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House Of Greed
Thieves Guild
by Chasmyr
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Membership Requirements:
Thief, 1st level
Membership Dues:
10% of all theft takes
300gp a year
Rules:
All thefts to be sanctioned by the guild, no matter what.
Exception: pickpocketing by guild members

Penalty: maiming of hands
No stealing from members.
Penalty: death
Must partake of any guild assigned jobs if under 8th level. Avoid killing on the job. No Bounty Hunting on guild property.
Services Provided: Cost:
Training:
Rogue Skills: 100gp/slot
General Skills: 50gp/slot
Weapon Proficiencies:
Dagger 200gp
Blowgun 300gp
Short Sword 400gp
Bola 100gp
Short Bow 600gp
Dagger, Throw 500gp
Club 100gp
Dart 150gp
Lariat 300gp
Fencing 25% of fenced value
Items Available: Cost: Notes:
All Players Handbook items at cost
All items in Thieves Handbook at cost
All Aurora Catalog items at cost
Exceptional Lockpicks 200gp/set +10% pick locks/remove traps
Paralytic Poison 50gp/vail lasts 2d4 turns, save at –2
The hierarchy within the House goes as follows:
Guildmaster
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Daymaster Nightmaster
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Craftmaster Artisans
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Street-Level Members
The guildmaster is the head of the guild hall.
The Day and Nightmasters are responsible for their respective times of day.
The Craftmasters are masters of individual thief skills(pick pockets, gambling, etc.). These are the people who provide training to guildmembers in the skills of their chosen profession. They are chosen by the Day/Nightmasters for this position. The Day/Nightmasters are in turn chosen from the ranks of the Craftmasters. The Artisans are those persons who craft the special equipment used by the guildmembers. These persons rarely train others to do what they do.
The street-level members are your normal, average guildmember. These come typically in two varieties. The Nightwalker kit(thieves), and the Enforcer kit(warriors).
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