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FLANKING MANOEUVRE
mission

UNIT ATTACKER DEFENDER
HQ 1-2 1-2
ELITES 0-3 0-3
TROOPS 2-6 2-6
FAST
ATTACK
0-3 0-3
HEAVY
SUPPORT
0-3 0-3

OVERVIEW

Two opposing armies try to outwit each other as they try to secure an objective.

SCENARIO SPECIAL RULES

Victory Points, Reserves and Infiltration special rules are used.

SET-UP

1 The mission objective is a 6" radius from the center of the board. Ideally, this will be represented by a building, some other structure, a hill or wood (etc).

2 Players decide which of their troops will be held in reserve before deployment.

3 Deployment zones are along the long board edges. Players may place units within 12" of these edges. Roll D6s to see who must place a unit first, but players take turns to deploy units.

4 Roll D6s to see who gets the first turn.

Board Diagram

MISSION OBJECTIVE

Determine a victor using the Victory Points method. In addition, a player with units that exclusively occupy the the objective at the end of the game will get the points value of those units as extra victory points.

RESERVES

For each reserve unit, roll a D6 to see if they can enter play:

  Turn: 2  3  4  5+
Needed: 3+ 2+ 2+ Auto
any units in reserve may enter play by the player's own board edge or by any adjacent board edge (ie - the short ones). Any reserve units with the Infiltrator ability may enter play via your opponent's board edge if you wish.

GAME LENGTH

The game lasts 6 turns.

LINE OF RETREAT

Troops that are forced to fall back do so towards their own table edge.





Note: Gaining Victory Points For Friendly Troops.
In this mission, additional victory points are gained for friendly troops. The points gained are based on the unit's points cost and depend on the state of the unit at the end of the battle. You get full victory points for units with at least three quarters of their starting strength or half-points for units that have at least a quarter of their starting strength. Full points are gained for undamaged vehicles and half points for damaged but mobile vahicles. No points are gained for units that have less than a quarter of their starting strength or are falling back at the end of the game. No points are gained for immobilised vehicles or units such as spore mines that would not give victory points if they were destroyed.
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