Elysium Nights Theater

2.5 Rules 01/15/02

Use of any White Wolf Game Systems words, phrases, or concepts is not a challenge to those copyrights. These rules are derived from the original Minds Eye Theater Rules produced by White Wolf Game Studio. The following rules represent a combined effort on the part of the several authors initiating and operating Elysium Nights Theater.

Please remember this is just a game. The purpose of this group is to create a venue whereby participating adults can exercise their imagination, creativity, and problem-solving skills in a fictitious setting using characters culled from the World of Darkness. This game is for the enjoyment of all, but please remember this is taking place in the World of Darkness and characters die, get injured, get maimed, and get used. If you do not feel you can deal with this or accept this, please do not play. This game is supposed to be an escape from reality. Topics such as rape and child abuse are not appropriate in this game. Use appropriate discretion.


TABLE OF CONTENTS:

Primary Rules; Clans; Character Creation and Development; Disciplines; Abilities; Rituals; Blood; Willpower; Control Traits; Influence; Tests; Combat Sequence; Combat Tests; Combat Notes; Fair Escape; Wound Levels; Wound Penalties; Aggravated Wounds, Coup de Grace, and Diablerie; Blood Drain and Staking; Surprise; Frenzy; Projection and Possession; Blood Bonds; Hunting and Blood Storage; Havens; Miscellaneous; Storytelling; Downtimes and XP Awards; Links; Version Control.

PRIMARY RULES:

No touching. If you are initiating a physical challenge, just say so. Do not simply walk up and try to hit the person. No running and no stunts. No weapons, real or otherwise, are to be used in this game. Use the physical representations prepared by the Storytellers. No illegal drugs or alcohol will be tolerated on the game site. Anyone caught with a controlled substance will be asked to leave the game. All players must sign a consent form before each game. Minors (under 18) are not permitted to participate. The location we play in must be left in the same condition that we receive it. If anyone litters or causes other cleanup difficulties, there will be severe penalties. Although players are encouraged to manipulate these rules to their character's advantage, cheating will not be permitted. Cheating is a violation of either the letter or the spirit of the rules. If a player is determined to be cheating, they will first receive a warning. A second offense will result in halving of their earned XP. A third offense will result in the player being banned from the game.

CLANS:


CHARACTER CREATION AND DEVELOPMENT:

DISCIPLINES:

ABILITIES:

RITUALS:

For specific ritual information, see the Links section.

BLLOOD:

WILLPOWER:

CONTROL TRAITS:

INFLUENCE:

TESTS:

COMBAT SEQUENCE:

  1. Attacker and defender may activate any number of instant powers. If defender is fully surprised, defender may not activate any instant powers.
  2. Attacker and defender point at the targets of their offensive action (if any). If either are not taking an offensive action, they should point at themselves. If a target is obfuscated, it cannot be pointed at.
  3. Attacker offensive action resolved. If victim is partially or fully surprised, he is at half bid to defend against brawl, melee, missile, and firearms attacks. (Note: all offensive actions are considered simultaneous, even though they are resolved separately.)
  4. Optional - Defender offensive action resolved. If defender is partially or fully surprised, defender may not perform an offensive action.
  5. Soaking, wound penalties, and other action effects occur.
  6. If the participant did not perform an offensive action, non-combat actions occur. If defender is fully surprised, defender may not perform any non-combat actions.

COMBAT TESTS:

COMBAT NOTES:

FAIR ESCAPE:

WOUND LEVELS:

WOUND PENALTIES:

AGGRAVATED WOUNDS, COUP DE GRACE, AND DIABLERIE:

BLOOD DRAIN AND STAKING:

SURPRISE:

FRENZY:

PROJECTION AND POSSESSION:

BLOOD BONDS:

HUNTING AND BLOOD STORAGE:

HAVENS:

For haven information, see the Links section.

MISCELLANEOUS:

STORYTELLING:

DOWNTIMES AND XP AWARDS: