Who are are the members of the Whateley Family? What strange abilities do they possess? What secrets lurk in the hearts of men? Who knows? But take a look with us now as we review those Whateleys who have migrated west to Gomorra...
  Pete Venters |
Wilhelmina Whateley Draw 0 / Influence 3 / Cost 9 / Upkeep 3 / Huckster 3 / RoS Fixed Just as a spider lurks in the web, so too do I lurk here, in the Family Estate. My children and grandchildren such as Nicodemeus and Jebediah must accomplish our goals when hands-on intervention is required. Fortunately, many of the powers of the Whateleys are limited neither by the handicap of blindness nor by the distance those who oppose us stand from us. Wilhelmina's Notes: Wilhelmina's disadvantages aren't that bad. Although her one actual advantage is somewhat limited, since it requires that she forego using boot-type Hexes when she uses it. Use Library and Missing Children if your Whateleys need + bullet ratings. I've found it best that Wilhelmina simply stay at home on the Estate, and Mind Twist or Helping Hand as necessary. |
Wilhelmina Whateley (exp) Draw 0 / Influence 3 / Cost 9 / Upkeep 3 / Huckster 3 / RoS Fixed Creatures of the night, come to me! I offer you blood and sacrifice! In return, we ask only that you must aid us against my enemies, and the enemies of your dark master! Wilhelmina's Notes: Well, call me silly, but I was never that disappointed with the old Wilhelmina. Granted, her "If I Die" penalty wasn't very nice, but since I basically use her as a Turtle Huckster, it never mattered much anyway, and her bonus-buying ability did occasionally come in handy. That's as may be: the new version certainly works for the Extended Family deck. Between her and the Outfit ability, Upkeep on most Terrors is a thing of the past. The problem is that she's expensive, and with the reduced Income of the Extended Family, you'll be lucky to get her out until the mid- or late-game. Her secondary ability is okay, although the Whateleys aren't known for their high-Bullet value members. This works better to off an opponent's key Influence-holder (no "range" to the effect) than anything. |
  Pete Venters |
  Lissanne Lake |
Nicodemus Whateley Draw 1 / Influence 2 / Cost 6 / Upkeep 1 / Huckster 2 Man, woman, child. They're all so...combustible. And as for those who would use the Arts against us...hah! The Whateleys were born to wield the dark Magicks - anyone else is a fool to think they can control them. Wilhelmina's Notes: Put him in your starting hand! His special ability may not be much, unless you use Shadow Walk. It does assume that your opponent uses Abominations. It still takes some timing, though. His main strength is that he's relatively cheap, and makes a good "Hex Platform" to put Spells on and send out in the field. Basil is a better bargain, but tends to be more of a stay-at-home. Another strategy is to give Nicky a Pearl-Handled Revolver. Presto - one Stud-1, with access to stuff like Bolts O'Doom (a Hex Nicky can cast in his sleep) or Mirror Mirror to become much better. |
Nicodemus Whateley (experienced) Stud 1 / Influence 2 / Cost 11 / Upkeep 2 / Huckster 3 While they may not be as impressive as a Soul Blast or a Shadow Walk, the magicks that contribute to one's continuing resistance to the infirmities of age can be quite useful. When a thug such as Black Jack claims to be 'experienced,' it is merely the result of a mere decade of experience. How much more so, then, one who can live for centuries? Hypothetically speaking, of course... Wilhelmina's Notes: 11 Cost? Ouch! Good for adding Abominations - a Maze Dragon looks a lot more appealing to the Whateleys with the experienced Nicky in play. The Hex-doubling ability can be very tricky, since you're typically building high-Value decks for the Whateleys. Bottom Dealin' and Hunch can help out there. but still, one suspects you won't be doubling up on Hunch (King value) very often. Other than that, Nicky seems somewhat overpriced - definitely a Experienced-type character that you want to switch in for the lesser version, rather than start with him. Since you're already getting discounts for the Extended Family on Upkeep, Niocdemus' ability is a bit redundant. You're probably going to be wanting to look at ways to discount all your Abominations, not just a single one. On the other, other hand, Nicodemus doesn't discount Harrowed characters. |
  Lissanne Lake |
  Jonathan Hunt |
