Cyber-Zombie Poser
Priority | |
A-Resources | 1,000,000 |
B-Attributes | 27 |
C-Skills | 34 |
D-Ork | +3B +2S -1C -1I |
E-Magic | None |
Playing a Cyber-Zombie Poser
The Cyber-Zombie Poser is an ork with a mission, to become as chromed as possible. From his earliest years he has wished to be one of the Cyber Zombies, people who have traded their outdated flesh in for bright and shiny chrome. In his quest he has replaced his limbs with metal and etched lines of circuitry through his nervous system. He has lost so much of his body to cybernetics that he has begun to walk the thin line between sanity and insanity. This has caused him to become cold and machine like. The only thing that really excites him anymore is the opportunity to get newer better cyberware in his body. Secretly he considers unaugmented people inferior. His greatest dream is to under go cybermantic rituals and become one with the machine.
He prefers to work as muscle for corporate strike teams because it allows him to gain connections that might allow him access to better cyberware. Most of the time, however, he will take any job because he needs the money to assist him in his mission to become fully chromed.
Name: |
Race: |
Ork | |
Sex: |
Archetype: |
Cyber-Zombie Poser |
Notes: | Recommended Contacts: Street Doc, Renegade Cyberware Engineer |
B |
Q |
S |
C |
I |
W |
E |
M |
R |
Int. |
8(11) |
5 |
7 |
1 |
5 |
4 |
.02 |
0 |
5(6) |
6+2d6 |
Active Skills |
Knowledge Skills |
Assault Rifles | 5 | English (Cityspeak) | 3/5 |
Submachine Guns | 4 | Read/Write | 1/- |
Heavy Weapons | 2 | Cyberware Dealers | 4 |
Athletics | 4 | 2nd Hand Cyberware | 4 |
Cyber-Implant Combat | 4 | Cyber-Chic Rock Music | 3 |
Stealth | 3 | Cybermancy Rumors | 4 |
Demolitions | 3 | ||
Etiquette (Street) | 1/3 | ||
Computer | 3 | ||
Intimidation | 4 |
Cyberware |
Name |
Essence Loss |
2 Obvious Cyberarms (Alpha) | 1.6 |
-2 Retractable Spurs (Both) | 0 |
-Smartlink | .2 |
-Strength Enhancement 2 | 0 |
2 Obvious Cyberlegs (Alpha) | 1.6 |
Boosted Reflexes | 1.25 |
Datajack | .2 |
Skillwires 4 (75 Mp Max) | .8 |
Headware Memory 70 MP | .23 |
Knowsoft Link | .1 |
Gear |
Name |
Rating or Damage |
AK-98 | 8M |
-Internal Smartlink | |
-100 Rounds Ex Explosive | 10M |
-10 Offensive Mini-Grenades | 10S |
Ingram Smartgun | 7M |
-100 Rounds Flechette | 7S(f) |
-100 Rounds Regular | 7M |
Skillsoft Jukebox with 5 ports and max mp of 200 | |
Active Softs | |
Pistol 4 | 48 MP |
Unarmed Combat 4 | 48 MP |
Gunnery 3 | 27 MP |
Biotech 4 | 48 MP |
Bike 3 | 27 MP |
Clubs 3 | 27 MP |
Edged Weapons 3 | 27 MP |
Build/Repair Cyberware 4 | 48 MP |
Secure Long Coat | 4/2 |
Armor Vest with Plate | 4/3 |
Ultrasound Goggles | |
435 Nuyen |