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Ork Bodyguard

Priority  
A-Resources 30
B-Attributes 400,000
C-Skills 34
D-Ork +3B +2S -1C -1I
E-Magic None

Playing an Ork Bodyguard

   The Ork Bodyguard was once a common street urchin in the Ork Underground.  One day on a short sight-seeing trip to the top-side he saw a young corporate executive walking out of a stylish shopping mall with several body-guards in tow.   From that day on he dreamed that someday he might be one day be that executive.   As he aged, however, he realized that his race precluded him from ever pursuing a carrier in the corporate world.  For a time he resigned himself to a life as a two-bit enforcer for a criminal organization. 

    Faith still had a plan for him, however.  One day while walking through a bad part of Seattle he came across a gang of street thugs beating up a young executive.  In a split second he realized that though he might never be that exec he had seen so long ago, but he could be the next best thing, a body guard.  He jumped into the fight on the side of the executive and succeeded in beating the thugs.  Out of gratitude the executive offered him a job as a body guard.  During his time in the execs employment he learned many new skills and had high-quality cyberware implanted.   Recently he left his job at the corporation to pursue a career as a freelance bodyguard.

    The Ork Bodyguard is a very professional individual.  On the job he is calm and even tempered.  When not at work, however, he tends to be a loud and boisterous person who greatly enjoys the finer things in life.  He is relatively happy with where his life now rests because it is the closest he can get to his life-long dream.  

Name:

 

Race:

Human

Sex:

 

Archetype:

Ork Bodyguard
Notes: Recommend contacts: Mr. Johnson, Fixer, Mafia Capo, ORC activist, character has guarded in the past.

B

Q

S

C

I

W

E

M

R

Int.

8

5

6

5

5

4

1.3

0

5(7)

7+2D6

Active Skills

Knowledge Skills

Pistols

6

English

4

SMG

3

-R/W

2

Cyber-Implant Combat

5

German

3

Athletics

4

-R/W

2

Etiquette (Corporate)

5(7)

Seattle Underworld (Mafia)

4(6)

Biotech (First Aid)

1(3)

Seattle Ork Society (Underground)

4(6)

Car

4

Professional Bodyguard (Tactics)

4(6)

Intimidation

4

Corporate Seattle (VIPs)

4(6)

    Anti-Terrorist Tactics (Urban)

4(6)

Cyberware

Name

Essence Loss

Datajack (alpha)

.2

-Memory (100 MP)

.3

Knowsoft Link

.1

Tooth Compartment (Storage)

0

Chipjack

.2

Radio (Level 5) (alpha)

.6

Telephone (alpha)

.4

Cyberears (alpha)

.24

-Select Sound Filter 5 (alpha)

0

-Dampener (alpha)

0

Cybereyes (alpha)

.16

- Camera (alpha)

0

-Electronic Vision Magnification 3 (alpha)

0

-Retinal Clock (alpha)

0

Wired Reflexes 1 (alpha)

1.6

-Reflex Trigger (alpha)

.16

Subvocal Microphone

.1

Smartlink (alpha)

.4

Retractable Spur (alpha)

.24

Gear

Name

Rating or Damage

Tres Chic Secure Long Coat

4/2

Secure Ultra-Vest

3/2

Armor Clothing

3/0

Real Leather Jacket

0/2

3 Sets Tres Chic Clothing  
Savalette Guardian w/internal Smartlink

9M

-Cancelable Holster  
-Ex Explosive 80  
-Regular 50  
Colt Cobra TZ-115

7M

- Gas Vent III  
- Regular 200  
Ultrasound Goggles rigged as Sun-glasses  
Bug Scanner

5

1 Extra Contact  
485 Nuyen  

1