So, young one, you seek to learn more of this land's magic? I can tell you only what I, myself, have learned. To spread rumors would be a disservice to you. For now I have studied the common methods that humans use to manipulate the etheric plane. Their sages have divided the ether into eight concentric spheres or rings, depending on how you view the plane. The innermost spheres are the hardest to draw from and, thus, provide the impetus for their most powerful spells. It is actually a very common approach to spellcasting and similar systems can be found on many other worlds. But I digress.
The reagents? Why, they are just as important to the shaping of a spell as the words of power that are incanted. Indeed, some spells seem to use words opposite to their intent, yet the reagents bend the spell backwards and provide a predictable result.
It has always been know that there are items upon the land which have been enchanted with a degree of magic. Some, like Magebane, are unique; while others, like the magic sword or great dagger, have been duplicated. The manufacture of magical items is both a costly and jealously guarded procedure. I shall endeavor to find out more for you. I've been keeping tabs on a certain mage and I'm sure he is close to discovering the secrets.
It is a sad truth that, as a lesser oracle of truth, I dearly love to indulge in rumors and speculation. Please keep in mind that the following is mere hearsay. Although very interesting hearsay, indeed.
There is supposed to be a hidden city within the lands of Britania! It's name, when spoken of, is Wind, and it is populated entirely by mages. The mages have reached the pinnacle of their craft, and if they don't yet drink ether like we drink water then they must be very close to that point. The secret entrance to their invisible city is said to be in the Samlethe forest or, perhaps, in the frozen tundra to the north.
It would appear that there are, indeed, eight major dungeons, as sung by the human bards. While the locations of the dungeons Covetous, Deceit, Despise, Destard, Hythloth, Shame, and Wrong are well know, the little known dungeon Doom still remains hidden. Perhaps that is where the notorious Lord Blackthorn has hidden himself of late.
It has been suggested that the "fell stench" of necromancy may be found in the more secret laboratories in Moonglow and, perhaps, Vesper. While this magical practice is rarely looked upon with favor, I myself, have nothing against animating the odd corpse. I mean the soul has already passed on, right? Humans.
The island city (as if that were a unique phenomenon) of Skara Brae may hold the key to a spell or two not listed in the common books! It is said that they prize communication and understanding above all else. It has been hinted by my sources that this may have led to the development of some unusual magics.
Of the powers of this land's shrines I have no doubt. It has been confirmed that they will resurrect the incorporeal spirit of a human. What has not been confirmed is their sentience and other powers. The rewards for serving a shrine are said to be great indeed, if intangible.
It is well known that the druids of Yew are master of alchemy and herbalism. But it remains a mystery, yet, as to how they practice their non-etheric magic. Perhaps a human of the right mindset could both learn their secrets and impart this knowledge upon outsiders.
Spell: Bird's Eye
Spell: Clumsy
Spell: Create Food
Spell: Feeblemind
Spell: Heal
Spell: Magic Arrow
Spell: Night Sight
Spell: Weaken
Spell: Agility
Spell: Cunning
Spell: Cure
Spell: Harm
Spell: Magic Trap
Spell: Remove Trap
Spell: Protection
Spell: Strength
Spell: Bless
Spell: Fireball
Spell: Magic Lock
Spell: Poison
Spell: Telekinesis
Spell: Teleport
Spell: Magic Unlock
Spell: Wall of Stone
Spell: ArchCure
Spell: ArchProtect
Spell: Curse
Spell: Fire Field
Spell: Greater Heal
Spell: Lightning
Spell: Mana Drain
Spell: Recall
Spell: Blade Spirits
Spell: Dispel Field
Spell: Incognito
Spell: Reflect Magic
Spell: Mind Blast
Spell: Paralyze
Spell: Poison Field
Spell: Summon Creature
Spell: Dispel
Spell: Energy Bolt
Spell: Explosion
Spell: Invisibility
Spell: Mark
Spell: Mass Curse
Spell: Paralyzing Field
Spell: Reveal Common Magical Reagents
A mage needs reagents if he wishes to continue casting his spells. In that light, he has two ways to go about equipping himself. First, he can go out into the wild and collect them personally. I have heard that this ensures more potent spells as the mage personally picks only the most perfect specimens for his use. I have also heard that this takes a very long time. For a race as short lived as they are, I am surprised that the humans are willing to make this investment. The second method is to buy them from a shopkeeper who has already collected, and perhaps, prepared the reagents for use. This does cost money but the time saved is better spent adventuring, as I've yet to see the wizard who doesn't crave a practical application of his spells.
If you wish to purchase reagents, it can only be assumed that they would be less expensive where they are the most common. The city of Moonglow is likely overflowing with them.
If you wish to gather them yourself, I will tell you where they are likely to be found:
Black pearls are like normal pearls only very rare. If you can dive for oysters, then you can search for black pearls in the wild.
