest Log button pops up in the lower left corner of the screen when the
state of a quest changes. Click on it to bring up the Quest Log and review your
quests.
The Quest Log button always appears when beginning or completing a quest. Some
quests are given by NPCs others by happening upon an important part of the quest.
The creator of a game determines which quests appear in a game. When a player
character creates a game, only those quests that have not been completed by
that character can be active in that game.
If a character joins a game containing an active quest that has already been
completed by that character, then that character cannot earn an additional reward
for assisting in the quest completion. Further, the NPCs will not discuss such a
quest with a character that has already completed it.
If a character has completed a quest that includes a boss monster and/or special
area and then starts a new game, the boss and/or location of the quest is
generally placed in the game. However, the quest is not activated and the reward
is not given a second time.
For most quests, when completed by a player who is a member of a party, the other
party members receive some portion of the reward. Uncooperative or malicious
players can interfere with your successful completion of some of the quests. You
may exit, create a new game (with a password to keep out the riff-raff), and try
the quest again.
Character Saving/Loading and Corpses
Periodically, Diablo II: Lord of Destruction automatically saves your character as you play. Your
character is also saved when you choose "Save and Exit Game" from the 'Esc' Menu.
The state of the Automap and the random world layout is saved in Single Player
games, but not when playing on Battle.net or in other Multiplayer games.
If you die and leave a game without retrieving your corpse, at the beginning of
your next game with that character your corpse is placed within the town of that
Act.
The character save data includes Character Attributes, Inventory, Skills, Skill
Hotkeys, Control Configuration, Waypoints Activated, the character's Corpse (if
there is one), the list of completed Quests, and the contents of the character's
Stash.
NOTE: Only you (and those you permit) may loot your corpse.
What Happens When Your Character Dies
Your character loses a percentage of the total gold both carried and stored in
the Stash. The percentage is equal to your character level -- but not to
exceed 20%. After deducting the death penalty from the gold your character is
carrying, the rest falls to the ground in a pile. If the penalty uses up the gold
being carried, the remainder of the penalty is deducted from the Stash.
However, in Single Player the death penalty will not take away all your gold.
No gold is taken from the Stash and 500 gold per character level is exempt
from the death penalty. For example, if a level 10 Single Player character
with 5,000 gold dies, no gold is lost.
As an additional death penalty, in Nightmare and Hell difficulty levels your character
loses some experience, but will not drop down to a lower character level. However, if
you retrieve (loot) your own corpse where it died, you recover some of the lost experience.
If your character currently has no corpse, one is created and your equipped items stay
on your corpse. BEWARE! If your character already has a corpse, equipped items simply fall
to the ground along with gold where anyone could pick them up. Unequipped items always
remain in your inventory.
Press the Esc key to be reincarnated in the Act town. Your reborn character holds
the unequipped portion of the recently deceased's inventory. This is a good time to
consider visiting your Stash to make a withdrawal of some spare equipment.
When you find your corpse, click on it to loot it of all equipped items. Only you
(and those you permit) may loot your corpse.
If you exit a game without looting your corpse, it will be placed in town in the
next game you create or join.
NOTE: If your character was created "Hardcore," it is never reincarnated you simply
find yourself as a ghost in the Battle.net chat channel.
MULTIPLAYER DIABLO II: LORD OF DESTRUCTION
Battle.net
Battle.net is an Internet gaming service provided by Blizzard Entertainment which
allows players to meet up, challenge other players, join games, and compete in a
worldwide ranking system, all without paying any special connection charges.
In order to use Battle.net, your computer must have the TCP/IP protocol installed,
and must provide TCP/IP support for 32-bit applications. If you connect to the
Internet using Windows Dial-up Networking, and browse the web with Netscape Navigator
version 2.0 or higher or Microsoft Internet Explorer 3.0, then you probably already
have the correct TCP/IP software installed. However, if you connect to the Internet
with a proprietary dialer or browse the web with Netscape 1.x or another 16-bit web
browser, then it is likely that your system is not configured to support 32-bit
applications. In this case, you should contact your Internet Service Provider to
obtain updated software.
"I can chat with other users, but I can't join a game."
In order to play in a multiplayer game, your system must be able to receive packets
of game data (technically, UDP and TCP packets) from other players. Some service
providers don't allow incoming data of this type, or don't provide users with a unique
Internet address to which packets can be sent. If you are unsure whether your provider
is blocking this type of connection, please contact them for more information.
If you are trying to play Diablo II through a computer that is directly connected to
the Internet through your employer or other organization, you should be aware that some
companies block certain types of incoming data to their networks. To play multiplayer
games on Battle.net, you may have to ask your network administrator to allow incoming
UDP and TCP packets on port 6112.
"Players are crashing my game while we are playing!"
It has come to our attention that certain users are taking advantage of security flaws
in Windows 95 and NT to crash other users in the Battle.net games. Microsoft has
released fixes for these flaws for both Win95 and NT. The fixes prevent most, but not
all of these programs from being used on you. Search Microsoft's web site at
http://www.microsoft.com/search/default.asp
for both "Out-of-Band" and "Invalid ICMP Datagram Fragments". Also check Microsoft's
web site at http://www.microsoft.com for any new security fixes.
For more information on using Battle.net, ask your clan leader, or another guild member.
America Online
To connect to Battle.net through AOL, you will need to use the 32-bit Windows 95
AOL client software. If you are unsure as to whether you already have this,
please contact AOL directly.
Local Area Network
Diablo II supports multiplayer gaming over IPX compatible networks. If your computer
is connected to a local area network, but you are not sure whether it is IPX
compatible or not, ask your network administrator.
"I have IPX but I can't join a game, or people can't see my game to join it."
Diablo II will not play across network segments. If you are not sure whether your
network is segmented or not, contact your network administrator. You should also verify
that all computers on the network are using the same frame type. You can change the
frame type that a computer uses in the Windows 95/98 Network control panel or in the
Windows NT Network control panel.
For Windows 95/98/ME
- Click on the Start Menu
- Choose Settings
- Select Control Panel
- Double Click on Network
- Double click on "IPX SPX Compatible Protocol"
- Choose the Advanced Tab
- Select "Frame Type" from "Property" area. Make sure the setting in the
"Value" area matches all settings on other computers
For Windows 2000/NT/XP
- Click on the Start Menu
- Choose Settings
- Select Control Panel
- Double Click on Network
- Select Protocols
- Highlight "NWLink IPX/SPX Compatible Protocol"
- Select Properties. Make sure the Frame Type is the same for all computers on the network
Modem and Serial Connections
Diablo II: Lord of Destruction supports only TCP/IP connections for multiplayer games, but neither direct
modem nor serial (null-modem) connections.
Of course, you may use a modem to connect to an ISP (Internet Service Provider). You
can play a Realm character by connecting to and logging on to Battle.net or you can
play an Open character by selecting the OTHER MULTIPLAYER option and then selecting
OPEN BATTLE.NET or TCP/IP.
If you select a TCP/IP game, the game server runs on one player's computer. This
player must tell the other players (perhaps via an instant messaging service like ICQ)
the IP address to enter when attempting to connect with the server.