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Level 7 Wizard Spells
Power Turning  Spell Sphere's  Teleport Shunt 
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Power Turning (Abjuration, Psionics)
Range:		0
Components:	V, S, M
Duration:	Up to 3 rounds/level
Casting Time:	7
Area of Effect:	The caster
Saving Throw:	None
Source:  Unearthed Arcania Netbook

a bloody this spell causes psionic powers used against the wizard to rebound on the original attacker. This includes psionic powers from psionicists and innate abilities of psionic creatures, but specifically excludes area effect powers that are not centered directly upon the protected wizard and psionic effects delivered by touch. From one to four psionic attacks are affected by the turning. The DM secretly rolls the exact number. The player never knows for certain how effective this spell is.
The material component for this spell is a highly polished steel mirror. It is consumed in the casting.

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Spell Sphere's (Evocation/Alteration)
Range:			10'
Area of Effect:		1 sphere and 1 spell
Components:		V, S, M
Saving Throw:		None
Duration:		48 hours
Casting Time:		3+
Discovered by:		Chasmyr

a bloody this spell brings into existance a small (1/2'-1' diameter), translucent sphere. This sphere is used to contain any one spell that is cast into the sphere. The casting time for the spell sphere is 3 plus the casting time of the spell to be placed inside of it. The sphere will then follow the caster at a range of no more than 10' from his person. It may not follow the caster through dimensional barriers/gates/portals of any kind. Upon the casters command, the sphere will burst, releasing the spell as if the caster had just finished casting it. This has an initiative modifier of 1. The sphere may also be burst by attackers, if they do the sphere more than 10 points of damage in one round. When the sphere is burst from damage, the spell inside randomly effects beings within a 10' radius from the sphere. The person randomly affected by the spell must make any and all neccessary saves, and is considered to be the center of the spell effect for any area affecting spells. The duration of the spell sphere spell itself may not be changed by any means. Permanency (from Players Handbook), Semi-Permanency(from Dragon Kings), and Recast have no effect on this spell. The various Extension spells(from Players Handbook) also have no effect on this spell.
The material components for this spell are a cupful of water, a bar of soap, and one flawless ruby of any size(minimum value: 100gp).

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Teleport Shunt (Abjuration/Alteration)
Range:			Touch
Area of Effect:		up to a 30' cubic area
Duration:		3 hours per casters level
Saving Throw:		None
Components:		V, S, M
Casting Time:		1 hour
Discovered by:		Chasmyr

a bloody this spell redirects persons entering an area via interdimensional travel(Teleportation (from Players Handbook), Dimension Door (from Players Handbook), or equivalent psionic power) instantaneously to a designated area. At no time do they materialize in the target area, and the victim will not be aware of the change in destination. This area must be designated during casting, or the spell does not work. The designated area must also be safe for entry by the victim at the time of casting(ie: it can't be a lake of acid, but the lake bed could be filled with acid later, after the victim arrives). The shunt may function in two different styles: only affects things going into an area, or affects things leaving an area. Persons entering the area by mundane means, a portal, or a gate are not affected.
This spell may be Recast, Semi-permanenced(from Dragon Kings), or Permanenced(from Players Handbook).
The component of this spell is a fragment(consumed) from a meteor of any size that has been dipped into platinum goblet(worth 300gp, reusable) that is filled with the blood of a creature able to teleport at will(ie: a fiend).

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Under Construction!

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