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Level 8 Wizard Spells
Burn path  Nilspace Doorway  Thought Invulnerability 
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Burn path (Necromancy/Abjuration)


Range: Touch
Components: V, S, M
Duration: Permanent
Casting Time: 8
Area of Effect: 1 wizard
Saving Throw: See below
Author: Wolfgang Baur & Steve Kurtz

a bloody this powerful destructive magic destroys all knowledge a mage has of one path chosen by the caster. The spells and formulas are all instantly forgotten, memorized spells vanish from the victim's mind, and all spells on that path must be relearned as if the victim never knew them.
The spell's effect cannot be reversed, but if the target's saving throw succeeds, the path is merely sealed as per a seal path spell. The spell cannot be reflected.
The material component is a thin sheet of beaten gold inscribed with the formula for the spell that serves as the path's starting point; This special scroll costs no less than 3,000 GP. The scroll is magically consumed in the casting.

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Nilspace Doorway (Alteration, Enchantment)



Range:  0
Components:  V, S, M
Duration:  Permanent
Casting Time:  6 hours
Area of Effect:  Special
Saving Throw:  None
Author:  Unknown
Source: Great Net Spellbook

a bloody this is an extremely complex spell requiring significant preparation before casting. First, an ornate, rune-encrusted stone archway must be built, with an iron door hinged therein, the cost of constructing this being no less than 10,000 gp. The runes follow a prescribed pattern, but the door may be decorated as the designer wills. The spell is then cast, and during the process the wizard must not be interrupted. This infuses the arch (and door) with the proper magics. Included in this casting is a specialized form of the permanency spell. When the spell is finished, the door may then be opened into an extradimensional space of extensive volume: 10 cubic yards per level of the caster, in a simple shape of the caster's choosing. No complex forms may be made; thus, cubes, domes, and other simple, continuous shapes are the only possibilities. The space is featureless and black; not even the edges of its "walls" are visible, although they are certainly solid to the touch. However, since the space is permanent and stable, the wizard can have facilities built within, regardless of the weight brought inside. Note that it does not matter where the arch is set up, in the side of a wall, or even free-standing, it is only accessible from one side, the other being featureless stone. Also, note that other extradimensional spaces may be brought herein; the door will not open for someone carrying such a space, be it a bag of holding, a portable hole, or even a deeppockets spell whose duration has not yet lapsed. The space maintains the last temperature and atmosphere verbally requested by the wizard, the environment shifting instantly, with conditions anywhere between 0 and 120 F, with atmosphere ranging from high-altitude to thick, sea-level, from extremely foggy to pristine, and from muggy to desert-dry. Note that deadly conditions and extreme weather may not be set up herein. Many other spells favourably interact with the Nilspace's make-up; notably unseen servant, magic mouth (reprogrammable in this case), invisibility (on the door), guards and wards (switchable), and others, including Darklight's mysterious manservant. Incorporating such a spell into the fabric of the Nilspace requires an additional hour of casting during the creation of the space, along with another 1,000 gp of craftsmanship on the arch. Another method is to cast the spell to be incorporated with the assistance of certain special components, different for each spell, but uniformly rare or expensive. The incorporated spells are permanent within the nilspace and are usually "user friendly", such as the reprogrammable magic mouth mentioned above; the DM must decide what spells may be treated this way, but no offensive or healing magics will take hold (typically the spells are utilitarian in nature and of low power).
Destruction of a nilspace is extremely difficult and requires the equivalent of a wish. The spell was created by the wizard Darklight.

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Thought Invulnerability (Abjuration, Psionics)
Range:		Touch
Components:	V, S, M
Duration:	1 round/level
Casting Time:	1 turn
Area of Effect:	1 person
Saving Throw:	None
Source:  Unearthed Arcania Netbook

a bloody the recipient of this spell is rendered completely immune to all powers from one discipline of psionics, regardless of the power's source. The discipline is chosen when the spell is cast. Such protection is complete for the recipient of the spell, and it is as if the psionic powers do not exist for the protected individual. A character could be rendered invulnerable to psychokinesis and walk through anything made with the create object power. Related powers in other disciplines, magical equivalents of that discipline, and spell-like abilities which duplicate the discipline can still affect the protected character. Only one thought invulnerability can be cast on an individual at one time. It cannot be cast on the dead, an item, or a location.
The material component for this spell is a small, lead icon of an armored figure. The component is consumed in the casting.

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Under Construction!

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