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Level 1 Wizard Spells

Detect Psionics  Identify Psionic Focus  Know Discipline 
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Detect Psionics (Divination, Psionics)
Range: 0
Components: V,S
Duration: 2 rounds/level
Casting Time: 1
Area of Effect: 10' path, 60' long
Saving Throw: None
Source: Unearthed Arcania Netbook
a bloody when this spell is cast, the wizard detects active psionics in a path 10 feet wide and 60 feet long in the direction he is facing. Any expenditure of PSPs is considered to be active psionics. The power of the psionics can be determined (devotion or science), and the caster has a 10% chance per level to recognize the discipline of psionics present (clairsentience, psychokinesis, etc.).
The caster can scan a 60-degree arc per round. A stone wall of 1 foot or more in thickness, solid metals of 1 inch in thickness, or a yard or more of solid wood in thickness blocks the spell. Multiple types of psionics or strong local psionic auras may confuse or conceal weaker powers. Note that this spell does not reveal the presence of magic of any type.
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Identify Psionic Focus (Divination, Psionics)
Range: Touch
Components: V, S, M
Duration: Special
Casting Time: 8 hours
Area of Effect: 1 item/level
Saving Throw: None
Source: Unearthed Arcania Netbook
a bloody when this spell is cast, items which grant psionic powers or bonuses can be identified. The 8 hours during the casting of the spell must be spent purifying the items and removing influences that would blur their psionic auras. If this period is interrupted, it must be begun again. When the spell is cast, the wizard must handle each item. Any consequences of this handling fall fully upon the wizard and may end the spell, although the wizard is allowed any applicable saving throws.
The chance of learning a piece of information about an item is equal to 10% per level, to a maximum of 90%. Any roll of 96-00 indicates a false reading. If any attempt at reading fails, the caster cannot learn any more about that item until he advances a level.
The item rarely reveals its exact psionic bonuses, although the fact that it has few or many bonuses can be determined.
The material component for this spell is a piece of brain matter or a drop of blood from any psionic creature. The component is consumed in the casting.
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Know Discipline (Divination, Psionics)
Range: 360 feet
Components: V, S
Duration: 1 round
Casting Time: 1
Area of Effect: 1 target
Saving Throw: None
Source: Unearthed Arcania Netbook
a bloody by means of this spell, the caster can determine the primary discipline of one psionic creature. This spell will only function on psionic creatures that have a primary discipline. The spell produces no result on innately psionic creatures such as illithids, wild talents without a primary discipline, or creatures without psionic ability.
The target remains unaware of this divination.
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Under Construction!
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