Modifier | Effect | Items Seen On |
White | 10-20% Resist Magic | Jewelry, Armor, Weapons |
Pearl | 21-30% Resist Magic | Jewelry, Armor, Weapons |
Ivory | 31-40% Resist Magic | Jewelry, Armor, Weapons |
Crystal | 41-50% Resist Magic | Jewelry, Armor, Weapons |
Diamond | 51-60% Resist Magic | Jewelry, Armor, Weapons |
Resist Fire
Modifier | Effect | Items Seen On |
Red | 10-20% Resist Fire | Jewelry, Armor, Weapons |
Crimson | 21-30% Resist Fire | Jewelry, Armor, Weapons |
Garnet | 41-50% Resist Fire | Jewelry, Armor, Weapons |
Ruby | 51-60% Resist Fire | Jewelry, Armor, Weapons |
Resist Lightning
Modifier | Effect | Items Seen On |
Blue | 10-20% Resist Lightning | Jewelry, Armor, Weapons |
Azure | 21-30% Resist Lightning | Jewelry, Armor, Weapons |
Lapis | 31-40% Resist Lightning | Jewelry, Armor, Weapons |
Cobalt | 41-50% Resist Lightning | Jewelry, Armor, Weapons |
Sapphire | 51-60% Resist Lightning | Jewelry, Armor, Weapons |
Resist All
Modifier | Effect | Items Seen On |
Topaz | 10-15% Resist All | Jewelry, Armor, Weapons |
Amber | 16-20% Resist All | Jewelry, Armor, Weapons |
Jade | 21-30% Resist All | Jewelry, Armor, Weapons |
Obsidian | 31-40% Resist All | Jewelry, Armor, Weapons |
Emerald | 41-50% Resist All | Jewelry, Armor, Weapons |
Resist Damage
Modifier | Effect | Items Seen On |
of Tears | +1 Damage From Enemies | Armor |
of Health | -1 Damage From Enemies | Armor |
of Protection | -2 Damage From Enemies | Armor |
of Absorption | -3 Damage From Enemies | Armor |
of Deflection | -4 Damage From Enemies | Armor |
of Osmosis | - 5-6 Damage From Enemies | Armor |
Attribute Bonuses: These items will add a number of points to the specified
attribute.
Strength
Modifier | Effect | Items Seen On |
of Frailty | - 6-9 Strength | Jewelry, Armor, Weapons |
of Weakness | - 1-5 Strength | Jewelry, Armor, Weapons |
of Strength | 1-5 Strength | Jewelry, Armor, Weapons |
of Might | 6-10 Strength | Jewelry, Armor, Weapons |
of Power | 11-15 Strength | Jewelry, Armor, Weapons |
of Giants | 16-20 Strength | Jewelry, Armor, Weapons |
of Titans | 21-30 Strength | Jewelry, Armor, Weapons |
Magic
Modifier | Effect | Items Seen On |
of Fools | - 6-10 Magic | Jewelry, Armor, Weapons |
of Dyslexia | - 1-5 Magic | Jewelry, Armor, Weapons |
of Magic | 1-5 Magic | Jewelry, Armor, Weapons |
of the Mind | 6-10 Magic | Jewelry, Armor, Weapons |
of Brilliance | 11-15 Magic | Jewelry, Armor, Weapons |
of Sorcery | 16-20 Magic | Jewelry, Armor, Weapons |
of Wizardry | 21-30 Magic | Jewelry, Armor, Weapons |
Dexterity
Modifier | Effect | Items Seen On |
of Paralysis | - 6-10 Dexterity | Jewelry, Armor, Weapons |
of Atrophy | - 1-5 Dexterity | Jewelry, Armor, Weapons |
of Dexterity | 1-5 Dexterity | Jewelry, Armor, Weapons |
of Skill | 6-10 Dexterity | Jewelry, Armor, Weapons |
of Accuracy | 11-15 Dexterity | Jewelry, Armor, Weapons |
of Precision | 16-20 Dexterity | Jewelry, Armor, Weapons |
of Perfection | 21-30 Dexterity | Jewelry, Armor, Weapons |
Vitality
Modifier | Effect | Items Seen On |
of Disease | - 1-5 Vitality | Jewelry, Armor, Weapons |
of Vitality | 1-5 Vitality | Jewelry, Armor, Weapons |
of Zest | 6-10 Vitality | Jewelry, Armor, Weapons |
of Vim | 11-15 Vitality | Jewelry, Armor, Weapons |
of Vigor | 16-20 Vitality | Jewelry, Armor, Weapons |
of Life | 21-30 Vitality | Jewelry, Armor, Weapons |
All (Strength, Magic, Dexterity, Vitality)
