What follows are some characters created and/or "statted" by the author. These are all based on
some of the obscure (and not so obscure) characters from a particular comic book company. All trademarks
and likenesses are the property of said company.
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Smarts: 2d6 Area Knowledge (home city): 2 Demolition: 1 Language (English): 2 Medicine: 1 Security: 1 Survival (mountains): 1 Weaponsmith: 2 |
Speed: 5d6 (+5 for initiative) Acrobatics: 2 Dodging: 3 Quick Draw: 2 Shooting: 5 (+5 for Power Package) Speed Load: 1 Stealth: 2 |
Spirit: 2d6 Bravery: 2 Perception: 2 Scrutinize: 2 Search: 2 |
Strength: 3d6 Climbing: 2 Fighting (Barehanded): 3 Fighting (Blade): 2 Running: 2 Swimming: 2 |
Smarts: 4d6 Area Knowledge (home city): 2 Demolition: 4 Forgery : 2 Language (English): 2 Security: 4 |
Speed: 5d6 Acrobatics: 5 Dodging: 4 Escaping: 5 Lockpicking (both): 3 Shooting: 3 Sleight of Hand: 2 Stealth: 5 |
Spirit: 2d6 Perception: 3 Performing (Contortionist): 3 Persuasion (Taunt): 3 Scrutinize: 2 Search: 3 Shadowing: 3 Streetwise: 3 |
Strength: 2d6 Climbing: 4 Fighting (Barehanded): 2 Running: 3 Swimming: 1 Throwing: 2 |
Smarts: 3d6 Area Knowledge (home city): 3 Crimonology: 4 Language (English): 2 Security: 1 Survival (city): 3 Tactics: 4 |
Speed: 4d6 Dodging: 3 Lockpicking (mechanical): 4 Stealth: 5 |
Spirit: 5d6 Bravery: 4 Perception: 4 Persuasion (Intimidation): 5 Persuasion (Interrogation): 5 Scrounging: 2 Scrutinize: 3 Search: 3 Shadowing: 4 Streetwise: 5 |
Strength: 4d6 Climbing: 3 Fighting (Barehanded): 5 Running: 2 |
Smarts: 5d6 + 5 Area Knowledge (home city): 2 Computing: 6 Demolition: 4 Disguise: 2 Forgery: 4 Language (English): 2 Science (Most): 4 Security: 4 Tactics: 5 Tinkering: 8 Weaponsmith: 6 |
Speed: 4d6 Lockpicking (both): 2 Martial Arts (all): 3 Shooting: 4 Stealth: 4 |
Spirit: 4d6 Bravery: 4 Mimic: 2 Perception: 4 Persuasion (Bluff, Taunt): 5 Persuasion (Charm): 2 Persuasion (Intimidate): 4 Scrutinize: 4 Search: 3 |
Strength: 4d6 Climbing: 1 Running: 2 Swimming: 2 Throwing: 3 |
Smarts: 3d6 Area Knowledge (home city): 3 Bureaucratics: 2 Computing: 2 Criminology: 1 Profession (Journalism): 5 Language (English): 2 Survival (City): 2 |
Speed: 5d6 Acrobatics: 4 Dodging: 4 Driving (personal vehicle): 3 Martial Arts (barehanded): 6 Martial Arts (club): 2 Stealth: 4 |
Spirit: 4d6 Bravery: 3 Perception: 3 Performing (Public Speaking): 2 Persuasion (Intimidation): 4 Persuasion (Taunt): 3 Scrutinize: 2 Search: 2 Shadowing: 4 Streetwise: 3 |
Strength: 4d6 Climbing: 3 Running: 2 Swimming: 2 Throwing: 3 |
Smarts: 3d6 Area Knowledge (Africa): 3* Demolition: 2 Disguise: 3 Language (English): 2 Survival (any): 3 Tactics: 2 |
Speed: 5d6 Acrobatics: 2 Dodging: 3 Lockpicking (mechanical): 2 Martial Arts (barehanded): 7 Martial Arts (blade): 6 Martial Arts (club): 3 Quick Draw: 5 Shooting: 5 Speed-load: 3 Stealth: 5 Trade (big game hunting): 5* |
Spirit: 4d6 Bravery: 4 Leadership: 2 Mimic: 1 Perception: 4 Persuasion (Intimidation): 4 Persuasion (Bluff): 3 Scrutinize: 3 Search: 4 Shadowing: 3 Streetwise: 3 Tracking: 5 |
Strength: 4d6+3 Climbing: 4 Running: 3 Swimming: 2 Throwing: 5 |
Smarts: 3d6 Area Knowledge (Home): 2 Language (English): 2 Profession (architecture): 3 Science (geology): 3 Science (seismology): 3 Tinkering: 3 |
Speed: 4d6 Dodging: 3 Driving (commercial): 1 Driving (personal): 2 Pilot (helicopter): 2 Shooting: 2 |
Spirit: 2d6 Perception: 2 Persuasion (Intimidation): 2 Scrutinize: 2 Search: 2 |
Strength: 3d6 Climbing: 2 Fighting (barehanded): 4 Running: 2 Swimming: 2 |
Smarts: 3d6 Area Knowledge (Home): 2 Language (English): 2 Profession (architecture): 3 Science (geology): 3 Science (seismology): 3 |
Speed: 4d6 Dodging: 3 Driving (commercial): 1 Driving (personal): 2 Pilot (helicopter): 2 Shooting: 5 |
