Design Notes for Rifts Vehicles


Tech-Level
Vehicles in use in Rifts can and do have any TL. The same price modifiers that apply to personal equipment also apl to vehicle components, so most vehicles use a combination of different tech-level components to compromise between cost and effectiveness. TL8 components cost double, TL9 cost fives times normal, and TL10 components cost ten times normal.

Mega-Damage Armour
There are many possible ways to convert mega-damage to GURPS, however the approach I've gone for is this; treat simply Mega-Damage armour as being TL10 advanced ablative armour. All other types of armour are still available, however for those who can afford it ablative armour provides such a high DR for its weight that its usually the best choice.
This makes a few changes from the usual Palladium rules. Firstly, its possible to penetrate DR, so MD constricts can be destroyed by a single good hit. Secondly it means that even light weapons can slowly wear down MD. From a gaming point of view, both of these are good. It makes armour tough, but still gives characters some chance.

Electronics and Sensors
Very few vehicles hve full sensor and ECM systems, which are generally limited to Triax and the CS. Sensors are one of the first things most producers remove to cut costs (clients are mainly interested in weapons and armour) so many vehicles produced for the mass market have only basic sensor systems, usually late TL6 infrared and radar. Triax and the CS both have late TL7 electronics, which is the best available.
When designing vehicles, late TL6 electronics cost double the standard price, early TL7 electronics cost five times standard, and late TL7 electronics cost ten times normal.

Power
Virtully all vehicles use nuclear power systems, either an RTG, NPU, Fission reactor, or Fusion reactor. In the wilderness of Rifts Earth it just isn't feasible to stop for fuel, so vehicles have to be as self contained as possible. Some vehicles use mana engines or soulburners, but these are rare, since most people who use mechs distrust magic, and most people who use magic distrust mechs.

Weapons
The one exception to the rule about being self-contained is weapons. Rail-guns and missiles are so effective that virtually all vehicles carry them, however most also have energy weapons as a backup. Micronuclear weapons are available to the CS, but rarely used because of the extreme cost. See the section on Vehicle Weapons for a list of common weapons.

1