Magic Modifiers


Resistance Bonuses: These items increase your resistance to the game's various "bad stuff". The percent resist is the amount of damage that you shrug off when hit with that attack form.
Resist Magic
Modifier Effect Items Seen On
White 10-20% Resist Magic Jewelry, Armor, Weapons
Pearl 21-30% Resist Magic Jewelry, Armor, Weapons
Ivory 31-40% Resist Magic Jewelry, Armor, Weapons
Crystal 41-50% Resist Magic Jewelry, Armor, Weapons
Diamond 51-60% Resist Magic Jewelry, Armor, Weapons

Resist Fire
Modifier Effect Items Seen On
Red 10-20% Resist Fire Jewelry, Armor, Weapons
Crimson 21-30% Resist Fire Jewelry, Armor, Weapons
Garnet 41-50% Resist Fire Jewelry, Armor, Weapons
Ruby 51-60% Resist Fire Jewelry, Armor, Weapons

Resist Lightning
Modifier Effect Items Seen On
Blue 10-20% Resist Lightning Jewelry, Armor, Weapons
Azure 21-30% Resist Lightning Jewelry, Armor, Weapons
Lapis 31-40% Resist Lightning Jewelry, Armor, Weapons
Cobalt 41-50% Resist Lightning Jewelry, Armor, Weapons
Sapphire 51-60% Resist Lightning Jewelry, Armor, Weapons

Resist All
Modifier Effect Items Seen On
Topaz 10-15% Resist All Jewelry, Armor, Weapons
Amber 16-20% Resist All Jewelry, Armor, Weapons
Jade 21-30% Resist All Jewelry, Armor, Weapons
Obsidian 31-40% Resist All Jewelry, Armor, Weapons
Emerald 41-50% Resist All Jewelry, Armor, Weapons

Resist Damage
Modifier Effect Items Seen On
of Tears +1 Damage From Enemies Armor
of Health -1 Damage From Enemies Armor
of Protection -2 Damage From Enemies Armor
of Absorption -3 Damage From Enemies Armor
of Deflection -4 Damage From Enemies Armor
of Osmosis - 5-6 Damage From Enemies Armor

Attribute Bonuses: These items will add a number of points to the specified attribute.
Strength
Modifier Effect Items Seen On
of Frailty - 6-9 Strength Jewelry, Armor, Weapons
of Weakness - 1-5 Strength Jewelry, Armor, Weapons
of Strength 1-5 Strength Jewelry, Armor, Weapons
of Might 6-10 Strength Jewelry, Armor, Weapons
of Power 11-15 Strength Jewelry, Armor, Weapons
of Giants 16-20 Strength Jewelry, Armor, Weapons
of Titans 21-30 Strength Jewelry, Armor, Weapons

Magic
Modifier Effect Items Seen On
of Fools - 6-10 Magic Jewelry, Armor, Weapons
of Dyslexia - 1-5 Magic Jewelry, Armor, Weapons
of Magic 1-5 Magic Jewelry, Armor, Weapons
of the Mind 6-10 Magic Jewelry, Armor, Weapons
of Brilliance 11-15 Magic Jewelry, Armor, Weapons
of Sorcery 16-20 Magic Jewelry, Armor, Weapons
of Wizardry 21-30 Magic Jewelry, Armor, Weapons

Dexterity
Modifier Effect Items Seen On
of Paralysis - 6-10 Dexterity Jewelry, Armor, Weapons
of Atrophy - 1-5 Dexterity Jewelry, Armor, Weapons
of Dexterity 1-5 Dexterity Jewelry, Armor, Weapons
of Skill 6-10 Dexterity Jewelry, Armor, Weapons
of Accuracy 11-15 Dexterity Jewelry, Armor, Weapons
of Precision 16-20 Dexterity Jewelry, Armor, Weapons
of Perfection 21-30 Dexterity Jewelry, Armor, Weapons

