Welcome to the Thieves Guild.


You must've recently been sent here by someone. Well you are welcome here but there is one rule... You do not give away ANY guild secrets. Punishment for breeching guild security can be permanent. This guild has been created to help you in your chosen profession. Here is where you may find tricks of the trade, new ideas to make money and information most pertinent to us as a guild.
Below are all the areas you can go in the Thieves Guild. We suggest you start with "Being a Professional" as these are the rules commonly followed by ALL professional and successful thieves. Live by these rules or die by them.

Being a Professional The 4 Thief Specialties
The Thief Titles New Thief skills in the works. The Fix

Law 1)A professional thief does not squeal. If you are placed under interogation as a consequence of any sort of thievery you will not reveal the identities of other thieves who were present.

Law 2)You will honestly report how much money or valuables are taken in a job. You do not lie to your partner.

Law 3)Professional thieves will share their score equally among themselves or according to the contribution of each arranged and agreed upon before hand.

Law 4)You will help out all fellow guildmembers when they need you either to help pay someone to get them out of jail or when they need you to back them up (or backstab someone for them) in a fight, despite personal differences or enmity between you.
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The following are professions a member of the thievesguild can specialize in. Most members will find that they will make the most money if they choose a specialty similar to one of these below.:

Fence- You purchase or get stolen items and resell them for a much higher price.
Suggested Thief Skills- Thieve's Guild Membership, Fixer.

Loan Shark- You lend money to those in need and charge very high interest rates. You pay the guild 10% of your earnings and it provides you with extra "muscle" when its time to collect.
Suggested Thief Skills- Thieves Guild Membership, Being Independently Wealthy.

Thug- You're a guild Thug. Its not a glamorous job but someone has to do it. You will be paid for each job you choose to take and in return you hurt whoever your supposed to hurt.
Suggested Skills- Thieve's Guild Membership, Intimidation

Locksmith- You're a Locksmith. People pay you when they need something opened
Suggested Skills- Thieves Guild Membership and Lockpicking skills.

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These titles are mostly for roleplaying but higher ranking thieves may be able to gain favors etc from the lower level thieves.

At some levels in the hierarchy of the guild there are several titles based on different types of thieves.
To find out what your title is look on the list below. You start out with 21pts to spend on skills, this gives you the generic title of Thief. Every title there after comes at 21 pt intervals, 21,42,63,84 so on. But only thief skills count towards your title total (Except the 3 you start out with that are for generic skills).

21pts - (Beginning) Thief

42pts - Sabateur, Sneak, Ruffian

63pts - Shadow, Stalker, Assassin.

84pts - Shadow Master

108 and up - Master Thief

An example, Mad Jack has 66 pts worth of THIEF skills, looking at the list above you can find that the highest titles he can take are Shadow, Stalker or Assassin. He may also keep and use any of the previous titles.

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The below thief skills have either been very recently approved or are in the works at the moment. Only abilities that are up for serious consideration will be stated here.

Jail Breaking 6-pts Prerequisites- Minor Lockpicking, Escape Bonds

A thief with this ability is skilled in the art of escaping. He can disappear without a trace from the darkest of dungeons or the most well guarded cell. To do this the thief must escape from whatever bonds hold him (if there are any) pick the cell lock and leave without being noticed by anyone that would try to keep him incarcerated (Town Sheriffs, loud townsfolk etc.) If he is caught escaping he will be subject to whatever punishment the local constabulary decides. He of course may become a wanted criminal for escaping jail.

Smuggle 6-pts Prerequisites-Protection from Quicksearch

Some thieves have learned to stash away palm sized valuables with great expertice. These thieves are known as Smugglers. They are experts at getting undiscovered items past the keenest eyed inspections. When using this ability the thief is immune to spot check as well as quicksearch (as protection from quicksearch is the prereq). Whenever the thief is spot checked he simply states that nothing is found in that area. If the thief is smuggling a magical item the searcher may flip a coin and the thief calls it in the air. If the thief wins the toss nothing is found, if they lose, the item is found and may be taken normally. Of course the searcher must still spot check the right area to get a chance to find it. However Detect Magic will show the location of the smuggled magic item. Also, a thief with this ability AND protection from quicksearch can locate items on a smuggler by spot checking, negating this ability.

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The Fix is the place to go for new information important to thieves. It will always change as The Fix must stay on the top of all things that effect this guild.

The Fix is not yet posted

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