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ERADICATION
|
UNIT | ATTACKER | DEFENDER |
HQ | 1-2 | 1-2 |
ELITES | 0-3 | 0-3 |
TROOPS | 2-6 | 2-6 |
FAST ATTACK | 0-3 | 0-3 |
HEAVY SUPPORT | 0-3 | 0-3 |
1 Scenery is placed as normal. Players must identify possible points of entry for underground tunnels. Tunnels can have entrances in buildings, ruins, caves or anywhere deemed appropriate. Identify a good spread of candidate entrances over the map and use counters to avoid confusion.
2 The attacker may place troops anywhere at least 6" away from any table edge.
3 The defender goes first and moves troops on on the first turn.
D6 | Entry Edge |
1 | Roll D6 - on 1-3, enter via board edge 1; on 4-6, enter via board edge 2. |
2 | Roll D6 - on 1-3, enter via board edge 3; on 4-6, enter via board edge 3. |
3+ | Tunnels. Pick a board edge for troops to enter by. Any infantry units may enter via tunnels. |
Colonel Reeko strode into the observation blister, closely followed by his adjutants. Situated in the mouth of the thirty-fifth starboard gargoyle, the blister gave an expansive view of the planet's northern hemisphere. The deck vibrated again as the bomb bay discharged another load. Bright flashes rippled over the surface as moments later as the plasma missiles impacted. Reeko spotted the Admiral amongst a group of glassy-eyed servitors. Their mouths barely moved as they reported from various shipsystems in monotone voices.
"Colonel!" the Admiral called, bekoning him. "We have bombed this Tyranid nest to destruction. Ready your men for a drop. Clear out any survivors."
The following Imperial Guard (attacker) and Tyranid (defender) armies were chosen from the army lists in the 40K rule book.
Imperial Guard - 601 points
COMMAND HQ (94) Colonel with power fist and bolt pistol Guardsman with grenade launcher 3 Guardsmen with lasguns COMMISSAR (57) Commissar with power fist and bolt pistol COMMAND SECTION (42) Lieutenant with plasma pistol and laspistol Guardsman with flamer 3 Guardsmen with lasguns INFANTRY SQUAD (55) 8 Guardsmen with lasguns 2 Guardsmen - heavy bolter team INFANTRY SQUAD (55) 8 Guardsmen with lasguns 2 Guardsmen - heavy bolter team SENTINEL (45) Sentinel LEMAN RUSS (165) Battle Tank with heavy bolter and 2 heavy flamers STORM TROOPERS (88) 7 Troopers with lasguns Trooper with meltagun 2 Troopers - autocannon team
Tyranid - 602 points
HIVE TYRANT (101) Tyrant with barbed strangler and flesh hooks LICOR (65) Lictor TYRANID WARRIOR BROOD (96) 3 Warriors ZOANTHROPE (40) Zoanthrope HORMAGAUNT BROOD (60) 10 Hormagaunts HORMAGAUNT BROOD (60) 10 Hormagaunts GENESTEALER BROOD (110) 5 Genestealers TERMAGANT BROOD (70) 10 Termagants with fleshborers