Monsters: Level 1: *Petit Moth: EARTH [Insect] 300/ 200 Level 3: *Giant Soldier of Stone: EARTH [Rock] 1300/2000 *Mammoth Graveyard: EARTH [Dinosaur] 1200/ 800 *Silver Fang: EARTH [Beast] 1200/ 800 *Rock Ogre Grotto #1: EARTH [Rock] 800/1200 Level 4: *Ancient Elf: LIGHT [Spellcaster] 1450/1200 *Barron of the Fiend Sword: DARK [Fiend] 1550/ 800 *Beaver Warrior: EARTH [Beast-Warrior] 1200/1500 *Celtic Guardian: EARTH [Warrior] 1400/1200 *Feral Imp: DARK [Fiend] 1300/1400 *Great White: WATER [Fish] 1600/ 800 *Man-Eating Treasure Chest: DARK [Fiend] 1600/1000 *Mystical Elf: LIGHT [Spellcaster] 800/2000 *Mystic Clown: DARK [Fiend] 1500/1000 *Neo the Magic Swordsman: LIGHT [Spellcaster] 1700/1000 *Sorcerer of the Doomed: DARK [Spellcaster] 1450/1200 *Winged Dragon, Guardian of the Fortress #1: WIND [Dragon] 1400/1200 *Witty Phantom: DARK [Fiend] 1400/1300 *7 Colored Fish: WATER [Fish] 1800/ 800 *Ancient Lizard Warrior: EARTH [Reptile] 1400/1100 *Armored Lizard: EARTH [Reptile] 1500/1200 *Killer Needle: WIND [Insect] 1200/1000 *Kojikocy: EARTH [Warrior] 1500/1200 *Protector of the Throne: EARTH [Warroir] 800/1500 *Battle Ox: EARTH [Beast-Warrior] 1700/1000 *Terra the Terrible: DARK [Feind] 1200/1300 Level 5: *Ansatsu: EARTH [Warrior] 1700/1200 *Curse of Dragon: DARK [Dragon] 2000/1500 *Doma The Angel of Silence: DARK [Fairy] 1600/1400 *King of Yamimakai: DARK [Feind] 2000/1530 *Leogun: EARTH [Beast] 1750/1550 *Morinphen: DARK [Fiend] 1550/1300 Level 6: *Summoned Skull: DARK [Fiend] 2500/1200 Level 7: *Dark Magician: DARK [Spellcaster] 2500/2100 *Gaia The Fierce Knight: EARTH [Warrior] 2300/2100 Effect Monsters: Level 1: *Magician of Faith: LIGHT [Spellcaster] 300/ 400 FLIP: Select 1 Magic Card from your Graveyard and return it to your hand. Level 2: *Man-Eater Bug: EARTH [Insect] 450/ 600 FLIP: Destroys 1 monster on the field (regardless of position) *Mask of Darkness: DARK [Fiend] 900/ 400 FLIP: Select 1 Trap Card from your graveyard and return it to your hand. *Muka Muka: EARTH [Rock] 600/ 300 Increase the ATK and DEF of this card by 300 points for every card in your hand. *Time Wizard: LIGHT [Spellcaster] 500/ 400 Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can only be used durring your own turn, once per turn. Level 3: *Trap Master: EARTH [Warrior] 500/1100 FLIP: Destroys 1 Trap Card on the field. If this card's target is face-down, flip it face up. If the card is a Trap Card, it is destroyed. If not, it is returned to its face down position. The fliped card is not activated. *Dream Clown: EARTH [Warrior] 1200/ 900 When this card is changed from Attack Position to Defense Position, select and destroy 1 monster on your opponent's side of the field. *Electric Lizard: EARTH [Thunder] 850/ 800 A non Zombie-Type monster attacking "Electrick Lizard" cannot attack on its following turn. *The Little Swordsman of Aile: WATER [Warrior] 800/1300 Offer 1 monster on your side of the field as a Tribute to increase this monster's ATK by 700 points until the end of the turn. Level 4: *The Bistro Butcher: DARK [Fiend] 1800/1000 When this card inflicts damage to your opponent, your opponents must draw 2 cards from his/her Deck. *Crass Clown: DARK [Fiend] 1350/1400 When this card is changer from Defense Position to Attack Postition, return 1 monster on your opponents's side of the field to the owner's hand. *The Stern Mystic: EARTH [Spellcaster] 1500/1200 FLIP: All face-down cards on the field are turned face-up, and then returned to their orignal positions. No card efects are activated when cards are turned face-up. *Wall of Illusion: DARK [Fiend] 1000/1850 The monster attacking this creature is returned to its owner's hand. Any damage resulting from the attack is calculated normaly. Fusion Monster Cards: Level 5: *Giltia the D. Knight: LIGHT [Warrior] 1850/1500 "Guardian of the Labyrinth" + "Protector of the Throne" *Musician King: LIGHT [Spellcaster] 1750/1500 "Witch of the Black Forest" + "Lady of Faith" Level 7: *Bickuribox: DARK [Fiend] 2300/2000 "Crass Clown" + "Dream Clown" *Labyrinth Tank: DARK [Machine] 2400/2400 "Giga=Tech Wolf" + "Cannon Soldier" Magic Cards: *Book of Secret Arts (Equip): A Spellcaster-Type monster equiped with this card increases its ATK and DEF by 300 points. *Card Destruction: Both players must discard their entire hands and draw the same number of cards that they discarded from their respective Decks. *Change of Heart: Select and control 1 opposing monster (regardless of position) on the field until the end of your turn. *Dian Keto the Cure master: Increases your Life Points by 1000 points. *De-Spell: Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated. *Dark Hole: Destroys all monsters on the field. *Fissure: Destroys 1 opponent's face-up monster with the lowest ATK. *Last Will: If a monster of yours is sent from the field to the Graveyard durring the turn that you've played this card, you can select a monster with an ATK of 1500 points of less from your Deck and play it as a Special Summon. Shuffle the Deck after playing the card. This card is active for 1 turn only. *Monster Reborn: Select 1 Monster Card from either your opponets's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). Thisis considered a Special Summon. *Remove Trap: Destroys 1 face-up Trap Card on the field. *Soul Exchange: Select an opponent's monster and use it as a Tribute in place of one of your own. You must skip your Battle Phase for the turn in which this card is activated. *Sword of Dark Destruction (Equip): A DARK monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. *Yami (Field): Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Foiry-Type monsters by 200 points. *Block Attack: Select 1 of your opponent's monsters and shift it to Defense Position. *Germ Infection (Equip): The ATK of a non Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases. *Share the Pain: Offer 1 monster on your side of the field as a Tribute. Your opponent must select 1 monster on his/her side of the field and offer it as a Tribute. *Sword of Deep-Seated: A Monster Card equipped with this card increases its ATK and DEF by 500 points. When this card is sent to the Graveyard, place it on top of your Deck. *Sogen (Feild): Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points. Trap Cards: *Castle Walls: Increase a selected monster's DEF by 500 points during the turn this card is activated. *Dragon Capture Jar (Continuous): All Dragon-Type monsters on the field are switched to Defense Position and remain in this position as long as this card is active. *Reinforcements: Increase 1 selected monster's ATK by 500 points during the turn this card is activated. *Reverse Trap: All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated. *Trap Hole: If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed. *Two-Pronged Attack: Select and destroy 2 of your monsters and 1 of your opponent's monsters. *Ultimate Offering (Continuous): At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon of Set. *Waboku: Any damage inflicted by an opponent's monster is decreased to 0 durring the turn this card is activated.