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BARRAGE
mission

UNIT ATTACKER DEFENDER
HQ 1-2 1-2
ELITES 0-3 0-3
TROOPS 2-6 2-6
FAST
ATTACK
0-3 0-3
HEAVY
SUPPORT
0-3 0-3

OVERVIEW

An attacking army bombards enemy lines in the hope of breaking them before launching a full scale attack.

SCENARIO SPECIAL RULES

Reserves, Victory Points, Random Game Length, Fortifications and Preliminary Bombardment special rules are used.

SET-UP

1 Set up the board as normal. Roll D6s to see who gets which board edge.

2 The defender may set up anywhere within 12" of his own board edge and may place any Fortifications within this zone. Up to half the units may be held in reserve.

3 The attacker sets up at least 18" away from this zone. The gap is no-man's land.

4 The attacker goes first and may use the rules for Preliminary Bombardment at the start of any turn. Any unit (friend or foe) with at least one model within the defender's deployment zone or in no-man's land is subject to these rules.

Board Diagram

MISSION OBJECTIVE

Determine a winner using Victory Points. The attacker gets the points value of any of his units in the defender's deployment zone at the end of the game as additional victory points. The defender gets the points value of any of his units in his own deployment zone at the end of the game as additional victory points.

RESERVES

The defender may bring on reserves as per the normal rules.

GAME LENGTH

The game lasts a variable number of turns.

LINE OF RETREAT

Units falling back do so towards their deployment zones.





Note: Gaining Victory Points For Friendly Troops.
In this mission, additional victory points are gained for friendly troops. The points gained are based on the unit's points cost and depend on the state of the unit at the end of the battle. You get full victory points for units with at least three quarters of their starting strength or half-points for units that have at least a quarter of their starting strength. Full points are gained for undamaged vehicles and half points for damaged but mobile vahicles. No points are gained for units that have less than a quarter of their starting strength or are falling back at the end of the game. No points are gained for immobilised vehicles or units such as spore mines that would not give victory points if they were destroyed.
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