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New Metapsionics
by Chasmyr
Mental Lightning  Mystical Conduit 
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Mental Lightning
Science
Power Score: Con -8
Initial Cost: varies
Maintanance Cost: same as Initial Cost
Range: 25 yards
Preparation Time: 0
Area of Effect: 1 Creature
Prerequisite: 4th level
Author: Unknown, was originally found on the Web under the name PSP Lightning. If author known, please contact Chasmyr.
The psionicist converts PSPs into pure energy that resembles (but is not) lightning. The conversion is 1 PSP for 1d3 points of damage. A psionicist may convert 1 PSP per level in a round. So a level 15 psionicist may convert 15 PSPs to 15d3 points of damage. No saving throw is allowed, and powers like Energy Containment have no effect in blocking this attack. Also, spells such as Protection from Lightning and Resist Fire, are useless. If a telepathic defense mode is active, however, then damage is reduced by 10% since this energy is mental in origin. Further, if a mind is open to contact then the victim takes 10% more damage than what is specified in the die rolls. A victim takes normal damage either when they are a mind closed to contact not using a defense mode, or when they are a mind open to contact that is resisting in the manner described in the entry for the contact power in CPH.
This power is physically taxing, and may not be used for more than 4 rounds before the psionicist has to rest for 2 rounds. The psionicist may opt to expend fewer PSPs than his/her maximum. The psionicist must announce both before making an initiative roll and making a power check how many PSPs they intend to expend.
Power Score: The conversion rate of PSP to damage improves to 1d6 points of damage per PSP spent.
20: The psionicist takes 1d4 points of damage for every PSP he/she was going to expend that round.
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Mystical Conduit
Science
Power Score: Int -4
Initial Cost: 10+1/10 yards (max yards=level)
Maintanance Cost: 2 PSP's
Range: (see cost)
Preparation Time: 0
Area of Effect: NA
Prerequisite: Dimensional door, 6th level psionicist and knowledge of either Mage or Priest magic.
Author: Unknown, was originally found on the Web. If author known, please contact Chasmyr.
This power opens an immobile conduit for mystical energy from the area immediately surrounding the psionicist to anywhere within line of sight (see cost). The next spell cast from where the psionicist was standing at the time the power was initiated will function as if it was cast at the other end of the conduit. Thus the ranges of certain spells can be greatly increased. Notice that spells, which affect the caster only (i.e., personal spells), will now affect whoever is standing at the other end of the conduit or be wasted if nobody is standing there. A vampiric touch (or fire shield) for example, could be cast at one end and whoever was at the other end could now apply the vampiric touch (or be protected by a fire shield), and gain the full benefits from it (i.e., reach out and touch someone, in case a vampiric touch had been cast). The original caster has absolutely no control over the spell--it is as if the whoever was standing at the other end of the conduit had actually cast the spell. Since the accuracy and power required for transferring personal spells is much greater than for other spells, the cost is increased to 40 PSP's + 1 PSP per 10 yards.
The mystic conduit is visible only by a detect magic, true sight, or psionic powers such as Heightened senses. It collapses the instant any spell is conducted in this way or if the psionicist ceases paying the maintenance Cost.
NOTE: The conduit is one way only, thus it is not possible for a psionicist to steal a spell, as it is being cast by an opponent.
Power Score: No PSP's must be paid to maintain this power.
20: The next spell cast near the psionicist will backfire.
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