Vitality
Modifier Effect Items Seen On
of Disease - 1-5 Vitality Jewelry, Armor, Weapons
of Vitality 1-5 Vitality Jewelry, Armor, Weapons
of Zest 6-10 Vitality Jewelry, Armor, Weapons
of Vim 11-15 Vitality Jewelry, Armor, Weapons
of Vigor 16-20 Vitality Jewelry, Armor, Weapons
of Life 21-30 Vitality Jewelry, Armor, Weapons

All (Strength, Magic, Dexterity, Vitality)
Modifier Effect Items Seen On
of Trouble - 6-10 All Jewelry, Armor, Weapons
of the Pits - 1-5 All Jewelry, Armor, Weapons
of the Sky 1-3 All Jewelry, Armor, Weapons
of the Moon 6-7 All Jewelry, Armor, Weapons
of the Stars 10-11 All Jewelry, Armor, Weapons
of the Heavens 12-15 All Jewelry, Armor, Weapons
of the Zodiac 16-20 All Jewelry, Armor, Weapons

Life
Modifier Effect Items Seen On
of the Vulture - 12-16 Hit Points Jewelry, Armor, Weapons
of the Jackal - 4-4 Hit Points Jewelry, Armor, Weapons
of the Fox 11-11 Hit Points Jewelry, Armor, Weapons
of the Jaguar 16-18 Hit Points Jewelry, Armor, Weapons
of the Eagle 22-29 Hit Points Jewelry, Armor, Weapons
of the Wolf 33-39 Hit Points Jewelry, Armor, Weapons
of The Tiger 41-50 Hit Points Jewelry, Armor, Weapons
of The Lion 51-56 Hit Points Jewelry, Armor, Weapons
of The Mammoth 68-85 Hit Points Jewelry, Armor, Weapons
of The Whale 95-100 Hit Points Jewelry, Armor, Weapons

Mana
Modifier Effect Items Seen On
Frog's - 6-10 Mana Staves
Spider's 11-13 Mana Staves
Raven's 15-20 Mana Staves
Snake's 21-30 Mana Staves
Serpent's 31-40 Mana Staves
Drake's 41-50 Mana Staves
Dragon's 51-60 Mana Staves

Combat Bonuses:These items add to your percent chance to hit and enemy and/or the damage that your hit will do.
Percent To Hit
Modifier Effect Items Seen On
Brass - 2-2% To Hit Jewelry, Armor, Weapons
Bronze 1-3% To Hit Jewelry, Armor, Weapons
Iron 1-10% To Hit Jewelry, Armor, Weapons
Steel 13-14% To Hit Jewelry, Armor, Weapons
Silver 16-18% To Hit Jewelry, Armor, Weapons
Gold 22-23% To Hit Jewelry, Armor, Weapons
Platinum 34-39% To Hit Jewelry, Armor, Weapons
Mithril 55-57% To Hit Jewelry, Armor, Weapons
Meteoric 66-70% To Hit Jewelry, Armor, Weapons
Wierd 99-107% To Hit Jewelry, Armor, Weapons

Percent Damage
Modifier Effect Items Seen On
Useless -100% Damage Weapons
Jagged 22-34% Damage Weapons
Deadly 39-47% Damage Weapons
Heavy 56-62% Damage Weapons
Vicious 70-80% Damage Weapons
Brutal 90-95% Damage Weapons
Massive 96-96% Damage Weapons
Savage 114-116% Damage Weapons
Ruthless 130-133% Damage Weapons
Merciless 171-171% Damage Weapons

Points Damage
Modifier Effect Items Seen On
of Quality 1-2 Points of Damage Weapons
of Maiming 3-3 Points of Damage Weapons
of Slaying 6-8 Points of Damage Weapons
of Gore 10-12 Points of Damage Weapons
of Carnage 14-14 Points of Damage Weapons
of Slaughter 18-20 Points of Damage Weapons