Spirit: 2d6 Perception: 2 Persuasion (Intimidation): 2 Scrutinize: 2 Search: 2 |
Strength: 3d6 Climbing: 2 Fighting (barehanded): 4 Running: 2 Swimming: 2 |
Smarts: 2d6 Area Knowledge (home city): 2 Criminology: 1 Language (English): 2 Security: 3 Survival (city): 2 |
Speed: 4d6 Acrobatics: 2 Martial Arts (barehanded): 4 Shooting: 4 Stealth: 2 |
Spirit: 3d6 Perception: 2 Persuasion (interrogation): 2 Persuasion (intimidation): 2 Scrutinize: 1 Search: 1 |
Strength: 3d6 Climbing: 3 Running: 5 Throwing: 2 |
Smarts: 3d6 Academia (art history): 2 Academia (occult): 3 Area Knowledge (home city): 2 Navigation: 4 Forgery: 2 Language (English): 2 Language (Italian): 2 |
Speed: 3d6 Dodging: 4 Shooting: 3 |
Spirit: 4d6 Perception: 3 Persuasion (bluff): 3 Persuasion (taunt): 4 Scrutinize: 1 Search: 1 Shadowing: 2 |
Strength: 2d6 Climbing: 2 Running: 2 Throwing: 3 |
Smarts: 3d6 Academia (Indian Lore): 4 Academia (occult): 3 Area Knowledge (home city): 2 Language (English): 2 Language (Indian, various): 2 |
Speed: 4d6 Archery: 2 Martial Arts (barehanded, club): 4 |
Spirit: 4d6 Bravery: 3 Faith: 4 Persuasion (intimidate): 3 Scrutinize: 1 Search: 1 Tracking: 3 |
Strength: 4d6 Climbing: 2 Running: 2 Swimming: 2 Throwing: 2 |
Smarts: 3d6 Area Knowledge (home city): 2 Language (English): 2 Science (chemistry): 4 Tinkering: 5 |
Speed: 4d6 Acrobatics: 3 Dodging: 2 Martial Arts (lassos): 5 Stealth: 2 |
Spirit: 2d6 Perception: 2 Persuasion (taunt): 2 Scrutinize: 1 Search: 2 Shadowing: 1 |
Strength: 3d6 Climbing: 3 Fighting (barehanded): 4 Running: 2 Swimming: 1 |
Smarts: 2d6 Area Knowledge (home city): 2 Language (English): 2 Security: 1 Tinkering: 5 |
Speed: 4d6 Martial Arts (barehanded): 3 Martial Arts (whip): 5 Shooting: 4 Stealth: 2 |
Spirit: 3d6 Perception: 4 Persuasion (interrogation): 2 Persuasion (intimidate): 2 Scrutinize: 1 Search: 2 Shadowing: 4 |
Strength: 3d6 Climbing: 2 Running: 2 Swimming: 2 |
Smarts: 5d6 +5 Academia (pretty much everything): 4 Area Knowledge (home city): 2 Bureaucratics: 3 Criminology: 4 Etiquette: 3 Forgery: 3 Language (most): 2 Navigation: 3 Profession (pretty much all, but primary finances): 4 Science (pretty much all): 5 Tactics: 3 Weaponsmith: 3 |
Speed: 4d6 Acrobatics: 5 Boating (speedboat, sailboat): 4 Dodging: 5 Driving (personal, commercial): 3 Escaping: 3 Lockpicking (mechanical): 3 Martial Arts (barehanded): 5 Piloting (airplane): 4 Riding: 4 Sleight of Hand: 3 Stealth: 4 Trade (most): 4 |
Spirit: 3d6 Arts (music, composition, writing): 4 Perception: 4 Scrutinize: 4 Search: 4 Streetwise: 2 Tracking: 4 |
Strength: 3d6 Climbing: 4 Running: 4 Sport (most) 4 Swimming: 5 Throwing: 3 |
Smarts: 5d6 +5 Academia (pretty much everything): 4 Area Knowledge (home city): 2 Bureaucratics: 3 Computing: 5 Criminology: 4 Etiquette: 3 Forgery: 3 Language (most): 3 Navigation: 4 Profession (pretty much all, but primary finances): 3 Science (pretty much all, but primarily quantum physics): 5 Tactics: 4 Weaponsmith: 3 |
Speed: 4d6 Acrobatics: 5 Boating (speedboat, sailboat): 4 Dodging: 4 Driving (personal, commercial): 3 Escaping: 3 Lockpicking (electronic): 5 Lockpicking (mechanical): 3 Martial Arts (barehanded): 6 Piloting (airplane, helicopter): 4 Riding: 3 Sleight of hand: 3 Stealth: 4 Trade (most): 3 |
Spirit: 3d6 Arts (music, composition, writing): 4 Perception: 5 Scrutinize: 3 Search: 4 Streetwise: 3 Tracking: 3 |
Strength: 3d6 Climbing: 3 Running: 4 Sport (most) 4 Swimming: 4 Throwing: 3 |
Smarts: 4d6 Area Knowledge (home city): 2 Language (English): 2 Science (ocular): 5 Tinkering: 5 |
Speed: 3d6 Dodging: 2 Lockpicking (electronic) 1 Piloting (helicopter): 2 Shooting: 4 |
Spirit: 3d6 Perception: 2 Persuasion (bluff): 2 Persuasion (taunt): 2 Scrutinize: 3 Search: 2 |
Strength: 2d6 Climbing: 3 Fighting (barehanded): 2 Running: 2 |