Playing a Speed Demon

You were always obsessed with speed. From the time you were a young street punk working for a Mafia-affiliated gang, you constantly searching for an edge in your reflexes. At first you did designer drugs that gave you a performance boost. Eventually you scraped together enough funds from your petty rackets to buy some decent reflex enhancing cyberware. Your obsession, and relatively good combat skills, brought you to the attention of a local boss who brought you into the family as a bodyguard. At first, this was a dream come true to you. Your new employer kept your cyberware up-to-date and even helped you to acquire some bioware. You even ended your dependence on reflex enhancing drugs. (Though you keep a stock with you, just in case you ever really need a little more speed.) You were good at your job. The subtle jitter that your cyberware produced was just enough to intimidate those your boss met with. Your world fell apart when your boss ended up on the wrong side of an intra-Family fight. After he was killed, you rapidly found that you had few allies left. Fearing that you might be the next to get caught in the crossfire, you fled to a new city to find a new life in the shadows.

You are an extremely jittery, very odd person. Your muscles seem to constantly ripple with stray nerve misfires. Indeed, most people feel extremely uncomfortable about working with you. The only thing that saves you is your naturally charismatic nature which often allows you to defuse tension through a well-placed joke. Despite this, most people do not like to spend much time around you. You simply seem inhuman to most of them. Not that you mind all that much, you are a bit of a loan wolf anyway. Besides that, your lack of humanity also is a good tool for intimidation. Though you are fairly intelligent, your reflexes are so hot that you tend to react to things without thinking. On some level you are terrified of the fact that you really have lost control of yourself to your raging nervous system. Yet at the same time your reflexes are a drug to you, and you want more...

You will take any kind of job but tend to be suited for jobs that require quick actions such as wetwork. Most people do not trust you to be terribly silent about jobs (something about the nerves), so you tend to get very public flashy operations. Usually, your ability to kill by reflex also leads to a lot of collateral damage. However, you always get the job done, no matter what the opposition. (After all, you move 3 times as fast as the average security guard!)

BIO-INFO
Current Name  
Real Name  
Archetype Speed Demon
Vitals
Race Elf Height   cm
Sex Male Weight   kg
Eyes   Hair  
Birthdate  
Birthplace  
Total Karma 0
Remaining Karma 0
Description
 
Racial Description
Excess. Bioware MM-78
Assets
Credstick 1508 ¥
   
   
   
Edges & Flaws
   
Condition Monitor
Stun Physical Overdamage
+1 to TNs L L +1 to TNs      
         
+2 to TNs M M +2 to TNs      
         
         
+3 to TNs S S +3 to TNs
   
   
   
Unconscious D D Dying
Stun overflows into Physical
Attributes
Nat Aug Alt
Body 5 0 5
Quickness 7 5 12
Strength 4 0 4
Charisma 6 0 6
Intelligence 8 0 8
Willpower 4 0 4
Essence 6   0.10
Run Mult. 3    
Magic 0 0 0
BioIndex 0 0 3.8
Reaction 10 (10) 20
Init. Dice 1 (3) 4
Pools
Karma 1 Spell 0
Combat 12 Task 1
Control 0    
Hacking 0 Astral 0
Armor
Type Conc Ball Imp
[3]Fine Clothing - - -
Secure Ultra-Vest 14 4 3
Secure Long Coat 10 4 2
Secure Clothing 12 3 0
     
     
Notes
 
 
 
 
 
 
 
 
 
 
 
 
 
Skills
Active Knowledge & Language
Assault Rifles(QCK) [5]=5X

ST:Criminal Organizations(KNO) [5]=5X

Pistols(QCK) [4]=4X

ST:Gang Identification(KNO) [4]=4X

Unarmed Combat-SR3(STR) [5]=6X

ST:Police Security Procedures(KNO) [4]=4X

Clubs(STR) [2]=2X

ST:Safehouse Locations(KNO) [4]=4X

Athletics(BOD)/Running [4/6]=5X

ST:Mafia Politics(KNO) [6]=6X

Bike(REA) [4]=4X

ST:Mafia Controlled Establishments(KNO) [5]=5X

Etiquette(CHA)/Street [3/5]=4X

ST:Yakuza Teritory(KNO) [2]=2X

 

ST:Lone Star Tactics(KNO) [2]=2X

 

ST:BTL Production(KNO) [2]=2X

 

SW:Cybertechnology(KNO) [6]=6X

   
(All of the above)Knowledge skill = Level - 3  
Weapons
Type Dmg Con Rch Sht (4) Med (5) Lng (6) XtM (7) Mode Ammo Wt.
Colt M22A2 (AsRf) Gas Vent I(1RC), Magnification (2), Grenade Launcher 6(m) 8M 3   50 150 350 550 SA/BF/FA 40(c) 4.75
+ [5]EX Explosive Rnds (10) (see rules) 8               3.75
AK-97 SMG/Carbine (SMG) Recoil (1) 6M 4   10 40 80 150 SA/BF/FA 30(c) 4
+ [5]EX Explosive Rnds (10) (see rules) 8               3.75
Browning Max-Power (HPist) None 9M 6   5 20 40 60 SA 10(c) 2
+ [5]EX Explosive Rnds (10) (see rules) 8               3.75
             
             
Cyberware
Name Slot(1-6) Stress Notes
Wired Reflexes 3 E:5.00     SR3-302|+6RCT,+3INI
Reaction Enhance 3 E:0.90     SR3-302|
       
Bioware
Name Slot(1-6) Stress Notes
Suprathyroid Gland BI:1.40     MM-069|+1RCT,+1STR,+1QCK,+1BOD,
Cerebral Booster 2 BI:0.80     MM-072|+2INT,+1TASK
Muscle Toner 4 BI:1.60     MM-067|+4QCK,
       
GEAR

Note: As I'm sure you can tell, this archetype is rather munchkinish and is maybe best suited as a contact. Indeed, when I started it with the question in mind, how fast could I make a starting character, I hadn't really meant to publish it. As I got to thinking about it, however, I started to realize that it might be a very interesting character for an experienced player to try. Thus, if you use it good luck! And don't say I didn't warn you.

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