New Equipment by Chasmyr Assassin's Fang  Dragon Claw's  Grappling Bolts   Torch Handle  Zombie Sauce  |
Assassin's Fang This despicable device is an assassin's tool-in-trade. It consists of a band of metal bent to accomadet a finger at each, with the middle two fingers supporting the center of the band. Two needle's or "fangs" protrude from the center of the band. These fangs are typically poisoned. Not counting the poison, the fangs do 1d2/1 damage, with a speed of 1. No proficiency is needed to use this device, as it is typically used while punching or slapping an opponent. Developed By: Chasmyr |
Dragon Claw's This item is very similar in nature to the shuriken use din some oriental cultures. It consists of 6 pointed, curved blades radiating equaly from a disc. Six points are always used, never more, never less. Dragon Claw's do 1d6/1d4 damage, with a speed of 1, range of 2/4/6, and a rate of fire of 5/round. Typically they are sold in packs of 5 for 1 gold piece. Developed By: Chasmyr |
Grappling Bolts These bolts come in various forms, the most common being a barbed head designed to embed itself into the hull of an enemy ship, and then spread the barbs. Developed By: Chasmyr |
Torch Handle This handy item is a knurled, con-like, brass handle about 8" in length. A metal dish extends 2-3 inches out from the wide end of the cone, providing a shield for protection from the torches flame. Developed By: Chasmyr |
Zombie Sauce This vile, caustic paste is made by priestess' of Klaransalee, the drow goddess of the undead. It inflicts 1d20 points of damage upon a successful strike. An additional 1d10 is inflicted per round if a save vs poison is not made. Those persons failing their save vs poison will be converted to an uncontrolled zombie upon their death, if that death occurs before the next full moon. Persons making their saves suffer a –2 penalty to Dex related maneuvers, THAC0, ac and move at ¾ movement for 1d4 turns. This is due to the vile effects of the poison coursing through their blood. Persons failing their save also receive this effect. A slow poison spell will delay onset or continuation of effects for its duration. Neutralize poison, and heal spells will totally negate the effects of this poison. No known antidote exists. The poison is effective for 4-6 strikes per application.
Developed By: Chasmyr |
If you want an extremely comprehensive Arms and Equipment Guide, buy this one for Advanced Dungeons and Dragons by TSR, Inc. Also, you can tell others about the many wonderous items you have seen... Or, if you are into a more magical turn of events, a comprehensive listing of all magical items printed by TSR Inc, for AD&D, is available via the following links: Encyclopedia Magica, Vol. 1: A-C Vol 1 Encyclopedia Magica Vol. 2: D-P Vol 2 Encyclopedia Magica Vol. 3: P-S Vol 3 Encyclopedia Magica, Vol. 4: S-Z The Book of Artifacts is another excellent resource for the ultimate magical items of all fantasy time... |