Dis iz my army, I tell yoo 'ow I arm them, and around 'ow many points dey ar,... not dat anyone cares,.....
Da Characters
Da Boyz
Da Support
Charcters,... (Da head honchos)
Nazdreg Ug Urdgrub - A Power Field, Vortex Grenade, Kustom Shoota, Warp Jump Generator, and a sword to parry with. He jumps in, and kan 'opefully take owt something big, den get outa dere. 'ee cums close to 200 points.
Wazdakka Gutzmek - just on 'is kustom Warbike. I didn't use him yet. 'ees almost 200 points.
A Bigboss - a warp jump jammer and something else. He sits back by something important, and guards it against those annoying teleporing panzeez. around 100 pointz.
A Blood Axe Kommando Kaptin - I usually don't use him so I can keep the kommandoes under 100 points. But, when I do, I arm him with either a kustum shoota, or kustom blasta, and a field. I try to keep him under 75 points
3 Mekboyz - I use 1 for the Shokka, and 1 for in the front lines, the only thing I always do to them is give them Mega-Armor. They range from 80 -150 points usually.
2 Painboyz - I only take 1 so that I can have dreads, I give him 'eavy armor and a vaccine squig, just incase the enemy gets the virus outbreak strategy card. He's around 75 points.
A Runtherd - He loads the snotz into the Shokka, and has the sniffer squig, so that those nasty assassins don't come too close. I try to keep him under 100 points.
Da Mobz,... (Orl uv da Boyz)
5 Bad Moonz Nobz - I arm them with lascannons and autokannons, so they can shoot the annoying Swooping Hawks and assault marines when they start flying around. I also give them Mega-Armor. They come close to 350 points sometimes.
6 Blood Axe Kommandoes - I usually take 5 kommandoes, 4 with bolters, and 1 with a heavy plasma gun. Then they are under 100 points, and they can hold up at least 1 enemy squad for 1 or 2 turns.
10 Bad Moonz Boyz - I put them in 2 mobz of 5, and arm them all with plasma guns. They can hit hard, and make excellent overwatch troops. They are about 90 points a mob.
5 Blood Axe Boyz - I usually don't ake these boyz, unless I want to take IG tanks. I just give them bolters and a flamer, and use them to get tanks. I make them cheap, so they are around 70 points.
5 Stormboyz - They could be good if the jump packs weren't so unreliable, I arm them with Melta bombz and use them for taking out tanks. I try to keep them under 200 points.
10 Deathskulls - I usually never take Deathskull boyz, I make them nobz when ever possible, because, it helps to have the extra ballistic skill. I just load 'em up with lascannons and autocannons, and they get to go on overwatch, and blow everything up. A mob of 5 can come close to 300 points sometimes, but they are usually less.
5 Evil Sunz Boyz on Bikes - Deez boyz meeen business, if I get flankmarch, they can do TONS of damage. Even the mighty Space Marines cannont stand up against the wrath of 10 autokannons! I f you don't get Flank March, just driv 'em up one side of the battlefield, and blow it to bitz!! These guys are 235 points.
20 Goff Skarboyz - I alawys equip my Skarboyz with swords and Power Swords, that way they can parry 2x and that makes them almost unstopable in Hand to Hand combat. I just charge them up, and get them into hand to hand.
5 Snakebite Boyz on Boars - I haven't used these guys yet, their new. :)
32 Grotz - These guys ROCK, they are my screen, and whats better, I can have 20 of 'em for 100 points. I just keep 'em in front of the importent stuff, and fire when I can. I'm thinking of getting Zodgrod, but it's probably to late for that.
4 Snotz - SHOKKA AMMO!!!!
Orl uv da Support,... (Da Big Gunz)
1 Ogryn - I don't use him, cuz I need to get a few more to have a whole Mob of them. But, 1 Ogryn is about 50 points.
2 Dreadnoughts - I LOVE DREADS!!! I arm them both with a heavy Bolter, a Heavy Flamer, and 2 Lascannons, for 170 points each. These guys kick butt!! If they go on overwatch, the enemy thinks twice about comming out in the open.
1 Splatta Kannon - I don't use this, because of the short range.
1 Traktor Kannon - I haven't used this yet, but I will, because it gets an auto hit, and does 3d6 + the artillery die for armor penetration.
3 War Buggies - VROOOM DAKKA DAKKA!!! I arm these buggies with 2 Multimeltas, and 1 lascannon. They can race up, and take out a tank, I just have to work at spreading them out more. They cost about 200 points.
2 War Trakks - I give them twin autokannons, and drive them along with the buggies. They cost about 120 points.
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© 1997 daorkyboyz@aol.com