Nicodemus Whateley (experienced 2) Stud 1 / Influence 4 / Cost 11 / Upkeep 3 / Huckster 4 / DUO The time of the Last Kingdom draws near. The problem is...'Last' for who? Wilhelmina's Notes: Pretty expensive, so discount him however you can. There's ways to make lesser Hucksters more powerful skill-wise, so the Huckster: 4 that Nicodemus has in this incarnation isn't that impressive. His ability is good in an endgame, but otherwise you'd better have a way or two to recover those aced Hexes, or hope you can afford to lose them. |
Basil Whateley Draw 0 / Influence 1 / Cost 5 / Upkeep 0 / Huckster 2 Do you know, it has been claimed that Vincent Van Gogh sacrificed his ear as part of a pact to sell his soul for eternal recognition? Why do I mention that? No particular reason... Wilhelmina's Notes: A good starting character - relatively cheap, a useful ability, and a good starting Huckster skill (tied for second at Huckster 2 with Nicodemus). This looks even better with the ghost rock-poor Extended Family, when even a 1-Upkeep non-Terror Dude can put a strain on your resources. Basil's definitely a stay-at-home type like his...mother? aunt? whatever. Put some good non-boot "ranged" Noon-type hexes on him, and maybe a back-up boot Hex as well like Helpin' Hand or Mind Twist, and have him stay at the Family Estate. If the Whateleys win the lowball, booting Basil first thing to immobilize a low-Value starting Dude of your opponent's (like, say, Avarice) can come in real handy. |
  Eric Anderson |
  Paul Carrick |
Saul Whateley Stud 0 / Influence 0 / Cost 2 / Upkeep 0 / Huckster 0 Granmama doesn't think I'm crazy. Anybody who says I am is goin' to have to answer to her. After I'm done with 'em, that is... Wilhelmina's Notes: Not a bad Starting Dude, but vulnerable to Shotguns, accidents and what-not due to low Value. On the other hand, he can be resurrected via Helpin' Hand pretty easily. His ability takes a bit of timing since the target you re-direct to still has to be a valid one. |
Saul Whateley (experienced) Stud 0 / Influence 1 / Cost 2 / Upkeep 1 / Huckster 1 I'm free! Free! Where do you want me to go, Granmama? To pays a visit to those nasty Law Dogs? Or to teach Elijah who his true master is? So much to do, so little time... Wilhelmina's Notes: He's a good Terror-booster, but his value still makes him the target of every Shotgun, Soul Blast, and what-not that's around. You might be better off simply keeping him out of a Shootout and let him "coach" your Terrors from behind. I woudln't recommend him for a "normal" Whateley deck unless you're going heavy on the Terrors...and if you are, why aren't you playing the Extended Family in the first place? |
  Paul Carrick |
  Todd Lockwood |
Dolores Whateley Draw 0 / Influence 1 / Cost 4 / Upkeep 1 / Huckster 0 Would you dance with the Devil in the pale moonlight? Or would you rather dance with me in the pale moonlight? My brothers tell me there's very little difference... Wilhelmina's Notes: Maybe a stay-at-home, although her second ability can prove tempting to take her out in combat. You're probably not going to want to take her out as a Shooter, though, so whether she's a Draw 2 or Draw 0 makes very little difference in that regard. Then again, give her a Pearl-Handled Revolver and a Bolts O' Doom. The +2 Huckster boosting ability, however, can not only prove useful anywhere but provide you with some card-cycling ability. There are better, non-bootable ways to lower a Dude's Bullet rating, but it's a nice, emergency "inherent" ability if you really, really need it. Her upkeep makes her kind of expensive as a starting character, unfortunately. |
Dolores Whateley (experienced) Draw 1 / Influence 2 / Cost 6 / Upkeep 1 / Huckster 1 Just because you've died, you don't think that will let you escape from a final dance with me? I've had many men to practice my...'skills' with. Wilhelmina's Notes: Hmmm, if I understand things correctly, you can't use a Shootout action unless you're either in the Shootout, or the action will put you in the Shootout. So, Dolores can presumably only use this ability at the specified locales. Ummm, so? Yeah, she's good at defending the Undertakers and the Graveyard, and if someone tries a Job on her at home, she's pretty well covered. But otherwise, she's a weaker version of "Buckets." Yes, her Skeletons are more powerful, but she's much more limited in her usage. However, for a 2-higher basic cost and no increased Upkeep, she gains +1 Huckster and +1 Influence. She's definitely worth using, but don't overestimate her special ability. Her "inexperienced" powers are a bit more versatile. I'd rather send the inexperienced version in with a Pearl-Handled Revolver and a couple of Bolts O'Doom and burn a black card myself, but whatever works for you. |