Garlic is a common plant, just as likely to be found in someone's garden as in a forest glade. A shoot of garlic is little more than a stalk of greenery. Smell is the best method of recognizing this plant.
Ginseng is a small, leafy plant with a single red flower atop it. It is another plant that can be found in common soil.
The top of a mandrake root is a green and brown clump of vegetation that can be found only in the darkest, dankest corners of a swamp. Not a pleasant plant to find.
Nightshade is another swamp plant. It is thin and leafy with small purple flowers that bloom only at night, thus giving rise to its name. It is poisonous even to touch so care must be taken to harvest this plant.
Blood moss is a reddish orange fungus, commonly found in marshlands and swamps.
Spider's silk comes, naturally, from spiders. However, you need at least an ounce of the stuff to affect a spell so it is most readily found in the lairs of giant spiders.
Sulfurous ash is deposited by active volcanoes. If your travels bring you near one, be sure to look around carefully, both for the ash and the fiery monsters reputed to live in and near them.
Artifacts of Magic
Power Rumors
Spells of the Outermost Etheric Sphere
Words of Power: Wis Uus (Knowledge from Above)
Reagents: Blood Moss and Nightshade
Effects: The caster can see much of the land around him. The more powerful the mage, the
greater the duration of the vision.
Words of Power: Uus Jux (Increase Danger)
Reagents: Blood Moss and Nightshade
Effects: The caster can, effectively, temporarily reduce the dexterity of a target creature. The
more powerful the mage, the greater the reduction. There are a number of spells that increase or decrease stats, and I am unsure as to whether or not they are cumulative.
Words of Power: In Mani Ylem (Create Life Giving Matter)
Reagents: Garlic, Ginseng, and Mandrake Root
Effects: The caster can create a portion of food at a target location. Whether one can summon a common piece of food or a master chef's creation is unknown. Perhaps the mage's cooking skill will come into play.
Words of Power: Rel Wis (Alter Knowledge)
Reagents: Ginseng and Nightshade
Effects: The caster can temporarily reduce the intelligence of a target creature. The more
powerful the mage, the greater the reduction. This spell would be a great warm up for a Mind Blast.
Words of Power: In Mani (Create Life)
Reagents: Garlic and Ginseng
Effects: The caster can heal a target creature's minor wounds. The more powerful the mage, the
more damage is healed.
Words of Power: In Por Ylem (Create Moving Matter)
Reagents: Garlic and Nightshade
Effects: The caster can hurl a ball of fire at a target creature for minor damage. The more
powerful the mage, the more damaging the spell is.
Words of Power: In Lor (Create Light)
Reagents: Spider's Silk and Sulfurous Ash
Effects: The caster is granted improved night vision. The more powerful the mage, the longer
the spell's duration.
Words of Power: Des Mani (Lower Life)
Reagents: Garlic and Nightshade
Effects: The caster can, effectively, temporarily reduce the strength of a target creature. The
more powerful the mage, the greater the reduction. Spells of the Second Etheric Sphere
Words of Power: Ex Uus (Increase Freedom)
Reagents: Blood Moss and Mandrake Root
Effects: The caster can, effectively, increase the dexterity of a target creature. The more powerful
the mage, the greater the increase.
Words of Power: Uus Wis (Increase Knowledge)
Reagents: Mandrake Root and Nightshade
Effects: The caster can increase the intelligence of the target. The more powerful the mage, the
greater the increase. This spell is another great Mind Blast warmup.
Words of Power: An Nox (Negate Poison)
Reagents: Garlic and Ginseng
Effects: The caster can neutralize the poison in a target's system. I do not believe that this spell
will destroy poison in a flask, on a weapon, or in an inherently poisonous creature's body.
Words of Power: An Mani (Negate Health)
Reagents: Nightshade and Spider's Silk
Effects: The caster can remove a small portion of a target's lifeforce. The more powerful the
caster, the more damaging the spell.
Words of Power: In Jux (Create Trap)
Reagents: Garlic, Ginseng, and Nightshade
Effects: The caster can create a harmful buildup of etheric energy upon any inanimate object. The next person to use or pick up this object will trigger a small explosion that will focus only on him. I'm not sure if the skill of the mage has any effect on the damage the explosion does.
Words of Power: An Jux (Neutralize Trap)
Reagents: Blood Moss and Sulfurous Ash
Effects: The caster can safely dissipate the harmful etheric buildup created by a Magic Trap
spell. The spell's focus is limited on only one object.
Words of Power: Uus Sanct (Increase Protection)
Reagents: Blood Moss and Sulfurous Ash
Effects: The caster can increase a target creature's resistance to physical and magical damage.
The more powerful the mage, the greater the protection.
