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ESCALATION
|
UNIT | ATTACKER | DEFENDER |
HQ | 1-2 | 1-2 |
ELITES | 0-3 | 0-3 |
TROOPS | 2-6 | 2-6 |
FAST ATTACK | 0-3 | 0-3 |
HEAVY SUPPORT | 0-3 | 0-3 |
When two scout forces collide, they immediately send out the call for re-inforcements.
Victory Points, Sustained Attack and Reserves special rules are used.
1 Set up the board as normal. Roll D6s to determine who chooses a board quarter. Players deploy in opposite quarters, no closer than 18" from enemy units.
2 Players may deploy up to half their army (in terms of points cost) at the start of the game. Roll D6s to see who sets up a unit first. Players take turns to place units. Unplaced units are held in reserve.
3 Players roll D6s to see who goes first.
Determine a victor using the Victory Points method. Units may be recycled as per the Sustained Attack rules - each time such a unit is wiped out, victory points are gained for it.
Players may bring on reserves via any table edge their deployment zone lies on as per the normal rules.
The game lasts 6 turns.
Troops that are forced to fall back do so towards their own table edge.