  Bryan Wackwitz |
  Paul Carrick |
Mordecai Whateley Draw 0 / Influence 1 / Cost 6 / Upkeep 2 / Huckster 1 It is with no little pride that I can claim the title of Family Scholar. You would be surprised what one can find in the old books of the Whateley Family Library. Indeed, I am even now making arrangements to share our collection with the Gomorra Library. Wilhelmina's Notes: Considering his kind of expensive Upkeep, you put Mordecai in your deck for one reason: get those Hexes. The 3GR cost, on top of the 2-Upkeep, can get expensive, particularly compared to the Sioux Nation's more powerful Outfit ability. However, if you'd rather grab those Mind Twists than watch them go past in a Lowball hand for the fourth time, Mordecai is the man for you. If you're really counting on a particular Hex or Hexes for your win, put him in your deck. |
Jebediah Whateley Draw 1 / Influence 1 / Cost 4 / Upkeep 0 / Huckster 1 While my brothers and sisters may indulge their petty interests, it falls to me to safeguard the family wealth and property. It is not a responsibility I would have sought, but it is not one I will shirk from either. Wilhelmina's Notes: A good solid all-rounder. No upkeep, decent Value, and a relatively low cost make him a good choice for your starting hand. A 1/1'er (i.e., 1 Draw, 1 Influence) with a 1 Huckster ability as well. A pity he's Rare availability, but what can you do? |
  Heather Hudson |
  Llyn Hunter |
Jebediah Whateley (exp) Draw 1 / Influence 2 / Cost 5 / Upkeep 0 / Huckster 2 / DUO What matter what the 'last' in 'Last Kingdom' refers to, Nicodemus? Set your petty concerns aside. As long as we are the last ones standing at the end of all things, that is all that I require. That, and the vengeance we shall take for Wilhelmina! Wilhelmina's Notes: Works quite well with the new Black Circle Outfit ability: ace a Hex on Jebediah, and discard it instead. No upkeep and a relatively low cost makes Jebediah a good starting Dude as well. |
Moses Whateley-Braun Draw 1 / Influence 0 / Cost 3 / Upkeep 0 / Huckster 0 No, I'm not Harrowed. It's surprising how many superstitious folks ask me that. It was a simple act of fate that caused the rope to break at the precise moment. Of course, under those circumstances the law is not permitted to attempt to execute you a second time. Nonetheless, the good citizens of Tombstone insisted that I move on. Perhaps I shall have to return there some time to properly express my...gratitude. Wilhelmina's Notes: Jebediah's little brother in every sense: a slightly cheaper cost for a slightly poorer character. One less Influence, one less Huckster skill level. An adequate starting character. I suppose he could be used in somebody else's Huckster-based deck with little risk because of his Non-Unique status, but one wonders why'd they bother. |
  Mark Texeria |
  Mark Sutfin |
Unknown Hooded Figure Stud 3 / Influence 0 / Cost 10 / Upkeep 1 / Harrowed Wilhemina Whateley: You ask who the Figure is? I'm afraid this poor, blind woman is unable to provide you with any insight. He has always come to us in our time of need. And we have no greater need of...him? her? it? then we do now, with the forces of Gomorra arrayed against us, and enemies on every side. Wilhelmina's Notes: The UHF provides the Whateleys with some much needed Stud-power, and you can now start with him. And with a 1 Upkeep he's relatively cheap once you get him on the table. If you really feel the need to insure the UHF comes out, add a Hired Guns or two to your deck. Don't get too cocky, though: even as a Jack, the UHF can end up in the discard pile if a draw comes up high when determining if he survives or gets Aced. And hey, there's knew Harrowed-power cards in Mouth of Hell to give him as well. |
Unknown Hooded Figure (Experienced) Stud 4 / Influence 0 / Cost 10 / Upkeep 2 / Harrowed Perhaps I merely had nothing to say... Wilhelmina's Notes: For an extra 1 Upkeep, you get a +1 Bullet Rating and some protection to other Whateley dudes at the same location. A pretty good deal. He's probably one of those experienced characters that I would just start with from the beginning, rather than try to get out the inexperienced version and replace later. Give him a Harrowed power or two via the new Mouth of Hell cards and have fun. |
