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ADVANCE & SECURE mission
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UNIT
| ATTACKER
| DEFENDER
|
HQ
| 1-2
| 1-2
|
ELITES
| 0-3
| 0-3
|
TROOPS
| 2-6
| 2-6
|
FAST ATTACK
| 0-3
| 0-3
|
HEAVY SUPPORT
| 0-3
| 0-3
|
OVERVIEW
Two armies are ordered to secure a communications point before mounting a cleanse operation to wipe out their opponents.
SCENARIO SPECIAL RULES
Reserves are used. Each player divides their army into a main force (up to 2/3 of the total points) and a reserve force. [Alternatively, the forces chosen become the main force and players may choose an additional reserve force worth half the points cost of the main force - it is up to players to agree which method to use.]
SET-UP
1
Place a central feature on the board. This can be a building, wood or simply a clearly defined area. Place all other scenery as normal.
2
Players roll D6s to see who chooses a board edge. That player must place a unit first. Players then take turns to deploy their main forces within their respective deployment zones. The deployment zones are 24" apart.
3
Roll D6s to see who gets the first turn.
MISSION OBJECTIVE
It is important that players keep track of the turn number. The player with the most Mission Points at the end of the game wins. Mission Points are gained as follows:
- SECONDARY OBJECTIVE: The player in control of the central feature at the end of turn three gains one Mission Point. (See the Take and Hold Mission Objectives in the 40K book for more details).
- PRIMARY OBJECTIVE: Players gain one Mission Point per board quarter they control at the end of the game. (See the Cleanse Mission Objectives in the 40K book for more details).
RESERVES
Reserve forces are brought on at the start of turn four. These troops may enter via a player’s own board edge, or up to half the length of each adjacent board edge.
GAME LENGTH
The game lasts a total of 7 turns. Determine the secondary objective at the end of turn 3. Bring on reserve forces at the start of turn 4.
LINE OF RETREAT
Units fall back to their own board edge.