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BATTLE AT THE FARM
scenario

UNIT ATTACKER DEFENDER
HQ 1-2 1-2
ELITES 0-3 0-3
TROOPS 2-6 2-6
FAST
ATTACK
0-3 0-3
HEAVY
SUPPORT
0-3 0-3

OVERVIEW

A patrol is moving to recover hidden valuables, unaware that survivors of an enemy force are hiding out in the area. The hiding troops are anxious that their position should not be relayed by the patrol to any nearby forces.


SCENARIO SPECIAL RULES

Victory Points, Hidden Set-Up and Sentry rules are used. The attacking player will also have to make out 6 numbered loot counters.


SET-UP

1 Set up the board as normal.

2 The Defender picks the Attacker’s entry edge. The Attacker may now place the six loot counters anywhere at least 6" away from any board edge and at least 24" away from the Attacker’s entry edge. The Attacker secretly records which loot counter is the real one.

3 The Defender deploys at least 4" away from any board edge and at least 24" away from the Attacker’s entry edge. The Defender uses the Hidden Set-Up rules (note: no forces may be held in reserve).

4 The Defender gets to use the rules for Sentries, though may only have half the number usually available (so, Space Marines would get only 3 sentries, not 6). Sentries may be placed anywhere at least 18" away from the Attacker’s entry edge.

5 On the first turn, the Attacker goes first and moves all forces on via the designated entry edge.


MISSION OBJECTIVE

The player with the most Victory Points at the end of the game wins. The Defender picks a character from the HQ section to act as his commander.

The Defender gains...
+100VPs if no routed Attacker units leave the board by the end of the game and there is at least one Defending model alive at the end of the game.
+100VPs if his commander remains alive at the end of the game.

The Attacker gains
+100VPs if any character model (as defined by the rulebook) moves over the designated loot counter and survives until the end of the game.
+100VPs if the Defender’s commander is killed.


RESERVES

Reserves are not used.


GAME LENGTH

The game lasts a random number of turns.


LINE OF RETREAT

The Attacking units fall back to the board edge they entered by. Defender units fall back to the opposite board edge.



THE BATTLE AT THE FARM


As veteran gamers will have guessed, this mission is based on the example scenario in the first edition of Warhammer 40,000 - Rogue Trader. Although the above mission can be fought with any two armies, the following information should allow you to re-create the scenario in a reasonably accurate way. The differences between this scenario and the original reflect the manner in which the game has changed since its first incarnation. All troop selections described below are taken from the 40k rule book army lists.


Background

An Ork Warlord, Snagrod the Arch-arsonist of Charadon has invaded the Imperial planet Rynns World. Most of the Space Marines involved in the defence of the planet were killed when a defence missile malfunctioned and hit their base arsenal. The planet is overrun with Orks and the only human-controlled city is New Rynn City.


Scenery

The original scenery consisted of a ruined farm building with accompanying walls, an orchard (woods) and a hill.



The Space Marines - 320 points
The leader of the Crimson Fists Space Marines, Commander Pedro Cantor is trying to make it to New Rynn City where he hopes to organise the city’s defences against an organised Ork attack. Accompanying him are a small band of surviving space marines. They are currently about 5 miles from New Rynn City, trying to avoid enemy patrols by waiting for nightfall in a ruined farm. The Space Marine player has the following troops:

type unit description
hq COMMANDER CANTOR Force Commander with bolt pistol and power fist
troops TACTICAL SQUAD 4 Space Marines with bolt guns
1 Space Marine with missile launcher
troops TACTICAL SQUAD 5 Space Marines with bolt guns
troops TACTCIAL SQUAD 5 Space Marines with bolt guns



The Orks - 320 points
The Ork Boss, Thrugg ‘Bullneck’ is leading his warband to recover some valuables he had previously hidden in a ruined farm house. As always, he is accompanied by his loyal companion Hrukk. They are not expecting any resistance. The Ork player has the following troops:

type unit description
hq THRUGG Nob (counts as Independant Character) with kustomized slugga (counts as plasma pistol) and big choppa
troops HRUKK'S SHOOTA MOB Nob with shoota and big choppa
12 Boyz with shootas
troops SHOOTA MOB 10 Boyz with shootas
troops SHOOTA MOB 10 Boyz with shootas


This adaption of a Games-Workshop scenario was inspired by an adaption of the "Skirmish on Rynn's World" scenario, a scenario published in White Dwarf. The adaption (by Mathew Sprange?) of "Skirmish on Rynn's World" can be found on The Colossal 40k Resource Site. 1