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RAZE
mission

UNIT ATTACKER DEFENDER
HQ 1-2 1-2
ELITES 0-3 0-3
TROOPS 2-6 2-6
FAST
ATTACK
0-3 0-3
HEAVY
SUPPORT
0-3 0-3

OVERVIEW

An attack force seeks to destroy an enemy installation.

SCENARIO SPECIAL RULES

No mission special rules are used. The defender chooses a number of static objectives to defend. There is a maximum of one per unit.

SET-UP

1 Scenery is placed as normal. At any time during this, the Defender may place the objectives on the board.

2 The Defender picks a board edge and deploys up to half-way accross the board.

3 The Attacker goes first and all attacking troops enter via the opposite board edge.

MISSION OBJECTIVE

If more than half of the objectives are destroyed, the Attacker wins. If half or more of the objectives survive, the Defender wins.

The objectives are considered to have an armour value of 9 and are immediately destroyed if this is beaten. Attacks that equal this value destroy the objective on a D6 of 5+.

RESERVES

Reserves are not used.

GAME LENGTH

The game lasts 6 turns.

LINE OF RETREAT

Troops that are forced to fall back do so towards their own table edge.






NOTE: The objectives could be anything (as long as they are immobile). Unarmed vehicles, buildings, barrels, radio masts and equipment all make good objectives. Tyranids have a multitude of creatures of various shapes and sizes whose functions can only be guessed at.

If both players agree, the objectives could be mobile models. These models could be important dignitaries or ambassadors from another race or faction. Models could have an Imperial Guardsman or Guardian profile and would act as Independant Characters. It is up to players to agree what weapons, if any, these models should possess. 1