Personal Weapons


Weapon Malf. Dmg. SS Acc ½ D Max. Wt. RoF Shots(1) Cost TL
C-18 Pistol Crit. 2d(2) 9 10 600 1200 2 4 45/C $14,000 10
C-12 Assault Rifle Crit. 4d(2) 12 14 1200 2400 9 4 112/D $24,000 10
C-10 Sniper Rifle Ver. 4d(2) 12 18 2300 4600 7 4 120/D $28,000 10
CV-212 Assault Rifle (2) Ver. 5d 12 18 2300 4600 7 4 150/D $28,000 10
C-14 Fire-Breather Crit. 4d(2) 12 14 1200 2400 12 4 112/D $40,000 10
-Grenade Launcher Crit. 8d[2d] 12 8 280 2200 - 3~ 8 - -
C-27 Plasma Rifle Crit. 6dx25 17 15 1000 3000 20 ½ 100/E $48,000 10
CR-1 Missile Launcher (3) Crit. * 20 12 * * 16 1/6 1/L $80,000 10
Wilks 320 Pistol Ver. 2d(2) 9 15 1500 3000 2 4 30/C $14,000 10
Wilks 447 Rifle Ver. 3d(2) 10 15 2100 4200 6 6 144/D $18,000 10
Wilks 457 Rifle Ver. 4d(2) 10 15 2300 4600 9 8 112/D $35,000 10
NG-P7 Particle Beam 16 6dx12 15 12 200 600 26 3~ 18/D $20,000 10
NG-E4 Plasma Gun 16 6dx9 15 12 200 500 20 8 22/D $18,000 10
NG-57 Heavy Pistol 16 6dx5 10 6 120 240 5 3~ 5/C $16,000 10
NG-33 Laser Pistol Crit. 2d 9 8 300 800 4 4 12/C $7,500 10
NG-L5 Laser Rifle Crit. 3d 12 15 1500 2000 9 8 154/D $20,000 10
JA-11 Electrolaser (4) Ver. 4d(2) 10 16 1800 3600 9 4 120/D $40,000 10
JA-9 Rainbow Laser (2) Ver. 4d 10 16 1800 3600 9 8 100/D $48,000 10
TX-500 Rail Gun Crit. 6dx6 12 17 3600 10000 120 4 80 $270,000 10
L-50 Laser Cannon Crit. 20d 16 12 4000 12000 10 1/2 12/D $30,000 9
L-20 Laser Rifle Crit. 2d 12 15 1500 2000 9 8 140/D $20,000 9
L-16 Laser Pistol Crit. 2d 9 8 300 800 3 4 15/C $7,500 9
(1) The number of shots assumes that all weapons are using standard TL10 E-Clips. Reduce shots by 10% for TL9 clips, or by 25% for TL8 clips. Long E-Clips are also available at double normal cost which provide 50% more shots than standard clips.
(2)These weapons are rainbow lasers, which allows them to change frequency to pentrate laser resistant armour. Ignore the PD of such a target after the first 2 shots. It can also be set to operate effectively underwater or through smokescreens.
(3) The CR-1 fires standard CS mini-missiles, or compatible designs. Damage and range are determined by missile type.
(4)The JA-11 uses a similar design to the Electron rifle described in Ultra-Tech.The damage listed is for the 'kill' setting, but it can also fire on 'blast' inflicting 6dx4 damage, or 'stun' inflicting no damage but forcing the target to roll HT-4 to stay conscious.

1