The Holy Avenger
Like the warhorse, a knight's sword is on of his closest friends, cherished and always in perfect condition. A holy knight never stays away from the weapon that keeps him alive in times of war and peace alike. A proof of how attached a knight can grow to his sword is that he will very often give a name to it. A knight of Severan's sword carries the symbols of his faith and it is to his sword that the knight will pray, even if that prayer is the last one, before the battle.
Severan grants every paladin with a fine sword known as the Holy Avenger. It is, when in its maximum level, one of the best weapons available in the realms. However, when a paladin is first granted with his blade, it is roughly as deadly as a knife. The paladin has to offer experience to his Lord to make his sword more powerful. The Avenger has 3 levels of attacks and each on of those has 8 advancement levels. It is estimated that one will need almost 2 million experience points to maximize the attack levels of his avenger, reaching level 8 on all 3 attacks. Such a sword is already quite deadly and will help immensely the newly recruited paladin to his quest for justic in the realms.
Furthermore, knights can enchant their weapons to make them be even more damaging to their targets. This can be done in exchange for experience again. The enchant level of a Holy Avenger can go up to level 50. While paladins can maximize the attack levels of their swords rather easily and in pretty low levels, enchanting them becomes a rather more difficult task. The larger amount of experience are needed and advancing can be done at 8 levels of enchant per 40 overall levels of the paladin, for a paladin up to level 200. Maximizing the enchant levels is possible only for those at 260 overall level.
You can powerup your sword, advancing its attack levels in the sword room of the guild in the city of Treeth and in the castle, in the room with Eliana. You can enchant it in the sword room of the castle. You learn the circle of power there, and the holding option at Eliana.
Most paladins will get their swords quite early in their lives as warriors of Severan. That can be done by praying in the sword room. If by any chance you lose your Avenger, a new one will be provided to you by our Lord if you go and pray in the same place again. The new one will be identical to the one you lost in matters of levels. When a paladin dies, his ghost will quite often still be wielding the Holy Avenger.
There are several commands available to the owner of this sword,
oly Avenger Name
Command: setname "name"
Description: This allows you to give your avenger a name. This, unlike the naming of your horse,can be done more than one time.
oly Avenger Status
Command: avenger_status
Description: This will allow you to see what levels you have advanced your avenger. For example, a maxed avenger would have the following statistics:
1st: Level 8
2nd: Level 8
3rd: Level 8
Enchant: 50
he Circle of Power
Command: raise avenger
GP Cost: 500
Description:
This is probably one of the most powerful assets of a paladin. By raising your sword to the air, calling to Severan for help you initiate a Circle of Power. This, if successfully done, will dismiss all summonings in the room and dispel all defensive spells on everyone in it, including yourself. Your warhorse is not affected by the Circle of Power. How effective CoP will be is determined by your skill in faith.spells.misc.area, your wisdom and your alignment. If you succeed to raise a CoP, it will always be effective on all spells and summonings.
Ninja images, some druid spells and the Dark Knights are also immune to the Circle of Power. The Dark Knights are immune when they are the as evil, or more evil than a Paladin is good. While this command is extremely powerful in player killing situations that involve known targets in known locations, it is virtually a suicide attempt against a Dark Knight. It will just dispel your shield, leaving you defensless to an immune and devastating in his attacks, enemy.
The paladins are granted with the ability to raise a Circle of Power in exchange of 300,000 xp. To do that you will have to pray circle in the sword room of the paladin castle
oly Avenger holding option
Command: limbs <1 or 2>
Description:
You can hold your Avenger by using one or both hands. This can be done by using the limbs 2 command to make your avenger two-handed or limbs 1 to make it an one-handed weapon. The properties of each one of the holding modes for the Avenger are discussed in the paladin commands page, in the punish section. Briefly, an one handed avenger with a second weapon in the other hand will do more damage and produce more hits in a punish whereas a two handed avenger will do less damage, only 3 hits but will be more difficult for the enemy to parry or dodge these attacks. For charge, since this attack uses one weapon only, it is advised to use the two handed avenger, to do slightly more damage.
To be granted with this ability, you will have to be taught by Eliana in the paladin castle. Just type learn holding option in her room. You will have to trade 500,000 xp for that one.