  Jeff Easley |
  Lissanne Lake |
Bone Fiend Draw 1 / Influence 0 / Cost 4* / Upkeep 0 / Abomination Dolores Whateley: Most men get to dance with me twice. Once when they're human, and once when they're...not. Wilhelmina's Notes: Well, they're cheap. And they don't have Upkeep like, say, Walking Dead. Their low Value makes them iffy for Hex pulls, though. The problem is I suspect I rather would ace them in a shootout, rather than some of my important Hucksters. As such, I'm not radically impressed by these. But you can use them to supplement your combat abilities as necessary. With the release of the new Whateley Extended Family, send them out with Poison Woman and assuming your opponent doesn't have any other ways to make his Dudes a Stud, your Bone Fiends actually make a decent little strike force. |
Lucifer Whateley Stud * / Influence * / Cost 14 / Upkeep * / Huckster 1 / Abomination Dolores Whateley:: Why yes, he does have his father's eyes, Granmama. Do you want I should take them out of his mouth? Wilhelmina's Notes: Ummm, huh? Let's see - I've got to pay 14 GR. I'm paying for a Huckster 1 Stud who has Upkeep equal to his Bullet Rating and Influence. Ouch. Assuming a starting Fear Level of 3, you've got a Stud-2 Influence-2, Huckster-1 Upkeep-2 Dude. Kinda pricey, but I suppose I might use him in a non-Fear deck. Having a high Fear Level might actually hurt you here - Red Hill Hotel might be really useful here. If you can pull that off (and 14 + 10 = 24 GR spent later), you're pretty nicely set. Hope you don't lose him to a Bushwacking or a Kidnapping. Then again, given the potential Upkeep cost, that might be a relief... |
  Anthony Grabski |
  Pete Venters |
Lucifer Whateley (exp) Stud 3 / Influence 3 / Cost 10 / Upkeep 3 / Abomination / Huckster X* /
AtA Rare I've grown up quite a bit, that's true. You want to know how I did it? Sure - just come on over to the North End with me and I'll show you... Wilhelmina's Notes: Lucifer (exp) is kinda tricky for either of the current Whateley decks. On the one hand, the more Huckster-oriented Original Whateley deck means he can be a pretty good Huckster. On the other hand, the Extended Family helps to discount his kinda expensive Cost/Upkeep and gives you a good fighter with some Huckster capability. Even if your Extended Whateley deck doesn't use much in the way of Hucksters, I'd probably toss Lucifer in there. For the Original Whateleys, it's a harder choice - put him in if you can afford the Upkeep. |
The McCracken Brothers Draw 3 / Influence 0 / Cost 4 / Upkeep 0 Charlie Landers: The problem is, when the circus came to town, somebody stayed behind... Castor McCracken: Where did our little buddy Charlie head off to, anyway? Ma Whateley promised us we could treat him real special, in return for her...'helpin' us out back in Lost Angels. Wilhelmina's Notes: Give them a Pearl-Handled Revolver and they're pretty formidable. Otherwise, I've never been really impressed by high Draw guys. They're certainly cheap, but if I'm going to use a Whateley combat deck, I'd rather not be in a position where I have to ace two Dudes. I wouldn't shed a tear if the McCrackens were the ones I had to lose, though. (What's up with Charlie and the McCrackens? Check out "Side Shows, Gomorra, and Other Freak Attractions" for the answer) |
  Pete Venters |
  Paul Carrick |
Tom O'Reilly Draw 0 / Influence 1 / Cost 0 / Upkeep 3* Me and Mr. Silas have an arrangement. He prepares 'em - I plant 'em. But keep this in mind - ain't no graverobbin' going around here. Once they go down, they stay down. Nobody could get in here without my knowledge, and that's the gospel truth. Wilhelmina's Notes: No, really? You really want to put Tom in your deck? His 3 Upkeep makes him very expensive - certainly not someone you're going to want to start with. If you plan on killing a lot of folks, then you might want to put him in for a later draw. But with a 0-bullet rating and 1 Influence, why bother? Put in an extra New Hat instead. |