Modifier | Effect | Items Seen On |
of Trouble | - 6-10 All | Jewelry, Armor, Weapons |
of the Pits | - 1-5 All | Jewelry, Armor, Weapons |
of the Sky | 1-3 All | Jewelry, Armor, Weapons |
of the Moon | 6-7 All | Jewelry, Armor, Weapons |
of the Stars | 10-11 All | Jewelry, Armor, Weapons |
of the Heavens | 12-15 All | Jewelry, Armor, Weapons |
of the Zodiac | 16-20 All | Jewelry, Armor, Weapons |
Life
Modifier | Effect | Items Seen On |
of the Vulture | - 12-16 Hit Points | Jewelry, Armor, Weapons |
of the Jackal | - 4-4 Hit Points | Jewelry, Armor, Weapons |
of the Fox | 11-11 Hit Points | Jewelry, Armor, Weapons |
of the Jaguar | 16-18 Hit Points | Jewelry, Armor, Weapons |
of the Eagle | 22-29 Hit Points | Jewelry, Armor, Weapons |
of the Wolf | 33-39 Hit Points | Jewelry, Armor, Weapons |
of The Tiger | 41-50 Hit Points | Jewelry, Armor, Weapons |
of The Lion | 51-56 Hit Points | Jewelry, Armor, Weapons |
of The Mammoth | 68-85 Hit Points | Jewelry, Armor, Weapons |
of The Whale | 95-100 Hit Points | Jewelry, Armor, Weapons |
Mana
Modifier | Effect | Items Seen On |
Frog's | - 6-10 Mana | Staves |
Spider's | 11-13 Mana | Staves |
Raven's | 15-20 Mana | Staves |
Snake's | 21-30 Mana | Staves |
Serpent's | 31-40 Mana | Staves |
Drake's | 41-50 Mana | Staves |
Dragon's | 51-60 Mana | Staves |
Combat Bonuses:These items add to your percent chance to hit and enemy and/or
the damage that your hit will do.
Percent To Hit
Modifier | Effect | Items Seen On |
Brass | - 2-2% To Hit | Jewelry, Armor, Weapons |
Bronze | 1-3% To Hit | Jewelry, Armor, Weapons |
Iron | 1-10% To Hit | Jewelry, Armor, Weapons |
Steel | 13-14% To Hit | Jewelry, Armor, Weapons |
Silver | 16-18% To Hit | Jewelry, Armor, Weapons |
Gold | 22-23% To Hit | Jewelry, Armor, Weapons |
Platinum | 34-39% To Hit | Jewelry, Armor, Weapons |
Mithril | 55-57% To Hit | Jewelry, Armor, Weapons |
Meteoric | 66-70% To Hit | Jewelry, Armor, Weapons |
Wierd | 99-107% To Hit | Jewelry, Armor, Weapons |
Percent Damage
Modifier | Effect | Items Seen On |
Useless | -100% Damage | Weapons |
Jagged | 22-34% Damage | Weapons |
Deadly | 39-47% Damage | Weapons |
Heavy | 56-62% Damage | Weapons |
Vicious | 70-80% Damage | Weapons |
Brutal | 90-95% Damage | Weapons |
Massive | 96-96% Damage | Weapons |
Savage | 114-116% Damage | Weapons |
Ruthless | 130-133% Damage | Weapons |
Merciless | 171-171% Damage | Weapons |
Points Damage
Modifier | Effect | Items Seen On |
of Quality | 1-2 Points of Damage | Weapons |
of Maiming | 3-3 Points of Damage | Weapons |
of Slaying | 6-8 Points of Damage | Weapons |
of Gore | 10-12 Points of Damage | Weapons |
of Carnage | 14-14 Points of Damage | Weapons |
of Slaughter | 18-20 Points of Damage | Weapons |
Percent To Hit and Damage
Modifier | Effect | Items Seen On |
Clumsy | - 8-10% To Hit - 67-72% Damage |
Weapons |
Dull | - 1-1% To Hit - 34-34% Damage |
Weapons |
Sharp | 2-2% To Hit 25-25% Damage |
Weapons |
Fine | 6-10% To Hit 36-49% Damage |
Weapons |
Warrior's | 11-15% To Hit 50-62% Damage |
Weapons |
Soldier's | 15-20% To Hit 66-80% Damage |
Weapons |
Lord's | 21-30% To Hit 88-94% Damage |
Weapons |
Knight's | 31-40% To Hit 100-110% Damage |
Weapons |
Master's | 41-50% To Hit 115-125% Damage |
Weapons |
King's | 76-100% To Hit 164-175% Damage |
Weapons |
Armor Bonuses:These armors have a percent increase in their protective value. The increase extends only to that suit of armor.
