Ork Bodyguard
Priority | |
A-Resources | 30 |
B-Attributes | 400,000 |
C-Skills | 34 |
D-Ork | +3B +2S -1C -1I |
E-Magic | None |
Playing an Ork Bodyguard
The Ork Bodyguard was once a common street urchin in the Ork Underground. One day on a short sight-seeing trip to the top-side he saw a young corporate executive walking out of a stylish shopping mall with several body-guards in tow. From that day on he dreamed that someday he might be one day be that executive. As he aged, however, he realized that his race precluded him from ever pursuing a carrier in the corporate world. For a time he resigned himself to a life as a two-bit enforcer for a criminal organization.
Faith still had a plan for him, however. One day while walking through a bad part of Seattle he came across a gang of street thugs beating up a young executive. In a split second he realized that though he might never be that exec he had seen so long ago, but he could be the next best thing, a body guard. He jumped into the fight on the side of the executive and succeeded in beating the thugs. Out of gratitude the executive offered him a job as a body guard. During his time in the execs employment he learned many new skills and had high-quality cyberware implanted. Recently he left his job at the corporation to pursue a career as a freelance bodyguard.
The Ork Bodyguard is a very professional individual. On the job he is calm and even tempered. When not at work, however, he tends to be a loud and boisterous person who greatly enjoys the finer things in life. He is relatively happy with where his life now rests because it is the closest he can get to his life-long dream.
Name: |
Race: |
Human | |
Sex: |
Archetype: |
Ork Bodyguard |
Notes: | Recommend contacts: Mr. Johnson, Fixer, Mafia Capo, ORC activist, character has guarded in the past. |
B |
Q |
S |
C |
I |
W |
E |
M |
R |
Int. |
8 |
5 |
6 |
5 |
5 |
4 |
1.3 |
0 |
5(7) |
7+2D6 |
Active Skills |
Knowledge Skills |
Pistols | 6 |
English | 4 |
SMG | 3 |
-R/W | 2 |
Cyber-Implant Combat | 5 |
German | 3 |
Athletics | 4 |
-R/W | 2 |
Etiquette (Corporate) | 5(7) |
Seattle Underworld (Mafia) |
4(6) |
Biotech (First Aid) | 1(3) |
Seattle Ork Society (Underground) | 4(6) |
Car | 4 |
Professional Bodyguard (Tactics) | 4(6) |
Intimidation | 4 |
Corporate Seattle (VIPs) | 4(6) |
Anti-Terrorist Tactics (Urban) | 4(6) |
Cyberware |
Name |
Essence Loss |
Datajack (alpha) | .2 |
-Memory (100 MP) | .3 |
Knowsoft Link | .1 |
Tooth Compartment (Storage) | 0 |
Chipjack | .2 |
Radio (Level 5) (alpha) | .6 |
Telephone (alpha) | .4 |
Cyberears (alpha) | .24 |
-Select Sound Filter 5 (alpha) | 0 |
-Dampener (alpha) | 0 |
Cybereyes (alpha) | .16 |
- Camera (alpha) | 0 |
-Electronic Vision Magnification 3 (alpha) | 0 |
-Retinal Clock (alpha) | 0 |
Wired Reflexes 1 (alpha) | 1.6 |
-Reflex Trigger (alpha) | .16 |
Subvocal Microphone | .1 |
Smartlink (alpha) | .4 |
Retractable Spur (alpha) | .24 |
Gear |
Name |
Rating or Damage |
Tres Chic Secure Long Coat | 4/2 |
Secure Ultra-Vest | 3/2 |
Armor Clothing | 3/0 |
Real Leather Jacket | 0/2 |
3 Sets Tres Chic Clothing | |
Savalette Guardian w/internal Smartlink | 9M |
-Cancelable Holster | |
-Ex Explosive 80 | |
-Regular 50 | |
Colt Cobra TZ-115 | 7M |
- Gas Vent III | |
- Regular 200 | |
Ultrasound Goggles rigged as Sun-glasses | |
Bug Scanner | 5 |
1 Extra Contact | |
485 Nuyen |