Ezekiel Whateley Draw 2 / Influence 0 / Cost 2 / Upkeep 0 Nicodemus Whateley: My less fortunate cousin does not speak much. The Whateley blood runs a bit more...crookedly in his veins than in mine. Rest assured that despite his... limitations, shall we say? he serves the family loyally. And his loyalty is not in dispute. Who else would have him? Wilhelmina's Notes: A good combat type - cheap, can provide that critical extra draw if you have to designate him as Shooter. It also doesn't hurt much if you have to sacrifice him due to a Shootout loss. Good to start with if you need to fill in a handy two-cost gap, since he's the cheapest of the Whateleys (depending on how you consider Tom O'Reilly - see below). |
  Paul Carrick |
  Paul Carrick |
Silas Peacock Draw 1 / Influence 1 / Cost 3 / Upkeep 0 My brother Cletus has made his choice, and I have made mine. It is a pity that he declined to follow in the family...tradition. Nonetheless, you will find my skills second to none when it comes to the preparation of the dead. Might I interest you in a coffin? Why do I ask? Oh, no reason... Wilhelmina's Notes: Slightly expensive - for 1 more cost, Jebediah has the same stats and a extra level in Huckster skill. Of course, Silas is Common availability. A consideration for your starting hand if you need a bit more Influence. |
Silas Peacock (exp) Draw 1 / Influence 2 / Cost 3 / Upkeep 0 / Rev Common My brother made his grave...I mean, bed and he'll have to lie in it. I must admit, he did teach me more in death than he did in life. The lessons will be put to good use. In his memory, of course. Wilhelmina's Notes: For the same cost, you get one extra point of Influence and a "handicap" which is relatively marginal. Use him. Start him. Pity he's not a Huckster, but you can't have everything. His cheap cost and Influence may very well mean that you can start a better Huckster than you may otherwise have intended. |
  Paul Carrick |
  rk post |
Tzipporah Whateley Stud 2 / Influence 2 / Cost 7 / Upkeep 2 / Huckster 1 / RoS Uncommon Why should Delores have all the fun? It looks like there are more than enough men in Gomorra to go around. Granted, I tend to be a little more...direct than she is. The dancing I have in mind for them involves how many bullets I can pump into the ground at their feet. Wilhelmina's Notes: A decent Stud/Influence type, but very expensive. She's not a Terror/Abomination, so the usual Extended Family discounts don't apply. Unless you can draw on a lot of early income, you're probably not going to get her out until the mid- or end-game. |
Tzipporah Whateley (exp) Stud 3 / Influence 2 / Cost 8 / Upkeep 2 / Huckster 2 / EFE Rare No, I think I'll let Mr. Bones stew for a while, before paying a...final visit to him. By then, he should be grateful for what I'll do to him. Wilhelmina's Notes: Kinda pricey, but works a bit better now that we have the new Black Circle outfit to recover those Hexes that are going into Boot Hill by her using her Noon ability. She still remains one of the better Shooters for the Whateleys, but they can probably find cheaper ones from outside the Family. |
  Pete Venters |
Enoch Whateley Stud 1* / Influence 0* / Cost 5 / Upkeep 1 / Abomination / RoS Common Nicodemus Whateley: A family resemblence, you say? Well, if you ignore the purple tentacles and beak-like mouth, I suppose you could see such a thing. Personally, I've never really tries to get close enough to Enoch's face to make that determination. Neither I nor he certainly have no objection to you getting closer and checking for sure, however. Wilhelmina's Notes: Helpin' Hand and feed your low-Value Dudes (see Saul Whateley above) to Enoch, and you should be set. Given that the Extended Family reduces his Upkeep to 0, this actually makes Enoch a decent starter despite his lack of Influence, assuming you anticipate some combat. |
  Lissanne Lake |
  Carl Frank |
Malrog Whateley Stud 2 / Influence 0 / Cost 7 / Upkeep 2 / Abomination / RoS Common Delores Whateley: Oh, cousin Malrog is such a dear with the children. Lucifer's taken such a liking to him. Keeps wanting Malrog to jump in the tub with him. As to the children we're keeping down in the basement...well, we haven't heard from them since Malrog went down for a visit. But I'm sure they were enchanted by him. Wilhelmina's Notes: Expensive, but a very useful ability. It means your opponent won't be sending out solo dudes as much (and makes Take Ya With Me a lot less useful against you too). Even if you use it as a Dude-based Pinned Down, it's not bad and at least Malrog remains a Stud. Mix with Pistol Whip and your opponent will be forced to bunch up his Dudes a bit more tightly. Either get out some income-generators pretty quick, though, or don't expect to see him until the mid- to end-game. |
