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Cyber-Zombie Poser

Priority  
A-Resources 1,000,000
B-Attributes 27
C-Skills 34
D-Ork +3B +2S -1C -1I
E-Magic None

Playing a Cyber-Zombie Poser

    The Cyber-Zombie Poser is an ork with a mission, to become as chromed as possible.  From his earliest years he has wished to be one of the Cyber Zombies, people who have traded their outdated flesh in for bright and shiny chrome.  In his quest he has replaced his limbs with metal and etched lines of circuitry through his nervous system.  He has lost so much of his body to cybernetics that he has begun to walk the thin line between sanity and insanity.  This has caused him to become cold and machine like.  The only thing that really excites him anymore is the opportunity to get newer better cyberware in his body.  Secretly he considers unaugmented people inferior.  His greatest dream is to under go cybermantic rituals and become one with the machine.   

    He prefers to work as muscle for corporate strike teams because it allows him to gain connections that might allow him access to better cyberware.  Most of the time, however, he will take any job because he needs the money to assist him in his mission to become fully chromed.

Name:

 

Race:

Ork

Sex:

 

Archetype:

Cyber-Zombie Poser
Notes: Recommended Contacts: Street Doc, Renegade Cyberware Engineer

B

Q

S

C

I

W

E

M

R

Int.

8(11)

5

7

1

5

4

.02

0

5(6)

6+2d6

Active Skills

Knowledge Skills

Assault Rifles 5 English (Cityspeak) 3/5
Submachine Guns 4   Read/Write 1/-
Heavy Weapons 2 Cyberware Dealers 4
Athletics 4 2nd Hand Cyberware 4
Cyber-Implant Combat 4 Cyber-Chic Rock Music 3
Stealth 3 Cybermancy Rumors 4
Demolitions 3    
Etiquette (Street) 1/3    
Computer 3    
Intimidation 4    

Cyberware

Name

Essence Loss

2 Obvious Cyberarms (Alpha) 1.6
-2 Retractable Spurs (Both) 0
-Smartlink .2
-Strength Enhancement 2 0
2 Obvious Cyberlegs (Alpha) 1.6
Boosted Reflexes 1.25
Datajack .2
Skillwires 4 (75 Mp Max) .8
Headware Memory 70 MP .23
Knowsoft Link .1

Gear

Name

Rating or Damage

AK-98 8M
-Internal Smartlink  
-100 Rounds Ex Explosive 10M
-10 Offensive Mini-Grenades 10S
Ingram Smartgun 7M
-100 Rounds Flechette 7S(f)
-100 Rounds Regular 7M
Skillsoft Jukebox with 5 ports and max mp of 200  
Active Softs  
  Pistol 4 48 MP
  Unarmed Combat  4 48 MP
  Gunnery 3 27 MP
  Biotech 4 48 MP
  Bike 3 27 MP
  Clubs 3 27 MP
  Edged Weapons 3 27 MP
  Build/Repair Cyberware 4 48 MP
Secure Long Coat 4/2
Armor Vest with Plate 4/3
Ultrasound Goggles  
435 Nuyen  

 

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