Playing a Physical-Adept Hunter

When you were a child, you always seemed to have an edge on your playmates. Whatever the sport, you naturally excelled at it. Your talent was the source of much pride from your wage-slave parents, but they never suspected what you truly were. After you single-handedly killed a pack of devil rats that had gotten loose in your apartment building (your corporation had a lab in the same building), you were tested for magical aptitude and declared an adept. When your parents' bosses got wind of your aptitude, they "convinced" your parents to send you into the corporation's adept training school. Your life at the school was relatively good until you learned that your parents had been killed by critters that had escaped from the same lab that the devil rats had come from. Enraged that the corporation had not done more to prevent such a catastrophe, you ran away from the school. Unfortunately with the corporation close on your heels (they had an exclusive contract with you), the only work you could find was in the "less than legal" world. Surprisingly enough, there was a rather large demand for someone with your talents...

You are a fairly jovial individual. While you do hold a lot of grief over your family's death, you generally cover it up under a freewheeling lifestyle. The one time when you are at terms with your grief, is when you are hunting an awakened animal. Every kill is a sort of therapy for you. Mentally you blame all such critters for your hidden pain and take great joy at their termination or capture. Someday, you hope to get revenge on your old corporation.

Your generally take jobs involving the termination of critters in one form or another. You prefer if hunting the beast is the primary goal of the operation, but you aren't all that picky. Indeed, some of your most lucrative jobs involve neutralizing an installation's critter defenses. Your real talent is in your ability to do your job in a variety of manners. You are the master of both the silent (using your phys-ad abilities) and the loud (using far less subtle weapons) takedowns.

 

BIO-INFO
Current Name  
Real Name  
Archetype Physical Adept Hunter
Vitals
Race Human Height   cm
Sex   Weight  kg
Eyes  Hair 
Birthdate  
Birthplace  
Total Karma 0
Remaining Karma 0
Description
 
Assets
Credstick 1209 ¥
   ¥
   
   
Edges & Flaws
   
Condition Monitor
Stun Physical Overdamage
+1 to TNs L L +1 to TNs      
         
+2 to TNs M M +2 to TNs      
         
         
+3 to TNs S S +3 to TNs
   
   
   
Unconscious D D Dying
Stun overflows into Physical
Attributes
Nat Aug Alt
Body 5 0 5
Quickness 5 0 5
Strength 4 0 4
Charisma 5 0 5
Intelligence 5 0 5
Willpower 6 0 6
Essence 6   6.00
Run Mult. 3    
Magic 6 0 6
BioIndex 0 0 0
Reaction 5 (2) 7
Init. Dice 1 (1) 2
Pools
Karma 1 Spell 5
Combat 8 Task 0
Control 0    
Hacking 0 Astral 0
Armor
Type Conc Ball Imp
Secure Ultra-Vest 14 Secure Ultra-Vest 8 Secure Ultra-Vest 3
Secure Long Coat 10 Secure Long Coat 8 Secure Long Coat 3
     
     
Notes
2 Contacts
 
 
 
 
 
 
 
 
 
 
 
 
Skills
Active Knowledge & Language
Unarmed Combat-SR3(STR) [5]=6X

AC:Literature(KNO) [4]=4X

Projectile Weapons(STR)/Crossbows [4/6]=6X

AC:Philosophy(KNO) [2]=2X

Pistols(QCK) [4]=4X

SW:Metahumanity(KNO) [5]=5X

Assault Rifles(QCK) [5]=5X

SW:Magic(KNO) [5]=5X

Rifles(QCK) [5]=5X

SW:Paranormal Animals(KNO) [6]=6X

Heavy Weapons(STR) [3]=3X

SW:Dragons(KNO) [3]=3X

Etiquette(CHA)/Magical [3/5]=4X

 

Leadership(CHA) [1]=1X

 

   
(All of the above)Knowledge skill = Level - 3  
WEAPONS
Physical Adept Powers
Name Cost Notes
Astral Perception> 2.00 SR3-168:
Imp. Reflexes Level 1> 2.00 SR3-169:
Killing Hands STR(Medium)> 1.00 SR3-170:
True Sight*[2]> 0.50 MIS-151:
Spell Shroud*[2]> 0.50 MIS-151:
     
     
Not Carried Gear Wt Carried Gear Wt
    Binoculars, Low-Light @SR3-290 1
    Nav-Dat GPS @1 -
    Medkit @SR3-304 3
  Total Weight 34
1