Dis 'ere secshon tellz abowt wat to yooz yor boyz fer, and wat to yooz against da uvver teemz.
Da Boyz
Da Bosses
Da Vehiculls
Dis secshon iz al abowt da Boyz...
NOBZ: Nobz are one of the best mobz you can buy, with 4 BS they are vvery good heavy weaponz troops. And, they have the ability to get armor and transportation. I usually arm mine with Lascannons, and give them Mega-Armor.
KOMMANDOES: Kommandoes are your infiltrating unit, I would always take one mob of these. The best thing to do with them is to put them infront of the enemies best unite, and tie them up for 1 or 2 turns. You can have 5 Kommandoes, 4 w/bolters, abd 1 w/heavy plasma gun, for 100 points.
FREEBOOTERZ: I think you should only have freebooters is you also have Baddrukk, so that they can be flash gitz. Then you can arm them each with 1 wargear card, like give them all jump packs to get into combat sooner. I don't have any freebooterz yet, so I can't tell you how I arm them.
MAD BOYZ: If you don't mind taking chances, take some mad boyz for 10 points each. But, be warned, they might be subject to stupidity, or fear all the enemies units, but they could also get +1 to BS WS S T, it all depends on your luck. I would just arm them with bolters, and stick them in the front lines, infront of more valuable troops.
STORMBOYZ: Stormboyz are nice because they are the only Ork mob that can have jump packs. If you don't want jump packs I would tell you to invest in something a Skarboyz mob. Stormboyz can be nice tank busters, just arm them with meltabombz and jump packs, and watch da perty fireworks.
BADMOONZ BOYZ: Bad moonz are very helpful, because they can all have special weapons, so as tempting as it may sound to have 2 heavies, don't. Give them all special weapons, like plasmagunz are my favorite, but having meltagunz or flamers is not unwise either. Just keep them in groups of 5, so that they are under 100 points.
BLOOD AXE BOYZ: Only take Blood Axe Boyz If you want tanks, they are pretty useless if you aren't bringing tanks. Just arm them with bolters, and maybe a spesial weapon, but don't spend too much on them.
DEATHSKULL BOYZ: Deathskulls are the backbone of you army. They are the only boyz who can all have heavy weapons, so give them all heavies. I enjoy a nice mix of Lascannons and Autokannons, but anything will work, just DON'T TAKE 'EAVY STUBBAS!!!
EVIL SUNZ BOYZ: I only take Evil Sunz Byz if they are mounted on Warbikes, with their deadly array of autocannons, they can kill even Space Marines with ease. My favorite thing to do with them is to flank march them, and gun down an entire flank in 1 turn.
GOFF BOYZ: DON'T TAKE GOFF BOYZ, TAKE SKARBOYZ!!!!
SKARBOYZ: These are your close combat troops, if they are equipt with swords and power swords, they get 2 parries, and can take down even Assausl Marines easily, just don't let them get charged by thos Eldar Banshees.
SNAKEBITE BOYZ: Only use snakebite boyz on boars, then they can move quickly, and hit hard. give 'em power axes or power swords for extra armor penetration.
GRETCHIN: These are your screening troops, equip the with either autoguns or autopistols adn knives, and keep them in front of important stuff. If you have Zodgrob Wartsnagga, upgrade your biggest mob of grotz to Super Gretchin.
SNOTLINGS: These are Shokk Attack Gun ammo, need I say more?
Dis secshon is all abowt da Characters...
WARBOSS: This guy is the leader of your army, if you don't have a Special Character to lead you army, you take him. I like to equip him with a warp jump generator, a power field, and a vortex grenade, so he can jump around, and take out something really good.
BATTLE STANDARD: I never use a battle standard, because he has to stay by my commander, and that restricts my commanders movement. But, if you do use him, keep him by the units that you don't want to be broken.
BIGBOSS: I like these guys for defending important guys, like deathskulls. I give him a warp jump jammer, so that the enemy can't easily telepot next to my guys (I fight Panzees a lot). Or, you could equip him with a displacer field, and rad grenades, and send him into the front lines.
FREEBOOTER KAPTIN: I don't have any freebootez yet, so I cant' tell you what to do with him
BLOOD AXE KOMMANDO KAPTIN: I don't generally use him, but he's nice in bigger battles. Give him a vortex grenade, and a kustom Force Field, and send him on a mission to blow up something big
DRILLBOSS: He's a nice leader for your Stormboyz, but I don't think he's necessary, I think hes just a waste of points. He should probably be equipt just like the rest of the stormboyz
NOBZ:I don't bring nobz, because they would make some of my mobz be over 100 points (making them worth 2 Victory Points instead of 1), but If you have the points left over, get 'em, their extra BS can help a lot
MEKBOY:These are my favorite characters, with 3 wargear cards, they can be pretty nasty, I like having 1 with a Shokk Attack in battles of 1500 points or more, and having another in the front lines with lots of mean stuff. I always give them Mega-Armor because they are some of the best characters
PAINBOY: I only take 1 of these, so that I can get dreadnoughts, I give him 'eavy armor, and a vaccine squig, just incase the enemy gets the "virus outbreak strategy card
RUNTHERD: I take 1 of these guys to help work the Shokk Attack Gun, I give him 'eavy armor, and either a sniffer squig, or a Grabba Stikk. He is used to defend the Shokka
WEIRDBOY: I don't use psychers
WARPHEAD: I don't use psychers
OGRYN LEADER: These guys are cool, I make him the best he can be, and I give him a power field. Then you put him in front of your Ogryn Mob, and they are very hard to kill
GRETCHIN ASSISTANTS: I don't use them, because they make my characters have to be part of a squad, but I you do use them, keep them in front of the character, and forget about the Champion, he will probably be killed early on
Dis secshon is all abowt da Vehiculls...
DREADNOUGHT: I like having having 2 dreads armed with 2 lascannons, 1 heavy bolter, and 1 heavy flamer. He isn't good in hand to hand, be it's great at overwatch, and blowing up vehicles
BATTLEWAGON: I don't use battlewagons, they are too small for my likings
WAR BUGGY: Warbuggies are good for racing up and taking out tanks, before they get killed. If they are armed with either lascannons or multimeltas, they are great tank busters
WARTRAKK: They are the same as War Buggies, but they can go over more difficult ground
SCORCHER: Nice for taking out groups of guys, and just for intimidation. Just race it up, with something else, and burn up aqll the enemy
NOBZ BIKE: DO NOT use nobz bikes, if the bike gets blown up, then you loose your nob, and they are verry easy to blow up
WARBIKE: Use warbikes with an Evil Sunz mob on them, and race in on the tough infantry with them. They can kill tough infantry easily, and can also blow up bikes and jetbikes easily
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