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ESCALATION
mission

UNIT ATTACKER DEFENDER
HQ 1-2 1-2
ELITES 0-3 0-3
TROOPS 2-6 2-6
FAST
ATTACK
0-3 0-3
HEAVY
SUPPORT
0-3 0-3

OVERVIEW

When two scout forces collide, they immediately send out the call for re-inforcements.

SCENARIO SPECIAL RULES

Victory Points, Sustained Attack and Reserves special rules are used.

SET-UP

1 Set up the board as normal. Roll D6s to determine who chooses a board quarter. Players deploy in opposite quarters, no closer than 18" from enemy units.

2 Players may deploy up to half their army (in terms of points cost) at the start of the game. Roll D6s to see who sets up a unit first. Players take turns to place units. Unplaced units are held in reserve.

3 Players roll D6s to see who goes first.

Board Diagram

MISSION OBJECTIVE

Determine a victor using the Victory Points method. Units may be recycled as per the Sustained Attack rules - each time such a unit is wiped out, victory points are gained for it.

RESERVES

Players may bring on reserves via any table edge their deployment zone lies on as per the normal rules.

GAME LENGTH

The game lasts 6 turns.

LINE OF RETREAT

Troops that are forced to fall back do so towards their own table edge.

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