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RAZE
|
UNIT | ATTACKER | DEFENDER |
HQ | 1-2 | 1-2 |
ELITES | 0-3 | 0-3 |
TROOPS | 2-6 | 2-6 |
FAST ATTACK | 0-3 | 0-3 |
HEAVY SUPPORT | 0-3 | 0-3 |
1 Scenery is placed as normal. At any time during this, the Defender may place the objectives on the board.
2 The Defender picks a board edge and deploys up to half-way accross the board.
3 The Attacker goes first and all attacking troops enter via the opposite board edge.
The objectives are considered to have an armour value of 9 and are immediately destroyed if this is beaten. Attacks that equal this value destroy the objective on a D6 of 5+.
NOTE: The objectives could be anything (as long as they are immobile). Unarmed vehicles, buildings, barrels, radio masts and equipment all make good objectives. Tyranids have a multitude of creatures of various shapes and sizes whose functions can only be guessed at.
If both players agree, the objectives could be mobile models. These models could be important dignitaries or ambassadors from another race or faction. Models could have an Imperial Guardsman or Guardian profile and would act as Independant Characters. It is up to players to agree what weapons, if any, these models should possess.