Words of Power: Uus Main (Increase Life)
Reagents: Blood Moss and Sulfurous Ash
Effects: The caster can, effectively, temporarily increase a target creature's strength. The more
powerful the mage, the greater the increase. Spells of the Third Etheric Sphere
Words of Power: Rel Sanct (Alter Protection)
Reagents: Garlic and Mandrake Root
Effects: The caster can, effectively, temporarily increase the health, intelligence, strength, and
dexterity of a target creature. Presumably, a more powerful mage would affect a greater increase.
Words of Power: Vas Flam (Great Flame)
Reagents: Black Pearl and Sulfurous Ash
Effects: The caster can hurl a powerful ball of flame at a single target creature. The more powerful the caster, the more damage the flames will inflict.
Words of Power: An Por (Negate Movement)
Reagents: Black Pearl, Garlic, and Sulfurous Ash
Effects: The caster can immobilize the mechanisms of a target lock, be it on a door or a chest.
Words of Power: In Nox (Create Poison)
Reagents: Nightshade
Effects: The caster creates a harmful dosage of poison within a target creature's body. What effects the poison has is uncertain.
Words of Power: Ort Por Ylem (Magic Movement of Matter)
Reagents: Blood Moss and Mandrake Root
Effects: The caster can manipulate a target object within his line of sight. Objects can be "used" from a distance; I don't know if they can be picked up.
Words of Power: Rel Por (Change Movement)
Reagents: Blood Moss and Mandrake Root
Effects: The caster of this spell can move, instantaneously, to another location within his line of sight.
Words of Power: Ex Por (Freedom of Movement)
Reagents: Blood Moss and Sulfurous Ash
Effects: The caster can free the mechanisms of a target lock under the influence of a Magic Lock
spell. I don't know if this spell can be used to spring a normal lock.
Words of Power: In Sanct Ylem (Create Protective Matter)
Reagents: Blood Moss and Garlic
Effects: The caster can summon a temporary wall of stone at a target location. The wall cannot
be summoned on top of a creature or object. The dimensions of the wall are uncertain.Spells of the Fourth Etheric Sphere
Words of Power: Vax An Nox (Great Neutralize Poison)
Reagents: Garlic, Ginseng, and Mandrake Root
Effects: The caster can remove the poison from all creatures within a target area.
Words of Power: Vas Uus Sanct (Great Increase Protection)
Reagents: Garlic, Ginseng, Mandrake Root, and Sulfurous Ash
Effects: The caster can increase the resistance to physical and magical damage of all creatures
within a target area. The more powerful the mage, the greater the increase.
Words of Power: Des Sanct (Lower Protection)
Reagents: Garlic, Nightshade, and Sulfurous Ash
Effects: The caster can, effectively, temporarily reduce the health, skill, agility, and intelligence
of a target creature. The more powerful the mage, the greater the reduction.
Words of Power: In Flam Grav (Create Fire Field)
Reagents: Garlic, Spider's Silk, and Sulfurous Ash
Effects: The caster can conjure forth a temporary wall of fire at a target location. The wall
cannot be created on top of a creature or object.
Words of Power: In Vas Mani (Create Great Life)
Reagents: Garlic, Ginseng, Mandrake Root, and Spider's Silk
Effects: The caster can heal a target creature's major wounds. The more powerful the mage, the
more damage is healed.
Words of Power: Por Ort Grav (Move Magical Field)
Reagents: Black Pearl, Mandrake Root, and Sulfurous Ash
Effects: The caster can call a powerful bolt of lightning down upon a target creature. The greater
the mage, the more damaging the bolt. I'm not sure if a directed spell like Magic Arrow could accidentally hit something between the caster and the target. If such obstacles prove to be an impediment, then a spell like this, which calls destructive magic from the sky, would be an advantage.
Words of Power: Ort Rel (Alter Magic)
Reagents: Black Pearl, Mandrake Root, and Spider's Silk
Effects: The caster can drain all of the mana from a target creature. Most creatures have a high
resistance to this spell.
Words of Power: Kal Ort Por (Invoke Magical Movement)
Reagents: Black Pearl, Blood Moss, and Mandrake Root
Effects: The caster can teleport back to the location where a target object was previously imprinted with a Mark spell (6th circle). If multiple items can be Marked, then a sorcerer could, with enough reagents, set up a very effective web of teleportation points.Spells of the Fifth Etheric Sphere
Words of Power: In Jux Hur Ylem (Create Harmful Wind and Matter)
Reagents: Black Pearl, Mandrake Root, Nightshade
Effects: The caster can call forth a deadly automaton, a column of sharp spinning blades. This
blade spirit will move quickly from creature to creature, grievously wounding each before moving on to
the next.
