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Level 2 Wizard Spells
Aura Read  Aura Trace  Ley Bolt  Locate Psionic  Malta's Pattern Creation  Malta's Pattern Image  Sparkling Wasp 
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Aura Read (Divination, Psionics)
Range:			Special
Components:		V, S, M
Duration:		1d6 rounds + 1 round/level
Casting Time:		2
Area of Effect:		One creature
Saving Throw:		None
Source:  Unearthed Arcania Netbook
a bloody when this spell is cast on a single creature within the wizard's line of sight, the wizard is able to divine what psionic powers that creature is using. If the wizard is familiar with a specific power, he will know whenever a target uses that power. If the psionic power used is not one the wizard is at least vaguely familiar with, he will know only the discipline, power level (science or devotion), and basic intent (damaging, defensive, augmentation, etc.) of the power.
A wizard who has cast aura read on a psionic creature and wishes to react to the powers the creature is using is penalized by 5 on his initiative roll. He may then freely view the psionic power used and take whatever countermeasures he deems necessary in the same round.
Aura read does not warn the caster a psionic creature is about to use a power nor can it be used on powers that have already been used prior to casting this spell. It just allows him to know what power a psionic creature is using when it is used.
The material component for this spell is a small quartz crystal. The component is not consumed in the casting.
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Aura Trace (Divination, Psionics)
Range:			30'/level
Components:		V, S, M
Duration:		Instantaneous
Casting Time:		2
Area of Effect:		Special
Saving Throw:		None
Source:  Unearthed Arcania Netbook
a bloody this spell will inform the caster of all the details of a single psionic power used within 1 round per level of the caster. The details gained include the duration, area, target, destination of a teleport, and the basic intent of a power with no obvious effect (harmful, defensive, annoying, etc.).
This spell will not give any details of powers that were used earlier than 1 round per level of the caster, even if they are still in effect.
The material component for this spell is a small magnifying glass. The component is consumed in the casting.
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Ley Bolt (Evocation, Psionics)
Range:			60' + 10'/level
Components:		V, S, M
Duration:		Instantaneous
Casting Time:		2
Area of Effect:		One creature
Saving Throw:		Neg.
Source:  Unearthed Arcania Netbook
a bloody this bolt of "ley" energy attacks the target's psyche rather than his body. Against most creatures, it forces them to save vs. spell or be stunned for 1d4 rounds. However, if a psionic creature fails his save, he will lose 1d6 PSPs per 2 levels of the caster. If the psionicist runs out of PSPs, he will then be stunned as described above.
The material component for this spell is a silver thread, which must be broken when the spell is cast. The component is then consumed in the casting.
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Locate Psionic (Divination, Enchantment, Psionics)
Range:			180'
Components:		V, S, M
Duration:		1 round/level
Casting Time:		1 round
Area of Effect:		Special
Saving Throw:		None
Source:  Unearthed Arcania Netbook
a bloody this spell enables the caster to enchant an iron staff or rod to locate a psionicist. Unlike locate creature, the caster does not need to have a specific mental image of a particular person or race. Any individual or race with psionic powers will be detected with this spell. However, locate psionic will not locate invisible creatures, nor will it locate individuals protected by non-detection or a similar spell.
The caster must hold the rod with both hands. If a psionic creature is within range, the enchanted rod points in the direction of the creature and gently pulls the caster along. Lead or any other substance does not block the spell. If an impenetrable obstacle is reached, such as the ground or a wall, the rod presses against it and stops. If there is no psionic creature within the spell range, the rod does not react, although the caster can move about and continue to search.
The material component for this spell is a rod or staff of pure iron no less than 3 feet in length. It is not consumed by the casting.
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Malta's Pattern Creation (Alteration)

Range            : 0
Components       : V,S,M
Duration         : Permanent
Casting Time     : Special
Area of Effect   : Special
Saving Throw     : None
Author:  Unknown
Source: Great Net Spellbook
a bloody with this spell,the wizard can create a pattern for use with the spell Malta's pattern transport. The pattern can be any image with any colours, but it must include a circle which forms the outer edge. The pattern may be of any size, but the cost of making the pattern is dependent on the materials used - so bigger patterns cost more. The pattern can be woven into cloth,painted onto cloth or a hard surface, or inlaid into a hard surface. The pattern must be at least one yard in diameter with no maximum size. The cost to make a pattern is equal to the square yards of the pattern times the amount below:
     Material           Cost       Time      Saving Throw
     Painted on Cloth    5 Silver  1 hour    15
     Woven into Cloth    1 Gold    10 hours  12
     Woven into Rug      2 Gold    15 hours  10
     Painted on Wood     1 Gold    3 hours   10
     Painted on Stone    2 Gold    4 hours   8
     Inlaid in Wood      3 Gold    12 hours  5
     Inlaid in Stone     5 Gold    16 hours  2

Patterns cannot be repaired, they must be remade completely. Patterns can be moved (assuming the material can be moved as one unit) without damage. The saving throw listed is the saving throw the pattern must make when used for transport (see Malta's pattern transport for details) - the material saves normally for any other damaging situation.

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Malta's Pattern Image (Alteration)

Range: 0
Components: V,S
Duration: Special
Casting Time: 1 hour
Area of Effect: One Pattern
Saving Throw: None
Author:  Unknown
Source: Great Net Spellbook
a bloody with this spell,the wizard can imprint the size and image of an undamaged pattern.This imprinted image can later be used by the wizard to create a matching pattern of his own. The imprinted image can be recalled by the wizard for up to one month per wizard's level (at casting time). If this time is exceeded,or the wizard creates a matching pattern (even if different size),then the imprinted image is dispelled. This spell is necessary to create an exact size matching pattern if the original pattern is not present for the creation of the matching pattern.The wizard can have up to one imprinted image per size per level at a time.
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Sparkling Wasp (Conjuration/Summoning)

Range:  100'
Duration:  1
Casting Time:  1
Area of Effect:  multiple targets
Saving Throw:  1/2
Components: V, S, M 
Author:  LanreTeX
a bloody creates 2 Sparkling Wasp/Level. Each Sparkling Wasp then crashes into a specified target causing 1+Level damage. The Sparkling Wasp will home towards the target so dodging is impossible. Materials: A small object like pin,needle or even small seed
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Under Construction!
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