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WARNING: Contains material for MATURE gamers only. Please game responsibly! Thank you!
Critical Hit Table #1 | ||
d20 Roll | Multiplier | Bonus Outcome |
1-7 8 9 10 | x2 x2 x2 x2 | Damage bonus only. Knock down: Defender has +2 initiative. Knock out: Defender unconscious for 1d4 rounds. Defender's AC worsened by 1 pt., morale check, +4 initiative. |
11-13 14 15 16 | x3 x3 x3 x3 | Damage bonus only. Knock down: Defender drops weapon, +4 initiative Knock out: Defender unconscious for 2d4 rounds. Severing, Crushing or Impaling blow plus morale check. |
17-18 19 20 | x4 x4 x4 | Damage bonus only. Knock out: Defender unconscious for 3d4 rounds. Severing, crushing, or impaling blow, plus morale check at -2. |
Here is the graphic part. CHILDREN: Get your parents permission to use these!
(They might think that I'm corrupting your little heads....)
Table #2, The Violent One.... | |||
1d6 Roll | Severing | Crushing | Impaling |
1 2 3 4 5 6 | Foot Hand Leg Arm DM's Choice.... Head* | Foot Knee Hip Shoulder Hand Head* | Leg Arm Stomach Chest Shoulder Head** |
*This blow results in instant death. **This blow will result in death at the end of the round, or sometime during the next round, DM's choice. | |||
NOTE: If you prefer a less deadly critical hit table, then one option could be to lessen all head shots to a x3 damage if the defender is wearing a helmet.... |