Words of Power: An Grav (Dispel Field)
Reagents: Black Pearl, Garlic, Spider's Silk, and Sulfurous Ash
Effects: The caster can nullify a target field, normally one which has been summoned by an
enemy mage. The spell is described, by official sources, as one which "creates a void", which could have much different effects than just dispelling an existing field.
Words of Power: Kel In Ex (Invoke Create Freedom)
Reagents: Blood Moss, Garlic, and Nightshade
Effects: The caster can mask a target's appearance, thus avoiding admiring friends and angry
enemies alike. The redundancy in the spell's incantation is testimony to the power required to project a
false aura that will fool all who see it. Whether the recipient actually looks different or whether he just fools those looking for him is unknown at this time.
Words of Power: In Jux Sanct (Create Protection from Harm)
Reagents: Garlic, Mandrake Root, and Spider's Silk
Effects: The caster can create an invisible shield of etheric energy around a target creature. This
shield will reflect the next spell cast at it back to the attacking mage. This spell will likely see much use in a sorcerous duel.
Words of Power: Por Corp Wis (Move Deadly Knowledge)
Reagents: Black Pearl, Mandrake Root, Nightshade, Sulfurous Ash
Effects: The caster can attempt to damage a target creature via its psyche. If the caster's mind is
greater, the spell will be successful. If the caster's mind is lesser, the spell will be reflected back upon him. The evaluate skill should tell a mage whether casting this spell would be a wise action.
Words of Power: An Ex Por (Negate Freedom of Movement)
Reagents: Garlic, Mandrake Root, Spider's Silk
Effects: The caster can trap a target creature in etheric bonds. The more powerful the mage, the
longer he can maintain the spell. Some creatures are very resistant to this spell.
Words of Power: In Nox Grav (Create Poison Field)
Reagents: Black Pearl, Nightshade, Spider's Silk
Effects: The caster can summon a wall of noxious gas that will poison all who touch it. Like all
wall spells, this must be cast upon open ground.
Words of Power: Kal Xen (Summon Creature)
Reagents: Blood Moss, Mandrake Root, Spider's Silk
Effects: The caster can summon a random creature to fight for him. The more powerful the
mage, the longer the creature can be held before returning to its place of origin. The range of creatures that may be summoned is likely limited to the animal kingdom. Spells of the Sixth Etheric Sphere
Words of Power: An Ort (Negate Magic)
Reagents: Garlic, Mandrake Root, and Sulfurous Ash
Effects: The caster can dissipate the etheric energies that hold a target undead creature to this plane of existence. A very fortunate or powerful mage may be able to disrupt the energies that hold an elemental or daemon to this plane.
Words of Power: Corp Por (Deadly Movement)
Reagents: Black Pearl, Nightshade
Effects: The caster can hurl deadly bolts of energy at a target creature. The more powerful the
mage, the more damaging the bolts.
Words of Power: Vas Ort Flam (Great Magic Flame)
Reagents: Black Pearl, Mandrake Root, Sulfurous Ash
Effects: The caster can call forth a devastating sphere of fire, if only for a moment, at a target
location within his line of sight. Presumably, a more powerful mage could shape a more damaging
explosion. The exact dimensions of the explosion are also uncertain.
Words of Power: An Lor Xen (Negate Creature's Light)
Reagents: Blood Moss, Nightshade
Effects: The caster can bend visible light around a target creature for a time. Inexplicably, the
invisible creature can still see. Presumably a more skilled mage could stay invisible longer. I don't believe that any actions taken while invisible will cause the spell to end prematurely.
Words of Power: Kal Por Ylem (Invoke Movement upon Matter)
Reagents: Black Pearl, Blood Moss, Mandrake Root
Effects: The caster can mark an object with this spell. The marked item is etherically bound to the location of the casting. When the Recall spell is cast upon the object, it returns to the location that it was Marked. This spell has the added bonus of bringing the caster along with the Marked object.
Words of Power: Vas Des Sanct (Great Lower Protection)
Reagents: Garlic, Mandrake Root, Nightshade, Sulfurous Ash
Effects: The caster can, effectively, temporarily reduce the health, skill, agility, and intelligence
of all creatures within a target area. The more powerful the mage, the greater the reduction. Some
creatures will resist this spell more than others.
Words of Power: In Ex Grav (Create Freedom Field)
Reagents: Black Pearl, Ginseng, Spider's Silk
Effects: The proper combination of reagents allows the caster to reverse the intent of this spell
and create a wall of gas that paralyzes all who touch it. The wall must be cast upon open ground and some
creatures may be able to resist the paralysis.
Words of Power: Wis Quas (Know Illusion)
Reagents: Blood Moss, Sulfurous Ash
Effects: The caster can dispel all invisibility spells active within his line of sight. I don't know if this spell will affect those using natural concealment or those under the effects of an Incognito spell. Whether this spell reveals its victims to the mage or to all present is also unknown.