Nebuchadnezzar Stud 1* / Influence 0 / Cost 1 / Upkeep 1 / Abomination / Rev Common Wilhelmina Whateley: Nebuchadnezzar is such a dear. He acts as my eyes and hands out among the streets of Gomorra. There's very little that he cannot do, once properly augmented. Wilhelmina's Notes: Ummm, I'm not sure what the card's quote has to do with anything, but oh well. It certainly makes Wilhelmina (either version) worth using, since presumably you don't have to have the contributing Huckster in the Shootout to boot to give Nebie his bonus. And the Extended Family pays no Upkeep for this guy. If you can get him into your deck, go for it. |
  Dan Frazier |
  Heather Hudson |
Francis Whateley Draw 1 / Influence 2 / Cost 4 / Upkeep 1 / Huckster 2 / Rev Rare Yeah, that's the ticket, mister. Of course, I didn't say which "boss" that would be helping you out, exactly. You aren't too particular about that kind of thing, are you? You are? Well, I'm sure that won't be a problem. Wilhelmina's Notes: I'm not exactly sure what Francis is supposed to be (not an Abomination, apparently, despite appearances). A very short Whateley, I guess. Still, he's a decent Huckster, got a good Value, and his ability neither "uses up" his Huckster rating nor boots him. He might be of more use in a "regular" Whateley deck - depends on how much your Extended Family uses Hexes. |
Astoreth Whateley Draw 1 / Influence 1 / Cost 3 / Upkeep 0 / AtA Uncommon I may not be much right now, but I plan on gaining power. Much power in the days to come. And Gomorra appears to be just the place to do so. Wilhelmina's Notes: A cheap 1-Influence generator, and good for the Extended Family because of his ability to discount Abominations. Make sure to put a New Hat or three on him. Not much of a gunfighter, though, which is apparently what he's supposed to be. |
  Carlos Taylor |
  Jim Pavelec |
Thedrick Whateley Draw 0 / Influence 1 / Cost 4 / Upkeep 0 / Harrowed / Huckster 0 / AtA Common We've got allll kiinds of fwiends down here, Saul. Come and see... Wilhelmina's Notes: A nice cheap Harrowed Dude (which means probably Dixie Rails should probably use him in their deck). But he just doesn't really...well, do anything. Cheap Influence, and a so-so Huckster, and that's about it. He'll probably be toast when your opponent makes their Pull to see if Thedrick is discarded or not. It's just kinda hard to be really wowed by him, but he makes decent cannon fodder. |
Requiem Draw 0 / Influence 1 / Cost 3 / Upkeep 0 / EfE Common Nicodemus Whateley: You might find this hard to believe, but even I don't know exactly who Requiem is. Or what, come to that. And quite frankly, I don't wish to find out. Wilhelmina's Notes: His ability to turn Dudes into Terrors could prove useful for an old Agency deck. There are certainly a few Deeds that give bonuses to Terrors where Requiem's ability could come in useful (Knot Mine comes to mind), and even a few other things (Saul (exp)). But there doesn't seem to really be a lot of use for him right now that I can think of. But I could be wrong. A cheap Influence generator otherwise. |
  Jeff Reitz |
  beet |
Jack Brash Stud 2 / Influence 0 / Cost 2 / Upkeep 1 / EfE Common I don't care if they're Hucksters or not. They pay well, and they need to have someone shootin' for them that knows how to handle things when you're the underdog. If there's anything I know, it's that. If my brother would rather play with his toys, that's his problem. Wilhelmina's Notes: Why he's a Whateley is anyone's guess. Basically a built-in Out of Ammo: maybe he'll make Ammo Belt a bit more commonly used. The 1 Upkeep makes him a little expensive, and he's got to boot to use his ability (making him useless on most jobs), but them's the breaks I guess. |
Jack Whateley Stud 0 / Influence 2 / Cost 8 / Upkeep 1 / EfE Uncommon I dare say, Gomorra is quite a surprise. Granted, none of we Whateleys are quite the "Wild West" types. Still, years of medical training didn't quite prepare me for this! Nicodemus apparently feels that this wretched experience will prepare me for the rigors ahead. Somehow, I doubt it... Wilhelmina's Notes: Not much good against turtling decks, and you'll have to pick your targets carefully. You'll also want to have a decent fighting deck. Still, a carefully timed Reaction-attack by Jack at the right moment can be quite effective. |
  Pete Venters |