Percent To Hit and Damage
Modifier Effect Items Seen On
Clumsy - 8-10% To Hit
- 67-72% Damage
Weapons
Dull - 1-1% To Hit
- 34-34% Damage
Weapons
Sharp 2-2% To Hit
25-25% Damage
Weapons
Fine 6-10% To Hit
36-49% Damage
Weapons
Warrior's 11-15% To Hit
50-62% Damage
Weapons
Soldier's 15-20% To Hit
66-80% Damage
Weapons
Lord's 21-30% To Hit
88-94% Damage
Weapons
Knight's 31-40% To Hit
100-110% Damage
Weapons
Master's 41-50% To Hit
115-125% Damage
Weapons
King's 76-100% To Hit
164-175% Damage
Weapons

Armor Bonuses:These armors have a percent increase in their protective value. The increase extends only to that suit of armor.
Modifier Effect Items Seen On
Vulnerable - 64-70% Armor Value Armor
Fine 22-22% Armor Value Armor
Strong 34-39% Armor Value Armor
Grand 49-49% Armor Value Armor
Valiant 59-59% Armor Value Armor
Glorious 57-75% Armor Value Armor
Blessed 91-103% Armor Value Armor
Saintly 123-130% Armor Value Armor
Awesome 142-146% Armor Value Armor
Holy 152-167% Armor Value Armor
Godly 198-200% Armor Value Armor

Melee Bonuses: These items offer distinct advantages in hand-to-hand combat. Hit recovery keeps you from swaying on your feet after taking a punishing blow and increased attack speed allows you to land more blows in less time.
Hit Recovery
Modifier Effect Items Seen On
of Balance Fast Hit Recovery Jewelry, Armor, Weapons
of Stability Faster Hit Recovery Jewelry, Armor, Weapons
of Harmony Fastest Hit Recovery Jewelry, Armor, Weapons

Attack Speed
Modifier Effect Items Seen On
of Readiness Quick Attack Weapons
of Swiftness Fast Attack Weapons
of Speed Faster Attack Weapons
of Haste Fastest Attack Weapons

Glowing Items: These items increase or decrease your light radius. Very useful in the Catacombs, which seem to be the darkest place in the game.
Modifier Effect Items Seen On
of Dark -40% Light Radius Jewelry, Armor, Weapons
of Night -20% Light Radius Jewelry, Armor, Weapons
of Light +20% Light Radius Jewelry, Armor, Weapons
of Radiance +40% Light Radius Jewelry, Armor, Weapons

Angelic Staves: These staves increase all of the wielder's spell levels when they are held. So far I have only seen these modifiers on staves.
Modifier Effect Items Seen On
Angel's Spells are increased 1 level Staves
Arch-Angel's Spells are increased 2 levels Staves

Durability Bonuses Weapons and armor that have higher durability ratings. I haven’t looked into the difference between the first two modifiers.
Modifier Effect Items Seen On
of Brittleness Decreased Durability Weapons and Armor
of Fragility Decreased Durability Weapons and Armor
of Structure High Durability Weapons and Armor
of Durability Increased Durability Weapons and Armor
of Craftsmanship Increased Durability Weapons and Armor
of The Ages Indestructable Armor, Weapons

Energy Weapons These weapons do additional damage through fire or lighning.
Modifier Effect Items Seen On
of Fire Fire Arrows Damage 1-6 Bows
of Shock Lightning Arrows Damage 1-6 Bows
of Lightning Lightning Arrows Damage 1-10 Bows
of Burning Fire Arrows Damage 1-16 Bows
of Thunder Lightning Arrows Damage 1-20 Bows
Flaming Fire Hit 1-10 Damage Melee Weapons
Lightning Lightning Hit 2-20 Damage Melee Weapons

Armor Damaging These weapons have the ability to damage their target's armor. Useful to the PKer who really wants to piss people off.
Modifier Effect Items Seen On
of Piercing Damages target's armor Weapons
of Puncturing Damages target's armor Weapons
of Bashing Damages target's armor Weapons

Assorted: Random items that don't warrant their own tables.
Modifier Effect Items Seen On
of Thorns Attacker takes 1-3 damage Armor
Thieve's Reduces trap damage by 50% Armor
of the Bear Hit knocks back target Weapons

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Last Updated: Wednesday, February 5th 1