Modifier | Effect | Items Seen On |
Vulnerable | - 64-70% Armor Value | Armor |
Fine | 22-22% Armor Value | Armor |
Strong | 34-39% Armor Value | Armor |
Grand | 49-49% Armor Value | Armor |
Valiant | 59-59% Armor Value | Armor |
Glorious | 57-75% Armor Value | Armor |
Blessed | 91-103% Armor Value | Armor |
Saintly | 123-130% Armor Value | Armor |
Awesome | 142-146% Armor Value | Armor |
Holy | 152-167% Armor Value | Armor |
Godly | 198-200% Armor Value | Armor |
Melee Bonuses: These items offer distinct advantages in hand-to-hand combat.
Hit recovery keeps you from swaying on your feet after taking a punishing blow and
increased attack speed allows you to land more blows in less time.
Hit Recovery
Modifier | Effect | Items Seen On |
of Balance | Fast Hit Recovery | Jewelry, Armor, Weapons |
of Stability | Faster Hit Recovery | Jewelry, Armor, Weapons |
of Harmony | Fastest Hit Recovery | Jewelry, Armor, Weapons |
Attack Speed
Modifier | Effect | Items Seen On |
of Readiness | Quick Attack | Weapons |
of Swiftness | Fast Attack | Weapons |
of Speed | Faster Attack | Weapons |
of Haste | Fastest Attack | Weapons |
Glowing Items: These items increase or decrease your light radius. Very useful in the Catacombs, which seem to be the darkest place in the game.
Modifier | Effect | Items Seen On |
of Dark | -40% Light Radius | Jewelry, Armor, Weapons |
of Night | -20% Light Radius | Jewelry, Armor, Weapons |
of Light | +20% Light Radius | Jewelry, Armor, Weapons |
of Radiance | +40% Light Radius | Jewelry, Armor, Weapons |
Angelic Staves: These staves increase all of the wielder's spell levels when they are held. So far I have only seen these modifiers on staves.
Modifier | Effect | Items Seen On |
Angel's | Spells are increased 1 level | Staves |
Arch-Angel's | Spells are increased 2 levels | Staves |
Durability Bonuses Weapons and armor that have higher durability ratings. I haven’t looked into the difference between the first two modifiers.
Modifier | Effect | Items Seen On |
of Brittleness | Decreased Durability | Weapons and Armor |
of Fragility | Decreased Durability | Weapons and Armor |
of Structure | High Durability | Weapons and Armor |
of Durability | Increased Durability | Weapons and Armor |
of Craftsmanship | Increased Durability | Weapons and Armor |
of The Ages | Indestructable | Armor, Weapons |
Energy Weapons These weapons do additional damage through fire or lighning.
Modifier | Effect | Items Seen On |
of Fire | Fire Arrows Damage 1-6 | Bows |
of Shock | Lightning Arrows Damage 1-6 | Bows |
of Lightning | Lightning Arrows Damage 1-10 | Bows |
of Burning | Fire Arrows Damage 1-16 | Bows |
of Thunder | Lightning Arrows Damage 1-20 | Bows |
Flaming | Fire Hit 1-10 Damage | Melee Weapons |
Lightning | Lightning Hit 2-20 Damage | Melee Weapons |
Armor Damaging These weapons have the ability to damage their target's armor. Useful to the PKer who really wants to piss people off.
Modifier | Effect | Items Seen On |
of Piercing | Damages target's armor | Weapons |
of Puncturing | Damages target's armor | Weapons |
of Bashing | Damages target's armor | Weapons |
Assorted: Random items that don't warrant their own tables.
Modifier | Effect | Items Seen On |
of Thorns | Attacker takes 1-3 damage | Armor |
Thieve's | Reduces trap damage by 50% | Armor |
of the Bear | Hit knocks back target | Weapons |